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So is berserker fine?


Axl.8924

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The implementation is messed up. Two problems:

  1. The trigger for raging is a full adrenaline bar. It shouldn't be so rigid; it makes the whole thing feel predictable and regulated. Not good for competitive game modes
  2. What should be the big DPS spec isn't, so there isn't much reason to bring it anywhere. The things it does well seems not well enough.
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@DanAlcedo.3281 said:Power core warrior with banners is ok.What is not ok is that , when you are the second Warrior in the squad, you dont have a viable pure dps option for power.

Berzerker SHOULD be THE option but its not good enough.

Pretty confident that once the Forceful GS trait is fixed, through GS+A/A will be a viable power dps spec. Not best in slot on any boss, but good enough

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@ButterPeanut.9746 said:

@DanAlcedo.3281 said:Power core warrior with banners is ok.What is not ok is that , when you are the second Warrior in the squad, you dont have a viable pure dps option for power.

Berzerker SHOULD be THE option but its not good enough.

Pretty confident that once the Forceful GS trait is fixed, through GS+A/A will be a viable power dps spec. Not best in slot on any boss, but good enough

good enough dps would be good enough for me HA!

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Berserker is an okay duelist in PvP, but it does lack the easier access to sustain that Core typically has due to Core not needing to worry about dropping 3 bars of Adrenaline into Berserk mode and get no Adrenaline trait procs (Adrenal Health, Cleansing Ire, Berserker's Power) out of it. This makes Berserker not as good in PvP against most classes in 1vX scenarios, and sometimes in 1v1 scenarios depending on what you're fighting.

We also have to take into account that Berserker likely won't have access to Might Makes Right for a bit more sustain and Might uptime, or damage increase traits like Peak Performance, Forceful Greatsword or Berserker's Power. They could run Strength in place of Defense but that takes away quite a bit of their sustain and the Might gain/heal from Might when Blocking. If they run Strength in place of Discipline you're taking away necessary utility in PvP/WvW with Fast Hands, Warrior's Sprint, Brawler's Recovery and Burst Mastery.

So while Berserker can be an okay duelist against certain classes, mostly other Warriors from my experience, the only other thing you might see from it right now is people memeing with Rifle to go Gunflame in team fights and just snipe at people.

Berserker at least needs to get the benefit of Adrenaline based traits for using Berserk Mode, I'm not saying full 3 stack Adrenal Health from using Berserk Mode (though to be honest I'd love that), I mean more like 1-2 stacks of it when activating Berserk Mode, even Spellbreaker's don't even really have to hit with Full Counter to get a single stack of Adrenal Health, the skill just needs to proc and go off. Also ideally have Cleansing Ire also apply when activating Berserk Mode so that if you have Savage Instinct traited then you can clear 3 conditions.

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  • 2 weeks later...

The quickest answer is that Power Berserker in PvE as well as Condition Berserker in PvP were preceived as "too strong" before Path of Fire got released. Harsh nerfs happened which mostly removed the synergy between the elite spec and very crucial traits of both the Power and Defense lines. The usual powercreep that happened once the newest expansion hit further pushed Berserker to the sidelines. In fact, it was so big that this might have easily happened even without the nerfs.

The only build that is in a good state is the Condition Berserker in PvE. Claiming anything else is in a fine state "if you know how to use it" would mean you do not care about being competitve or maybe you wouldn't even know if you weren't. It means you enjoy fighting a steep uphill battle against builds which aren't just fine but great or even possibly broken. Or it simply means you are one of those players. You know, the type that claims something nobody else uses, and for a good reason, is fine or even good just so they are somewhat special.

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@"Henry.5713" said:The quickest answer is that Power Berserker in PvE as well as Condition Berserker in PvP were preceived as "too strong" before Path of Fire got released. Harsh nerfs happened which mostly removed the synergy between the elite spec and very crucial traits of both the Power and Defense lines. The usual powercreep that happened once the newest expansion hit further pushed Berserker to the sidelines. In fact, it was so big that this might have easily happened even without the nerfs.

The only build that is in a good state is the Condition Berserker in PvE. Claiming anything else is in a fine state "if you know how to use it" would mean you do not care about being competitve or maybe you wouldn't even know if you weren't. It means you enjoy fighting a steep uphill battle against builds which aren't just fine but great or even possibly broken. Or it simply means you are one of those players. You know, the type that claims something nobody else uses, and for a good reason, is fine or even good just so they are somewhat special.

Exactly. We should be making more noise to get our beloved Berserker fixed.

