Please fix game balance — Guild Wars 2 Forums

Please fix game balance

Brujeria.7536Brujeria.7536 Member ✭✭✭
edited January 3, 2019 in WvW

Anet please fix the balance in your game. Things like this should not be possible under ANY circumstance. Getting critical hit for 10 k damage by an 1500 range AUTOATTACK is unaccaptable. Getting hit for 6 k damage by a 1200 RANGE CROWD CONTROL ABILITY is unacceptable.

Regardless of the gamemode. Regardless of the cirumstance. Its a ranged weapon, requiring 0 skill or coordination, simple key spaming. Damage numbers like this might be acceptable if the base healthpool is 200k.

This is just a isolated sample of the many cases of balance that are wrong in the game. Warriors critting for 6 k damage with a gapcloser and stun skill. Warriors critting for 6 k damage with a EVADE skill. Thief having a 4 SECOND EVADE THAT DEALS DAMAGE AND HAS NO COUNTERPLAY. Thiefs hitting you for 12 k damage out of stealth, with no counterplay. Engies with a 2 second CD gapcloser that crits for 5 k damage while spilling boons. Multiple, overlapping skilleffects and skills that are so overtuned, both in damage and effect. Your philosophy always where to not add mechanics that are unfun to play against. Why do these things exist? Why do they even get buffed? Why do classes like thief and mesmer exist in its current state? Its not fun to fight against a class that can disengage at will, or vs a class that has such a high evade / damage immunity uptime with NO counterplay.

Balance like this is a disgrace to the entire game you built, it nullifies the great quick and very fluid combat system you crafted. It ruins all the combat mechanics you created and added. The powercreep simply devalues active play, it devalues strategy, tactics and timing in exchange for powercreep.

https://imgur.com/a/Il3COBk

<1345

Comments

  • If you get hit by a 10k ranger auto you play with under 2k armor.

    What profession are you playing? Necro?

    All the professions you mentioned counter necro pretty easily and they are top 1vs1 duelist roamer specs, you can't play necro, which is a team fighter who needs support and expect to win against a soulbeast or thief.

    But yeah getting hit by a 10k ranger auto is pretty lame, but you should defenitely use LoS and add some toughness to your build.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @aspirine.6852 said:
    I think scaling down the damage in WvW a bit would make for more longer lasting fights. But it would also be needed to cut back on the healing a lot.

    This would help very much. But they also need to look at the skills themself. Skills like Bulls Charge are defacto overtuned. A skill that serves for 3 major game mechanics (mobility, CC, damage) should NOT exist. If they have skills like this everything becomes pointless. You dont have to make a choice: do i dodge this skill to evade the CC? Do i dodge that skill to avoid the damage? If even an AA does hit you for an absurd amount its not about skillfull play anymore, its just about the class and how OP it is, how many easy defenses they got, how many OP skills they have.

    If they just tune down Damage and Heal in WvW they will make the gameplay slower, but not by any means more skillfull. The skillceailing in GW2 is already not that high due to the relativ low amount of skills and options you have enabled at once. Reducing the numbers helps to ease the symptoms, but it does not cure the problem of overloaded skills without clear identity.

  • You are wrong.
    If you duo roam maybe firebrand plus scourge or firebrand plua reaper, necro will shine.

    If you play firebrand plus thief, that is nothing special, and thief is better at solo roaming or finish off targets.

    Druid who roams is either a pretty bursty spec using bow or a bunker with staff and sword/warhorn and he definitely doesn't have the tools to burst you down and you have plenty of time to kite him and go away from the fight if you want to, same for eles, unless they play fresh air oneshot, you can kite them for days, and they won't being you down.

    Powercreep is real and it is nasty to get hot by 1800 range longbow projectiles, but playing a build not designed for roaming will put you at severe disadvantage.

    If you play a top roaming build it will be much easier to deal with the powercreep around.

  • SpellOfIniquity.1780SpellOfIniquity.1780 Member ✭✭✭
    edited December 20, 2018

    The sooner people let go of the idea that ANet has any intent on balancing WvW the easier it'll be for everyone to enjoy themselves. There are times they'll step in to put a stop to something that's overperforming but those times are often only when it effects large scale combat. And for good reason - that's what WvW is about.

    Though small scale exists and used to have a greater impact, it is much less of a concern balance-wise and it has always been this way. Taking advantage of what the players have available to them is the best way to bring it to ANet's attention. If it's ignored, we can only assume they feel it's okay for the time being.

    Of course it's fine to be upset and to not enjoy yourself as a result of these things but I promise everyone who feels similarly to yourself that expectation is the root cause. People expect "fair" in a game that failed at eSports and accepted that they're not a competitive game by creating things that are "cool" rather than functional. Many of those things are strong enough to make even the most average players powerful and many more of those things are completely ignored and underused for years.

    ANet is always looking to satisfy the newcomers. Though many of the mechanics introduced over the years have become less and less fun to play against, they have also become much more fun to play with. Players not expecting a great deal of balance have an absolute blast and ANet rewards this by creating more "cool" stuff.

    I'm in the same boat as many of the veterans. I stopped playing PvP a long time ago because I stopped enjoying it. I don't roam nearly as much as I used to because I get too frustrated. But I still enjoy the combat and community in GW2 because both of them are some of the best the genre has to offer. Though I do wish there were more times I felt like truly "winning" a fight rather than being buffed or carried by mechanics, I still have lots of fun because I know what GW2 is - casual.

    With all that said, I'm not trying to argue the point of the OP. I'm just stating that you, and all the others who feel this way need to realize how ANet works. These threads are always the same, nothing but "git gud" and endless strings of disproving each other until the next thread appears a few days later.

    [JEEP] [IH] [HUNT] | Necromancer | Maguuma | Diamond Legend
    You've got those dangerous eyes ... ♫

  • Wat?

    In all seriousness... yes, there has been a pretty bad powercreep. But there's also been a decent defense/heal creep. It depends on what you play. Your statement:
    "The defining factor if you win or loose in a 1vs1 should NEVER be the class you play. it should NEVER be only depending on the gear or build. It should be based on how you play it"
    is just categorically wrong. Each spec and class has it's benefits and where it is suited. For instance, I main a healbot scrapper. My healing in raids is, honestly, a bit stupidly OP - when coupled with the condi cleanse. However, if I get encountered by a 1v1 zerker mirage - I probably won't lose. I might not get NUKED, but my build isn't made to work well in 1v1's. It is made to work well in 20v20 or even 40v40. To claim that I should be able to win by "outplaying" and not just because they have a duelist spec is outright silly.

    Yes, some skills are OP and there is a powercreep. However, looking at your damage, it looked like you got ganked by a Soulbeast (?) using the unblockable combo. However, you can always move out of range for it, etc. It is quite telegraphed. Many other high damage skills (like the Kill shot post) are highly telegraphed and avoidable.

    tl;dr: Don't build for a raid comp, get stomped by a 1v1 duelist, then come to the forums crying nerfs. In the end, devs will be more likely to erroneously buff worsening any power creep.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @losingcontrol.1084 said:
    You are wrong.
    If you duo roam maybe firebrand plus scourge or firebrand plua reaper, necro will shine.

    Its not about teamfights or compositions here. If you fight 2vs2 the skill will still be equal powerfull. Certain synergies and team aspects may influence this, (especially projectile reflect in case of fire brand), but the overall problem stays the same.

    If you play firebrand plus thief, that is nothing special, and thief is better at solo roaming or finish off targets.

    Druid who roams is either a pretty bursty spec using bow or a bunker with staff and sword/warhorn and he definitely doesn't have the tools to burst you down and you have plenty of time to kite him and go away from the fight if you want to, same for eles, unless they play fresh air oneshot, you can kite them for days, and they won't being you down.

    Powercreep is real and it is nasty to get hot by 1800 range longbow projectiles, but playing a build not designed for roaming will put you at severe disadvantage.

    If you play a top roaming build it will be much easier to deal with the powercreep around.

    Yeah exactly, the outcome is based mostly on your class and build, not how you play. If there is no viable choice to play different affected by your skill then there is no choice at all. No choice = no counterplay. No possible counterplay = no balance.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @DeadlySynz.3471 said:
    That's what you get for going glassy. Zerk spec's are expected to hit hard, but ironically, they don't hit hard enough. That same ranger (if you were in tanky gear), you'd probably kill in 2-3 hits, yet it'd take them a dozen to drop you. A 3K armor target critted by long range shot would be lucky to break 1200 damage, that in itself is just wrong.

