How much longer until the next "No Downstate" event? — Guild Wars 2 Forums

How much longer until the next "No Downstate" event?

Mighty Cole.7849Mighty Cole.7849 Member ✭✭✭

It seems like the last one was an eternity ago. I know a lot of people dislike the event, but personally (as a roamer) I love it. :grin:

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Comments

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Mighty Cole.7849 said:
    It seems like the last one was an eternity ago. I know a lot of people dislike the event, but personally (as a roamer) I love it. :grin:

    yea, same, as a soloroamer, where i dont benefit in the slightest from downstate i had alot of fun and very satisfying moments. i do understand all the zerglings that didnt like it tho, because there it felt kinda harsh, especially in sieges of objectives, where eles easily drop alone from some siege, where they usually get picked back up.
    now this was before the AC etc. got nerfed i believe, so that might change how it would go ?
    id like to have it back tho.

    downing ppl that chase in groups of 2 or 3 over the WHOLE frickin map and than they just get picked up while others keeping you infight, to then proceed to keep chasing you to, when you finally go down, throw blueprints on your face is just so frustrating

    if you chase and get dropped because you were mindlessly running behind me to spam your dmg skills and not watching on what might hit you, because your buddies will just pick you back up faster than i can say "stomp", you should just stay dead and learn your lesson.

  • Arctisavange.7261Arctisavange.7261 Member ✭✭✭
    edited January 3, 2019

    The only reason i can find on why zerglings dont like it is due to the "1 shot wonder" gameplay where a commander calls organized bombs and who ever lands in one is gona be instantly dead.
    This will result to in an even more heavier piratecrapping then it already is, where none of the sides are willing to make offensive pushes due to risk of exploding. You can thank our glorious devs for this who dont know nothing about balancing game for zerg fights.

    People hate anything that can 1 shot you, whether youre zerging or roaming.

  • Zero.3871Zero.3871 Member ✭✭✭
    edited January 3, 2019

    @Mighty Cole.7849 said:
    It seems like the last one was an eternity ago. I know a lot of people dislike the event, but personally (as a roamer) I love it. :grin:

    yeah, plz every month a no-downed state week :). it has been too Long since the last one.

    make wvw great again

    even it is just for 1 week

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    You have no idea how many fights I would have won 1vs2 1vs3 and even fee 1vs4 if the stupid carrying downstate wasn't a thing.
    I hate when I manage to down someone, always out of nowhere arrives and hungry noob to get the ress and 2vs1 immediately after.

    It's not conquest where the downed body can still impact a capture point, it's a war zone, if you die you should be sent back to spawn immediately because you played bad.

    You can still play in a group and do whatever you want.

    They should put something to help solo roamer, for example if you are the only person in a 1200 range area and you receive attacks from ore than 1 person you receive a 100% all stats buff, so people will actually stop chasing alone players around the map so kitten hungry for even minutes for a single kill.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    I hope it's not going to come until freaking onehit deadeye is nerfed to the ground

  • Mr Wipe of Scrubs.6491Mr Wipe of Scrubs.6491 Member ✭✭
    edited January 3, 2019

    @whoknocks.4935 said:
    if the stupid carrying downstate wasn't a thing.
    They should put something to help solo roamer, for example if you are the only person in a 1200 range area and you receive attacks from ore than 1 person you receive a 100% all stats buff

    Congrats for being the first person that made me bother logging in to make my first post ever lol.

    Imo downstate shouldn't even exist in PvP/ WvW at all. It doesn't help players who play badly, they should be improving and not getting used to a helping hand after going downed state, doesn't apply to everyone but some of them would never improve after getting used to it :smile: .

    Receiving a 100% stat buff might be too much, I would prefer them having no downed state or a downed state starting with 25-50% health and/ or receive more damage from the one being outnumbered. Not starting from 1 extra player though, maybe from 2-3 extra players at least (1:3 to 1:4)

    I don't think I'm the only one who had this idea, guilds/ players who often fight while being outnumbered should like this idea :smile:

    ANet can use the gliding territory as a start, if you are outnumbered in that area your enemies should have no downed state or downed state with 25-50% health and/ or receive more damage.

