Bug Reports: LWS4 Episode 5: All or Nothing - Page 5 — Guild Wars 2 Forums

Bug Reports: LWS4 Episode 5: All or Nothing

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  • @LucianDK.8615 said:
    Hrm, ive had blue room like six times now, and Ive without fail found both chests in the sauna always.

    Also, none of the heroic dragonsblood weapons have infusion slots.

    Yep almost never fail in the sauna room for me ... most of the time in the lava one tho ... chest behind textures or " you already open that chest today" bug ...

  • Pirindolo.9427Pirindolo.9427 Member ✭✭✭

    @Nath Forge Tempete.1645 said:

    @LucianDK.8615 said:
    Hrm, ive had blue room like six times now, and Ive without fail found both chests in the sauna always.

    Also, none of the heroic dragonsblood weapons have infusion slots.

    Yep almost never fail in the sauna room for me ... most of the time in the lava one tho ... chest behind textures or " you already open that chest today" bug ...

    kitten it, I did it everyday since launch and was only able to grab that second chest twice (one of them, after a map change)

  • @Pirindolo.9427 said:

    @Nath Forge Tempete.1645 said:

    @LucianDK.8615 said:
    Hrm, ive had blue room like six times now, and Ive without fail found both chests in the sauna always.

    Also, none of the heroic dragonsblood weapons have infusion slots.

    Yep almost never fail in the sauna room for me ... most of the time in the lava one tho ... chest behind textures or " you already open that chest today" bug ...

    kitten it, I did it everyday since launch and was only able to grab that second chest twice (one of them, after a map change)

    i don't know if you noticed but there's a passageway in the back of the sauna room ... maybe that's it haha

  • Illconceived Was Na.9781Illconceived Was Na.9781 Member ✭✭✭✭
    edited January 21, 2019

    @Pirindolo.9427 said:

    • Graveling plate drop bug. At least the fix-in-work for this one has been confirmed by Anet.

    Work-around: arrange a mesmer port to Green Room before you get the LoD buff


    @Pirindolo.9427 said:

    • The second hidden chest in the blue (sauna) room, which 90% of the days is missing. The special ability points to a spot out of the room.

    That doesn't block progress; it just blocks loot.
    Work-around: use LFG to find a different map; the location of the hidden treasures will likely be different.

    @Nath Forge Tempete.1645 said
    i don't know if you noticed but there's a passageway in the back of the sauna room ... maybe that's it haha

    No, there's a spot that is in that hallway where the LoD effect will not trigger, preventing people from looting the bug; it's well documented.


    @Pirindolo.9427 said:

    • Chasing Tales multiple bugs. There are many reports in these and other forums about bugs for most weapons.

    Those are definitely progress blocking. Fortunately they have been widely documented, so it's all but guaranteed that ANet is working on fixes for them. There are work-arounds for some of them floating around.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Moi.5013Moi.5013 Member ✭✭

    Yes there is one hidden chest in the sauna room in one particular location (the back corner of the far back left hidden-ish room) that is bugged. I have only encountered that once so far. the graveling plate drop is very iffy but I have managed to get it every time although one time I barely made it to the final room for the big chest and had to miss out on some other hidden chests because light of deldrimore ran out. And the chasing tales bugs are definitely annoying. I am sure they are working on fixes for all and hopefully we will see fixes with tomorrows update!

  • Aaralyna.3104Aaralyna.3104 Member ✭✭✭
    edited January 23, 2019

    I just went to the place where the rift event is. I camped there 15 minutes prior to full hour. The event popped (timer started), and in less than 1 minute time the event just poofed from existence.. No fail no succeed... no mobs that spawned. Crystals appeared but not interactible.

    Reproduce info:

    Map IP: 52.57.221.12:0
    North meta was going on when event popped at about 19.04 pm (cet), chest appeared on map slightly after (wrathbringer killed) and around 19.05 the event poofed. Crystals were never interactible, mobs never spawned, rift icons were visible on map for under 1 minute. Crystals disappeared around 19.15.

    I wasn't alone for the crystal achievement.

    @TheQuickFox.3826 said:
    Surprise Supplies, the pepperseed achievement. Is this achievement bugged?
    I picked up all supply chests and gave it to the dolyak, but the achievement stays unfinished.

    I tried it three times now.