    Well of course, if you play zerk vs. zerk the fights will be over quick. But the outcome is not tied to the player, only to the class and build. Also meanwhile the ranger could ALSO gear tanky. The main problem here is: tankyness increases by stats for all classes in the same way. But the weapon itself, the damage values, that are calculated individually on each weapon, are too high. This + the dependance on damage immunities creates inbalance.

    If you're playing a necro, expect to get beat 99.9% of the time by a ranger running longbow, it's just the way it is. What's more unfortunate is that so many players have yet to figure out the counter to this FB/Scourge meta; literally a couple of rangers can stop zerging necros in their tracks.

    Yeah, it is the way it is. But this doenst mean that this way is the correct one in my eyes. The things get different the more players you clump together, at some point the "easiest to play" builds and comp will outvalue the strategy and skill. Eventually the main "feats" you need to win overlap, like healing, damage, cc, corrupts, etc. and then you pick the easiest choice. But ultimately you dont have to in zergs.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @coro.3176 said:

    @DeadlySynz.3471 said:
    That's what you get for going glassy. Zerk spec's are expected to hit hard, but ironically, they don't hit hard enough. That same ranger (if you were in tanky gear), you'd probably kill in 2-3 hits, yet it'd take them a dozen to drop you. A 3K armor target critted by long range shot would be lucky to break 1200 damage, that in itself is just wrong.

    If you're playing a necro, expect to get beat 99.9% of the time by a ranger running longbow, it's just the way it is. What's more unfortunate is that so many players have yet to figure out the counter to this FB/Scourge meta; literally a couple of rangers can stop zerging necros in their tracks.

    ... yeah, but I spec tanky and I STILL get hit for 7.5k autoattacks from 1800+ range. That's super broken. Like, I have to cover 900 range before I can even hit them back with my longest ranged attack.

    Tanky stats will buy you ONE extra autoattack... maybe. I'm still taking 2.5k per hit of unblockable-quickness rapid fire .. oh, plus one wolf pack plus sigil of air .. from twice my engagement distance.

    Yes this is it. You can run with a thougness mainstat set and still get critted for 20% - 40 % of your health by certain classes. And these classes do not care about the damage you deal because they have damage immunities or chain CC, or instant-dodges during their bursts, etc.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @SpellOfIniquity.1780 said:

    ANet is always looking to satisfy the newcomers. Though many of the mechanics introduced over the years have become less and less fun to play against, they have also become much more fun to play with. Players not expecting a great deal of balance have an absolute blast and ANet rewards this by creating more "cool" stuff.

    Which is the ironic part here: nothing is more vital to the game growth than good balance is. If the balance is good, if skill matters and the gameplay gets really competitive it will bring in way more newcomers than a few "cool" skills.

    If you look at every successfull competitive game out there the reason is because its not about build, or class. Its how you play. Every person able to hold a mouse can copy a build / playstyle from a good person, its the execution that makes the difference. If players wanna play a game its because they wanna progress - either on a cosmetic / prestige level or on a personal level. This is not the case in GW2, its about class and build only, your skill matters very little most of the time when facing equal oponents.

  • @Brujeria.7536 said:
    If you look at every successfull competitive game out there the reason is because its not about build, or class. Its how you play. Every person able to hold a mouse can copy a build / playstyle from a good person, its the execution that makes the difference. If players wanna play a game its because they wanna progress - either on a cosmetic / prestige level or on a personal level. This is not the case in GW2, its about class and build only, your skill matters very little most of the time when facing equal oponents.

    Again - wat? Yes, Some successful games are like that. And many are not. Tbh, it feels like you got outplayed in a duel, and immediately came to the forums to claim how it was ALL about the builds because you're just SO skilled that you couldn't have possibly been outplayed and thus you felt like you should have won.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @Handin.4032 said:
    Wat?

    In all seriousness... yes, there has been a pretty bad powercreep. But there's also been a decent defense/heal creep. It depends on what you play. Your statement:
    "The defining factor if you win or loose in a 1vs1 should NEVER be the class you play. it should NEVER be only depending on the gear or build. It should be based on how you play it"
    is just categorically wrong. Each spec and class has it's benefits and where it is suited. For instance, I main a healbot scrapper. My healing in raids is, honestly, a bit stupidly OP - when coupled with the condi cleanse. However, if I get encountered by a 1v1 zerker mirage - I probably won't lose. I might not get NUKED, but my build isn't made to work well in 1v1's. It is made to work well in 20v20 or even 40v40. To claim that I should be able to win by "outplaying" and not just because they have a duelist spec is outright silly.

    Well you are comparing apples with peaches here. If your build is based on healing this is what you wanna achieve. You measure this against oponents that also follow the same goals. Im not comparing heal vs damage on a build basis. I am comparing damage vs damage in a 1vs1 situation. If both builds are intended for the same goal (in this case killing things) the outcome should not be defined on one class having a 1500 range damage weapon that does too much damage. But on the skill of the two people fighting.

    Yes, some skills are OP and there is a powercreep. However, looking at your damage, it looked like you got ganked by a Soulbeast (?) using the unblockable combo. However, you can always move out of range for it, etc. It is quite telegraphed. Many other high damage skills (like the Kill shot post) are highly telegraphed and avoidable.

    Well of course you CAN dodge and avoid damage. But not all of it. If a mere AA hits for 10 k damage you have to dodge even that or you die in a few seconds. There is no choice in what to dodge, this is the definition of pwoercreep

    tl;dr: Don't build for a raid comp, get stomped by a 1v1 duelist, then come to the forums crying nerfs. In the end, devs will be more likely to erroneously buff worsening any power creep.

    A zerk Ranger is also a "raid comp build" Stacking damage and thats it. If any class does the same, the outcome of the fight should be based on skill. Not on the class or the rudimentary build thats support this goal. . A zerker ele should be on equal footing to a zerker thief. A zerker engie should be on equal footing vs a zerker guard. Ranger LB being OP ist just an isolated sample to showcase whats wrong and why its wrong.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @Handin.4032 said:

    @Brujeria.7536 said:
    If you look at every successfull competitive game out there the reason is because its not about build, or class. Its how you play. Every person able to hold a mouse can copy a build / playstyle from a good person, its the execution that makes the difference. If players wanna play a game its because they wanna progress - either on a cosmetic / prestige level or on a personal level. This is not the case in GW2, its about class and build only, your skill matters very little most of the time when facing equal oponents.

    Again - wat? Yes, Some successful games are like that. And many are not. Tbh, it feels like you got outplayed in a duel, and immediately came to the forums to claim how it was ALL about the builds because you're just SO skilled that you couldn't have possibly been outplayed and thus you felt like you should have won.

    Well ofc it is. You dont get outplayed in GW2, you get out"classed" and out"powercreeped". If you cant even get close to an opponent because of the powercreep of AAs taking 50% of your health the outcome IS only based on the class.

  • Get out of here with your Ranger LB too OP. That's kitten. With all the Reflects, Evades, Dodges, Invulns, and Obstructed by terrain there is in WvW Ranger LB is NOT OP. You are playing a class that is unluckily enough for you to have limited mobility and none of the above mentioned tactics on top of your glassy armor. Rangers are the second least wanted class in WvW, they need all the help they can get to be viable in WvW. 1v1, most people will win against Ranger. You have a group 5v1 a Ranger and that Ranger is toast in less than a second, whereas I have seen other classes take on a group of 5 and either come out on top or make it a draw and are able to run away. You are just upset that you got taken out by a Ranger no doubt, because honestly Rangers look for Necros to pick off as it's about the only class they can successfully do that to.

  • @oOStaticOo.9467 said:
    Get out of here with your Ranger LB too OP. That's kitten. With all the Reflects, Evades, Dodges, Invulns, and Obstructed by terrain there is in WvW Ranger LB is NOT OP. You are playing a class that is unluckily enough for you to have limited mobility and none of the above mentioned tactics on top of your glassy armor. Rangers are the second least wanted class in WvW, they need all the help they can get to be viable in WvW. 1v1, most people will win against Ranger. You have a group 5v1 a Ranger and that Ranger is toast in less than a second, whereas I have seen other classes take on a group of 5 and either come out on top or make it a draw and are able to run away. You are just upset that you got taken out by a Ranger no doubt, because honestly Rangers look for Necros to pick off as it's about the only class they can successfully do that to.

    Lol

  • cobbah.3102cobbah.3102 Member ✭✭✭

    Sorry but there is no way that this game will be balanced ,it just will not happen , ask for balance and you will get alliances and new gemstore items.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Voltekka.2375 said:
    Yes but did you see the new gem outfit?

    It DOES look balanced! I mean the colors, all of the trim.. it’s just... Marvelous.

