What if GW3 was... — Guild Wars 2 Forums

What if GW3 was...

Blur.3465Blur.3465 Member ✭✭✭
edited January 5, 2019 in Guild Wars 2 Discussion

A complete re-do of GW1, yet following the lore of X years after GW2 or events between GW1 and GW2...OR time before actual GW1!

LORE:

  • Following the defeat of Elder Dragons, 100-150 years after current events; or following events between GW1 and GW2, rise of Elder Dragon minions, changes to the world, tying history to the current events in GW2.
  • It can also be time before actual GW1.
  • It can also be a setting after GW2 that is steampunkish.
  • Seeing changes in current Tyria, bit more advanced cities but staying close to the fantasy feel of GW and not going too much into technology.

GAMEPLAY:

  • 100% GW1 gameplay, with the difference of being able to jump unlike in GW1, and of course being able to swim!
  • 100% the same skill system like in GW1. Simply copy/pasted skills and same attribute and build system as in GW1. A lot of new skills added, some skills changed etc, giving players freedom to experiment with builds and make some really amazing and creative builds. GW1 skill system was the best system I've seen in ANY game!
  • Up to date graphics that give us breathtaking world and sceneries.
  • Flexible and lively animations, even more advanced than GW2.
  • Expanded character creation, giving us freedom to make new races and create characters how we want them to look, by this I mean character creation being even more advanced than that of GW2. This includes extra postures for characters too!
  • Instanced world and towns with portals, just like in GW1.
  • Cooperative missions/story missions like in GW1.
  • Henchmen/Heroes with a max number of 8 in party (or maybe 10) just like in GW1.
  • Ability to do dungeons with Henchmen and Heroes, like in GW1.
  • Large inventory bags with a lot of slots.
  • A lot of QoL changes and expanded UI that gives us freedom to customize it how we like. Inventory system like GW2.
  • Gem Store serving the same purpose as GW2, buying items that are pure cosmetic or convenience items.
  • Combat being less static than in GW1. Using active GW2 combat with GW1 builds and skills would be pure perfection.
  • Less AoE and less blinding effects than what we have in GW2.
  • Less loud combat and more enjoyable fights when going melee.
  • Ability to reduce brightness and expanded graphics options.
  • Expanded music system, similar to that of GW1, where music changes depending on area we are in, giving us immersion and fantastic atmosphere where each area has a unique tune and feel to it. (Make it so that music changes when we change area, not still play when we change area until it finishes, breaking the immersion which is the case now)
  • All continents being unlocked expansion by expansion. Tyria (core game), Cantha, Elona and probably more!
  • Raids following things like Urgoz's Warren, Fissure of Woe, Underworld etc.
  • Realm of Torment added and made even creepier than in GW1.
  • Less movement helpers than in GW2. Perhaps just mounts.
  • Massive areas to explore with a lot of hidden treasures and goodies to find.
  • If DCed being able to return to the instanced areas we were in, including stories.
  • Story a lot darker than that of GW2, staying true to GW1 tone and atmosphere. Less humor that tends to ruin the atmosphere. (Fine to have humor here and there to lighten the mood of course, but not constantly everywhere...)
  • PvP like in GW1, where we can do AB and less 'crowded' PvP fights. Re-do the feel of WvW where it can feel more like a battle rather than stampede going from one spot to another.

Uhh...did I miss anything else?
What do you think of this idea?
Feel free to expand on it, we can imagine a GW game we'd love to play. This would be a dream come true for me ^^

Comments

  • Blur.3465Blur.3465 Member ✭✭✭

    @phs.6089 said:
    on mobile, right? :)

    God no! Q.Q

  • Dami.5046Dami.5046 Member ✭✭✭✭

    why ahead of GW2? why not before the events of GW1?

  • Blur.3465Blur.3465 Member ✭✭✭

    @Dami.5046 said:
    why ahead of GW2? why not before the events of GW1?

    Can do that too! ^^ Would be cool to experience what happened during the time before GW2

  • Dami.5046Dami.5046 Member ✭✭✭✭
    edited January 5, 2019

    We would see the actual Guild Wars then as well :)

  • I would like to see GW3 in a futuristic world, centuries ahead of GW2, in a kind of a cyber/steampunk atmosphere

  • Blur.3465Blur.3465 Member ✭✭✭

    @Gusmaozin.4076 said:
    I would like to see GW3 in a futuristic world, centuries ahead of GW2, in a kind of a cyber/steampunk atmosphere

    That would be pretty awesome too! ^^

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited January 5, 2019

    @Blur.3465 said:

    I beg to differ on some parts.