    You need to get 8 supplies to the dolyak total. 5 at 1st ambush and 3 at second ambush (these supplies are on a hill). You will have a buff on your character showing how many supplies you brought to the dolyak. You have to interact with the dolyak pressing F, dropping the supplies close to it won't count. You also need to be fast handing them in because when the ambush finishes you are too late handing the supplies in.

    Update:
    The rift event is not working at all... Just tried again... 23.50 pm. The timer pops for rift forming. Rifts on map, non interactible crystals pop.... Same thing as previous. This time its South Meta time.... So something is totally broken with this event as you simply cannot do it.

    Update 23/1: After update the rift event doesn't vanish after its first timer. So is for now working as intended.

  • Blude.6812Blude.6812 Member ✭✭✭

    And hopefully the meta will be streamlined so it is not behind a frustrating timer just to increase the wait time and frustration level. Every 30 minutes , with north followed immediately with the oil meta.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    Confirming that Heroic Dragonsblood Ascended weapons have no infusion slots.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    @Aaralyna.3104 said:
    [...]

    @TheQuickFox.3826 said:
    Surprise Supplies, the pepperseed achievement. Is this achievement bugged?
    I picked up all supply chests and gave it to the dolyak, but the achievement stays unfinished.

    I tried it three times now.

    You need to get 8 supplies to the dolyak total. 5 at 1st ambush and 3 at second ambush (these supplies are on a hill). You will have a buff on your character showing how many supplies you brought to the dolyak. You have to interact with the dolyak pressing F, dropping the supplies close to it won't count. You also need to be fast handing them in because when the ambush finishes you are too late handing the supplies in.

    I will need to check the buff on my char then. I did hand over all supplies to the dolyak using [F], so I did not drop then. In my experience, I did not miss a single one of them but I will need to check on the buff/counter to be sure. I did start grabbing chests and handing them to the dolyak immediately, so I did not wait for them to disappear. But I cannot exclude the chance that I only had 7 out of 8. I guess I should make a video recording of the next attempt to see of it is bugged or is I just missed one.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Every time a lord is attacked in eb my game freezes for 2min. wat do?

  • All the fixes that went live today were nice, but Chasing Tales: Deadly Accuracy still seems bugged. I've cut my way through at least 100 spiders and no credit for my 30 kills yet.

  • Chasing Tales: Baverne the Hunter is still broken.

    An achievement with almost the exact same problem, Chasing Tales: Asaliea the Channeler did get fixed, though. Hopefully it was just an oversight or earlier reports weren't seen yet?

  • S4E5 - Hidden Chest Inaccessible [Blue Room] Considered Outside the Room

    As shown in the video below, one of the chests hidden in the blue room, is inaccessible because we can not make it appear.
    We notice that as soon as we approach its position and beyond an invisible line, the game removes the ability to use the "Light of Deldrimor" which will indicate not to find a chest because the game considers the zone as no longer part of the blue room.

    No solution for the players to wait until the activation zone of the skill is corrected!

  • @FearTheOyster.5138 said:
    Chasing Tales: Baverne the Hunter is still broken.

    An achievement with almost the exact same problem, Chasing Tales: Asaliea the Channeler did get fixed, though. Hopefully it was just an oversight or earlier reports weren't seen yet?

    Chasing Tales: Asaliea the Channeler still bugged for me , like all the day one people

  • Portal bug is still a problem. Can't get to the new zone without it so the episode isn't playable.

  • Not sure if anyone reported this already.
    I had unused dragonsblood spears from the north meta event. I went to do the nearby heart and wanted to pickup a priory scanner. The NPC said I already have one and my toon acknowledged it.

    It is not a big deal, I got around it by relogging. Just thought you may fix it at some future time.

    Rytlock Brimstone: So we find the archon, take him out, then use Kas's "imposter" trick to take his place, right?
    Lady Kasmeer Meade: It's not a trick. Mesmers don't do "tricks"—we utilize illusion.
    Rytlock Brimstone: Yeah, yeah. You guys are worse than elementalists.

  • Final instance, "Stubborn" achievement.
    Completed the instance while meeting the requirements, did not get achievement.
    Also an environmental kill caused a corpse teleport, blocking revive and completion.

    I was playing with a friend. We skipped all the pre-battle buff phases for the achievement. Friend was killed by debris near the dredge tank and had her corpse teleported to Kralkatorrik (unaccessible), so we re-loaded the instance. It took us back to the last checkpoint we had reached but removed the "Qualified for Stubborn" tracker on our characters. We finished the instance successfully but neither of us received the achievement.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    @TheQuickFox.3826 said:
    Surprise Supplies, the pepperseed achievement. Is this achievement bugged?
    I picked up all supply chests and gave it to the dolyak, but the achievement stays unfinished.