    Need to add a status effect obviously, for people who are idle/ afk in the territory should not count towards being outnumbered. Maybe from 30 seconds onward you get the status effect. Also, players who deal damage while on siege should count.

    I have no idea how does the current outnumbered system works, so whichever is better :smile:

  • Duckota.4769Duckota.4769 Member ✭✭✭

    I've always though EBG should have downstate and BLs shouldn't. Give the zergs a place to fight without some of the problems mentioned above while still giving roamers a place to shine.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Arctisavange.7261 said:
    The only reason i can find on why zerglings dont like it is due to the "1 shot wonder" gameplay where a commander calls organized bombs and who ever lands in one is > >gona be instantly dead.

    Against any competent commander that is exactly what happens now. During a push groups of opponents go into downed state, and are then finished off by the backline players / cleave. Nobody is reviving teammates unless it was a failed push, a feint, or the attackers just couldn't bring the DPS.

    @Jeknar.6184 said:
    Yeah, let's have more friggen Soulbeasts pewpewing you straight to death from 1500+ range, yay!

    No Downed State just means you go from alive to defeated. You can still be revived by other players outside of combat, which also takes longer.

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @Jeknar.6184 said:
    Yeah, let's have more friggen Soulbeasts pewpewing you straight to death from 1500+ range, yay!

    No Downed State just means you go from alive to defeated. You can still be revived by other players outside of combat, which also takes longer.

    And...? I'm assuming you actually missed the point of my post.

    Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
    Exalted Kawagima, Calamis Fatima, Hanna Flintlocke, Suzuhara Suzuka, Sally Furious Ant, Sabetha Deadeye, Bjarl of Souls, Lilian Mistwalker, Kelvena Riverstream, Zallha Wildhunt

  • oOStaticOo.9467oOStaticOo.9467 Member ✭✭✭

    I honestly hope they never bring back "No Downed State". I barely logged in that week as I hated every minute of it. This coming from a Soulbeast Roamer that you would think would love No Downed State. All I saw was an increase in Thieves, Mesmsers, and Rangers all trying to one-shot every player they could trying to exit from the keep to try to catch up with the commander or help defend a tower. That is no fun to me at all.

  • Farout.8207Farout.8207 Member ✭✭✭

    I wish they would but I'm not sure they will ever bring it back, too many people like the down-state crutch.

    ~Cleetus

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited January 3, 2019

    @Dawdler.8521 said:
    TL;DR

    Downed state is a core mechanic of GW2 that makes the game unique. It adds a deeper tactical level to combat and promotes smart play instead of just overloading damage, forcing people to either CC ressers or stomp downed with the help of various available skills and proffesion unique mechanics. It gives players the capability of helping each other even when the skill level vary wildly between fighting groups, making combat more flexible instead of just being "I'm better than you therefor I win".

    Now, certain people dont like this because while most of them - if not all that are vocal on it - will already be good players that can win 1v1, 1v2 or 1v3 on their class of choice or zerg commanders that constantly win zerg battles, they want to win even more so they can show their obvious superiority, the rest of the community be damned.

    Bad players are worse at ressing too.
    The primary benefactor of downstate isn't the better, it's the bigger.
    The blob is king. Downstate is it's crown and it rules safely seated on its throne, the AoE cap

    [HUNT] the predatory instinct

  • Turk.5460Turk.5460 Member ✭✭✭✭

    Thanks for bringing this up, we definitely are due for another no-downstate event. I personally think we should have one every 2 months at the very least. Ideally 1 week a month would be great.

    Fort Aspenwood
    Jekkies

  • Turk.5460Turk.5460 Member ✭✭✭✭

    @Nimon.7840 said:
    I hope it's not going to come until freaking onehit deadeye is nerfed to the ground

    How many people even play that? Seriously, I see a 1-hit backstab DE less than once a month...