    (Please tell me I don’t have to /s this)

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Brujeria.7536 said:
    Anet please fix the balance in your game. Things like this should not be possible under ANY circumstance. Getting critical hit for 10 k damage by an 1500 range AUTOATTACK is unaccaptable. Getting hit for 6 k damage by a 1200 RANGE CROWD CONTROL ABILITY is unacceptable.

    Regardless of the gamemode. Regardless of the cirumstance. Its a ranged weapon, requiring 0 skill or coordination, simple key spaming. Damage numbers like this might be acceptable if the base healthpool is 200k.

    This is just a isolated sample of the many cases of balance that are wrong in the game. Warriors critting for 6 k damage with a gapcloser and stun skill. Warriors critting for 6 k damage with a EVADE skill. Thief having a 4 SECOND EVADE THAT DEALS DAMAGE AND HAS NO COUNTERPLAY. Thiefs hitting you for 12 k damage out of stealth, with no counterplay. Engies with a 2 second CD gapcloser that crits for 5 k damage while spilling boons. Multiple, overlapping skilleffects and skills that are so overtuned, both in damage and effect. Your philosophy always where to not add mechanics that are unfun to play against. Why do these things exist? Why do they even get buffed? Why do classes like thief and mesmer exist in its current state? Its not fun to fight against a class that can disengage at will, or vs a class that has such a high evade / damage immunity uptime with NO counterplay.

    Balance like this is a disgrace to the entire game you built, it nullifies the great quick and very fluid combat system you crafted. It ruins all the combat mechanics you created and added. The powercreep simply devalues active play, it devalues strategy, tactics and timing in exchange for powercreep.

    https://imgur.com/a/Il3COBk

    almost 2019 and ppl still call warrior Overpowered
    HAHA
    dude, if you take away bullscharge dmg and whirlwind dmg (2 VERY telegraphed skill that are easily avoided), WHAT, i ask you WHAT is supposed to be doing dmg from warrior, do you want warriors to hit you with cottonballs ?? without those 2 skills warrior wouldnt have any kill potential, they already have a hard time even getting CLOSE to be killing stuff like soulbeasts, guards and holos. Do you expect warriors to build up enough pressure on an opponent with just their burst skills ? thats just ridiculous.

    i hate to break it to you, but warrior is one of the most balanced classes in the game right now, any more nerfs and you can kick them in the trash.
    if you asked for a rampage nerf, OK id understand that, but any of that is just whining from someone who doesnt know how to play the game.

    boonbeasts and condi mirages are the biggest offenders in the broken spectrum of the game right now.
    (oh and before mesmer mains gonna hate on me, i know they were nerfed recently, but most of the nerfs hit power mirages, not condi, so dont even bother)

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @SpellOfIniquity.1780 said:

    @gebrechen.5643 said:

    @losingcontrol.1084 said:
    If you get hit by a 10k ranger auto you play with under 2k armor.

    What profession are you playing? Necro?

    Even with full trailblazer on a necro you can get above 8k hits from a SB (or many other classes)

    I'm saying this with 5 years of experience as a full zerk Ranger; You do not hit 10k Long Range Shots, or even 8k, without using a dedicated build. Meaning taking all traits/utilities/food, etc. that modify your damage. Which also means you're going to have very little defenses, if any. Stone Signet passive and a couple evades are pretty much it. It's effective at killing the unprepared but after 3 seconds of damage immunity below 50% health it's a free kill. It's true if they catch you in an open field closing the gap is easier said than done, but welcome to WvW. If you're not constantly looking behind you or if you're not willing to abuse terrain for cover you're not gonna have a good time.

    This isn't to say that I don't agree with damage being too high. I'm just trying to inject some knowledge in to this blame game because I'm tired of people citing 10k Long Range Shots like it's something you get for free just by slotting Soulbeast with a Longbow.

    Nobody is doubting that you have to invest gear and traits for getting these damage numbers. But they are way too high compared to other classes and weapons. The damage of this 1500 range weapon surpases the damage of some meele weapons by a huge degree - even if these meele weapons are also specced for maximum damage. Meele weapons require much more risk and have a lower damage uptime, so the damage of those should always be higher.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    At the end of the day there are meta effects and non meta effects. These effects are meta because there are no other means of playing wvw with out them. Such as stab you can have all the stun brakes in the world but with out stab your going to have real problems playing in wvw. So more then one class needs to give it out as support.

    For real balancing anet needs to add in these meta effects to all classes and make it so classes who have them have to give up something at some level for them. Just having the right "class" should not be ok for you to have an meta effect you need to build for them or at least run the elite spec that covers them.

    (This needs to be on the discussion form or your not going to be as viable as the wvw it seems that only the discussion are the most active dev forms.)

    See ELE forms and you will get my views.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @RedShark.9548 said:

    @Brujeria.7536 said:
    Anet please fix the balance in your game. Things like this should not be possible under ANY circumstance. Getting critical hit for 10 k damage by an 1500 range AUTOATTACK is unaccaptable. Getting hit for 6 k damage by a 1200 RANGE CROWD CONTROL ABILITY is unacceptable.

    Regardless of the gamemode. Regardless of the cirumstance. Its a ranged weapon, requiring 0 skill or coordination, simple key spaming. Damage numbers like this might be acceptable if the base healthpool is 200k.

    This is just a isolated sample of the many cases of balance that are wrong in the game. Warriors critting for 6 k damage with a gapcloser and stun skill. Warriors critting for 6 k damage with a EVADE skill. Thief having a 4 SECOND EVADE THAT DEALS DAMAGE AND HAS NO COUNTERPLAY. Thiefs hitting you for 12 k damage out of stealth, with no counterplay. Engies with a 2 second CD gapcloser that crits for 5 k damage while spilling boons. Multiple, overlapping skilleffects and skills that are so overtuned, both in damage and effect. Your philosophy always where to not add mechanics that are unfun to play against. Why do these things exist? Why do they even get buffed? Why do classes like thief and mesmer exist in its current state? Its not fun to fight against a class that can disengage at will, or vs a class that has such a high evade / damage immunity uptime with NO counterplay.

    Balance like this is a disgrace to the entire game you built, it nullifies the great quick and very fluid combat system you crafted. It ruins all the combat mechanics you created and added. The powercreep simply devalues active play, it devalues strategy, tactics and timing in exchange for powercreep.

    https://imgur.com/a/Il3COBk

    almost 2019 and ppl still call warrior Overpowered
    HAHA
    dude, if you take away bullscharge dmg and whirlwind dmg (2 VERY telegraphed skill that are easily avoided), WHAT, i ask you WHAT is supposed to be doing dmg from warrior, do you want warriors to hit you with cottonballs ?? without those 2 skills warrior wouldnt have any kill potential, they already have a hard time even getting CLOSE to be killing stuff like soulbeasts, guards and holos. Do you expect warriors to build up enough pressure on an opponent with just their burst skills ? thats just ridiculous.

    Again, you can dodge every skill. I dont say that these skills are not telegraphed well enough. Doding them is easy, but these skills are CC and GAPCLOSER skills. They should NEVER DEAL THAT MUCH DAMAGE. The amount of dodges and damage mitigation is limited. You can not dodge all skills. If i decide to save my dodge for a damage skill thats my choice. If EVERY skill deals over 20% of the healthpool in damage there is no CHOICE in what to dodge. If i decide to not dodge the bulls charge because its my last dodge and i have a stunbreak ready and i need my dodge for the next eviscerate than its a decision. The decision is nullified if even the CC skill deals such huge damage.

    Not just burst skills, its FINE for weapon skills to do damage that are SUPPOSED to do damage. The whirl is NOT supposed to do damage. I know Warrior GS 2 is SUPPOSED to do the damage (the skill is bad for this, no question) but this problem isnt fixed by having a kitten of damage on the other skills that are supposed to be gapclosers.

    i hate to break it to you, but warrior is one of the most balanced classes in the game right now, any more nerfs and you can kick them in the trash.
    if you asked for a rampage nerf, OK id understand that, but any of that is just whining from someone who doesnt know how to play the game.

    A class with total damage immunities and crit immunities in this meta is never balanced. When a single hit can half your health and you have the ability to just negate all the damage for 4 seconds, while even being able to do everything while said skills are active is no balance by any means. Its toxic to counterplay. The higher the potential achieveable damage is, the shorther the averga fight is, the more OP this mechanic is. A warrior can be focused by 5 people and ignore it all pressing high damage, overtuned skills as he pleases. He even gets this ability for FREE via traits, with no timing involved at all.

    boonbeasts and condi mirages are the biggest offenders in the broken spectrum of the game right now.
    (oh and before mesmer mains gonna hate on me, i know they were nerfed recently, but most of the nerfs hit power mirages, not condi, so dont even bother)

    Well yeah, these classes are OP for the most part. But only because they are stronger this does not mean warrior is balanced. not by any means. Warriors have some problems, They would need a third weapon slot to distribute the damage more, etc. etc. But you dont fix a class by overtuning skills that kill the aspect of choice or tactic.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Brujeria.7536 said:

    @RedShark.9548 said:

    @Brujeria.7536 said:
    Anet please fix the balance in your game. Things like this should not be possible under ANY circumstance. Getting critical hit for 10 k damage by an 1500 range AUTOATTACK is unaccaptable. Getting hit for 6 k damage by a 1200 RANGE CROWD CONTROL ABILITY is unacceptable.