    I tried it three times now.

    This achievement is working fine now for me.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 24, 2019

    Since the patch, it often occurs that a Hidden Treasure Chest inside the catacombs spawns empty, i.e. it contains 0 loot for you. Even worse, on occasion, a chest would spawn inside a wall, unaccessable from any angle or side. :/

    Please be so kind to fix this. <3

  • Can confirm.Yesterday a chest inside the walls of blue room.Today empty chest in orange room,second chest in orange room gave me message-you already opened this chest today.And of course it was my first visit of the room.

  • Chasing Tales: Deadly Accuracy still seems bugged. Fix it plz.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Faramir.3582 said:
    Can confirm.Yesterday a chest inside the walls of blue room.Today empty chest in orange room,second chest in orange room gave me message-you already opened this chest today.And of course it was my first visit of the room.

    Yeah, can confirm the error message and chain of events. Similar to what happened to me today.

  • Locce.8405Locce.8405 Member ✭✭✭

    Yep, I also got a wall-chest in the sauna (blue room) inside the small dead-end corridor (the showers?). Basically, I got the point-blank ping that usually opens the chest, but no such chest was visible and when I went only one step back it gave me the normal direction-ping again, so the chest was probably still closed and inside the wall.

  • when i get to what i think is the last fight. after you do all the crystals and krakatoric blast his magic and you stand in that shield it kinda destoys the area and you ahve to navigate to him to fight. when i get to thatt point my screen starts shaking slowly then builds up and shaking very fast. not the whole screen cause i can still see map and skills. on the map my direction indicator is going crazy. this is so frustating. i cant finish the episode because of it

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @ReActif.9251 said:
    S4E5 - Hidden Chest Inaccessible [Blue Room] Considered Outside the Room

    As shown in the video below, one of the chests hidden in the blue room, is inaccessible because we can not make it appear.
    We notice that as soon as we approach its position and beyond an invisible line, the game removes the ability to use the "Light of Deldrimor" which will indicate not to find a chest because the game considers the zone as no longer part of the blue room.

    No solution for the players to wait until the activation zone of the skill is corrected!

    I usually just instance hop at that point and try my luck on getting one that's not in that position.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Locce.8405 said:
    Yep, I also got a wall-chest in the sauna (blue room) inside the small dead-end corridor (the showers?). Basically, I got the point-blank ping that usually opens the chest, but no such chest was visible and when I went only one step back it gave me the normal direction-ping again, so the chest was probably still closed and inside the wall.

    I could even see the yellow text of the object's name in my case, but since it was inside the wall, it was impossible to interact with it.

  • New bug after latest patch.Just did north meta event in Thunderhead Keep-during entire time whole area was under the effect of Fury of the Brand.No such thing there at previous meta which i have done with another character(done after the patch).
    Thank you for fixing finally focus collection,but rifle one is still bugged.There are problems with axe collection too.Can we have fixes for them too please?

  • Illconceived Was Na.9781Illconceived Was Na.9781 Member ✭✭✭✭
    edited January 25, 2019

    @Ashantara.8731 said:
    Since the patch, it often occurs that a Hidden Treasure Chest inside the catacombs spawns empty, i.e. it contains 0 loot for you. Even worse, on occasion, a chest would spawn inside a wall, unaccessable from any angle or side. :/

    Please be so kind to fix this. <3

    I've been doing this non-stop and the only missing one is the sauna room, and it's just one location. In cases where I thought it had zero loot, I realized later that I forgot that I had pressed [f] earlier to get the loop. I've not found any of the chests inside a wall. They have been on the other side of a wall, on top of something, and so on. They aren't just in corners or edges. They can be on top of stuff or in the middle of some rubble. Or on ramps.

    If you are finding bugs, you have three options:

    • Use the /bug reporting feature. This automatically records your location, so if you stand right on top of the chest you think is a problem (or next to the wall you believe is in the way), ANet will be able to backtrack and reproduce the issue. If you don't do that, there's close to zero chance they can fix it.
    • Swap maps. Use LFG to join a meta group or someone porting to green or whatever they have going on. The hidden is unlikely to be in the same location, but will still be in the same general area, so you can get it.
    • Both. Report. And then swap maps.

