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Reasonable core & DD buffs


Psycoprophet.8107

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@"Turk.5460" said:No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned. What really needs to happen is other professions need to have their damage and/or defenses toned down.

Don't think that reverting AA nerfs of Dagger and Sword would make DD and Core anywhere near overtuned.It would put D/P to "quite useless" tier from its current "mostly useless", because in current meta, it just is, it is nowhere near its great usefulness of beforeAs of S/D Core it would put it from it's "quite useless" to "meh" because, again, S/D thiefs capabilities are EXTREMELY non impactful in current meta.

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@Alatar.7364 said:

@"Turk.5460" said:No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned. What really needs to happen is other professions need to have their damage and/or defenses toned down.

Don't think that reverting AA nerfs of Dagger and Sword would make DD and Core anywhere near overtuned.It would put D/P to "quite useless" tier from its current "mostly useless", because in current meta, it just is, it is nowhere near its great usefulness of beforeAs of S/D Core it would put it from it's "quite useless" to "meh" because, again, S/D thiefs capabilities are EXTREMELY non impactful in current meta.

What? Core S/D is strong, almost too strong for how little effort it takes to play. D/P Daredevil is still quite powerful as well, unless you're up against an opponent in something like full Trailblazers or a Radiance Guardian in valk and cavaliers...

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@Turk.5460 said:

@Turk.5460 said:No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned. What really needs to happen is other professions need to have their damage and/or defenses toned down.

Don't think that reverting AA nerfs of Dagger and Sword would make DD and Core anywhere near overtuned.It would put D/P to "quite useless" tier from its current "mostly useless", because in current meta, it just is, it is nowhere near its great usefulness of beforeAs of S/D Core it would put it from it's "quite useless" to "meh" because, again, S/D thiefs capabilities are EXTREMELY non impactful in current meta.

What? Core S/D is strong, almost
too
strong for how little effort it takes to play. D/P Daredevil is still quite powerful as well, unless you're up against an opponent in something like full Trailblazers or a Radiance Guardian in valk and cavaliers...

It's my usual case of forgetting to mention *in sPvP.

S/D is strong within Thief profession as there is only choice of D/P and DE left to play.

S/D in PvP was good for boonstrip and also because it could 1v1 unlike D/P, however S/D will still get beaten by every profession in direct fight, except Mesmer (doesn't apply for Mirage) and since boons are still being farted so much it became "non-impactful", to a point that S/D is simply less useful than any single other meta build, sometimes even S/D weaver is better with its staling on Node.

As for D/P in PvP, the boons are again the issue, it's burst is lower than the burst of several other professions which is the one out of two reasons for its existence, but since S/D thief can do the other thing (decap) in the very same way and also since this meta is an age of side noders such as Boonbeast, SB, Weavers or good Holos it's became practically useless.

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@Alatar.7364 said:

@Turk.5460 said:No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned. What really needs to happen is other professions need to have their damage and/or defenses toned down.

Don't think that reverting AA nerfs of Dagger and Sword would make DD and Core anywhere near overtuned.It would put D/P to "quite useless" tier from its current "mostly useless", because in current meta, it just is, it is nowhere near its great usefulness of beforeAs of S/D Core it would put it from it's "quite useless" to "meh" because, again, S/D thiefs capabilities are EXTREMELY non impactful in current meta.

What? Core S/D is strong, almost
too
strong for how little effort it takes to play. D/P Daredevil is still quite powerful as well, unless you're up against an opponent in something like full Trailblazers or a Radiance Guardian in valk and cavaliers...

It's my usual case of forgetting to mention *in sPvP.

S/D is strong within Thief profession as there is only choice of D/P and DE left to play.

S/D in PvP was good for boonstrip and also because it could 1v1 unlike D/P, however S/D will still get beaten by every profession in direct fight, except Mesmer (doesn't apply for Mirage) and since boons are still being farted so much it became "non-impactful", to a point that S/D is simply less useful than any single other meta build, sometimes even S/D weaver is better with its staling on Node.

As for D/P in PvP, the boons are again the issue, it's burst is lower than the burst of several other professions which is the one out of two reasons for its existence, but since S/D thief can do the other thing (decap) in the very same way and also since this meta is an age of side noders such as Boonbeast, SB, Weavers or good Holos it's became practically useless.

This man gets it

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@getalifeturd.8139 said:Remove exhaustion from unhindered combatant so that thieves can actually dodge and outplay again. I compare it to stealth on dodge on deadeye and just shake my head at the obvious power creep pay2win difference.

Not the answer makes them obnoxious to catch just like de maybe lower initiative cost on shadow shot or give some of the dagger damage back by buffing the trait in the 1st line (can’t remember name) that buffs damage when someone’s with in 360 units

As for core truthfully just make the third blow in the auto chain faster so we can actually use it without as much risk.

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@Psycoprophet.8107 said:That’s the prob don’t revert unhindered because I’d make them obnoxious to catch? That’s how it should be with thief and why they have no hp/sustain no?

No it’s not how it should be they should be difficult to catch but not damn near impossible as dd stands now someone using it optimally is pretty damn hard to hit unless you tag them with exhaustion.they need more damage so they can do more with what they have not that they’re harder to hit but still hit like noodles

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@Weasel.9684 said:

@"Psycoprophet.8107" said:That’s the prob don’t revert unhindered because I’d make them obnoxious to catch? That’s how it should be with thief and why they have no hp/sustain no?

No it’s not how it should be they should be difficult to catch but not kitten near impossible as dd stands now someone using it optimally is pretty kitten hard to hit unless you tag them with exhaustion.
they need more damage
so they can do more with what they have not that they’re harder to hit but still hit like noodles

What a typical Arenanet way of thinking that causes power creep. There was nothing wrong with unhindered combatant in Arenanet's opinion for years until Path of Fire was released. Around the same time the Deadeye was released. Coincidence? I think not: https://wiki.guildwars2.com/wiki/Unhindered_Combatant

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@Tails.9372 said:

@"Turk.5460" said:No, we don't need any buffs. There is nothing to be given to any weaponset or ability that won't make some build immediately overtuned.

That's just blatantly false, there's a lot they can do to improve P/P without making it "overturned".

Blatantly false? Calm down there - I said we don't need buffs. Changes to the way certain skills work without directly buffing them would be welcome. You seem to have forgotten that the only skills that won't affect other weaponsets when changed are the dual skills.

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