    Regardless of the gamemode. Regardless of the cirumstance. Its a ranged weapon, requiring 0 skill or coordination, simple key spaming. Damage numbers like this might be acceptable if the base healthpool is 200k.

    This is just a isolated sample of the many cases of balance that are wrong in the game. Warriors critting for 6 k damage with a gapcloser and stun skill. Warriors critting for 6 k damage with a EVADE skill. Thief having a 4 SECOND EVADE THAT DEALS DAMAGE AND HAS NO COUNTERPLAY. Thiefs hitting you for 12 k damage out of stealth, with no counterplay. Engies with a 2 second CD gapcloser that crits for 5 k damage while spilling boons. Multiple, overlapping skilleffects and skills that are so overtuned, both in damage and effect. Your philosophy always where to not add mechanics that are unfun to play against. Why do these things exist? Why do they even get buffed? Why do classes like thief and mesmer exist in its current state? Its not fun to fight against a class that can disengage at will, or vs a class that has such a high evade / damage immunity uptime with NO counterplay.

    Balance like this is a disgrace to the entire game you built, it nullifies the great quick and very fluid combat system you crafted. It ruins all the combat mechanics you created and added. The powercreep simply devalues active play, it devalues strategy, tactics and timing in exchange for powercreep.

    https://imgur.com/a/Il3COBk

    almost 2019 and ppl still call warrior Overpowered
    HAHA
    dude, if you take away bullscharge dmg and whirlwind dmg (2 VERY telegraphed skill that are easily avoided), WHAT, i ask you WHAT is supposed to be doing dmg from warrior, do you want warriors to hit you with cottonballs ?? without those 2 skills warrior wouldnt have any kill potential, they already have a hard time even getting CLOSE to be killing stuff like soulbeasts, guards and holos. Do you expect warriors to build up enough pressure on an opponent with just their burst skills ? thats just ridiculous.

    Again, you can dodge every skill. I dont say that these skills are not telegraphed well enough. Doding them is easy, but these skills are CC and GAPCLOSER skills. They should NEVER DEAL THAT MUCH DAMAGE. The amount of dodges and damage mitigation is limited. You can not dodge all skills. If i decide to save my dodge for a damage skill thats my choice. If EVERY skill deals over 20% of the healthpool in damage there is no CHOICE in what to dodge. If i decide to not dodge the bulls charge because its my last dodge and i have a stunbreak ready and i need my dodge for the next eviscerate than its a decision. The decision is nullified if even the CC skill deals such huge damage.

    Not just burst skills, its FINE for weapon skills to do damage that are SUPPOSED to do damage. The whirl is NOT supposed to do damage. I know Warrior GS 2 is SUPPOSED to do the damage (the skill is bad for this, no question) but this problem isnt fixed by having a kitten of damage on the other skills that are supposed to be gapclosers.

    i hate to break it to you, but warrior is one of the most balanced classes in the game right now, any more nerfs and you can kick them in the trash.
    if you asked for a rampage nerf, OK id understand that, but any of that is just whining from someone who doesnt know how to play the game.

    A class with total damage immunities and crit immunities in this meta is never balanced. When a single hit can half your health and you have the ability to just negate all the damage for 4 seconds, while even being able to do everything while said skills are active is no balance by any means. Its toxic to counterplay. The higher the potential achieveable damage is, the shorther the averga fight is, the more OP this mechanic is. A warrior can be focused by 5 people and ignore it all pressing high damage, overtuned skills as he pleases. He even gets this ability for FREE via traits, with no timing involved at all.

    boonbeasts and condi mirages are the biggest offenders in the broken spectrum of the game right now.
    (oh and before mesmer mains gonna hate on me, i know they were nerfed recently, but most of the nerfs hit power mirages, not condi, so dont even bother)

    Well yeah, these classes are OP for the most part. But only because they are stronger this does not mean warrior is balanced. not by any means. Warriors have some problems, They would need a third weapon slot to distribute the damage more, etc. etc. But you dont fix a class by overtuning skills that kill the aspect of choice or tactic.

    For me gs3 is a dmg skill in the first place, the movement is just secondary. No questions asked. It has to be with movement, otherwise it would have the exact same problem as hundred blades, i dont know what exactly you want, warrior is a full melee class, they need the dmg as payoff for being melee. Do you want us to be completely useless without being able to do any harm to others? You must be joking. I'll tell you again, what other dmg sources to you see on a warrior? I beg you tell me, what other than the burst skills, gs 3 and maybe bullscharge does the warrior have as dmg skills, all with fairly long cds and FULL melee.

    And your damage immunities are a fricking joke, you do realize that endure pain is only physical Dmg, can still be cced and condition applied, combining it with berserker stance you can still get hit with cc and/or ripped. Crit immunity is also only a few sad seconds. Those stances are on a HIGH cooldown and are needed to dive into an enemy zerg, wvw is supposed to be balanced for big scale fights, not smallscale skirmishes or even duells.
    Again they are on big cds and most classes easily kite the warrior whike those are active, for 5 seconds, which is not very long. Just because you lose as necro against warrior in a 1v1 doesnt mean the class needs big nerfs, what the f. You seriously want to make warrior obsolete dude.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭
    edited December 21, 2018

    @RedShark.9548 said:

    @Brujeria.7536 said:

    @RedShark.9548 said:

    @Brujeria.7536 said:
    Anet please fix the balance in your game. Things like this should not be possible under ANY circumstance. Getting critical hit for 10 k damage by an 1500 range AUTOATTACK is unaccaptable. Getting hit for 6 k damage by a 1200 RANGE CROWD CONTROL ABILITY is unacceptable.

    Regardless of the gamemode. Regardless of the cirumstance. Its a ranged weapon, requiring 0 skill or coordination, simple key spaming. Damage numbers like this might be acceptable if the base healthpool is 200k.

    This is just a isolated sample of the many cases of balance that are wrong in the game. Warriors critting for 6 k damage with a gapcloser and stun skill. Warriors critting for 6 k damage with a EVADE skill. Thief having a 4 SECOND EVADE THAT DEALS DAMAGE AND HAS NO COUNTERPLAY. Thiefs hitting you for 12 k damage out of stealth, with no counterplay. Engies with a 2 second CD gapcloser that crits for 5 k damage while spilling boons. Multiple, overlapping skilleffects and skills that are so overtuned, both in damage and effect. Your philosophy always where to not add mechanics that are unfun to play against. Why do these things exist? Why do they even get buffed? Why do classes like thief and mesmer exist in its current state? Its not fun to fight against a class that can disengage at will, or vs a class that has such a high evade / damage immunity uptime with NO counterplay.

    Balance like this is a disgrace to the entire game you built, it nullifies the great quick and very fluid combat system you crafted. It ruins all the combat mechanics you created and added. The powercreep simply devalues active play, it devalues strategy, tactics and timing in exchange for powercreep.

    https://imgur.com/a/Il3COBk

    almost 2019 and ppl still call warrior Overpowered
    HAHA
    dude, if you take away bullscharge dmg and whirlwind dmg (2 VERY telegraphed skill that are easily avoided), WHAT, i ask you WHAT is supposed to be doing dmg from warrior, do you want warriors to hit you with cottonballs ?? without those 2 skills warrior wouldnt have any kill potential, they already have a hard time even getting CLOSE to be killing stuff like soulbeasts, guards and holos. Do you expect warriors to build up enough pressure on an opponent with just their burst skills ? thats just ridiculous.

    Again, you can dodge every skill. I dont say that these skills are not telegraphed well enough. Doding them is easy, but these skills are CC and GAPCLOSER skills. They should NEVER DEAL THAT MUCH DAMAGE. The amount of dodges and damage mitigation is limited. You can not dodge all skills. If i decide to save my dodge for a damage skill thats my choice. If EVERY skill deals over 20% of the healthpool in damage there is no CHOICE in what to dodge. If i decide to not dodge the bulls charge because its my last dodge and i have a stunbreak ready and i need my dodge for the next eviscerate than its a decision. The decision is nullified if even the CC skill deals such huge damage.

