What if we didn't have to fully specialise? — Guild Wars 2 Forums

What if we didn't have to fully specialise?

ROMANG.1903ROMANG.1903 Member ✭✭✭
edited December 22, 2018 in Professions

What if we could spend up to 3 points in each specialisation, each giving us access to the next minor trait and to the next major trait choice? Kind of like it was with the old trait system, but there would be 3 points to spend instead of 30, and we wouldn't be able to pick a adept trait in a grandmaster slot.

If we only need a trait that is in the first tier of a specialisation, we could keep the others 2 points for another specialisation. This can even be applied to elite specialisations (while keeping the "only one elite spec at a time" rule, of course). New build possibilities, more flexible classes, more customization to fit your very own playstyle.

Comments

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    Too much work for anet, first to implement it and second balancing would require even more work (that they dont put into the game even now)

  • I would agree that at this point any drastic change such as that would have many repercussions into trying to account for all variations as it would all be newly administered.

  • We did have something like this before? Not in the way you explicit suggesting.
    But where we could pick 3 half specs or two full?
    It is so long ago, but we did have a time where traits was a bigger choice, since you could not max all three.

    That said I really like this current model, and hope that they keep changing the options to be equally good (frustrating) really forcing you to pick between three awesome trait in each line.
    That is what makes building out of meta interesting.

  • Anet moved toward its current build system to try and idiot-proof the game. A lot of players just couldn't handle the old one.

    "Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @ROMANG.1903 said:
    What if we could spend up to 3 points in each specialisation, each giving us access to the next minor trait and to the next major trait choice? Kind of like it was with the old trait system, but there would be 3 points to spend instead of 30, and we wouldn't be able to pick a adept trait in a grandmaster slot.

    If we only need a trait that is in the first tier of a specialisation, we could keep the others 2 points for another specialisation. This can even be applied to elite specialisations (while keeping the "only one elite spec at a time" rule, of course). New build possibilities, more flexible classes, more customization to fit your very own playstyle.

    Why would Anet consider going back to something they moved away from in the past? I mean, we know the answer to this 'what if ...' because it used to work this way. IIRC, Anet moved away from this idea because it made it easier for their market to use the traits system ... remember, this game exists because it targets the casual audience.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Ario.8964Ario.8964 Member ✭✭✭

    Old trait system was so much better. The new trait system over- simplified build making and created extra powercreep by letting classes max 3 lines instead of forcing them to make sacrifices for builds. Also reinforced the idea of "mandatory trait lines" since certain major/minor traits became necessary for certain classes to be effective (see fast hands and warrior's sprint, alchemy on engineer, trickery for thief, etc.) The specialization system should never have been implemented and I would love to see the old trait system come back (with the restriction of being unable to spec into multiple elites still in place). If traits were balanced afterwards to that, the game would be much more diverse and entertaining.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.