What's the best class for soloing open world content? — Guild Wars 2 Forums

What's the best class for soloing open world content?

As title says, I would like to know what is the best class to solo open world content. Or at least what classes can handle it.

I'm talking about soloing champion enemies(bounties in PoF) or just doing group events on my own. So far I've been playing as Deadeye and it works out just fine in most situation, but it kind of get's old and I bought that sweet gem aura outfit and now I want to play as a female character because ungh dat sweet booty and voluptuous personality.

I'm currently working on 3 characters - a mesmer, an engi and a ranger. I saw some people solo champs as these. What was your experience with these classes? Are there better alternatives? I also tried playing as a Reaper because of 2b cosplay, but I didn't like it much and it didn't work out when soloing champs.

Comments

  • Short answer: for me it's mesmer (especially mirage with scepter).

  • Dayra.7405Dayra.7405 Member ✭✭✭
    edited December 28, 2018

    For me it’s ranger (done all maps and all story solo) or warrior (done most maps and a lot story solo)

  • Thanks for the info, people. It's very useful.

    I tried out Mirage and even though I was not a fan of the idea at first(mostly because of how much you have to invest into Viper gear) I really like it now. Still getting used to juggling my illusions around but even so, it feels good.

    Tried Necro with minions as well and it was good too due to all damage reduction and agro. Kind of sad that shouts don't have much use aside from the "Rise!". Still didn't like it as much as Mirage, as sometimes I would feel like I have nothing to do in the middle of the fight aside from spamming the second ability on my greatsword and there are also moments where amazing minion AI just makes them kamikaze into enemies.

    Currently leveling up Ranger and it looks very promising so far, it feels that enemies pay more attention to your pet 99% of the time, so it's a rather relaxing experience.

    Warrior on the other hand really disappointed me, compared to all the other classes mentioned it's just meh. It works good against trash mobs but doesn't even stand close to Mirage, Deadeye and Necro when it comes to surviving against all odds for long periods of time. Maybe I'm playing it wrong, maybe exotic gear is just not enough and ascended might help, but it's just "meh" at best.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited January 3, 2019

    Boon Berserker Soulbeast: https://metabattle.com/wiki/Build:Soulbeast_-_Boon_Berserker

    The Swiss army knife of open world builds.

    Pros:

    • berserker gear is very cheap (use the named level 80 berserker sets)
    • insane self sustain
    • a pet to draw agro
    • insane mobility with both permanent swiftness and short cooldown leaps
    • very tanky
    • very straightforward and simple build

    Cons:

    • ideal runes are expensive
    • not as much damage as say Mirage
    • relies on boons (which is almost never an issue in open world or story)

    Otherwise Necromancer and Mirage as mentioned are very strong. Firebrand properly built works too.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Misquesh.9504 said:
    As title says, I would like to know what is the best class to solo open world content.

    I would say Dragonhunter (Power DPS). Does bombastic burst damage, has a high survivability thanks to blocks, healing and mobility.

  • Misquesh.9504Misquesh.9504 Member ✭✭
    edited February 2, 2019

    A lot of time has passed, I've been busy working on 6 characters simultaneously, but I'll share some of my experience for those interested.

    Dragonhunter was terrible. Bow is just too weak and relies too much on CC that doesn't work well against champs. Or anything, really. I almost gave up on the Guardian because of how bad it was. I found Firebrand to be a much better spec. I use a Greatsword and Scepter/Focus as my weapons and Zeal+Radiance trees. And it's pretty good. I replaced berserker gear with valkyrie gear and feel pretty tanky now. Constant Retaliation + Fury provide good damage and max out my crit, mantras provide a lot of condi cleanse, stun breaks and blocks. Tomes are kind of wonky though, but still, they provide some help and you get to keep passives going even when they're on cooldown. A great class in most situations.

