BOONS & CONDITIONS for each class — Guild Wars 2 Forums

BOONS & CONDITIONS for each class

messiah.1908messiah.1908 Member ✭✭✭✭
edited December 21, 2018 in Professions

so its clear that anet wants to make class more unique and team composition more versatile.

what do you guys think about this direction

boons - each class hold several major boons abilities and minor ones
major boons abilities - share with 10 allies, longer duration like 5 sec base, higher stacks application.
minor boons abilities - share up to 5 allies , shorter duration like 2 sec base, lower stacks

same goes for conditions - each class have major dmg conditions specialty and minor for cover ones.

Guard
major - stability, aegis and retaliation
minor - regen, protection swiftness and might

main burn dmg with minor cover conditions

Warrior
major - stability, might, fury
minor - swiftness
main bleeding and confusion condition and minor cover conditions

Revenant
those boons based on legends so not all available at the same time

major - regen, protection, might, fury and swiftness
minor - stability, resistance, alacrity and vigor

main torment and burning condition with minor cover conditions

thief
major - none
minor - might, fury and vigor

main poison and bleeding condition with minor cover conditions

Ranger
major - none
minor - vigor, fury, swiftness and regen

main poison and burning condition with minor cover conditions

Engi
major - retaliation
minor - quickness, swiftness and fury

main poison and confusion condition with minor cover conditions

Ele
major - regen, protection, might and swiftness
minor - vigor, fury and stability

main bleed and burn condition with minor cover conditions

Necro
major - none
minor - might and swiftness

main torment and bleed condition with minor cover conditions

Mesmer
major - quickness, vigor and alacrity
minor - retaliation, stability, might and swiftness

main torment and confusion condition with minor cover conditions

Comments

  • Laila Lightness.8742Laila Lightness.8742 Member ✭✭✭✭
    edited December 21, 2018

    @messiah.1908 said:
    so its clear that anet wants to make class more unique and team composition more versatile.

    what do you guys think about this direction

    boons - each class hold several major boons abilities and minor ones
    major boons abilities - share with 10 allies, longer duration like 5 sec base, higher stacks application.
    minor boons abilities - share up to 5 allies , shorter duration like 2 sec base, lower stacks

    same goes for conditions - each class have major dmg conditions specialty and minor for cover ones.

    Guard
    major - stability, aegis and retaliation
    minor - regen, protection swiftness and might

    main burn dmg with minor cover conditions

    Warrior
    major - stability, might, fury
    minor - swiftness
    main bleeding and confusion condition and minor cover conditions

    Revenant
    those boons based on legends so not all available at the same time

    major - regen, protection, might, fury and swiftness
    minor - stability, resistance, alacrity and vigor

    main torment and burning condition with minor cover conditions

    thief
    major - none
    minor - might, fury and vigor

    main poison and bleeding condition with minor cover conditions

    Ranger
    major - none
    minor - vigor, fury, swiftness and regen

    main poison and burning condition with minor cover conditions

    Engi
    major - retaliation
    minor - quickness, swiftness and fury

    main poison and confusion condition with minor cover conditions

    Ele
    major - regen, protection, might and swiftness
    minor - vigor, fury and stability

    main bleed and burn condition with minor cover conditions

    Necro
    major - none
    minor - might and swiftness

    main torment and bleed condition with minor cover conditions

    Mesmer
    major - quickness, vigor and alacrity
    minor - retaliation, stability, might and swiftness

    main torment and confusion condition with minor cover conditions

    Ehh ranger is major might as druid and fury

  • otto.5684otto.5684 Member ✭✭✭✭

    @messiah.1908 The changes Anet will make are mostly for support roles. Most builds and their boon application will not be impacted whatsoever.

  • Mesmer can apply aegis in a variety of ways, but only to 5 allies. Healing = Lesser Chaos Storm when using Chaos spec. Staff 5 = Chaos Storm. Inspiration on signet usage casts distortion on self which when that occurs provides aegis to allies. Activating F4 for Distortion does the same thing. Chrono can apply with Well of Precognition as well. All of these are <30 second application sources I would consider it a minor one.

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭
    edited December 21, 2018

    Thief gets no stealth? You could look a bit harder at what the professions already offer. My instincts suggest each profession will have two or three buffs to share while those professions currently able to share more than that will have that capability removed or restricted to only themselves.

    Edit:
    Sharable buffs in any profession may even be mutually exclusive; e.g., you can share might or vigor but not both on the same build.

  • coro.3176coro.3176 Member ✭✭✭✭

    I'm curious where you got retaliation as a "major boon" on engineer from. It's not really a thing. There's one not commonly used skill that applies it.