    • 100% GW1 gameplay, with the difference of being able to jump unlike in GW1.

    The combat of gw2 is far superior to that of gw1 You can make an arguement about encounters in pve and the general pvp scene but i think gw2 plays better and is more engaging than gw1.

    • 100% the same skill system like in GW1. Simply copy/pasted skills and same attribute and build system as in GW1. A lot of new skills added, some skills changed etc, giving players freedom to experiment with builds and make some really amazing and creative builds. GW1 skill system was the best system I've seen in ANY game!

    Its a meme, yes theres a kitten tone of skills and it feels nice to see them but the great majority of them are useless. Furthermore gw2 between all the elite specs the baseline skills traits etc boasts an already large number and is keep adding in a world were wow takes more and more skills every expansion. Attribute build system was fine and maybe the game having a hard trinity was also fine.

    • Instanced world and towns with portals, just like in GW1.

    Id rather an mmo, instanced content is cool and i love it but ehhh.

    • Cooperative missions/story missions like in GW1.

    Yes with mh too pls.

    • A lot of QoL changes and expanded UI that gives us freedom to customize it how we like. Inventory system like GW2.

    +1

    • Combat being less static than in GW1. Using active GW2 combat with GW1 builds and skills would be pure perfection.

    Theres mechanics from both games i like the gw1 combat promoted more stratigic play and they pushed interupt play as a legitimate mechanic unlike gw2 which id love to see. Gw2's combat tho feels so dynamic active and fun idk.

    • Less AoE and less blinding effects than what we have in GW2.

    +OVER 9000000000000000000000000000000000000000 Esp from us the players, i think it has made the game worse the aoe powercreep we've seen over the years esp in the pvp settings.

    • Expanded music system, similar to that of GW1, where music changes depending on area we are in, giving us immersion and fantastic atmosphere where each area has a unique tune and feel to it.

    I think gw2 already had that to some extend.

    • PvP like in GW1, where we can do AB and less 'crowded' PvP fights. Re-do the feel of WvW where it can feel more like a battle rather than stampede going from one spot to another.

    Never did gw1 pvp but i never heard anyone say its bad or worse than 2's so ye.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    Considering I thought GW1 was a pretty much perfect game before playing GW2 I think it's safe to assume I'd enjoy this. But there are things from GW2 I'd definitely miss, especially the chance to come across other players out in the wilderness, that can be really fun and helpful.

    I'm also not sure simply copying all the skills would be the best approach. As other people have said GW1 had a lot of skills which made each other redundant (including some which were exactly the same). I like having a wide range of choices but I think there's definitely room for improvement. I also prefer the trait/specialisation system over having to give up a skill slot for something that's basically a passive ability.

    "Hard knocks, bad luck, been knocked down,
    You got back up, rise up, shine on, keep on fighting, the war is almost done...But then I hear you're gone.
    I feel, when the lights go down, you are still here, all you hold dear remains.
    Your star never fades."

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    @Danikat.8537 said:
    Considering I thought GW1 was a pretty much perfect game before playing GW2 I think it's safe to assume I'd enjoy this. But there are things from GW2 I'd definitely miss, especially the chance to come across other players out in the wilderness, that can be really fun and helpful.

    I'm also not sure simply copying all the skills would be the best approach. As other people have said GW1 had a lot of skills which made each other redundant (including some which were exactly the same). I like having a wide range of choices but I think there's definitely room for improvement. I also prefer the trait/specialisation system over having to give up a skill slot for something that's basically a passive ability.

    I think that all I missed in GW1 was 3D movement since the maps were essentially 2D for that. As for the skills I agree. It was fun to experiment with skills and see if you could make unpopular skills actually work. I do think they went too far with the PvE only skills and the dual-class system was also too easy to abuse. But overall the game was excellent and even though GW2 isn't bad, it doesn't create the same atmosphere and memories that I have from GW1.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • Blur.3465Blur.3465 Member ✭✭✭

    @Gehenna.3625 said:
    I think that all I missed in GW1 was 3D movement since the maps were essentially 2D for that. As for the skills I agree. It was fun to experiment with skills and see if you could make unpopular skills actually work. I do think they went too far with the PvE only skills and the dual-class system was also too easy to abuse. But overall the game was excellent and even though GW2 isn't bad, it doesn't create the same atmosphere and memories that I have from GW1.