    I changed my opinion on the Warrior. I still consider it to be on the weaker side (and I guess I'm not alone, since I checked out the warrior sub-forum and a lot of people there are very upset with the current state of the class), but after giving it another go, I realized that it's not too bad. Very good damage and decent CC. Survivability is kind of on the low end imo, since you have to be in melee to deal good damage, which usually is a very bad idea, and makes soloing phase-shifted bounties pretty much impossible. It's very weird to me that Warrior only gets 7% life leech in PvE from crits and only with a dagger off-hand, while Deadeye can easily have 20% life leech with ranged and melee weapons due to perma-Fury, I suppose people at Arenanet know more than me about the Risk and Reward principle.

    Ranger on the other hand disappointed and confused me. Right now I have only used the Soulbeast elite spec and it just feels weak to me. Sustain is great, yes, but damage is just "meh". Daggers just feel weird to use and require condi gear. Stances are cool I guess, but compared to other classes it's just disappointing and boring. I haven't played much as a ranger though, so maybe I will discover it's greatness later.

    Holosmith was a surprise for sure, but a welcome one. Never expected to have a shield hero experience as an engineer, heh. Very tanky due to all the damage resistance, blocks and dodges you can get. Good sustain due to water/light fields combos, CC and health regen from heat therapy. And good damage too. A little bit lacking in terms of ranged options while in Photon mode though. Still, it's a very fun class to play as in solo. And it's very good in groups too, since you can share boons, healing and condi cleanse with other players easily. Plus a cool factor of being a kitten knight if you equip a shield. I also got myself a rune of the Ogre, since it provides decent damage and a pet. Works pretty well, Rock Dog draws agro and, as I already said, can be easily sustained due to AoE nature of Holosmiths survivability.

    Deadeye, Reaper, Mirage and Holosmith are the easiest and most effective classes/specs to use while soloing ANYTHING. At least from my casual experience.

  • Shivvies.3921Shivvies.3921 Member ✭✭✭

    Well,

    You really want greatsword for dragon hunter. Longbw is a bad weapon. Like, really bad. If you are not averse to swapping weapons, get a scepter and a focus on back bar for the symbol and the continuous damage thing (focus4 I think).

    Warrior can be very survivable. It is build. And Warrior has in-sane CC. Just use maces on backbar. But yes, not the best spec to solo bounties.

    I'd use axe for front bar on ranger instead of dagger. Stacks might too. And Maul - Hilt Bash - Maul - Worldy Impact is pretty impressive damage.

    All aside, Reaper is pretty much the best for soloing open world group mobs. Shroud is insane damage, greatsword is pretty impressive in terms of utility and damage and axe builds up life force pretty fast. Not my first choice, definitely, but based on what you are looking for I'd say give it another chance.

    Cheers!

  • Biff.5312Biff.5312 Member ✭✭✭✭

    @Misquesh.9504 said:
    A lot of time has passed, I've been busy working on 6 characters simultaneously, but I'll share some of my experience for those interested.

    Dragonhunter was terrible. Bow is just too weak and relies too much on CC that doesn't work well against champs. Or anything, really. I almost gave up on the Guardian because of how bad it was.

    I'll just mention here that a core guardian with decent traits is probably the most OP and efficient profession there is for open world pve, so you might give them another look.

  • I'm biased toward Firebrand, and this is kind of an all-around build, which can sustain pretty well, and also easily converts to a support role in events:
    http://gw2skills.net/editor/?vVAQJARWnkICVDhlDBODBEEhlGCDbCkB6SXDrtUAYPf+PLoA-jRiAQB97QAMVNBQU9H2qEUH7PgGlf7RHAAeCAC4CAAA-e

  • @Biff.5312 said:

    @Misquesh.9504 said:
    A lot of time has passed, I've been busy working on 6 characters simultaneously, but I'll share some of my experience for those interested.

    Dragonhunter was terrible. Bow is just too weak and relies too much on CC that doesn't work well against champs. Or anything, really. I almost gave up on the Guardian because of how bad it was.