    Not just burst skills, its FINE for weapon skills to do damage that are SUPPOSED to do damage. The whirl is NOT supposed to do damage. I know Warrior GS 2 is SUPPOSED to do the damage (the skill is bad for this, no question) but this problem isnt fixed by having a kitten of damage on the other skills that are supposed to be gapclosers.

    i hate to break it to you, but warrior is one of the most balanced classes in the game right now, any more nerfs and you can kick them in the trash.
    if you asked for a rampage nerf, OK id understand that, but any of that is just whining from someone who doesnt know how to play the game.

    A class with total damage immunities and crit immunities in this meta is never balanced. When a single hit can half your health and you have the ability to just negate all the damage for 4 seconds, while even being able to do everything while said skills are active is no balance by any means. Its toxic to counterplay. The higher the potential achieveable damage is, the shorther the averga fight is, the more OP this mechanic is. A warrior can be focused by 5 people and ignore it all pressing high damage, overtuned skills as he pleases. He even gets this ability for FREE via traits, with no timing involved at all.

    boonbeasts and condi mirages are the biggest offenders in the broken spectrum of the game right now.
    (oh and before mesmer mains gonna hate on me, i know they were nerfed recently, but most of the nerfs hit power mirages, not condi, so dont even bother)

    Well yeah, these classes are OP for the most part. But only because they are stronger this does not mean warrior is balanced. not by any means. Warriors have some problems, They would need a third weapon slot to distribute the damage more, etc. etc. But you dont fix a class by overtuning skills that kill the aspect of choice or tactic.

    For me gs3 is a dmg skill in the first place, the movement is just secondary. No questions asked. It has to be with movement, otherwise it would have the exact same problem as hundred blades, i dont know what exactly you want, warrior is a full melee class, they need the dmg as payoff for being melee. Do you want us to be completely useless without being able to do any harm to others? You must be joking. I'll tell you again, what other dmg sources to you see on a warrior? I beg you tell me, what other than the burst skills, gs 3 and maybe bullscharge does the warrior have as dmg skills, all with fairly long cds and FULL melee.

    Yeah, it also has free evade. I mean, lets add evade frames to Ranger maul. The evade will just be secondary. Lets add a gapcloser to another random thief skill, its just secondary. The skill touches on 3 major gameplay aspects - more then most other skills do. It is not balanced. Warrior is not a full meele class. There are no "meele" classes in Gw2. Warrior also has ranged weapons. Just because you play it like this doesnt mean its like this. Other people play Killshot. Or like to play condi with longbow.

    Yes, damage can and should be a payoff for a meele skill. But not every meele skill should deal damage. As i said the damage skills on GS should be Skill 2. The burst skill. To some degree the AA. If Skill 2 does not work well enough for doing damage this needs to be adressed. Powercreeping OTHER skills instead is not the solution.

    And your damage immunities are a fricking joke, you do realize that endure pain is only physical Dmg, can still be cced and condition applied, combining it with berserker stance you can still get hit with cc and/or ripped. Crit immunity is also only a few sad seconds. Those stances are on a HIGH cooldown and are needed to dive into an enemy zerg, wvw is supposed to be balanced for big scale fights, not smallscale skirmishes or even duells.
    Again they are on big cds and most classes easily kite the warrior whike those are active, for 5 seconds, which is not very long. Just because you lose as necro against warrior in a 1v1 doesnt mean the class needs big nerfs, what the f. You seriously want to make warrior obsolete dude.

    Well in a meta where every physical skill can cost you 20 - 50% health direct damage immunities ARE everything. There is just direct damage and condi damage. Direct damage is much more lethal. Condi damage can be "removed" after its been applied. Condi damage can be nullified by resistance. a 4 second complete protection against the deadliest damage type is not balanced. It does not cost anything. it has no drawbacks. Its instant. There is no preparation time.

    The solution is not to hold on overpowered skills like bulls charge. The solution is to spread the effects across the weapon sets and buff / rework the skills where needed. If warrior lacks damage its not fixed by adding damage to a CC. You need to buff the skills that are supposed to deal the damage.

    This is not only for the warrior. I dont want to nerf class X. I want to distribute the damage in amanner where it makes sense. More classes have very clustered skills, these should also be nerfed and distributed accordingly.. Mirage instant dodge during bursts, eliminating counterplay. Pistolwhip. Rev sword 3. OR skills that are simply too powerfull. Like Ranger Longbow damage. ITs for example a disgrace that range weapon deals more damage in such a easy way compared to lets say GS 3. This however, doenst justifiy that the damage is distributed weird within the greatsword weapon. Also, the Longbow ranger knockback needs to be nerfed as well. Like bulls charge it also is a CC skill that deals absurd amount of damage. It does not have the evade attached, but its still too much.

  • I get equally high damages to 3k-4k armors. My deadeye had 4k armor, and enemy deadeye's surprise hit was 10-12k. LOL, who runs with 2k armor nowadays.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    I dunno I think the damage is fine kill or be killed.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    10k auto from soulbeast is weaksauce, you can get it to 19k

    https://www.reddit.com/r/Guildwars2/comments/a6j1wd/when_your_favourite_gamemode_does_not_get_updated/

    Add in 15k Coalescence of Ruin-my-day on anything light armoured.

    Also LOL at 12k backstab, again weaksauce you can get hit for 17-21k on malicious backstab from someone camping stealth around a corner. No counterplay, no way to know they're there just bam dead.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited December 22, 2018

    It never ceases to amaze how people just throw mechanics/traits, classes and overall balance into the mix and just churn, while churning out these kinds of threads. There are plenty of good arguments to be made but there are hardly any here :/ .

    Overall damage balance is a good argument to make. Adressing odd abilities like Sic 'Em is also a good argument.

    Going "something hit me too hard" or "nerf Rangers' auto attacks" is not a good argument.

    Importantly, If you make a fair and well-adressed argument you may even get the people who play whatever you discuss on your side.

    While, sure, what is being said here isn't being listened to, at the same if there wasn't so much incoherent noise and our take on it was voiced in a more coherent manner it would be easier to listen to should someone ever do it B) .

  • RedShark.9548RedShark.9548 Member ✭✭✭✭
    edited December 22, 2018

    @Brujeria.7536 said:

    @RedShark.9548 said:

    @Brujeria.7536 said:

    @RedShark.9548 said:

    @Brujeria.7536 said:
    Anet please fix the balance in your game. Things like this should not be possible under ANY circumstance. Getting critical hit for 10 k damage by an 1500 range AUTOATTACK is unaccaptable. Getting hit for 6 k damage by a 1200 RANGE CROWD CONTROL ABILITY is unacceptable.

    Regardless of the gamemode. Regardless of the cirumstance. Its a ranged weapon, requiring 0 skill or coordination, simple key spaming. Damage numbers like this might be acceptable if the base healthpool is 200k.

    This is just a isolated sample of the many cases of balance that are wrong in the game. Warriors critting for 6 k damage with a gapcloser and stun skill. Warriors critting for 6 k damage with a EVADE skill. Thief having a 4 SECOND EVADE THAT DEALS DAMAGE AND HAS NO COUNTERPLAY. Thiefs hitting you for 12 k damage out of stealth, with no counterplay. Engies with a 2 second CD gapcloser that crits for 5 k damage while spilling boons. Multiple, overlapping skilleffects and skills that are so overtuned, both in damage and effect. Your philosophy always where to not add mechanics that are unfun to play against. Why do these things exist? Why do they even get buffed? Why do classes like thief and mesmer exist in its current state? Its not fun to fight against a class that can disengage at will, or vs a class that has such a high evade / damage immunity uptime with NO counterplay.

    Balance like this is a disgrace to the entire game you built, it nullifies the great quick and very fluid combat system you crafted. It ruins all the combat mechanics you created and added. The powercreep simply devalues active play, it devalues strategy, tactics and timing in exchange for powercreep.

    https://imgur.com/a/Il3COBk

    almost 2019 and ppl still call warrior Overpowered
    HAHA
    dude, if you take away bullscharge dmg and whirlwind dmg (2 VERY telegraphed skill that are easily avoided), WHAT, i ask you WHAT is supposed to be doing dmg from warrior, do you want warriors to hit you with cottonballs ?? without those 2 skills warrior wouldnt have any kill potential, they already have a hard time even getting CLOSE to be killing stuff like soulbeasts, guards and holos. Do you expect warriors to build up enough pressure on an opponent with just their burst skills ? thats just ridiculous.