    Fort Aspenwood
    Jekkies

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    @LetoII.3782 said:

    The primary benefactor of downstate isn't the better, it's the bigger.

    From a roaming perspective the PRIMARY benefactor of no downstate is HIGH burst stealth and/or ranged classes. That't it.

    If they bring back no downstate i for sure will not be playing my rev....i will bring out my hated (i hate it) DE and collect bags from the comfort of towers/keeps and never have to worry about leaving it to stomp.

  • oOStaticOo.9467oOStaticOo.9467 Member ✭✭✭

    @Turk.5460 said:

    @Nimon.7840 said:
    I hope it's not going to come until freaking onehit deadeye is nerfed to the ground

    How many people even play that? Seriously, I see a 1-hit backstab DE less than once a month...

    Bring back No Downed State and you'll see them in droves again.

  • gebrechen.5643gebrechen.5643 Member ✭✭✭

    Not again another instagib kitten week.

    Disciples of the monkey god [Apes]

  • Honestly, I didn't notice an increase in instagib builds during the last event. Maybe it's because the players that wanted to use the event to farm folks with cheese builds were really bad and got instagibed themselves. I don't know. All I can say is, the event was the most fun I've had in WvW in a long time. My play time almost doubled that week. Furthermore, before anyone says, "You only liked it because you played (Insert Profession/Class here)", I'd like to mention that I cycled through almost every class during that week and had a blast with every single one of them.
    I guess each to their own, but from my point of view, it's something I'd like to see more often. :grin:

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭
    edited January 3, 2019

    While I liked no downstate myself (it actually made me start playing more again), I also see there is little value in balancing inherently imbalanced situations. Simply put combat was simply never designed around 1vX or 3 vs 30 and probably shouldn't be.

    They should still bring it back though, because it gets too boring otherwise. The game mode does need some variety and even something as stupid as portable cannons was funny.

  • Hitman.5829Hitman.5829 Member ✭✭✭✭
    edited January 3, 2019

    @Dawdler.8521 said:
    TL;DR

    Downed state is a core mechanic of GW2 that makes the game unique. It adds a deeper tactical level to combat and promotes smart play instead of just overloading damage, forcing people to either CC ressers or stomp downed with the help of various available skills and proffesion unique mechanics. It gives players the capability of helping each other even when the skill level vary wildly between fighting groups, making combat more flexible instead of just being "I'm better than you therefor I win".

    HAHAHAHAHA "it adds a deeper tactical level to combat" the best joke I have heard so far in 2019.
    There is nothing tactical about 2+ people chasing you; if you manage to down one, then their teams res him back, and what is worst is if you want to secure the kill via stomp you need to be 3 seconds doing a stupid stomp animation and by the time it ends you are down and the enemy is up.
    Down state is a handicap for noobs that don't know how to play and that constantly die. Down state should only be available in PvE not in competitive game modes like WvW.

    Down State is a handicap and it need to go!

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited January 3, 2019

    @Hitman.5829 said:

    @Dawdler.8521 said:
    TL;DR

    Downed state is a core mechanic of GW2 that makes the game unique. It adds a deeper tactical level to combat and promotes smart play instead of just overloading damage, forcing people to either CC ressers or stomp downed with the help of various available skills and proffesion unique mechanics. It gives players the capability of helping each other even when the skill level vary wildly between fighting groups, making combat more flexible instead of just being "I'm better than you therefor I win".

    HAHAHAHAHA "it adds a deeper tactical level to combat" the best joke I have heard so far in 2019.
    There is nothing tactical about 2+ people chasing you; if you manage to down one, then their teams res him back, and what is worst is if you want to secure the kill via stomp you need to be 3 seconds doing a stupid stomp animation and by the time it ends you are down and the enemy is up.
    Down state is a handicap for noobs that don't know how to play and that constantly die. Down state should only be available in PvE not in competitive game modes like WvW.