    ^ This.
    I am emotionally tied to GW1. It was my first MMO and it's where I practically grew up. That game was...more than a game for me. It was like lifestyle and I am never going to forget the times I had in GW1.
    I am missing a lot of GW1 atmosphere in GW2 and I'm really sad how they didn't manage to transfer that over...I sure hope they keep working on it though, as they did great with PoF, I had some really nice GW1 memories come to me there.
    My hope is, should GW3 come at some point, to give us more of that GW1 atmopshere and things that we all loved about GW.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @Blur.3465 said:

    @Gehenna.3625 said:
    I think that all I missed in GW1 was 3D movement since the maps were essentially 2D for that. As for the skills I agree. It was fun to experiment with skills and see if you could make unpopular skills actually work. I do think they went too far with the PvE only skills and the dual-class system was also too easy to abuse. But overall the game was excellent and even though GW2 isn't bad, it doesn't create the same atmosphere and memories that I have from GW1.

    ^ This.
    I am emotionally tied to GW1. It was my first MMO and it's where I practically grew up. That game was...more than a game for me. It was like lifestyle and I am never going to forget the times I had in GW1.
    I am missing a lot of GW1 atmosphere in GW2 and I'm really sad how they didn't manage to transfer that over...I sure hope they keep working on it though, as they did great with PoF, I had some really nice GW1 memories come to me there.
    My hope is, should GW3 come at some point, to give us more of that GW1 atmopshere and things that we all loved about GW.

    I hate to say this but given what you just said there's a good chance that nothing, even a remake of GW1 designed to be perfect for you specifically, could ever get back that feeling you had with the first game. From what you've said it wasn't just about the game, it was that time in your life, combined with experiencing something totally new to you for the first time and I imagine the people you met had a lot to do with it as well. You can't get that back, no matter what you do.

    I've been lucky enough to experience that with a few different games (including one which genuinely changed my life - introduced me to some people who became life-long friends and influenced my career path and my interests even long after I stopped playing it) and with other things too like bands, books or even places. But every time it was different and unique and, unfortunately, temporary. Sooner or later something changes and you'll realise that feeling is gone even if the product or place or whatever which inspired it is still there and still the same as it always was.

    But sooner or later it will happen again too. Not exactly the same and probably not with something as obvious as a sequel to that game, but something will have the same kind of impact on you.

    "Hard knocks, bad luck, been knocked down,
    You got back up, rise up, shine on, keep on fighting, the war is almost done...But then I hear you're gone.
    I feel, when the lights go down, you are still here, all you hold dear remains.
    Your star never fades."

  • @phs.6089 said:
    on mobile, right? :)

    I dread such thoughts.

  • Blur.3465Blur.3465 Member ✭✭✭
    edited January 6, 2019

    @Danikat.8537 said:
    I hate to say this but given what you just said there's a good chance that nothing, even a remake of GW1 designed to be perfect for you specifically, could ever get back that feeling you had with the first game. From what you've said it wasn't just about the game, it was that time in your life, combined with experiencing something totally new to you for the first time and I imagine the people you met had a lot to do with it as well. You can't get that back, no matter what you do.

    I've been lucky enough to experience that with a few different games (including one which genuinely changed my life - introduced me to some people who became life-long friends and influenced my career path and my interests even long after I stopped playing it) and with other things too like bands, books or even places. But every time it was different and unique and, unfortunately, temporary. Sooner or later something changes and you'll realise that feeling is gone even if the product or place or whatever which inspired it is still there and still the same as it always was.

    But sooner or later it will happen again too. Not exactly the same and probably not with something as obvious as a sequel to that game, but something will have the same kind of impact on you.

