Raid instabillities — Guild Wars 2 Forums

Raid instabillities

I think it would be fun idea what does everyone else?


  • Talindra.4958Talindra.4958 Member ✭✭✭✭
    edited December 20, 2018

    @Laila Lightness.8742 said:
    I think it would be fun idea what does everyone else?

    No.. cos same as fractal.. I quit doing them already lol too much hassle boring and annoying insta
    I know the intention of insta to make old boring map feel more dynamic but.. instead of feeling more dynamic, I find frustration more with pugs than fun... eventually one day I just stop doing it until now

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  • Turin.6921Turin.6921 Member ✭✭✭
    edited December 21, 2018

    Raids rely a lot on speed clearing. Tournaments and a lot of meta-game relies around that. Random instas will kill any kind of competition on the matter. Bad idea probably. I think the human element and the difficulty of the encounters give enough variety to keep thing fresh enough without random instas. No need to kill competition to solve a problem that does not exist.

  • phs.6089phs.6089 Member ✭✭✭✭

    I rather they get rid of instabilities in fractals.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    I think it would be fun, make it a raid hardmode

  • thrag.9740thrag.9740 Member ✭✭✭

    no thank you

  • Gambino.2109Gambino.2109 Member ✭✭✭

    Nope... please no... keep that junk in fractals.. if you want that just do fractals.

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