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Banners still make warriors welcome in all fractals, pretty much any build - core, berserker, or spell breaker, so there is that. If Anet nerfs banners or changes mechanics so that they aren't a wanted party buff, then I think you'll stop seeing warriors in team PvE play.

Personally, I'd really like to see some buffs for all warrior specs to make them more relevant in PvE besides from banner slave builds.

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@"Henry.5713" said:The quickest answer is that Power Berserker in PvE as well as Condition Berserker in PvP were preceived as "too strong" before Path of Fire got released. Harsh nerfs happened which mostly removed the synergy between the elite spec and very crucial traits of both the Power and Defense lines. The usual powercreep that happened once the newest expansion hit further pushed Berserker to the sidelines. In fact, it was so big that this might have easily happened even without the nerfs.

The only build that is in a good state is the Condition Berserker in PvE. Claiming anything else is in a fine state "if you know how to use it" would mean you do not care about being competitve or maybe you wouldn't even know if you weren't. It means you enjoy fighting a steep uphill battle against builds which aren't just fine but great or even possibly broken. Or it simply means you are one of those players. You know, the type that claims something nobody else uses, and for a good reason, is fine or even good just so they are somewhat special.

I thought berserker went better with power?

Would changing the efficiency of gaining energy help? it seems like zerker could use help as well in energy efficiency gain and attacks giving more bang for the buck since 3 bars out of 4 is a lot.

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@Axl.8924 said:

@"Henry.5713" said:The quickest answer is that Power Berserker in PvE as well as Condition Berserker in PvP were preceived as "too strong" before Path of Fire got released. Harsh nerfs happened which mostly removed the synergy between the elite spec and very crucial traits of both the Power and Defense lines. The usual powercreep that happened once the newest expansion hit further pushed Berserker to the sidelines. In fact, it was so big that this might have easily happened even without the nerfs.

The only build that is in a good state is the Condition Berserker in PvE. Claiming anything else is in a fine state "if you know how to use it" would mean you do not care about being competitve or maybe you wouldn't even know if you weren't. It means you enjoy fighting a steep uphill battle against builds which aren't just fine but great or even possibly broken. Or it simply means you are one of those players. You know, the type that claims something nobody else uses, and for a good reason, is fine or even good just so they are somewhat special.

I thought berserker went better with power?

Would changing the efficiency of gaining energy help? it seems like zerker could use help as well in energy efficiency gain and attacks giving more bang for the buck since 3 bars out of 4 is a lot.

I think people already told you that the issue isn't "gaining" energy (rage) but "spending" energy (rage) efficiently. More rage given to the berserker would be like adding a glass of water into an ocean.

What need to be fixed to fix the berserker relation between rage and it's traits isn't the amount of rage generated, it's how spending this rage affect the traits associated. For example, entering berserker mode spend 3 bars of rage and thus should count for those traits as if it use those 3 bars of rage. In other words, berserker mode should count as a "burst skill".

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@Axl.8924 said:

@"Henry.5713" said:The quickest answer is that Power Berserker in PvE as well as Condition Berserker in PvP were preceived as "too strong" before Path of Fire got released. Harsh nerfs happened which mostly removed the synergy between the elite spec and very crucial traits of both the Power and Defense lines. The usual powercreep that happened once the newest expansion hit further pushed Berserker to the sidelines. In fact, it was so big that this might have easily happened even without the nerfs.

The only build that is in a good state is the Condition Berserker in PvE. Claiming anything else is in a fine state "if you know how to use it" would mean you do not care about being competitve or maybe you wouldn't even know if you weren't. It means you enjoy fighting a steep uphill battle against builds which aren't just fine but great or even possibly broken. Or it simply means you are one of those players. You know, the type that claims something nobody else uses, and for a good reason, is fine or even good just so they are somewhat special.

I thought berserker went better with power?

Would changing the efficiency of gaining energy help? it seems like zerker could use help as well in energy efficiency gain and attacks giving more bang for the buck since 3 bars out of 4 is a lot.

There were multiple rather powerful builds in the past. Everything from Power Greatsword in PvE and WvW roaming to Condition Mace in PvP, Condition DPS in raids or Greatsword Hammer in WvW blob fights. Just to name a few. Berserker is all about offense. Both Power and Condi works, well at least it used to. The only thing viable at the moment is Condition DPS with banners in high tier PvE.