    Down State is a handicap and it need to go!

    yes fighting 1vs3+ people can be difficult and basically any mechanic they use can be called 'carry bad players'.
    but ultimately gw2 combat is based on groups and not on 1 vs X. in a group fight, the better group will be able to use any mechanic at their disposal to a greater effect.
    i enjoyed that week and wouldnt mind another of it, but good players within a group profit more from downedstate than bad players within a group.

    read this, become a better player now.

  • Israel.7056Israel.7056 Member ✭✭✭✭
    edited January 3, 2019

    I would love another week of no downed state. Was great fun the first time.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭

    yes fighting 1vs3+ people can be difficult and basically any mechanic they use can be called 'carry bad players'.

    Yea that's the thing. The biggest mechanic that carries the most is that they literally exist (their 3 to your 1)

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited January 3, 2019

    @Hitman.5829 said:

    @Dawdler.8521 said:
    TL;DR

    Downed state is a core mechanic of GW2 that makes the game unique. It adds a deeper tactical level to combat and promotes smart play instead of just overloading damage, forcing people to either CC ressers or stomp downed with the help of various available skills and proffesion unique mechanics. It gives players the capability of helping each other even when the skill level vary wildly between fighting groups, making combat more flexible instead of just being "I'm better than you therefor I win".

    HAHAHAHAHA "it adds a deeper tactical level to combat" the best joke I have heard so far in 2019.
    There is nothing tactical about 2+ people chasing you; if you manage to down one, then their teams res him back, and what is worst is if you want to secure the kill via stomp you need to be 3 seconds doing a stupid stomp animation and by the time it ends you are down and the enemy is up.
    Down state is a handicap for noobs that don't know how to play and that constantly die. Down state should only be available in PvE not in competitive game modes like WvW.

    Down State is a handicap and it need to go!

    It's alright to not be able to play smart and use the skills available to the classes to secure stomps. Not everyone is good enough to fight against overwhelming odds. See, that's where this whole community part comes in. If you're not good enough to outweigh the enemy in a 1v2 or 1v3 etc scenario and see them res each other while you cant kill them, that means you are supposed to reach out to allies. Fight 2v2 or 2v3. Did they get reinforcement? Can you kill still kill them 2v4? 2v5? When do you need to go 3vX?

    That's not being handicapped. That's playing WvW. But some people seems to be intent on turning WvW into some weird singleplayer fantasy on easy difficulty mode for enemies because otherwise it's too hard.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @Spartacus.3192 said:

    @LetoII.3782 said:

    The primary benefactor of downstate isn't the better, it's the bigger.

    From a roaming perspective the PRIMARY benefactor of no downstate is HIGH burst stealth and/or ranged classes. That't it.

    If they bring back no downstate i for sure will not be playing my rev....i will bring out my hated (i hate it) DE and collect bags from the comfort of towers/keeps and never have to worry about leaving it to stomp.

    Son if you were really roaming there'd be nobody there to res you.

    [HUNT] the predatory instinct

  • X T D.6458X T D.6458 Member ✭✭✭✭

    I would very much like to see this become a regular event.

    BG

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭
    edited January 4, 2019

    @Spartacus.3192 said:

    @LetoII.3782 said:

    The primary benefactor of downstate isn't the better, it's the bigger.

    From a roaming perspective the PRIMARY benefactor of no downstate is HIGH burst stealth and/or ranged classes. That't it.

    If they bring back no downstate i for sure will not be playing my rev....i will bring out my hated (i hate it) DE and collect bags from the comfort of towers/keeps and never have to worry about leaving it to stomp.

    Imo, Soulbeast is problably better than Deadeye for that... You have much more room to mess up with all the sustain it have and the many ways of escaping... They may be not as annoying as that Silent Scope garbage, but they definetely are more deadly.