    Oh trust me, as true as it is, I get those vibes when I am in PoF areas and some of the Maguuma zones.
    GW2 itself could've captured the feel and atmosphere that GW1 had, but unfortunately it did not. PoF is getting closer to what most of the GW1 players loved.
    I mean that what GW1 had and GW2 doesn't is the atmosphere and the seriousness/immersion overall. The story had a more serious vibe with memorable characters and enemies that stick. I mean the best villain we had in GW2 was Palawa Joko and he's still a character from GW1.
    GW2 tends to rely too much on jokes and humorous occasions, which absolutely destroys the depth of the story and game itself. Story, music, atmosphere are huge factors for me and I feel GW2 didn't quite capture these things for me, unfortunately.
    Don't get me wrong, I love GW2 and going to GW1 now is definitely a nono, considering the QoL and things that GW2 has done, including combat.
    I really just miss the depth and atmosphere and I feel that even GW2 could pull that off without having to make GW3, as long as they stick to the seriousness/vibe of PoF/LS4 story.

    I have reinstalled GW1 two days ago. I go to the capital towns and I immediately turn peaceful. Not because of nostalgia, but because of sounds all around you. The music isn't hard on your ears, everything is in its place. The sounds in the background aren't annoying like pigeons in Divinity's Reach or suddenly some NPCs talking.
    There's no Hearts sounds popping up constantly when going through the areas.
    There's no out of place music playing that totally destroys immersion and feel of the zone.
    The game's atmosphere was a lot more peaceful than GW2's where some effects, sounds and even music tend to be a bit too much.
    I really wish that skill effects in GW2 weren't so hard on one's eyes too. Sometimes it's impossible to see what's going on around you in GW2, with way too much AoE all over the place. >>

    I was beyond hyped for GW2 when it was announced and released. I looked forward to enchanced combat and a whole new game to explore, but I got really disappointed to see it did not capture the feel, the depth and the atmosphere that GW1 had.

    Oh well, I really hope we get to feel more of that GW atmosphere in GW2. :(

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    @Blur.3465 said:

    @phs.6089 said:
    on mobile, right? :)

    God no! Q.Q

    Why not? we all got phones, right

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭

    @ReaverKane.7598 said:
    GW1 without rose tinted glasses is quite inferior to gw2 in most regards.
    The only good things about it was the PvP, the GvG, them not relegating Guilds to an afterthought, and "stealing" skills from bosses.
    That's pretty much it.
    So, no, i wouldn't want a GW1, unless they're not doing a MMORPG. If they're doing a single player experience with coop options, then sure, rework the GW1 game, minus the combat and make a hybrid skill system between both, incorporating the boss skills and learning stuff from the local areas like in GW1.
    If it's a MMORPG, best stick with the GW2 formula for the most part.

    I'm not even discussing the fact that there's really no need for a GW3. GW2 has enough potential to last years, IF Arena Net starts putting in the effort that this requires, which, IMO, they haven't for a long while now.

    Thats it? Not the depth and complexity, or overal grittyness of the story compared to gw2 happy picknick adventures?

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • ReaverKane.7598ReaverKane.7598 Member ✭✭✭✭

    @Ayakaru.6583 said:

    @ReaverKane.7598 said:
    GW1 without rose tinted glasses is quite inferior to gw2 in most regards.
    The only good things about it was the PvP, the GvG, them not relegating Guilds to an afterthought, and "stealing" skills from bosses.
    That's pretty much it.
    So, no, i wouldn't want a GW1, unless they're not doing a MMORPG. If they're doing a single player experience with coop options, then sure, rework the GW1 game, minus the combat and make a hybrid skill system between both, incorporating the boss skills and learning stuff from the local areas like in GW1.
    If it's a MMORPG, best stick with the GW2 formula for the most part.

    I'm not even discussing the fact that there's really no need for a GW3. GW2 has enough potential to last years, IF Arena Net starts putting in the effort that this requires, which, IMO, they haven't for a long while now.

    Thats it? Not the depth and complexity, or overal grittyness of the story compared to gw2 happy picknick adventures?

    Well, the grittiness of the story is dependant on the writting. GW2 has quite good moments, and quite bad ones, same as GW1. Depth and complexity? I couldn't say i find GW1 much deeper than GW2. The difference mainly stems from the ridiculously over-stacked skill system, and partly from the dual classes.

    Ok, there's one thing i'd like for Arena Net to do now, on GW2 as they did in GW1... And that is, pack a similar amount of content into their expansions, because seriously, by comparison, they do fall short, and the team is much bigger now. Sure Living World is partly the reason why they don't do that, but seriously that doesn't really explain the difference, imo.