Look up these two traits if you want to understand what they did: Berserker's Power and Adrenal Health.Both of them stack up to three times in effectivity, based on the level of your adrenalin. Players usually wait for a full bar of adrenalin to trigger the tier 3 boosts. There are skills such as "To the Limit" which work around this idea.However, it is different in Berserker mode. You need three of your bursts to trigger the tier 3 of these traits. You gain a full bar easily but your Primal Bursts go on cooldown which makes any adrenalin you gain while your bar is full a complete waste. In fact, you do not lack adrenalin gain, you lack ways of effectively using said adrenalin as it simply takes too long to fully trigger BP and AH if you ever actually manage to hit that many Bursts in PvP.That said, Primal Burst used to count as tier 3 bursts before the major nerf. You were able to maintain both traits on their respective tier 3 boost very easily and smoothly back then. Made even easier by the pre-nerf version of many Primal Burst skills as well as Head Butt. Most of them gained some extra cast time to make them easier to avoid by your enemies.

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@Henry.5713 said:

@Axl.8924 said:

@Henry.5713 said:The quickest answer is that Power Berserker in PvE as well as Condition Berserker in PvP were preceived as "too strong" before Path of Fire got released. Harsh nerfs happened which mostly removed the synergy between the elite spec and very crucial traits of both the Power and Defense lines. The usual powercreep that happened once the newest expansion hit further pushed Berserker to the sidelines. In fact, it was so big that this might have easily happened even without the nerfs.

The only build that is in a good state is the Condition Berserker in PvE. Claiming anything else is in a fine state "if you know how to use it" would mean you do not care about being competitve or maybe you wouldn't even know if you weren't. It means you enjoy fighting a steep uphill battle against builds which aren't just fine but great or even possibly broken. Or it simply means you are one of those players. You know, the type that claims something nobody else uses, and for a good reason, is fine or even good just so they are somewhat special.

I thought berserker went better with power?

Would changing the efficiency of gaining energy help? it seems like zerker could use help as well in energy efficiency gain and attacks giving more bang for the buck since 3 bars out of 4 is a lot.

There were multiple rather powerful builds in the past. Everything from Power Greatsword in PvE and WvW roaming to Condition Mace in PvP, Condition DPS in raids or Greatsword Hammer in WvW blob fights. Just to name a few. Berserker is all about offense. Both Power and Condi works, well at least it used to. The only thing viable at the moment is Condition DPS with banners in high tier PvE.

Look up these two traits if you want to understand what they did: Berserker's Power and Adrenal Health.Both of them stack up to three times in effectivity, based on the level of your adrenalin. Players usually wait for a full bar of adrenalin to trigger the tier 3 boosts. There are skills such as "To the Limit" which work around this idea.However, it is different in Berserker mode. You need three of your bursts to trigger the tier 3 of these traits. You gain a full bar easily but your Primal Bursts go on cooldown which makes any adrenalin you gain while your bar is full a complete waste. In fact, you do not lack adrenalin gain, you lack ways of effectively using said adrenalin as it simply takes too long to fully trigger BP and AH if you ever actually manage to hit that many Bursts in PvP.That said, Primal Burst used to count as tier 3 bursts before the major nerf. You were able to maintain both traits on their respective tier 3 boost very easily and smoothly back then. Made even easier by the pre-nerf version of many Primal Burst skills as well as Head Butt. Most of them gained some extra cast time to make them easier to avoid by your enemies.

So basically the issue is the cooldowns of your big spenders? what if they lowered the cds on the big spenders so you have more stuff to use that energy you gain so easily? would that help? it would mean you have more to spend on.

I was explained about the loss of survivability from the adrenal health which you can only stack so much and that thing you use to reduce the condis on you. Fixing that seems a problem, because of what i was explained about spellbreakers multi hits and how it triggers adrenal health so much that makes it very strong healing and condi removal. It would seem they would have to overhaul spellbreaker so that its not so strong, but at the same time i see another issue, im not sure because i dont have enough knowledge to say for sure if it would be too strong in pvp but i would love more skill splits and maybe un nerf adrenal and the cc removal in pve, since the issue is pvp, but maybe there is some unknown reason i dont know of that made it strong in pve. I cannot say, since i never played warrior.

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Hammer Berserker used to be a thing in WvW because the Immobolize it dealt went through stability (obviously). Now Spellbreaker accomplishes it, but has winds, and is much more durable thanks to full counter, which also lets you reset your hammer burst by the way. It's also waaaay easier to aim compared to the weird targeting that Rupturing Smash has.

So yeah, power creep not even counting the sustain nerfs.

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