  • Gulbasaur.1865Gulbasaur.1865 Member ✭✭✭
    edited December 21, 2018

    I can get about 16 might going on my ranger by accident...

    Druids can generate might just by turning up on time.

    Also, core mesmer and mirage both provide zero alacrity, so that's only main for one elite spec.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    Necro has one boon in abundance - protection. That could be it's main. Well that and barrier, albeit it's not a boon per se.

  • Tajiseed.7831Tajiseed.7831 Member ✭✭✭

    While I think your argument is logic and well structured, for me it takes away some of the natural asymmetry that makes the game organic and interesting.

  • messiah.1908messiah.1908 Member ✭✭✭✭

    first i want to clarify few things

    ppl mention some class which can proc boons. i am talking about sharing boons which per se consider as a support even with dmg classes (take the power rev build)

    for example thief can proc self might and get 25 might easily (but with short duration and when several scenarios have met) while sharing might fury and swiftness with ally is other story.

    sure druid can have self might etc but sharing it is a different story.

    this is why i am talking about sharing boons. each group need to think which boons they need and to build combination of classes and build which proc them.
    the result if implement right can yield a good variety of builds and class and composition of groups

  • messiah.1908messiah.1908 Member ✭✭✭✭

    @Tajiseed.7831 said:
    While I think your argument is logic and well structured, for me it takes away some of the natural asymmetry that makes the game organic and interesting.

    so far there is almost none asymmetry. wvw need FB in each party while the last change which stability can proc to 10 ppl push further for more variety. so instead of 2 FB maybe now you can have in 10 ppl group only 1 with other support class.

  • XECOR.2814XECOR.2814 Member ✭✭✭

    Why is necro left out again? Its not like its used for high dps, shouldnt it get some defensive boons to share according to its lore?

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @XECOR.2814 said:
    Why is necro left out again? Its not like its used for high dps, shouldnt it get some defensive boons to share according to its lore?

    Necro can be specced to share a lot of protection and an average amount of might.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭
    edited December 24, 2018

    I think the original suggestion identifies too many shared boons per class. I think if you make too many available to share, the value of having classes share boons is actually diminished. I think it should be more like (just do Guardian for one example):

    Major: Aegis, Retaliation
    Minor: Protection

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • messiah.1908messiah.1908 Member ✭✭✭✭

    @Obtena.7952 said:
    I think the original suggestion identifies too many shared boons per class. I think if you make too many available to share, the value of having classes share boons is actually diminished. I think it should be more like (just do Guardian for one example):

    Major: Aegis, Retaliation
    Minor: Protection

    i though of it at the start but than decide to give 3 class (each armor class- almost) same unique boon . with exception of unique boons theme like alacrity and aegis

  • @XECOR.2814 said:
    Why is necro left out again? Its not like its used for high dps, shouldnt it get some defensive boons to share according to its lore?

    Necro concept wise is not that supportive. I wish it would since their res powers can help alot

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @messiah.1908 said:
    so its clear that anet wants to make class more unique and team composition more versatile.

    what do you guys think about this direction

    boons - each class hold several major boons abilities and minor ones
    major boons abilities - share with 10 allies, longer duration like 5 sec base, higher stacks application.
    minor boons abilities - share up to 5 allies , shorter duration like 2 sec base, lower stacks

    same goes for conditions - each class have major dmg conditions specialty and minor for cover ones.

    Guard
    major - stability, aegis and retaliation
    minor - regen, protection swiftness and might

    main burn dmg with minor cover conditions

    Warrior
    major - stability, might, fury
    minor - swiftness
    main bleeding and confusion condition and minor cover conditions

    Revenant
    those boons based on legends so not all available at the same time

    major - regen, protection, might, fury and swiftness
    minor - stability, resistance, alacrity and vigor

    main torment and burning condition with minor cover conditions

    thief
    major - none
    minor - might, fury and vigor

    main poison and bleeding condition with minor cover conditions

    Ranger
    major - none
    minor - vigor, fury, swiftness and regen

    main poison and burning condition with minor cover conditions

    Engi
    major - retaliation
    minor - quickness, swiftness and fury

    main poison and confusion condition with minor cover conditions

    Ele
    major - regen, protection, might and swiftness
    minor - vigor, fury and stability

    main bleed and burn condition with minor cover conditions

    Necro
    major - none
    minor - might and swiftness

    main torment and bleed condition with minor cover conditions

    Mesmer
    major - quickness, vigor and alacrity
    minor - retaliation, stability, might and swiftness

    main torment and confusion condition with minor cover conditions

    I love how necro got no boons 😂😂

    Tingle my stingleberry

  • messiah.1908messiah.1908 Member ✭✭✭✭

    @Solori.6025 said:

    @messiah.1908 said:
    so its clear that anet wants to make class more unique and team composition more versatile.

    what do you guys think about this direction

    boons - each class hold several major boons abilities and minor ones
    major boons abilities - share with 10 allies, longer duration like 5 sec base, higher stacks application.
    minor boons abilities - share up to 5 allies , shorter duration like 2 sec base, lower stacks

    same goes for conditions - each class have major dmg conditions specialty and minor for cover ones.