    Oh, and Longbow reaches farther than rifle because of the way this game treat Arcing Projectiles. So it's even better if you intent to just sit in some wall and shot down some people.

    Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
    Exalted Kawagima, Calamis Fatima, Hanna Flintlocke, Suzuhara Suzuka, Sally Furious Ant, Sabetha Deadeye, Bjarl of Souls, Lilian Mistwalker, Kelvena Riverstream, Zallha Wildhunt

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    @LetoII.3782 said:

    @Spartacus.3192 said:

    @LetoII.3782 said:

    The primary benefactor of downstate isn't the better, it's the bigger.

    From a roaming perspective the PRIMARY benefactor of no downstate is HIGH burst stealth and/or ranged classes. That't it.

    If they bring back no downstate i for sure will not be playing my rev....i will bring out my hated (i hate it) DE and collect bags from the comfort of towers/keeps and never have to worry about leaving it to stomp.

    Son if you were really roaming there'd be nobody there to res you.

    You missed my point. I am not talking about me getting ressed. There will not be a chance for my ENEMIES to res their friends so my kill rate will be significantly higher on my Deadeye than it will be on my Rev and i will be able to do it from the safety of my tower. But i find my DE boring as heck to play. Thats why no downstate benefits Soulbeast/DE the most.

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    @Jeknar.6184 said:

    @Spartacus.3192 said:

    @LetoII.3782 said:

    The primary benefactor of downstate isn't the better, it's the bigger.

    From a roaming perspective the PRIMARY benefactor of no downstate is HIGH burst stealth and/or ranged classes. That't it.

    If they bring back no downstate i for sure will not be playing my rev....i will bring out my hated (i hate it) DE and collect bags from the comfort of towers/keeps and never have to worry about leaving it to stomp.

    Imo, Soulbeast is problably better than Deadeye for that... You have much more room to mess up with all the sustain it have and the many ways of escaping... They may be not as annoying as that Silent Scope garbage, but they definetely are more deadly.

    Oh, and Longbow reaches farther than rifle because of the way this game treat Arcing Projectiles. So it's even better if you intent to just sit in some wall and shot down some people.

    Agreed i just haven't played my ranger in forever. I have the soulbeast elite unlocked but never played it. I have played DE though.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Hitman.5829 said:

    @Dawdler.8521 said:
    TL;DR

    Downed state is a core mechanic of GW2 that makes the game unique. It adds a deeper tactical level to combat and promotes smart play instead of just overloading damage, forcing people to either CC ressers or stomp downed with the help of various available skills and proffesion unique mechanics. It gives players the capability of helping each other even when the skill level vary wildly between fighting groups, making combat more flexible instead of just being "I'm better than you therefor I win".

    HAHAHAHAHA "it adds a deeper tactical level to combat" the best joke I have heard so far in 2019.
    There is nothing tactical about 2+ people chasing you; if you manage to down one, then their teams res him back, and what is worst is if you want to secure the kill via stomp you need to be 3 seconds doing a stupid stomp animation and by the time it ends you are down and the enemy is up.
    Down state is a handicap for noobs that don't know how to play and that constantly die. Down state should only be available in PvE not in competitive game modes like WvW.

    Down State is a handicap and it need to go!

    It's alright to not be able to play smart and use the skills available to the classes to secure stomps. Not everyone is good enough to fight against overwhelming odds. See, that's where this whole community part comes in. If you're not good enough to outweigh the enemy in a 1v2 or 1v3 etc scenario and see them res each other while you cant kill them, that means you are supposed to reach out to allies. Fight 2v2 or 2v3. Did they get reinforcement? Can you kill still kill them 2v4? 2v5? When do you need to go 3vX?

    That's not being handicapped. That's playing WvW. But some people seems to be intent on turning WvW into some weird singleplayer fantasy on easy difficulty mode for enemies because otherwise it's too hard.