  • Blur.3465Blur.3465 Member ✭✭✭

    Unfortunately GW2 has too many 'light' and silly moments that one fails to take the story seriously.
    I have to admit, though, I really like the latest story and I like it how things are falling heavy on us, the commanders.
    Elona managed to capture the seriousness of story compared to previous story and I am very grateful for the change of direction and tone.

    Still...Ascalon story, Gwen's story, entire Flameseeker Prophecies story, Canthan story, Shiro and the Afflicted, Elonian story with Abaddon and Realm of Torment..mmm...x) each bit of story had a dose of seriousness and gloominess to it that added to the game's depth. Had it been packed with constant humor like in GW2...that's where story loses its touch, for me at least.
    Even Asura in GW1 had more seriousness to them. I really liked Vekk.

    Livia in GW1...and Livia in GW2 are earth and sky... x_x

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited January 6, 2019

    @ReaverKane.7598 said:
    So, no, i wouldn't want a GW1, unless they're not doing a MMORPG. If they're doing a single player experience with coop options, then sure, rework the GW1 game, minus the combat and make a hybrid skill system between both, incorporating the boss skills and learning stuff from the local areas like in GW1.

    This alone is why i would like another gw1 like mmorpg. Going around the world for skills pre hot added alot of character to gw2 which it lost when it all moved to simply the ui. Skill should've always been tied to events (with the ability to unlock weapon skills from trainers) and bosses in the open world and have hero points locked behind the event's completion/ boss' death giving u upgrade points for said skill like propper rpgs.

  • Svennis.3852Svennis.3852 Member ✭✭✭

    It would be neat to have some other games set in different ages of Tyria. Single player RPGs that could more freely explore smaller areas of the world and lore.

    Humans arriving from the mists and setting up shop. Glint’s early years, the civilization of the forgotten. The Guild Wars. The Asuran life before coming to the surface, Flame legion ruled Charr, the norn fleeing from Jormag. Adventures of Destiny’s Edge. The time period between GW1 and 2. Exploring other, unseen continents. Getting lost in the mists.

    Couldn’t say they’d be well done or not, but it would be cool to have other games set in Tyria that don’t have to replace/end GW2, necessarily.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭
    edited January 6, 2019

    There doesn't need to be a new mmo like gw1. You can play gw1 right now, especially since the playerbase is is quite decent due to the recent steam sales. Though it would be nice if Anet made a small development team for the game.

    Maybe remaster the game, add a bit more content, and add it to mobile phones as well. Ideally with PC and mobile cross-play. I never play mobile games, but I'd definitely play GW1 if I could use the same account. It could be very successful, just look at how runescape classic is doing.

  • Kelly.7019Kelly.7019 Member ✭✭✭
    edited January 6, 2019

    No. Gw1 is awful. And by awful i mean its not WoW mechanics. Of course Gw1 isn't WoW. But i loved WoW and played that game during guildwars years. My GW2 guildies said Gw1 was great and i was curious about the lore so i bought the game and found out just the opposite. :( GW1 seems to be more a solo player game outside the cities with NPCs as your exploring friends, where GW2 is a true mmo more similar to WoW.

    One thing i would change in GW2 is the ability to swap your skills around. For me Keybinding just isn't enough. And the fact the UI is keybound the same to all your toons makes it worse. If you could swap some Fkeys skills on ranger/ guardian/ ele - it would be more customizable (and better for my playstyle. heh) and be able to keybind separeatly for each toon.

    Also i'd like to be able to lock out windows from opening during combat. Please do that. It sucks when u accidentally open one and then for 1/2 a secodn forget the keybind (heh) and get murderd cause u can't see anything. Sorry, i don't have small, tiny hands. WASD doesn't work for me.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    So basically you want GW3 to be GW1 with better graphics. No thanks GW1 is still there if you want to play it.

  • phs.6089phs.6089 Member ✭✭✭✭

    @Kelly.7019 said:
    No. Gw1 is awful. And by awful i mean its not WoW mechanics. Of course Gw1 isn't WoW. But i loved WoW and played that game during guildwars years. My GW2 guildies said Gw1 was great and i was curious about the lore so i bought the game and found out just the opposite. :( GW1 seems to be more a solo player game outside the cities with NPCs as your exploring friends, where GW2 is a true mmo more similar to WoW.

