scepter+focus or pistol. focus takes desperate decoy, pistol takes duelist's discipline.
5 blinds which are essentially 5 1s invuln frames
1s invuln on dodge with 100% vigor uptime
invuln on f4, 1-4s + 1-4 mirrors for an additional 1-4s.
2 target breaks, at absolute worst 1s of people trying to see which is the real mesmer out of the pile of clones
minimum 2 stealths, both instant. 3 with decoy, also instant. breaks target again.
scepter block, 4.75s CD
focus or pistol disable, diversion x1-4, torch disable, mantra disable x2 if chosen. hope you can upkeep stab 100% of the time!
additionally, you can't kill the clones because they are also... you guessed it! invuln. Do you know why mesmer's invuln is SO MUCH BETTER than every other classes? every single invuln on every class except mesmer does not allow you to attack while they are active. making you choose between attacking and being invulnerable to condition damage, power damage, and crowd control. mesmer does not share that liability... no....no, mesmer attacks are even BETTER while they're invulnerable! because no one queried anyone over the age of 10 before deciding that was a positive concept for a game. name one competitive game where one player can freely and without fear of retaliation hammer on another player for 20 seconds straight. try and name one person who thinks that's a good concept for a game.
all of these have 0 cast time and cannot be interrupted, this means they can be chained together while still outputting damage. 20 stacks of confusion and torment stop you from moving or casting, not that it matters since you can't actually hit the mirage regardless.
whoever is in charge of balance needs to be fired and replaced with someone that gives a kitten about the players. every fight with a mirage is a matter of staying alive for 20s while you are completely powerless to fight back, then they just run and reset at will. in 30s it starts all over again. this is obviously not fun to play against.