    You know that not every class has safestomps? And that a guard or 2 ppl rezz faster than the stomp animation? It has nothing to do with playing smart when you manage to down someone and there are ppl rdy to rezz right there.
    Also your "reaching out to allies" is SUCH a great tipp, geez why did i never had that idea... I must be kitten. No wait, my servers has only few roamers and i play at times where most ppl are sleeping anyways, so im basically alone on a map and get 0 response when i call an attack, even if our t3 structures are attacked. When ppl manage to get downed in a 1v2 or 1v3 they deserve to die and go back to spawn.

  • Deimos.4263Deimos.4263 Member ✭✭✭

    I would prefer no defeated state. Keep downed, if they can rally or be healed that's fine. But if you are defeated, start walking.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited January 4, 2019

    @RedShark.9548 said:
    You know that not every class has safestomps? And that a guard or 2 ppl rezz faster than the stomp animation? It has nothing to do with playing smart when you manage to down someone and there are ppl rdy to rezz right there.

    And not every class has stealth. AoE condi cleanse. CC. AoE healing. Teleports. Various boons. Portals. Barriers. Reflects. More. It's no different from stomping skills. You pick a class for a reason and it's not a one-class-one-build-has-everything deal. It's not supposed to be. Some classes are better at it, some classes are worse at it, yes. That's the point of a class system.

    Trying to equate your specific situations of being unmanned to how they handle downed state is pointless.

  • RedShark.9548RedShark.9548 Member ✭✭✭✭

    @Dawdler.8521 said:

    @RedShark.9548 said:
    You know that not every class has safestomps? And that a guard or 2 ppl rezz faster than the stomp animation? It has nothing to do with playing smart when you manage to down someone and there are ppl rdy to rezz right there.

    And not every class has stealth. AoE condi cleanse. CC. AoE healing. Teleports. Various boons. Portals. Barriers. Reflects. More. It's no different from stomping skills. You pick a class for a reason and it's not a one-class-one-build-has-everything deal. It's not supposed to be. Some classes are better at it, some classes are worse at it, yes. That's the point of a class system.

    Trying to equate your specific situations of being unmanned to how they handle downed state is pointless.

    I know that each class is different but you acted like ppl that dont know how to safestomp are not intelligent enough, and that in quite the condescending way imo.

    Now i know i could change class to get a safer stomp (which doesnt change the fact that rezz is stilk faster than the stomp anyways lol?)
    But i dont want to change my class, because i have even less fun on others, so i want this event to shake up some things to not have that problem atleast for one week now and then, im not asking for a permanent change.

    this forces ppl to change builds and playstyles, which is in my opinion good, because a stale game is a bad game. Ppl complaining about oneshots by single opponents might want to change their builds to a bit more defensive traits and armor.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Spartacus.3192 said:
    lol so everyone will log on their one shot soulbeasts and DE? I roam 90% of the time and even i say NO to no downstate.

    Except they didn't last time so why would they this? Seemed to be business as usual with the people I know that zerg.

    750k+ WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Swagger.1459 said:
    Some players are constantly complaining about "OP" stuff and "nerf this and that", yet you want to encourage more 1 shot and "OP' builds weeks that will just bring more complaints to the forum...

    This mode needs less "gimmicks", and more lasting attention that is positive. Changes should be made to grow this game mode and increase overall participation, not repel players and cause unnecessary division.

    I agree and i'd like to see the downstate gimmick removed from wvw.

    750k+ WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • oOStaticOo.9467oOStaticOo.9467 Member ✭✭✭

    @Celsith.2753 said:

    @oOStaticOo.9467 said:

    @Turk.5460 said:

    @Nimon.7840 said:
    I hope it's not going to come until freaking onehit deadeye is nerfed to the ground

    How many people even play that? Seriously, I see a 1-hit backstab DE less than once a month...

    Bring back No Downed State and you'll see them in droves again.