    Guard
    major - stability, aegis and retaliation
    minor - regen, protection swiftness and might

    main burn dmg with minor cover conditions

    Warrior
    major - stability, might, fury
    minor - swiftness
    main bleeding and confusion condition and minor cover conditions

    Revenant
    those boons based on legends so not all available at the same time

    major - regen, protection, might, fury and swiftness
    minor - stability, resistance, alacrity and vigor

    main torment and burning condition with minor cover conditions

    thief
    major - none
    minor - might, fury and vigor

    main poison and bleeding condition with minor cover conditions

    Ranger
    major - none
    minor - vigor, fury, swiftness and regen

    main poison and burning condition with minor cover conditions

    Engi
    major - retaliation
    minor - quickness, swiftness and fury

    main poison and confusion condition with minor cover conditions

    Ele
    major - regen, protection, might and swiftness
    minor - vigor, fury and stability

    main bleed and burn condition with minor cover conditions

    Necro
    major - none
    minor - might and swiftness

    main torment and bleed condition with minor cover conditions

    Mesmer
    major - quickness, vigor and alacrity
    minor - retaliation, stability, might and swiftness

    main torment and confusion condition with minor cover conditions

    I love how necro got no boons 😂😂

    also ranger and theif got no major boons to share. self boons will remain as they were.

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭
    edited December 27, 2018

    @messiah.1908 said:
    so its clear that anet wants to make class more unique and team composition more versatile.

    what do you guys think about this direction

    boons - each class hold several major boons abilities and minor ones
    major boons abilities - share with 10 allies, longer duration like 5 sec base, higher stacks application.
    minor boons abilities - share up to 5 allies , shorter duration like 2 sec base, lower stacks

    same goes for conditions - each class have major dmg conditions specialty and minor for cover ones.

    Guard
    major - stability, aegis and retaliation
    minor - regen, protection swiftness and might

    main burn dmg with minor cover conditions

    Warrior
    major - stability, might, fury
    minor - swiftness
    main bleeding and confusion condition and minor cover conditions

    Revenant
    those boons based on legends so not all available at the same time

    major - regen, protection, might, fury and swiftness
    minor - stability, resistance, alacrity and vigor

    main torment and burning condition with minor cover conditions

    thief
    major - none
    minor - might, fury and vigor

    main poison and bleeding condition with minor cover conditions

    Ranger
    major - none
    minor - vigor, fury, swiftness and regen

    main poison and burning condition with minor cover conditions

    Engi
    major - retaliation
    minor - quickness, swiftness and fury

    main poison and confusion condition with minor cover conditions

    Ele
    major - regen, protection, might and swiftness
    minor - vigor, fury and stability

    main bleed and burn condition with minor cover conditions

    Necro
    major - none
    minor - might and swiftness

    main torment and bleed condition with minor cover conditions

    Mesmer
    major - quickness, vigor and alacrity
    minor - retaliation, stability, might and swiftness

    main torment and confusion condition with minor cover conditions

    Necro would have protection as a minor actually and it likely will become a major along with might if anet does this rework correctly so yeah...
    And it would be bleed / torment with major cover conditions instead of minor cover like you have generalized for everything else.

    In your list i think mesmer still has too much they should lose alot of pretty much every boon they can currently produce, and literally only be focused mostly on quickness and alacrity as their strongest sharable boons. THOSE 2 boons alone are strong enough to be worth more than every other boon in the game combined. Those kinds of boons are game changing boons that will for ever keep them in the meta for end game content.

    Ele also has slightly too much in your list i dont think they will be sharing might and fury maybe regen and protection.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    If ANet is planning on culling down group boon access for classes, it makes me wonder if a spec like Herald will become more sought after in various content since boons are an inherent part of Glint's design and can't really be taken away.

    Healing orbs are a mistake. Please delete them ANet.

  • messiah.1908messiah.1908 Member ✭✭✭✭

    @Pterikdactyl.7630 said:
    If ANet is planning on culling down group boon access for classes, it makes me wonder if a spec like Herald will become more sought after in various content since boons are an inherent part of Glint's design and can't really be taken away.

    dont think so cause other class can cover some of their boons (like ele as sugested, guard with mesmer as for now ect...) the idea is to give group to build a unique combination depends on several meta's and not only 1.

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