    I recommend that you do your original 3 rooms plus green room first, to make sure that you gain the max loot before running out of time (although I would hope that most people can finish with 5, 10, or even 15 minutes remaining on their LoD skills).

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 25, 2019

    @Illconceived Was Na.9781: Your suggestions aren't worth much. It is not my job to artifically look for ways to make things work. The chests should work properly. I am not a fan of "looking for ports" anyway, so why should I risk losing my LoD for just one buggy chest?

    By the way, no issues today after the patch, so perhaps it was fixed permanently? :)

  • Chest in the wall : can't confirm that
    Chest with 0 loot: can confirm happen to me 3x
    Chest deny loot and says you already opened it : can confirm happened 2x after the 0 loot chest in the same room.
    Room => Golden Graveyard.

    My guess : Some internal IDs got mixed up

  • @Elenese.1847 said:
    Still getting DC'd at end of The Crystal Dragon cinematic with Code=7:11:3:191:101.

    I've done this 8 times now with no change

    It is January 25,still getting the dc and this code (Code=7:11:3:191:101),tried a lot of times now,no other connection problems,cant progress,please fix it !

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 25, 2019

    [Mission Bug] Dying for no reason, bad respawn points

    This is the ninth character with whom I finished the final "All Or Nothing" mission, "The Crystal Dragon." I have never seen this happen before:

    • My character dies out of nowhere. No enemy in sight, no one attacking me - boom! Dead. :o
    • Where the Dredge ram open the wall and the boulders come crushing down: previously you could jump through the hole as soon as the path opened, now you have to wait until there isn't the slightest bit of movement from the rocks or else it will insta-kill you as well.

    The best part: "Try again from the last Checkpoint" will send you somewhere far away with no way to reach your current destination (as the ley-line paths Aurene had opened no longer work). You can't use the griffon, either, to fly to the next platform because that will give you the "You are too close to Kralkatorrik" warning and ultimately kill you, too.

    I had to go back to the Character Selection Screen to restart the mission from its map location, and only then would it send me to the right spot (of course, that means all your health/armor/weapon buffs that you could acquire at the beginning of the mission are gone and you also have to re-equip your Dragonsblood Spears).


    @ReActif.9251 said:
    S4E5 - Hidden Chest Inaccessible [Blue Room] Considered Outside the Room

    I had one in Brechnar's Gauntlet yesterday, and one in the Sauna as well. But today, it seems fixed. :)

  • @Ashantara.8731 said:
    @Illconceived Was Na.9781: Your suggestions aren't worth much.

    To you? Maybe not. To me? Quite a lot, because unlike you, I'm not frustrated with the situation and I'm getting all the loot, well within the 30 minute period.

    Further, the only way that ANet knows which locations are bugged is if someone tells them. "Someone" doesn't have to be you, of course. But if everyone waits for someone else, then I'm not sure how we can reasonably expect things to get fixed.

    I do report a lot of the issues I've seen, but you'll note I'm not experiencing some of the issues you've claimed. I can't report those.

    It is not my job to artifically look for ways to make things work.

    No, it's not. I'm not arguing that it's your job. I'm offering you the option.

    The chests should work properly.

    Of course, everything should work in the first place. The reality is that bugs happen, both for good reasons and bad. Surely it's better to have options when that happens than be forced to wait.

    I am not a fan of "looking for ports" anyway, so why should I risk losing my LoD for just one buggy chest?

    There's 0 risk; your LoD is maintained no matter how many times you swap maps and even if you use the waypoint and then re-enter the applicable area.

    By the way, no issues today after the patch, so perhaps it was fixed permanently? :)

    No, the sauna room's inaccessible chest is still there. Present on two maps I was on; absent on one (didn't check the other two I visited, since by then, I already had that chest).

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • @Faramir.3582 said:

    Can confirm.Yesterday a chest inside the walls of blue room.Today empty chest in orange room,second chest in orange room gave me message-you already opened this chest today.And of course it was my first visit of the room.

    Got an empty chest in orange room today and it was the first empty I got. Also had a wall chest a few days back in the blue room.

  • I dont know if this is qhere im supposed to put this. But in the final quest with the big battle, once i get to the third part my camera freaks out and keeps bouncing between forwaed veiw and backward until i eventually faze into the ground. Has this happend to anyone else?