    I'll just mention here that a core guardian with decent traits is probably the most OP and efficient profession there is for open world pve, so you might give them another look.

    Oh, when I said "I almost gave up on the Guardian because of how bad it was." I was talking about Dragonhunter Guardian. I know that core is good, that's why Dragonhunter was even more disappointing to me.

  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    @Misquesh.9504 said:

    @Biff.5312 said:

    @Misquesh.9504 said:
    A lot of time has passed, I've been busy working on 6 characters simultaneously, but I'll share some of my experience for those interested.

    Dragonhunter was terrible. Bow is just too weak and relies too much on CC that doesn't work well against champs. Or anything, really. I almost gave up on the Guardian because of how bad it was.

    I'll just mention here that a core guardian with decent traits is probably the most OP and efficient profession there is for open world pve, so you might give them another look.

    Oh, when I said "I almost gave up on the Guardian because of how bad it was." I was talking about Dragonhunter Guardian. I know that core is good, that's why Dragonhunter was even more disappointing to me.

    The secret to DH is -- never ever use a bow. People take DH for the upgraded Virtues and Procession of Blades (and the Elite, sometimes). GS guard is already a bursty, somewhat mobile PBAoE build, and PoB just takes that to the next level.

  • Michael.9403Michael.9403 Member ✭✭
    edited February 7, 2019

    I have all 9 classes, each with at least ascended weapons, trinkets and coat/pants, and properly runed/sigiled. It takes a while to outfit in ascended, so the lesser armor parts get done last, if at all. Besides, one doesn't really need an ascended outfit to camp a chest.

    All have soloed at least one level 80 champion, and usually several. This is a requirement I put on myself so I can at least learn to play the class a little bit. I'd not claim master level play, just an understanding of what it's supposed to do beyond autoattack.

    Any class can sleepwalk an at level Veteran and 2 adds, so make that your "do I really know what I'm doing test". Sometimes a new one will offer a surprise and you'll have to scramble, but most you just mow down. If they are giving you much trouble at all, pay more attention to the game mechanics, including the quality of your gear.

    Generally, the run away easiest for most people to solo with would be the ranger. Why? you have a wide variety of controllable pets, and can bring a choice of 2 to any fight. Pets distract the boss, you use your longbow so fight from range, and will rarely get hit. You don't even have to learn to play the game to solo it with a ranger. You let the pets tank, rotate to keep them fresh, and kite if the boss is so bad you have to live through a rest period for both pets. Even mobs way over there are easy. No need to chase them down, just fire away. When I run a new Living World zone, or a living story, it's on a ranger. None of the stuff will be too hard for it, as it has to be easy enough for 80% of the players to get through.

    Next would be any class with a semi-controllable pet, most notably necros and GS or staff mesmers. Distract the mob(s) with allies, use your ranged dps to kill while they are distracted.

    Melee is much tougher to solo. This is a twitch game, meaning you have to dodge away from damage at the correct time, so each boss must be learned and styles adapted. You have to learn to survive by avoiding being hit.

    Now comes the time when you've taken your ranger into a really bad solo fight in some instance, and you find both pets mangled, you are having a really bad time staying alive, ascended armor or not. You are reviving inside the instance with your 2nd set of armor falling off (after the first already has). What to do now?

    Log in your mirage. If it can't do it, it's not going to get done.

    I used to think a necro was unkillable until the mirage came along. If you are unkillable, eventually you will win. But you're going to have to learn to play it.

  • Ryou.2398Ryou.2398 Member ✭✭

    @Misquesh.9504 said:
    As title says, I would like to know what is the best class to solo open world content. Or at least what classes can handle it.

    I'm talking about soloing champion enemies(bounties in PoF) or just doing group events on my own. So far I've been playing as Deadeye and it works out just fine in most situation, but it kind of get's old and I bought that sweet gem aura outfit and now I want to play as a female character because ungh dat sweet booty and voluptuous personality.

