KCmilam.3476 Posted December 28, 2018 Share Posted December 28, 2018 I've searched around the patch notes and can't find anything about it. I'm randomly taken out of stealth in wvw, many times right after I enter it. There's a large boom and I'm revealed. It even happens in friendly territory right after a B/P HS combo. It happened twice tonight on an engage and completely screwed me up. The enemy is not within in range to cast any reveal skills either. I'm sure everyone knows, but I haven't been following the patch notes for the past few months. Link to comment Share on other sites More sharing options...
BunjiKugashira.9754 Posted December 28, 2018 Share Posted December 28, 2018 It's most likely this: https://wiki.guildwars2.com/wiki/Marked"Entering stealth while marked will place the Detected! effect on you for 2 seconds." Link to comment Share on other sites More sharing options...
Heartpains.7312 Posted December 28, 2018 Share Posted December 28, 2018 There is the sentry mark, tower mark etc, it will reveal you if you stayed stealth for 3 seconds, the traps from wvw will also reveal you. Link to comment Share on other sites More sharing options...
Ruufio.1496 Posted December 28, 2018 Share Posted December 28, 2018 This shit mechanic ruins roaming. We couldn't even go into our own cloaking waters without abso fucking lutely nothing reveal us as soon as we went into cloaking waters in our own fucking smc. What a stupid change. Just nerf deadeyes elite and permastealth since that was the problem that caused this. This reveal garbage totally neuters balanced stealth like sneak gyro. Ridiculous. Link to comment Share on other sites More sharing options...
Baldrick.8967 Posted December 28, 2018 Share Posted December 28, 2018 'balanced stealth' LOL. No such thing. It's an utterly stupid mechanic to have in pvp when there isn't any penalty to it. Maybe if you had to move slowly or it affected movement speed... Link to comment Share on other sites More sharing options...
Kylden Ar.3724 Posted December 28, 2018 Share Posted December 28, 2018 @"BunjiKugashira.9754" said:It's most likely this: https://wiki.guildwars2.com/wiki/Marked"Entering stealth while marked will place the Detected! effect on you for 2 seconds."Yes, this is the reason. Because let's make a mechanic that literally punishes specific skill use in one mode rather than any one of the better ideas out there that still let the skills be used defensively and for roaming while still allowing them to be countered and found more often. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted December 29, 2018 Share Posted December 29, 2018 If it was a boom, may be this: https://wiki.guildwars2.com/wiki/Target_Painter_TrapIirc theres a small boom/shockwave before it goes off. Link to comment Share on other sites More sharing options...
neven.3785 Posted December 30, 2018 Share Posted December 30, 2018 Any extra reveal is good for game health. There are far more people annoyed by permastealthed glass builds that down a player within one global cooldown than people annoyed that revealed is messing up their stealth. Link to comment Share on other sites More sharing options...
Turk.5460 Posted January 3, 2019 Share Posted January 3, 2019 @neven.3785 said:Any extra reveal is good for game health. There are far more people annoyed by permastealthed glass builds that down a player within one global cooldown than people annoyed that revealed is messing up their stealth.Ehhhhhh...yes, but unfortunately since they did not re-work Shadow Arts, this wasn't the right way of implementing more reveal. The marked function almost makes it so Thieves running Shadow Arts are effectively only using 2 trait lines. Regardless if they are running a gimmick build or not, no profession should lose out on the functionality of an entire trait line due to another mechanic in one specific game mode... Not very thoughtful design. Link to comment Share on other sites More sharing options...
coro.3176 Posted January 4, 2019 Share Posted January 4, 2019 IMO, it's good, but it lasts WAY too long. Those sentries reveal for like .. 30s? That's an eternity. It should be like 10 but constantly reapplying while you are in range of a sentry.Also, the marked range on some towers is way too far - either keep the watchtower range and remove the reveal mark from that or reduce watchtower range and keep the reveal.Currently it's a huge disadvantage for any class that uses stealth. You just don't want to fight in an entire 1/4 of the map sometimes. Link to comment Share on other sites More sharing options...
Fremtid.3528 Posted January 10, 2019 Share Posted January 10, 2019 Play something besides stealth then? Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted January 10, 2019 Share Posted January 10, 2019 @coro.3176 said:Currently it's a huge disadvantage for any class that uses stealth. You just don't want to fight in an entire 1/4 of the map sometimes.As opposed to 95% or so of the rest of players not wanting to fight on 3/4 of the map against thieves, lol? Link to comment Share on other sites More sharing options...
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