What would be a great and welcome change in WvW? — Guild Wars 2 Forums

What would be a great and welcome change in WvW?

Menzo.2185Menzo.2185 Member ✭✭✭

Give us your ideas?

Comments

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭

    Actual PvP balance and builds to a PvP mode?

    Leader of PvE/WvW Havoc Guild - Tyrian Adventure Corporation [TACO] - Kaineng since the start, and till KN is no more.

    Do not fear simplification of the game, there is elegance in simplicity that allows more time for playing and less time building.

  • Gorani.7205Gorani.7205 Member ✭✭✭

    Just listing "changes" of existing things & not stuff completely new / additions:

    • Sentry, Dolly Escort & Camp Capture guild missions requiring only one player per event, because it is something you could revitalize guild activity (medium and hard ones) and as a stepping stone for new players to WvW
    • Give us the crafting stations back for the convenience of WvW players, because the two people there have never been a problem with creating queues in the past (perhaps close them, when the map gets a queue, if that is possible)
    • A special event weekend (like the "No downstate" event, but other stuff as well, like "buff guards", "half supply "etc.) half way through a link (which means every 2 months) that also gives us Call of the Mist buffs.
    • Guild Anthems playing when you claim a structure for your guild (from the GH Tavern upgrade)

    New stuff:

    • Collections for Obsidian (Mistforged) weapons and Triumphant (Mistforged) Armour
    • New WvW Abilities, like being able to drop supply into depots, faster/cheaper traps, AoE skill to refresh siege (via the action key), salvage supply from destroying mobile siege engines)
    • skins for siege and dollies (e.g. no wintersday dolyaks in WvW, while we have one in Dvinity's Reach?); We had themed sieges in the past, hadn't we?
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