    I'm currently working on 3 characters - a mesmer, an engi and a ranger. I saw some people solo champs as these. What was your experience with these classes? Are there better alternatives? I also tried playing as a Reaper because of 2b cosplay, but I didn't like it much and it didn't work out when soloing champs.

    Hmmm I think probably my gaurdian, I have not done allot with him yet, then most likely ranger, mesmer, warrior, it seems to me the warrior would be the most efficient.

    If you want to find the secrets of the universe think in terms of energy frequency and vibration Nikola Tesla.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited February 11, 2019

    @Michael.9403 said:
    Now comes the time when you've taken your ranger into a really bad solo fight in some instance, and you find both pets mangled, you are having a really bad time staying alive, ascended armor or not. You are reviving inside the instance with your 2nd set of armor falling off (after the first already has). What to do now?

    Errr... This doesnt happen since PoF. because it cannot happen.

    Last I checked soulbeast pets was immortal on a 3s or so cd. Flipping into bm and back out ressurect a pet from dead (well, "downed") to 100% hp. In fact it doesnt have to be dead, just go in and out for 100% hp, every time. Pets can tank champs forever.

    Or did they fix this?

    Either way, the easiest way to check how it perform is just to try something. For example the djinn alcove on the first desert map, just pull all of them and fight, should be easy. The other day I ran through crucible story solo, I actually died once on the necro lol (I forgot I could dodge since I never had to do it until the final boss fight).

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • @Ryou.2398 said:

    @Misquesh.9504 said:
    As title says, I would like to know what is the best class to solo open world content. Or at least what classes can handle it.

    I'm talking about soloing champion enemies(bounties in PoF) or just doing group events on my own. So far I've been playing as Deadeye and it works out just fine in most situation, but it kind of get's old and I bought that sweet gem aura outfit and now I want to play as a female character because ungh dat sweet booty and voluptuous personality.

    I'm currently working on 3 characters - a mesmer, an engi and a ranger. I saw some people solo champs as these. What was your experience with these classes? Are there better alternatives? I also tried playing as a Reaper because of 2b cosplay, but I didn't like it much and it didn't work out when soloing champs.

    Hmmm I think probably my gaurdian, I have not done allot with him yet, then most likely ranger, mesmer, warrior, it seems to me the warrior would be the most efficient.

    I really have to learn to play warrior. On my condi renegade, power soulbeast, and reaper I am almost unkillable. On my other chars I can hang in for a really long time. On my warrior (spellbreaker) I charge in and die immediately. Sometimes I sit there laughing at my monitor like a madman at how fast I die. I cannot get the hang of it. When the HoT mobs blanket the whole area in AoE and a sniper off to the side I have no answer. Obviously it's my issue and not the profession. Condi Renegade is my main and I have the crutch of ranged, same with Soulbeast. Reaper has an army that keeps aggro off of you.When I have to melee in tough situations I'm toast. I think I am going to force myself to sit in Verdant Brink until I L2P. I want to feel how awesome warrior is too!

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    I found my warrior the most straightforward for taking on prolonged fights. I have a defensive based Warrior using mace and shield and with high health, toughness and passive healing he can stand withstand most things., He just takes a while to kill things. Same with my support guardian.

    Otherwise my Reaper and Daredevil are my go to, esp with daredevil's near infinite dodging capacity

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Matoki.3287Matoki.3287 Member ✭✭

    @Biff.5312 said:

    @Misquesh.9504 said:
    A lot of time has passed, I've been busy working on 6 characters simultaneously, but I'll share some of my experience for those interested.

    Dragonhunter was terrible. Bow is just too weak and relies too much on CC that doesn't work well against champs. Or anything, really. I almost gave up on the Guardian because of how bad it was.

    I'll just mention here that a core guardian with decent traits is probably the most OP and efficient profession there is for open world pve, so you might give them another look.

