Question after returning from a few months break... What is revealing me? — Guild Wars 2 Forums

Question after returning from a few months break... What is revealing me?

I've searched around the patch notes and can't find anything about it. I'm randomly taken out of stealth in wvw, many times right after I enter it. There's a large boom and I'm revealed. It even happens in friendly territory right after a B/P HS combo. It happened twice tonight on an engage and completely screwed me up. The enemy is not within in range to cast any reveal skills either. I'm sure everyone knows, but I haven't been following the patch notes for the past few months.

Comments

  • BunjiKugashira.9754BunjiKugashira.9754 Member ✭✭✭
    edited December 28, 2018

    It's most likely this: https://wiki.guildwars2.com/wiki/Marked
    "Entering stealth while marked will place the Detected! effect on you for 2 seconds."

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  • There is the sentry mark, tower mark etc, it will reveal you if you stayed stealth for 3 seconds, the traps from wvw will also reveal you.

  • Ruufio.1496Ruufio.1496 Member ✭✭✭

    This kitten mechanic ruins roaming. We couldn't even go into our own cloaking waters without abso kitten lutely nothing reveal us as soon as we went into cloaking waters in our own kitten smc. What a stupid change. Just nerf deadeyes elite and permastealth since that was the problem that caused this. This reveal garbage totally neuters balanced stealth like sneak gyro. Ridiculous.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @BunjiKugashira.9754 said:
    It's most likely this: https://wiki.guildwars2.com/wiki/Marked
    "Entering stealth while marked will place the Detected! effect on you for 2 seconds."

    Yes, this is the reason. Because let's make a mechanic that literally punishes specific skill use in one mode rather than any one of the better ideas out there that still let the skills be used defensively and for roaming while still allowing them to be countered and found more often.

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  • Bigpapasmurf.5623Bigpapasmurf.5623 Member ✭✭✭✭

    If it was a boom, may be this:

    https://wiki.guildwars2.com/wiki/Target_Painter_Trap

    Iirc theres a small boom/shockwave before it goes off.

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  • neven.3785neven.3785 Member ✭✭✭

    Any extra reveal is good for game health. There are far more people annoyed by permastealthed glass builds that down a player within one global cooldown than people annoyed that revealed is messing up their stealth.

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @neven.3785 said:
    Any extra reveal is good for game health. There are far more people annoyed by permastealthed glass builds that down a player within one global cooldown than people annoyed that revealed is messing up their stealth.

    Ehhhhhh...yes, but unfortunately since they did not re-work Shadow Arts, this wasn't the right way of implementing more reveal. The marked function almost makes it so Thieves running Shadow Arts are effectively only using 2 trait lines. Regardless if they are running a gimmick build or not, no profession should lose out on the functionality of an entire trait line due to another mechanic in one specific game mode... Not very thoughtful design.

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  • coro.3176coro.3176 Member ✭✭✭✭

    IMO, it's good, but it lasts WAY too long. Those sentries reveal for like .. 30s? That's an eternity. It should be like 10 but constantly reapplying while you are in range of a sentry.

    Also, the marked range on some towers is way too far - either keep the watchtower range and remove the reveal mark from that or reduce watchtower range and keep the reveal.

    Currently it's a huge disadvantage for any class that uses stealth. You just don't want to fight in an entire 1/4 of the map sometimes.

  • Fremtid.3528Fremtid.3528 Member ✭✭✭

    Play something besides stealth then?

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @coro.3176 said:
    Currently it's a huge disadvantage for any class that uses stealth. You just don't want to fight in an entire 1/4 of the map sometimes.

    As opposed to 95% or so of the rest of players not wanting to fight on 3/4 of the map against thieves, lol?

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