    Again, you can dodge every skill. I dont say that these skills are not telegraphed well enough. Doding them is easy, but these skills are CC and GAPCLOSER skills. They should NEVER DEAL THAT MUCH DAMAGE. The amount of dodges and damage mitigation is limited. You can not dodge all skills. If i decide to save my dodge for a damage skill thats my choice. If EVERY skill deals over 20% of the healthpool in damage there is no CHOICE in what to dodge. If i decide to not dodge the bulls charge because its my last dodge and i have a stunbreak ready and i need my dodge for the next eviscerate than its a decision. The decision is nullified if even the CC skill deals such huge damage.

    Not just burst skills, its FINE for weapon skills to do damage that are SUPPOSED to do damage. The whirl is NOT supposed to do damage. I know Warrior GS 2 is SUPPOSED to do the damage (the skill is bad for this, no question) but this problem isnt fixed by having a kitten of damage on the other skills that are supposed to be gapclosers.

    i hate to break it to you, but warrior is one of the most balanced classes in the game right now, any more nerfs and you can kick them in the trash.
    if you asked for a rampage nerf, OK id understand that, but any of that is just whining from someone who doesnt know how to play the game.

    A class with total damage immunities and crit immunities in this meta is never balanced. When a single hit can half your health and you have the ability to just negate all the damage for 4 seconds, while even being able to do everything while said skills are active is no balance by any means. Its toxic to counterplay. The higher the potential achieveable damage is, the shorther the averga fight is, the more OP this mechanic is. A warrior can be focused by 5 people and ignore it all pressing high damage, overtuned skills as he pleases. He even gets this ability for FREE via traits, with no timing involved at all.

    boonbeasts and condi mirages are the biggest offenders in the broken spectrum of the game right now.
    (oh and before mesmer mains gonna hate on me, i know they were nerfed recently, but most of the nerfs hit power mirages, not condi, so dont even bother)

    Well yeah, these classes are OP for the most part. But only because they are stronger this does not mean warrior is balanced. not by any means. Warriors have some problems, They would need a third weapon slot to distribute the damage more, etc. etc. But you dont fix a class by overtuning skills that kill the aspect of choice or tactic.

    For me gs3 is a dmg skill in the first place, the movement is just secondary. No questions asked. It has to be with movement, otherwise it would have the exact same problem as hundred blades, i dont know what exactly you want, warrior is a full melee class, they need the dmg as payoff for being melee. Do you want us to be completely useless without being able to do any harm to others? You must be joking. I'll tell you again, what other dmg sources to you see on a warrior? I beg you tell me, what other than the burst skills, gs 3 and maybe bullscharge does the warrior have as dmg skills, all with fairly long cds and FULL melee.

    Yeah, it also has free evade. I mean, lets add evade frames to Ranger maul. The evade will just be secondary. Lets add a gapcloser to another random thief skill, its just secondary. The skill touches on 3 major gameplay aspects - more then most other skills do. It is not balanced. Warrior is not a full meele class. There are no "meele" classes in Gw2. Warrior also has ranged weapons. Just because you play it like this doesnt mean its like this. Other people play Killshot. Or like to play condi with longbow.

    Yes, damage can and should be a payoff for a meele skill. But not every meele skill should deal damage. As i said the damage skills on GS should be Skill 2. The burst skill. To some degree the AA. If Skill 2 does not work well enough for doing damage this needs to be adressed. Powercreeping OTHER skills instead is not the solution.

    And your damage immunities are a fricking joke, you do realize that endure pain is only physical Dmg, can still be cced and condition applied, combining it with berserker stance you can still get hit with cc and/or ripped. Crit immunity is also only a few sad seconds. Those stances are on a HIGH cooldown and are needed to dive into an enemy zerg, wvw is supposed to be balanced for big scale fights, not smallscale skirmishes or even duells.
    Again they are on big cds and most classes easily kite the warrior whike those are active, for 5 seconds, which is not very long. Just because you lose as necro against warrior in a 1v1 doesnt mean the class needs big nerfs, what the f. You seriously want to make warrior obsolete dude.

    Well in a meta where every physical skill can cost you 20 - 50% health direct damage immunities ARE everything. There is just direct damage and condi damage. Direct damage is much more lethal. Condi damage can be "removed" after its been applied. Condi damage can be nullified by resistance. a 4 second complete protection against the deadliest damage type is not balanced. It does not cost anything. it has no drawbacks. Its instant. There is no preparation time.

    The solution is not to hold on overpowered skills like bulls charge. The solution is to spread the effects across the weapon sets and buff / rework the skills where needed. If warrior lacks damage its not fixed by adding damage to a CC. You need to buff the skills that are supposed to deal the damage.

    This is not only for the warrior. I dont want to nerf class X. I want to distribute the damage in amanner where it makes sense. More classes have very clustered skills, these should also be nerfed and distributed accordingly.. Mirage instant dodge during bursts, eliminating counterplay. Pistolwhip. Rev sword 3. OR skills that are simply too powerfull. Like Ranger Longbow damage. ITs for example a disgrace that range weapon deals more damage in such a easy way compared to lets say GS 3. This however, doenst justifiy that the damage is distributed weird within the greatsword weapon. Also, the Longbow ranger knockback needs to be nerfed as well. Like bulls charge it also is a CC skill that deals absurd amount of damage. It does not have the evade attached, but its still too much.

    This whole post made me cringe i have no words, just no, please leave the forum and play the classes you want to be nerfed in higer rating then silver, then come back and complain. It hurts just reading the nonsense you are spewing all around ugh

    If you think that ranged warrior rly is a viable option than you clearly have NEVER played the class for a reasonable amount of time and i cant take you serious. You have no idea what the class struggles with and what is good or bad. Just no, get some experience and then come back, this seriously triggers me.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited December 22, 2018

    wouldnt he get more damge if he swapped back to axe while the shot is midair? i want to see it 20k+

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭
    edited December 22, 2018

    Rather than put the blame on soulbeasts, I guess the most culpable factor is the necro's lack of mobility, not just to run, but to catch opponents.

    The most obvious opponent that exploits a necro's lack of mobility is a Soulbeast.
    I've met soulbeasts who longbows you from far with knockback and rapid fire. Then when it doesnt kill you, they turn around and run away from you until their longbow cooldown is ready again then they turn back and try to knockback and rapid fire you again. Rinse and repeat until you die because even if you try to run in the opposite direction yourself, you can't outrun a soulbeast. Your only hope is LOS in the area that you can use, which isn't always available in WvW.

    The sad thing is, this sort of skill-less gameplay employed by soulbeasts works on a necro and only a necro because there is almost nothing we can do to close the gap apart from some situational jukes which I will not post here because I still use them to kill less experienced soulbeasts who employ the above cheap tactics, and is the perfect example of the terrible lack of mobility on a necromancer.

  • Trajan.4953Trajan.4953 Member ✭✭✭

    I agree the power creep is real and I also feel the amount of CC in this game has reached critical mass. Some toning back needs to happen

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @EremiteAngel.9765 said:
    Rather than put the blame on soulbeasts, I guess the most culpable factor is the necro's lack of mobility, not just to run, but to catch opponents.

    The most obvious opponent that exploits a necro's lack of mobility is a Soulbeast.
    I've met soulbeasts who longbows you from far with knockback and rapid fire. Then when it doesnt kill you, they turn around and run away from you until their longbow cooldown is ready again then they turn back and try to knockback and rapid fire you again. Rinse and repeat until you die because even if you try to run in the opposite direction yourself, you can't outrun a soulbeast. Your only hope is LOS in the area that you can use, which isn't always available in WvW.

    The sad thing is, this sort of skill-less gameplay employed by soulbeasts works on a necro and only a necro because there is almost nothing we can do to close the gap apart from some situational jukes which I will not post here because I still use them to kill less experienced soulbeasts who employ the above cheap tactics, and is the perfect example of the terrible lack of mobility on a necromancer.

    Yes it is especially severe against necros, i give you that. But even against classes like thief the damage is too high. Thief can easily close the gap, or stealth, but the damage is still as hefty against a thief as it is against a necro. The mitigation and prevention is different, and ironicly the thief damage is also powercreeped but this really isn't the solution. We are talking about an AA that surpases all ranges in the game beside DE with Rifle. Doing such damage is all fine and okay, but not on AAs and skills that CC.

  • Brujeria.7536Brujeria.7536 Member ✭✭✭

    @RedShark.9548 said:

    @Brujeria.7536 said:

    @RedShark.9548 said:

    @Brujeria.7536 said:

    @RedShark.9548 said:

    @Brujeria.7536 said:
    Anet please fix the balance in your game. Things like this should not be possible under ANY circumstance. Getting critical hit for 10 k damage by an 1500 range AUTOATTACK is unaccaptable. Getting hit for 6 k damage by a 1200 RANGE CROWD CONTROL ABILITY is unacceptable.