    Mind to share what that "decent traits" build would be? Love the guardian aesthetic and I mainly open world pve so that sounds the build I'll need.

  • Eros.6801Eros.6801 Member ✭✭✭

    I know this thread is old but if the discussion still go on i want to add that condi renegade with rune of torment is very powerful in OW. The healing is insane plus CC and high Aoe burst. You also bring quite decent supports with Orders from Above and Soulcleave. If you are tired of necro i suggest give this one a try.

    MEH !!!

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @Eros.6801 said:
    I know this thread is old but if the discussion still go on i want to add that condi renegade with rune of torment is very powerful in OW. The healing is insane plus CC and high Aoe burst. You also bring quite decent supports with Orders from Above and Soulcleave. If you are tired of necro i suggest give this one a try.

    Do you know the build or what traits it's using? The healing from the rune seems rather small so I'm assuming you are getting heals from other sources as well?

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • VDAC.2137VDAC.2137 Member ✭✭✭

    I love necro for open world — very fun and survivable class! Reaper is my favorite but Scourge has grown on me now too.

    Is Mirage still recommended for open world? Viper’s with staff or axe with two offhand weapons? It’s never felt quite right to me, not sure why, probably something I’m doing wrong. I feel like the damage is not as high as Reaper or Guardian and I have to dance/dodge about more to survive, especially compared to necro.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Obtena.7952 said:

    @Eros.6801 said:
    I know this thread is old but if the discussion still go on i want to add that condi renegade with rune of torment is very powerful in OW. The healing is insane plus CC and high Aoe burst. You also bring quite decent supports with Orders from Above and Soulcleave. If you are tired of necro i suggest give this one a try.

    Do you know the build or what traits it's using? The healing from the rune seems rather small so I'm assuming you are getting heals from other sources as well?

    I also wonder what the definition of "healing is insane" here is, lol.

    Last time I took my healer/condi torment renegade to the test vs my healer/power minion reaper, there was absolutely zero contest. The reaper beat the snot out of it both in terms of self healing and in terms of survivability. I mean pick any zone, any champion and you can be asleep at the keyboard while taking no damage - and chances are high said champion is busy bashing your minions. The renegade require constant attention and honestly, I've died even on lowly champs like the manor spider in whatever the zone is called north of LA. But maybe I'm doing something wrong.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Eros.6801Eros.6801 Member ✭✭✭
    edited May 27, 2019

    Here is the build i run
    gw2skills.net/editor/?vlAQNApXlnXMfNSumvJRZzHlst5kSY38SJ4burkFNlKtDChS4/HLyksdACgIA-jBSAQBB4MAESlfS7BAAgDBg12fIiq/EQ9B3UJIA-e

    • This is purely for solo OW, story, necro still hold the top spot, nothing can compare to MM necro in term of solo but 2 years of necro i quite bored of that . it's like you said @Dawdler.8521 efforts is needed.
    • I run Devastation simply because i want more healing, you can run Invocation if you need stunbreak and condi cleanse.
    • The healing combo is very easy, first one is ofc Unyielding Anguish just place it down in middle of enemy group. Second one is the more enemies you hit the more heal you get mace #3 this one heal for a fairly good amount, always use this with mace #2. Third one is SB #3 yes this one is tricky but mainly for heal from ranged combines with place down Soulcleave + SB #3 your HP can get back up alot, combo with SB #4 if you can for extra burning, remember to deactivate Soulcleave afterward. Last one is Embrace the Darkness only use this one when your energy runs low then swap lengend.
    • Two emergency heal skills, Renegade is all about constantly applying torment.
    • Darkrazor is a very powerful CC on low cd plus light CC from axe #4 #5, Darkrazor can be killed and CCed but this should not be a problem, plus sometimes Icerazor can even takes a brief aggro for you.
    • Biggest downside is energy management ofc and gear up is quite expensive for an OW build, but once you get a hang of it this build is really good. I too have necro but i started to have alot of fun with this one instead. After a month of trying i can't go back to the slow necro anymore.
    • Rune of torment is the key to this build, won't works without it. 70% of my healing comes from the runes.