    Didn't see any more that usual during the last down state event, why are we dragging up the same arguments people made last time before the event even started? Literally the only difference I saw was slightly less staff eles in zergs and that wasn't due to deadeyes, it was due to soulbeasts enjoying watching the little kittens panic when they realized they couldn't vapor form back to safety anymore.

    People came back to the game because of the no down state event as they have stated in this thread. Friends of mine LEFT the game when it ended because theyd had so much fun and couldn't face dealing with stupid gimmick mechanics again. And no they weren't all thieves or rangers....

    But hey nerf thieves!

    Only I did see more Thieves and Mesmers during that event. So don't try to tell me that that didn't happen, because it did. With downstate people have more of a chance of being rezzed or even reviving themselves off of a kill. Without it it encourages more Thieves and Mesmers to gank people from out of nowhere because then they have no ability to fight back after they go down. Only reason why more people came back was because of the easier kills. They left because it took more effort to kill somebody than they were willing to put out.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @oOStaticOo.9467 said:

    Only I did see more Thieves and Mesmers during that event. So don't try to tell me that that didn't happen, because it did. With downstate people have more of a chance of being rezzed or even reviving themselves off of a kill. Without it it encourages more Thieves and Mesmers to gank people from out of nowhere because then they have no ability to fight back after they go down. Only reason why more people came back was because of the easier kills. They left because it took more effort to kill somebody than they were willing to put out.

    You saw more because you were specifically expecting it and were looking for them. It's the same as when you buy a new car and suddenly see a load of them around.
    I play both 'gank' and 'zerg' and as i'm always looking for pick regardless of my class I noticed no difference.

    750k+ WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • oOStaticOo.9467oOStaticOo.9467 Member ✭✭✭

    @Celsith.2753 said:

    @oOStaticOo.9467 said:

    Only I did see more Thieves and Mesmers during that event. So don't try to tell me that that didn't happen, because it did. With downstate people have more of a chance of being rezzed or even reviving themselves off of a kill. Without it it encourages more Thieves and Mesmers to gank people from out of nowhere because then they have no ability to fight back after they go down. Only reason why more people came back was because of the easier kills. They left because it took more effort to kill somebody than they were willing to put out.

    You saw more because you were specifically expecting it and were looking for them. It's the same as when you buy a new car and suddenly see a load of them around.
    I play both 'gank' and 'zerg' and as i'm always looking for pick regardless of my class I noticed no difference.

    Once again, you are assuming for me. I saw more because there were more. Not because I was specifically looking for them. I saw several groups of Thieves and Mesmers running around outside of keeps ganking people more than I usually do on a normal day. I saw more Thieves camping camps to insta-kill people trying to flip camps or recapture them for their side. Not because I was looking for them, I was doing what I normally do in WvW and most of the time I was with a zerg. I couldn't tell you how many times map chat and team chat was flooded with warnings about Thieves or Mesmers here or there for people to look out for. Just stop. You have no idea what I saw or didn't see and cannot tell me what I saw or didn't.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    Yes I need to experience the fun. I was trying to give ESO a chance during this event so I'm still dying to try it.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @oOStaticOo.9467 said:

    Once again, you are assuming for me. I saw more because there were more. Not because I was specifically looking for them. I saw several groups of Thieves and Mesmers running around outside of keeps ganking people more than I usually do on a normal day. I saw more Thieves camping camps to insta-kill people trying to flip camps or recapture them for their side. Not because I was looking for them, I was doing what I normally do in WvW and most of the time I was with a zerg. I couldn't tell you how many times map chat and team chat was flooded with warnings about Thieves or Mesmers here or there for people to look out for. Just stop. You have no idea what I saw or didn't see and cannot tell me what I saw or didn't.

    No, i'm assuming your brain works like every other humans brain and is centered around pattern recognition. You expect something, you see it.