    Regardless of the gamemode. Regardless of the cirumstance. Its a ranged weapon, requiring 0 skill or coordination, simple key spaming. Damage numbers like this might be acceptable if the base healthpool is 200k.

    This is just a isolated sample of the many cases of balance that are wrong in the game. Warriors critting for 6 k damage with a gapcloser and stun skill. Warriors critting for 6 k damage with a EVADE skill. Thief having a 4 SECOND EVADE THAT DEALS DAMAGE AND HAS NO COUNTERPLAY. Thiefs hitting you for 12 k damage out of stealth, with no counterplay. Engies with a 2 second CD gapcloser that crits for 5 k damage while spilling boons. Multiple, overlapping skilleffects and skills that are so overtuned, both in damage and effect. Your philosophy always where to not add mechanics that are unfun to play against. Why do these things exist? Why do they even get buffed? Why do classes like thief and mesmer exist in its current state? Its not fun to fight against a class that can disengage at will, or vs a class that has such a high evade / damage immunity uptime with NO counterplay.

    Balance like this is a disgrace to the entire game you built, it nullifies the great quick and very fluid combat system you crafted. It ruins all the combat mechanics you created and added. The powercreep simply devalues active play, it devalues strategy, tactics and timing in exchange for powercreep.

    https://imgur.com/a/Il3COBk

    almost 2019 and ppl still call warrior Overpowered
    HAHA
    dude, if you take away bullscharge dmg and whirlwind dmg (2 VERY telegraphed skill that are easily avoided), WHAT, i ask you WHAT is supposed to be doing dmg from warrior, do you want warriors to hit you with cottonballs ?? without those 2 skills warrior wouldnt have any kill potential, they already have a hard time even getting CLOSE to be killing stuff like soulbeasts, guards and holos. Do you expect warriors to build up enough pressure on an opponent with just their burst skills ? thats just ridiculous.

    Again, you can dodge every skill. I dont say that these skills are not telegraphed well enough. Doding them is easy, but these skills are CC and GAPCLOSER skills. They should NEVER DEAL THAT MUCH DAMAGE. The amount of dodges and damage mitigation is limited. You can not dodge all skills. If i decide to save my dodge for a damage skill thats my choice. If EVERY skill deals over 20% of the healthpool in damage there is no CHOICE in what to dodge. If i decide to not dodge the bulls charge because its my last dodge and i have a stunbreak ready and i need my dodge for the next eviscerate than its a decision. The decision is nullified if even the CC skill deals such huge damage.

    Not just burst skills, its FINE for weapon skills to do damage that are SUPPOSED to do damage. The whirl is NOT supposed to do damage. I know Warrior GS 2 is SUPPOSED to do the damage (the skill is bad for this, no question) but this problem isnt fixed by having a kitten of damage on the other skills that are supposed to be gapclosers.

    i hate to break it to you, but warrior is one of the most balanced classes in the game right now, any more nerfs and you can kick them in the trash.
    if you asked for a rampage nerf, OK id understand that, but any of that is just whining from someone who doesnt know how to play the game.

    A class with total damage immunities and crit immunities in this meta is never balanced. When a single hit can half your health and you have the ability to just negate all the damage for 4 seconds, while even being able to do everything while said skills are active is no balance by any means. Its toxic to counterplay. The higher the potential achieveable damage is, the shorther the averga fight is, the more OP this mechanic is. A warrior can be focused by 5 people and ignore it all pressing high damage, overtuned skills as he pleases. He even gets this ability for FREE via traits, with no timing involved at all.

    boonbeasts and condi mirages are the biggest offenders in the broken spectrum of the game right now.
    (oh and before mesmer mains gonna hate on me, i know they were nerfed recently, but most of the nerfs hit power mirages, not condi, so dont even bother)

    Well yeah, these classes are OP for the most part. But only because they are stronger this does not mean warrior is balanced. not by any means. Warriors have some problems, They would need a third weapon slot to distribute the damage more, etc. etc. But you dont fix a class by overtuning skills that kill the aspect of choice or tactic.

    For me gs3 is a dmg skill in the first place, the movement is just secondary. No questions asked. It has to be with movement, otherwise it would have the exact same problem as hundred blades, i dont know what exactly you want, warrior is a full melee class, they need the dmg as payoff for being melee. Do you want us to be completely useless without being able to do any harm to others? You must be joking. I'll tell you again, what other dmg sources to you see on a warrior? I beg you tell me, what other than the burst skills, gs 3 and maybe bullscharge does the warrior have as dmg skills, all with fairly long cds and FULL melee.

    Yeah, it also has free evade. I mean, lets add evade frames to Ranger maul. The evade will just be secondary. Lets add a gapcloser to another random thief skill, its just secondary. The skill touches on 3 major gameplay aspects - more then most other skills do. It is not balanced. Warrior is not a full meele class. There are no "meele" classes in Gw2. Warrior also has ranged weapons. Just because you play it like this doesnt mean its like this. Other people play Killshot. Or like to play condi with longbow.

    Yes, damage can and should be a payoff for a meele skill. But not every meele skill should deal damage. As i said the damage skills on GS should be Skill 2. The burst skill. To some degree the AA. If Skill 2 does not work well enough for doing damage this needs to be adressed. Powercreeping OTHER skills instead is not the solution.

    And your damage immunities are a fricking joke, you do realize that endure pain is only physical Dmg, can still be cced and condition applied, combining it with berserker stance you can still get hit with cc and/or ripped. Crit immunity is also only a few sad seconds. Those stances are on a HIGH cooldown and are needed to dive into an enemy zerg, wvw is supposed to be balanced for big scale fights, not smallscale skirmishes or even duells.
    Again they are on big cds and most classes easily kite the warrior whike those are active, for 5 seconds, which is not very long. Just because you lose as necro against warrior in a 1v1 doesnt mean the class needs big nerfs, what the f. You seriously want to make warrior obsolete dude.

    Well in a meta where every physical skill can cost you 20 - 50% health direct damage immunities ARE everything. There is just direct damage and condi damage. Direct damage is much more lethal. Condi damage can be "removed" after its been applied. Condi damage can be nullified by resistance. a 4 second complete protection against the deadliest damage type is not balanced. It does not cost anything. it has no drawbacks. Its instant. There is no preparation time.

    The solution is not to hold on overpowered skills like bulls charge. The solution is to spread the effects across the weapon sets and buff / rework the skills where needed. If warrior lacks damage its not fixed by adding damage to a CC. You need to buff the skills that are supposed to deal the damage.

    This is not only for the warrior. I dont want to nerf class X. I want to distribute the damage in amanner where it makes sense. More classes have very clustered skills, these should also be nerfed and distributed accordingly.. Mirage instant dodge during bursts, eliminating counterplay. Pistolwhip. Rev sword 3. OR skills that are simply too powerfull. Like Ranger Longbow damage. ITs for example a disgrace that range weapon deals more damage in such a easy way compared to lets say GS 3. This however, doenst justifiy that the damage is distributed weird within the greatsword weapon. Also, the Longbow ranger knockback needs to be nerfed as well. Like bulls charge it also is a CC skill that deals absurd amount of damage. It does not have the evade attached, but its still too much.

    This whole post made me cringe i have no words, just no, please leave the forum and play the classes you want to be nerfed in higer rating then silver, then come back and complain. It hurts just reading the nonsense you are spewing all around ugh

    If you think that ranged warrior rly is a viable option than you clearly have NEVER played the class for a reasonable amount of time and i cant take you serious. You have no idea what the class struggles with and what is good or bad. Just no, get some experience and then come back, this seriously triggers me.

    Well there are very good warriors out there that play a combo of GS / Rifle and it works just fine.

    There is no rating in WvW either, the range of stats is different than it is in PvP, as well as the gameplan. Warrior in PvP is not the same as Warrior in WvW.

  • getalifeturd.8139getalifeturd.8139 Member ✭✭✭
    edited December 22, 2018

    @apharma.3741 said:
    It's not just soulbeast though. Get a dead eye, sit in stealth by a bridge where people won't see your little red black powder circle and proceed to hit assassin's signet, then infiltrator's signet while precasting malicious backstab. 21k dead opponent. Engaging game play this is not. You can even drop assassin's signet and get an easy 17k backstab on people while taking more on the move stealth so you can follow 2 guys and be the annoying BS class everyone hates.

    When roleplaying as the troll under the bridge is viable topkek. Too bad about sentries and marked debuff though they're around too many bridges.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @EremiteAngel.9765 said:
    Rather than put the blame on soulbeasts, I guess the most culpable factor is the necro's lack of mobility, not just to run, but to catch opponents.