    MEH !!!

  • Stalkingwolf.6035Stalkingwolf.6035 Member ✭✭✭

    He who fights with monsters might take care lest he thereby become a monster

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭
    edited May 27, 2019

    I used to run minions, but its severely argh inducing with how frequently they suddenly despawn due to mounts or transforms. Going on cd.

  • Stalkingwolf.6035Stalkingwolf.6035 Member ✭✭✭

    @LucianDK.8615 said:

    I used to run minions, but its severely argh inducing with how frequently they suddenly despawn due to mounts or transforms. Going on cd.

    yes thats very annoying. Picking up an item and they are gone. change map = gone. Same with Mantras from Firebrand.

    He who fights with monsters might take care lest he thereby become a monster

  • Goettel.4389Goettel.4389 Member ✭✭✭✭

    Frankly, minion necro is so simple I can't even bother to compare it to my other toons (all classes covered).

  • Ygdrasill.9135Ygdrasill.9135 Member ✭✭✭

    Minion Master Necro is pretty much a faceroll. You do have to pay attention to what can cause one or more to de-spawn. I'm not all that good at MMO's and even I can solo champions without much problem. I need to get away from playing him so much though because there's no real incentive to move out of the way of incoming attacks when I generally heal faster than things can damage me.

  • Skiravor.1257Skiravor.1257 Member ✭✭

    In the same boat. My first pro. was a MM necro. Then I tried all other classes and was not faring well. Necro seems so much more powerful than my thief it just seems broken.

    In fact, I went AFK in an area I thought was safe, then an event occurred. I came back to bodies all over the ground, fulfilled a heart quest and did nothing, all minions lol. Playing it makes me go to sleep though. I have no connection to what is happening.

    I would rather just shoot my rifle as DE thief, but that does not work well in pve as I can get maybe 2 shots off before they close the gap and destroy me.

    Also (yes I am new) the CHAINING CC in this game is way too far over the top. There is no real mitigation to curb this in game. On a Thief, I don't get away if I am caught that way.

    bleh, just frustrated. I want to have more fun in pve, but I don't want to play the only class that seems able to handle open world (necro) for a new person. I have to work really hard on my thief to do the things the necro does with one simple auto-attack followed by minion destruction and I often will still die as thief. Some things like most champs, just forget it.

  • voltaicbore.8012voltaicbore.8012 Member ✭✭✭

    Not sure OP is even reading this thread anymore, but OP, if you're not wrecking face with soulbeast in open world, you're doing it wrong. You are correct, however, that both mainhand and offhand daggers for ranger are lackluster. Overall it sounds like you might not have a very strong handle on getting the most out of your ranger in general, which will leave you ill-prepared to combine core ranger tactics (which are excellent for survival) with new soulbeast mechanics (which let you do very respectable power damage bursts).

    I'm probably biased as I main a ranger, but mine hits like a truck and doesn't die. Always the first character I take to new content, or for efficiently soloing group content (such as explorable dungeon paths). It seems you've found other classes to run for soloing open world, but it's always good to have options - and I'm telling you ranger is a pretty good one.

  • I came back to the forums in order to ask a different question, but here I am reading the thread.

    Again, when I'm talking about "soloing the open world" I'm talking about soloing champion/legendary enemies and related events. Killing trash mobs or just tanking SOME damage is of no concern to any class, I believe, and it doesn't require any specific setup to pull it off either.

    I've been playing on and off as pretty much every class in the game aside from elementalist(my arthritis won't let me) and lately guardian(deleted) since I've made that post and I realized that for me the Deadeye is simply superior in every way possible. Insane amounts of sustain and damage, high mobility and boon generation, ease of use and ability to outright ignore majority of close-combat dangers - all in one nice package. CC is not too much of a problem since I learned to use stuff like Boulders and Planks, and also because I usually don't even need it in order to survive. Shortbow covers blast finishers and groups of enemies.