    One thing i would change in GW2 is the ability to swap your skills around. For me Keybinding just isn't enough. And the fact the UI is keybound the same to all your toons makes it worse. If you could swap some Fkeys skills on ranger/ guardian/ ele - it would be more customizable (and better for my playstyle. heh) and be able to keybind separeatly for each toon.

    Also i'd like to be able to lock out windows from opening during combat. Please do that. It sucks when u accidentally open one and then for 1/2 a secodn forget the keybind (heh) and get murderd cause u can't see anything. Sorry, i don't have small, tiny hands. WASD doesn't work for me.

    Not every MMO suppose to be WoW. Unbind your hotkeys for UI windows, helps well.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Kelly.7019Kelly.7019 Member ✭✭✭
    edited January 6, 2019

    Not every MMO suppose to be WoW. Unbind your hotkeys for UI windows, helps well.

    yea, easymode way i guess, but i'd still like a lock function that's already possible with skills in combat, just make it for windows too, seems not too far fetched.

    looking back on it, true maybe u can interact with others outside cities in gw1, just was so empty when i tried it, seemed sad.

    But WoW was amazing for someone who came from Super Mario Brothers on a Super Nintendo. Oh and the super nintendo was a garage sale item, my parents woulnd't buy me up to date expensive good stuff. lol but Yea that was best graphics i had seen b4 wow. ~~but hey you could still jump in mario brothers but could not in the more advanced Gw1. :(

  • phs.6089phs.6089 Member ✭✭✭✭

    @Kelly.7019 said:

    Not every MMO suppose to be WoW. Unbind your hotkeys for UI windows, helps well.

    yea, easymode way i guess, but i'd still like a lock function that's already possible with skills in combat, just make it for windows too, seems not too far fetched.

    looking back on it, true maybe u can interact with others outside cities in gw1, just was so empty when i tried it, seemed sad.

    But WoW was amazing for someone who came from Super Mario Brothers on a Super Nintendo. Oh and the super nintendo was a garage sale item, my parents woulnd't buy me up to date expensive good kitten. lol but Yea that was best graphics i had seen b4 wow. ~~but hey you could still jump in mario brothers but could not Gw1. :(

    I dunno I tried GW1 and its 'slow' for me. Tho my first MMO was Rangarok Online, I'm spoiled with other more modern MMOs (e.g Tera, RO) I need the action combat, hard to get back on tabbing and such, don't want to. :)

    "There is always a lighthouse, there's always a man, there's always a city."

  • Mikali.9651Mikali.9651 Member ✭✭✭
    edited January 6, 2019

    @maddoctor.2738 said:
    So basically you want GW3 to be GW1 with better graphics. No thanks GW1 is still there if you want to play it.

    I hope Anet makes GW3 different and ditches GW2 like they did GW1 and that when you complain about it we answer you with: No thanks, GW2 is still there if you want to play it. I seriously can't wait that day fast enough

  • Blur.3465Blur.3465 Member ✭✭✭
    edited January 6, 2019

    Realistically, GW1 is now an old game and it's nearly impossible to go back to it. There's no flow of new content, the game isn't growing anymore.
    Some of us can just go there, login to get reminded of things we missed and log out. I know I can't get myself to play in the past anymore and that future is out there, waiting for me.

    That being said, as I mentioned earlier, I really feel sad that GW2 didn't manage to capture the feel, atmosphere and soul of GW1. GW1 was the first game that made GW popular to begin with, so of course many of us who play GW2 come from the original game, and many of us indeed miss the feel GW1 had, which GW2 did not transfer over from GW1.

    As we know, the idea of GW3 is just something we can 'think of', and not something that is needed - realistically looking. GW2 can still work on fixing a couple of things and ensuring the game grows of course.
    I love GW2 and I am really having a great time playing it, but of course I like to voice my opinion on what I'm missing and what I'd like to see changed or added to the game.
    One of those things is the atmosphere and feel of GW1 and the darker, deeper story.
    By all means, GW1 was not a horror game, horror has nothing to do with darker/deeper story. It's like saying LotR is a horror film because it is a serious book and film with incredible depth. It's just that GW2 story could really do with a more serious tone and depth to it.

    One can imagine and wish some things, no crime or harm done in that, which is the point of this thread, to imagine what we'd all love to see at some point ^^

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