    The most obvious opponent that exploits a necro's lack of mobility is a Soulbeast.
    I've met soulbeasts who longbows you from far with knockback and rapid fire. Then when it doesnt kill you, they turn around and run away from you until their longbow cooldown is ready again then they turn back and try to knockback and rapid fire you again. Rinse and repeat until you die because even if you try to run in the opposite direction yourself, you can't outrun a soulbeast. Your only hope is LOS in the area that you can use, which isn't always available in WvW.

    The sad thing is, this sort of skill-less gameplay employed by soulbeasts works on a necro and only a necro because there is almost nothing we can do to close the gap apart from some situational jukes which I will not post here because I still use them to kill less experienced soulbeasts who employ the above cheap tactics, and is the perfect example of the terrible lack of mobility on a necromancer.

    No, sorry. I will blame the soulbeasts' overpowered damage modifiers that enable it to do unblockable 4k/hit on rapid fire or 10k hits on autoattacks from 1200 range. This isnt just against necro, we all know necro as a roamer is trash solo. The powercreep of soulbeast in wvw against roamers with its huge burst capabilities, great escape options, Boonspamming protection plus whatever boon there is, makes that class - in ROAMING- one of the best, if not the best, options today.

  • I've been hit for 4k+ long range shots while playing with full cleric's herald. Auto attacks should never hit someone that hard, regardless of their toughness and armor. But then again, longbow projectiles should be able to be strafed so you can avoid them without using endurance. It was like this at launch GW2 and it was a good thing.

  • apharma.3741apharma.3741 Member ✭✭✭✭

    @getalifeturd.8139 said:

    @apharma.3741 said:
    It's not just soulbeast though. Get a dead eye, sit in stealth by a bridge where people won't see your little red black powder circle and proceed to hit assassin's signet, then infiltrator's signet while precasting malicious backstab. 21k dead opponent. Engaging game play this is not. You can even drop assassin's signet and get an easy 17k backstab on people while taking more on the move stealth so you can follow 2 guys and be the annoying BS class everyone hates.

    When roleplaying as the troll under the bridge is viable topkek. Too bad about sentries and marked debuff though they're around too many bridges.

    Actually very few sentries are stationed on bridges, also you can flip the sentry and keep it as yours so you aren't marked when lurking fyi.

  • SpellOfIniquity.1780SpellOfIniquity.1780 Member ✭✭✭
    edited December 22, 2018

    @coro.3176 said:

    @Israel.7056 said:
    I dunno I think the damage is fine kill or be killed.

    Can I have 1800 range on my pistol then, please?

    Core Engi might not have great range but Holo may as well hit everything in a 10 mile radius with half of it's attacks. Refusing to use what you have access to, which is known to be superior, is your fault, not that of those who are taking advantage of your dis advantage.

    Glass longbow memebeast is easy, low skill high reward, but it's also clearly visible when it attacks you unlike Deadeye or Mirage and when glass, also has substantially less defense excluding it's ranged advantage. It's braindead easy and it's damage potential is stupid, yes, but because it only effects solo players, it's not an issue. Shadow Arts Deadeye was the exception in this case because ANet realized the counterplay was so heavily lacking that it was becoming an issue even on a larger scale (in the sense that it was causing problems when perma-stealthing inside keeps).

    [JEEP] [IH] [HUNT] | Necromancer | Maguuma | Diamond Legend
    You've got those dangerous eyes ... ♫

  • @EremiteAngel.9765 said:
    Rather than put the blame on soulbeasts, I guess the most culpable factor is the necro's lack of mobility, not just to run, but to catch opponents.

    The most obvious opponent that exploits a necro's lack of mobility is a Soulbeast.
    I've met soulbeasts who longbows you from far with knockback and rapid fire. Then when it doesnt kill you, they turn around and run away from you until their longbow cooldown is ready again then they turn back and try to knockback and rapid fire you again. Rinse and repeat until you die because even if you try to run in the opposite direction yourself, you can't outrun a soulbeast. Your only hope is LOS in the area that you can use, which isn't always available in WvW.

    The sad thing is, this sort of skill-less gameplay employed by soulbeasts works on a necro and only a necro because there is almost nothing we can do to close the gap apart from some situational jukes which I will not post here because I still use them to kill less experienced soulbeasts who employ the above cheap tactics, and is the perfect example of the terrible lack of mobility on a necromancer.

    Completely agree!

    I add a personal opinion, OP is when a class can kill you with a single shot and have utility that allows it to survive if it fails its combination and try again, it is not the case of rangers that to get such high numbers must invest everything in that single attack and they will die if it fails.
    Having ranged builds with high damage that reward placement and not melee, I think it's more than normal in a game.

  • Israel.7056Israel.7056 Member ✭✭✭✭

    @EremiteAngel.9765 said:
    Rather than put the blame on soulbeasts, I guess the most culpable factor is the necro's lack of mobility, not just to run, but to catch opponents.

    The most obvious opponent that exploits a necro's lack of mobility is a Soulbeast.
    I've met soulbeasts who longbows you from far with knockback and rapid fire. Then when it doesnt kill you, they turn around and run away from you until their longbow cooldown is ready again then they turn back and try to knockback and rapid fire you again. Rinse and repeat until you die because even if you try to run in the opposite direction yourself, you can't outrun a soulbeast. Your only hope is LOS in the area that you can use, which isn't always available in WvW.

    The sad thing is, this sort of skill-less gameplay employed by soulbeasts works on a necro and only a necro because there is almost nothing we can do to close the gap apart from some situational jukes which I will not post here because I still use them to kill less experienced soulbeasts who employ the above cheap tactics, and is the perfect example of the terrible lack of mobility on a necromancer.

    In my view one of the goals of players should always be to try to remove the effects of skill as much as possible on any given outcome through the use of tactically exploiting weakness. So it's like this no matter the matchup your enemy is going to try to hit you where they think you're weakest regardless of class. You just happen to play necro so you get outranged but on rev it's people trying to overwhelm with condi or low CD ccs. It's not a design flaw to give classes exploitable weaknesses in fact I would argue that it's a mark of good game design when there are clear exploitable weaknesses that cannot easily be outskilled.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @EremiteAngel.9765 said:
    Rather than put the blame on soulbeasts, I guess the most culpable factor is the necro's lack of mobility, not just to run, but to catch opponents.

    The most obvious opponent that exploits a necro's lack of mobility is a Soulbeast.
    I've met soulbeasts who longbows you from far with knockback and rapid fire. Then when it doesnt kill you, they turn around and run away from you until their longbow cooldown is ready again then they turn back and try to knockback and rapid fire you again. Rinse and repeat until you die because even if you try to run in the opposite direction yourself, you can't outrun a soulbeast. Your only hope is LOS in the area that you can use, which isn't always available in WvW.

    The sad thing is, this sort of skill-less gameplay employed by soulbeasts works on a necro and only a necro because there is almost nothing we can do to close the gap apart from some situational jukes which I will not post here because I still use them to kill less experienced soulbeasts who employ the above cheap tactics, and is the perfect example of the terrible lack of mobility on a necromancer.

    This,so much this!^

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Revolution.5409 said:

    @EremiteAngel.9765 said:
    Rather than put the blame on soulbeasts, I guess the most culpable factor is the necro's lack of mobility, not just to run, but to catch opponents.

    The most obvious opponent that exploits a necro's lack of mobility is a Soulbeast.
    I've met soulbeasts who longbows you from far with knockback and rapid fire. Then when it doesnt kill you, they turn around and run away from you until their longbow cooldown is ready again then they turn back and try to knockback and rapid fire you again. Rinse and repeat until you die because even if you try to run in the opposite direction yourself, you can't outrun a soulbeast. Your only hope is LOS in the area that you can use, which isn't always available in WvW.

    The sad thing is, this sort of skill-less gameplay employed by soulbeasts works on a necro and only a necro because there is almost nothing we can do to close the gap apart from some situational jukes which I will not post here because I still use them to kill less experienced soulbeasts who employ the above cheap tactics, and is the perfect example of the terrible lack of mobility on a necromancer.

    Completely agree!

    I add a personal opinion, OP is when a class can kill you with a single shot and have utility that allows it to survive if it fails its combination and try again, it is not the case of rangers that to get such high numbers must invest everything in that single attack and they will die if it fails.
    Having ranged builds with high damage that reward placement and not melee, I think it's more than normal in a game.

    This^ take a way ranger damage and mitigation and it doesn’t compete with holo or mirage etc, fixes nothing and just further narrows players options to stand against the powercreep. If the nurf damage it should be across board in general,plus maybe give necro a way to sustain other than kitten shroud is a sec hp bar mentality cuz it deff isn’t. Some blocks and inta tele on Wurm be a start

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