    • Classes like Reaper, Mirage, Holosmith and Soulbeast are nice, however, in some situations using them is akin to having a death wish.
    • Pets of Reaper and Soulbeast, or even some of Mirage's clones draw agro and that's great. However, what's not so great is when these pets cause an enemy drop a god kitten fire/smoke/literallywhatever field at them. Since they attack in melee it will basically allow the enemy to utilize field combos with lethal effect. No amount of condi cleanse will save you from continuous status barrage every time AI decides to use the field ability. Certain abilities like Black Powder of Ezal The Quick will not only create fields, but also BOUNCE from your pets towards you, greatly increasing their effect against you.
    • All of these classes rely on melee for maximum killing efficiency, that doesn't work well 100% of the time.
    • As for the ranger specifically, it's just pukeinducing to me. Feels slow and weak. Chaining it with melee works better, but I'm not into trying to face-tank a champ constantly just to have okayish damage. The whole boonbeast act is boring, pretty much running signets instead of abilities - just activating timed "stances" is meh. It takes longer to kill things as a ranger and feels less enjoyable than ANY other class I've ever tried out. But I guess it's nice since you can survive a lot even if you fail miserably and get knocked on your bottom, since lick wounds exists. Right now I'm still forcing myself to play as one, but ooh boy is that a difficult and unenjoyable task. The only thing that moving me forward with that class is the fashion-wars potential.
    • Renegade is a tough one for me, kind of gimmicky to use, but the build Eros.6801 has provided certainly seems interesting. Especially since I use the same "runes for heals" strategy on my Mirage.

    That being said, I still enjoy playing as Deadeye, Holosmith, Mirage, Reaper, Spellbreaker and Herald. I suppose everyone has their playstyle and certain professions require a different way of thinking in order to achieve success in every situation. With the recent A-mazing "champion killing event" testing stuff on my own is pretty difficult since champs just get gangbanged by mobs of ambitious adventurers, but it's going to end today and I'll continue my futile attempts to do everything on my own in a game that was not balanced for that. Thank you for the responses, it was interesting and insightful.

  • Eros.6801Eros.6801 Member ✭✭✭
    edited August 28, 2019
    • I get how you feel right now because every time balance patch hit something will be missed, mostly will be our fun way to play the class. As for my Reg build please ignore that because with the recent changes i too can't find my self enjoy it any longer although the heal element is still there and DPS somewhat slightly better. The build has lost its fun due to UA being replaced with CoA and the ETD forced me into 100% melee range with a dark field which i very much dislike.
    • Right now i'm just sticking with Lord Hizen spellbreaker build, its strong and having access to a lot of dodges make it somewhat feels like playing a thief with heavy armor. Down side is melee...yeah nothing really perfect but hey atleast i'm having fun. At the end of the day being what you want to be rather than being what others tell you to be is what matters.
    • on a side note i think thief is a good one, nice pick btw and make sure you have fun.

    MEH !!!