    750k+ WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • How about we compromise. It seems like a lot of folks really depend on downstate and some benefit from not having it. So, how about having a "No Revival" week. You have downstate but others can't revive you while you're down. Will that work? :smiley:

  • Zero.3871Zero.3871 Member ✭✭✭

    @Mighty Cole.7849 said:
    How about we compromise. It seems like a lot of folks really depend on downstate and some benefit from not having it. So, how about having a "No Revival" week. You have downstate but others can't revive you while you're down. Will that work? :smiley:

    add no Rally too

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Celsith.2753 said:

    @oOStaticOo.9467 said:

    Once again, you are assuming for me. I saw more because there were more. Not because I was specifically looking for them. I saw several groups of Thieves and Mesmers running around outside of keeps ganking people more than I usually do on a normal day. I saw more Thieves camping camps to insta-kill people trying to flip camps or recapture them for their side. Not because I was looking for them, I was doing what I normally do in WvW and most of the time I was with a zerg. I couldn't tell you how many times map chat and team chat was flooded with warnings about Thieves or Mesmers here or there for people to look out for. Just stop. You have no idea what I saw or didn't see and cannot tell me what I saw or didn't.

    No, i'm assuming your brain works like every other humans brain and is centered around pattern recognition. You expect something, you see it.

    Which doesnt at all apply to what someone expecting the "downstate gimmick" to go away would see, I assume?

    Either way, 1 week isnt nearly enough to see a real shift in the meta. Most in my guild thought it was great the first half of the week - the second half... not so much. We just wanted it to end. Because then you really started to see the effects of it. Smallscale turned from exciting skirmishes to gank parties and then the fight was over before it even began. Large scale went from long battles to quick one pushes and that was the end of that fight. When zergs came back it was shorter but more fights which was good in the short run, unfortunetly most didnt - instead the churn just turned up a notch and people left quicker, ending up in even more unbalanced one pushes and zergs leaving quicker.

    The winners probably had a great time though.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @Dawdler.8521 said:

    Which doesnt at all apply to what someone expecting the "downstate gimmick" to go away would see, I assume?

    Either way, 1 week isnt nearly enough to see a real shift in the meta. Most in my guild thought it was great the first half of the week - the second half... not so much. We just wanted it to end. Because then you really started to see the effects of it. Smallscale turned from exciting skirmishes to gank parties and then the fight was over before it even began. Large scale went from long battles to quick one pushes and that was the end of that fight. When zergs came back it was shorter but more fights which was good in the short run, unfortunetly most didnt - instead the churn just turned up a notch and people left quicker, ending up in even more unbalanced one pushes and zergs leaving quicker.

    The winners probably had a great time though.

    Oh, I expected to see more ganky stuff too. However i've spent the entire game playing thief/ranger in a small guild and know the majority of regular gank players by sight/guild/rank/ability.... So knowing what I expected, I looked specifically for new toons I didnt recognize ;)

    I guess if you were reliant on downstate then small skirmishes became unfun. For me it was like the start of the game when my mostly thief havok group used to every day have the most exciting fights with similar guilds. I find the mini zerg comps to be incredibly dull and boring and very much missed the fast paced one mistake and youre done which was the old gank fights.

    As far as zerging, it did make the smaller or less skilled side a little hesitant. In a game with absolutely no repercussions for dying other than a short walk from the wp, I wonder if no downstate from the start would have made a difference there. Why be scared of dying if you arent going to personally lose anything? I have to say that after the usual 10m staring match across the 1500 no mans land it was nice to actually have people kitten dying, instead of the nonsense we have now of losing 5 people on a push then running back to your keep/spawn. I zerged mostly on rev and felt like I paid more attention and got a little more excitement knowing my safety nets were mostly off. It 'felt' like we had a lot more fights that week, but my brains a normal one too so who knows.

    One thing I can say for sure many of us who sometimes play ele didn't do so that week. The problem wasn't thieves or mesmers. It was rangers. When I was on my ranger there was dead eles everywhere, it was hilarious watching them realize vapour form wasn't a thing. Ranger would need some serous toning down or ele more survivability with no down state.

    750k+ WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

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