  • @Chelsea.4721 said:

    @Gaile Gray.6029 said:

    @Rivid.9628 said:
    Can't complete The Crystal Dragon- Assault on Kralkatorrik, when the cutscene finishes the game disconnects me.

    Thanks for these reports. We are looking into this situation!

    Same. I hope this gets fixed soon. I wanna finish the story!!!!

    Same here! It disconnected me 4 times at the end cutscene. I finally gave up as it seems the devs seem to lack posting much with update responses to fixing the problem. what a shame that they are seeing the same problems with people and not at least responding much.

  • I have to say I don't like the latest chapter. The zone might grow on me with time but on first experience, it is hard to navigate and things like the "simon-says" mastery and achievements just seem like a tedious way to delay me for a few hours.

    Coming from someone who doesn't mind a little grind, the new weapon set locked behind a seemingly endless meta grind is off-putting. Why? well other grinds I could do at my own pace but having to hit 2 metas a day at the right time just seems a bit too much.

    Having talked to guildies, I know this is fine for some players but for me, it is over the line. Coupled with a festival where the focus is on mastering useless games that have little bearing on normal content, this seems time for a break from the game. I'll be back at some point; I enjoy gw2 overall and I get that this is all that the devs can afford at this time, but it does leave me wondering if this game is going to last more than a year or two.

    GL/HF

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    Hidden dwarven chests still spawn in walls on occasion

    ... like this one in Brechnar's Gauntlet:

  • Deija.9084Deija.9084 Member
    edited January 27, 2019

    As of the latest build, several supporting character skin maps have been replaced by a black and white grid... it seems all the story instances were affected as two of my levelling character story paths seem to suffer from the same trouble. A minister in the Human story path and Zojja in my Usuran story path were featureless. The pattern seems to be any secondary character in a cut-scene event... the first always is skinned correctly, the second and any subsequent ones have the base default grid black white skin applied.

    https://i.imgur.com/I8VvoKy.png

  • Adzekul.3104Adzekul.3104 Member ✭✭✭

    Not truly a bug, but we really should have a repair anvil at the North Meta waypoint. This is the place where people respawn the most.

  • Finally got around to catching up on Living World this weekend, only to discover that I am prevented from completing it. I have twice now defeated Kralkatorik and each time after (what I presume) is the final cut scene have been returned to a "Disconnected from Server" screen. I have no idea what to do to bypass this...

  • Surprise Supplies does not drop 5 supplies in first part. Pictures taken at first and second part with supplies progress highlighted. In group no one got 8 supplies. All of us had 7.

    https://imgur.com/a/OYTF43N https://imgur.com/a/HBwTZim

  • The achievement "Chasing Tales: Deadly Accuracy" is currently bugged and it won't progress at all. I killed a ton of mobs but it still didn't count.

  • @Ordos.1752 said:
    when i get to what i think is the last fight. after you do all the crystals and krakatoric blast his magic and you stand in that shield it kinda destoys the area and you ahve to navigate to him to fight. when i get to thatt point my screen starts shaking slowly then builds up and shaking very fast. not the whole screen cause i can still see map and skills. on the map my direction indicator is going crazy. this is so frustating. i cant finish the episode because of it

    I have the same problem only when i exit to character select and try to go back in my camera is still doing it. even if i change characters. the only way i can get it to stop it to log out compleatly. . I just hope that this gets fixed in the next patch, since it seems like in this thread only three of us have this problem.

  • Are Map Bug/Glitches also a thing you want to know? Or would it be simply to hard to fix?

  • When I try to read the section on Mirren the Manipulator in the collection achievement the book closes. Unless its purposeful - intended to be ironic(?) - its bugged.

  • Chasing Tales : Deadly Accuracy is still bugged - kills dont count..

  • Twice disconnected at (I assume) the end of the cut scene after defeating the Crystal Dragon in the new chapter.

  • lare.5129lare.5129 Member ✭✭

    Chasing Tales: Wossaul the Giant (Acquire a Dragonsblood shield and perform tasks to re-create Wossaul's legend.)
    Acquire the heroic spirit of Wossaul: deed #3 - Is not closed line, but all sub achievement complete ..

  • lare.5129lare.5129 Member ✭✭

    Chasing Tales: Wossaul the Giant (Shield) still not fixed after update. Acquire the heroic spirit of Wossaul: deed #3 is not have green mark on main achievement, but sub acivment is closed.

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