    1. Condi mirage.
      — Chaos build, CI trait, runes of tormenting. Axe/pistol, axe/torch. Heals you for every inflicted stack of torment. And there's a lot of torment from ambush skills. When CI triggers, you can stun champs with 1 skill. Perfect build to solo everything. And it's very easy to play.
    2. Rifle deadeye.
      — Marauder gear to not get one-shoted and invigorating precision. Healing is so strong, that you can completly ignore retalation. If you want to cleave trash mobs, you should have sword or dagger in second set.
    3. Staff daredevil.
      — Same thing as deadeye, but with staff and pistol/pistol.
    4. Trailblazer condi sword weaver.
      — It's not an easy build to play, but it's a final solution of how to not die as a sword weaver. My personal choice is fire/arcane/weaver, but original build from Lord Hizen's is more tanky (earth/arcane/weaver). Mobs can't do much damage to you and signet of regeneration heals you every time you use any skill. It's enough to nullify incoming damage.
    5. Trailblazer condi scourge.
      — It's also Lord Hizen's build. The only difference from meta is one grandmaster trait in Curses — second trait heals you for 10% of your condition damage.
    6. Power reaper.
      — Blood Power build and a trait that heals you for 5% damage in reaper.
    7. Power renegade.
      — Sword/sword, shortbow. Kalla/x. Depends on what is needed. There's a lot of healing. Elite on Kalla, siphon life if you attack something from behind or side. Shortbow is better ranged weapon than hammer (it is faster).
    8. Power chronomacer.
      — What chrono need is assassin's gear, because critical hit = more damage. Domination/dueling. Sword/x, Greatsword. Mesmer has utility skills for every situation. And it's bursty. Clones can take agro.

    Commander, to ME!

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 2, 2019

    @Misquesh.9504 said:
    A lot of time has passed, I've been busy working on 6 characters simultaneously, but I'll share some of my experience for those interested.

    Dragonhunter was terrible. Bow is just too weak and relies too much on CC that doesn't work well against champs.

    Have you even bothered to check out the link I posted? :s There is no longbow in that DH build. Dragonhunter is anything but weak, you just don't know how to play it. A lot of other stuff you posted leaves me thinking that you didn't even care to educate yourself on profession meta builds.

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    My Necro (minion master) is the only avatar I have that can solo HoT. A lot depends on your playstyle, I have seen people solo on just about everything. For me... my favorites are the Necro (minions & staff for marks), and my Ranger (pet & longbow). I am starting to enjoy my Mesmer, still not quite got it, but seems ok.

    Warrior is kind of mediocre for me. Worst for me, was Elementalist and Guardian. The Revenent I have just never quite warmed up to, not sure if he is good or not...

  • @Ashantara.8731 said:

    @Misquesh.9504 said:
    A lot of time has passed, I've been busy working on 6 characters simultaneously, but I'll share some of my experience for those interested.

    Dragonhunter was terrible. Bow is just too weak and relies too much on CC that doesn't work well against champs.

    Have you even bothered to check out the link I posted? :s There is no longbow in that DH build. Dragonhunter is anything but weak, you just don't know how to play it. A lot of other stuff you posted leaves me thinking that you didn't even care to educate yourself on profession meta builds.

    Seeing your tone, I won't ever want to try out anything you post, really. And I won't even bother with a proper reply towards my experiences with that spec. Educate yourself about "subjective preferences" while you visit the dampest, darkest, and the most vile and populated place in the world, located right below your tailbone. :'(

  • @Tukaram.8256 said:
    My Necro (minion master) is the only avatar I have that can solo HoT. A lot depends on your playstyle, I have seen people solo on just about everything. For me... my favorites are the Necro (minions & staff for marks), and my Ranger (pet & longbow). I am starting to enjoy my Mesmer, still not quite got it, but seems ok.

    Warrior is kind of mediocre for me. Worst for me, was Elementalist and Guardian. The Revenent I have just never quite warmed up to, not sure if he is good or not...

    For me Minion Necro was problematic in HoT and in some specific encounters exactly because of the minions. There are enemies that sap health out of them to heal and it doesn't work too well for me, same goes for enemies that create fields and have stuff like leap and projectile finishers. I still like it, it's just that in certain situations, compared to other professions it's less reliable because of it's core feature.

  • For me variation on power chrono. Rune of the pack and shield instead of focus. In traits I have fury and quickness on phantasms and I get all boons back once they die. This way I have perma 25 might, fury and quickness so everything melts. Also manyblocks and evades so I can survive imeven longer fights where my burst is not enough.

  • I prefer Fresh Air Tempest but thats just me

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