Please, no more new Outfits, we need armor sets - RIGHT???? — Guild Wars 2 Forums

Please, no more new Outfits, we need armor sets - RIGHT????

rozados.1928rozados.1928 Member ✭✭
edited January 9, 2019 in Guild Wars 2 Discussion

I have been observing that the more elaborate work on the design side (of armor sets) has been more focused on outfits. It's amazing the creative ability on the part of the art team, congratulations, really are well detailed and worked.

On the other hand, the armors and skins of the game are leaving many people unsatisfed. We need to use parts of different sets to compose a custom look, and too many unused parts are too simplistic (the vast majority). As a fast reminder, only the most expensive T3 racial sets are the most worked out in detail and elaboration (I believe most players do not use the full racial set in their characters).

When I see a new outfit (extremely well elaborated) I get terrified when I open the wardrobe (heavy armor) and I can find a little more than 8 armor sets attracts me. (to this day, the most beautiful and elaborate sets of the game are those of RAID, the others ... I do not want to discourage).

Please, at least sell in the trading post the outfits as skin options (separated by parts). It is a way to increase player satisfaction and can be profitable for business in some way.

PS: The game needs to urgently put cloaks as back item...

Thanks!

<1

Comments

  • rozados.1928rozados.1928 Member ✭✭
    edited January 10, 2019

    Starting from the idea that it is complicated to do for all races ... The outfit would already have the mold of all races, so it would be an additional job to shape the separate parts just (just as they already do and should do much more in these cases).

  • @Ronin.7381 said:
    I don't mind outfits, I just wish they'd make helm skins wearable to mix and match with the outfits.

    This! I want shades with my Common Clothing (and with several of the others). We have shades, but they are armour skins. Argh.

    @Biff.5312 said:
    Exercise your whimsy.

  • Adenin.5973Adenin.5973 Member ✭✭✭

    @rozados.1928 said:
    I have been observing that the more elaborate work on the design side (of armor sets) has been more focused on outfits. It's amazing the creative ability on the part of the art team, congratulations, really are well detailed and worked.

    On the other hand, the armors and skins of the game are leaving many people unsatisfed. We need to use parts of different sets to compose a custom look, and too many unused parts are too simplistic (the vast majority). As a fast reminder, only the most expensive T3 racial sets are the most worked out in detail and elaboration (I believe most players do not use the full racial set in their characters).

    When I see a new outfit (extremely well elaborated) I get terrified when I open the wardrobe (heavy armor) and I can find a little more than 8 armor sets attracts me. (to this day, the most beautiful and elaborate sets of the game are those of RAID, the others ... I do not want to discourage).

    Please, at least sell in the trading post the outfits as skin options (separated by parts). It is a way to increase player satisfaction and can be profitable for business in some way.

    PS: The game needs to urgently put cloaks as back item...

    Thanks!

    Yes, since skins are the only progression for your character left as a longterm player, I don't understand how they can justify putting work into complete outfits that take that for the most part away and render any more new armor skins useless.

    these Outfits need to be stopped. We need to rip them apart, salvage everything that can be turned in individual armor pieves. It's just such a terrible idea for the players in almost any way (except for leveling alts maybe, but who really cares?). Only reason they're doing this is that they exactly know that the whlaes are unable to control themselves, they just buy everything new they like and if something better comes out, they now can't just mix and match anymore, they have to buy an entirely new set.

    And don't come around with the "clipping armor" and making armor pieces is therefore too restricctive and only outfits can achieve the artistic freedom. There are an insane amount of armor pieces that clip already like crazy. It's the players choice and duty in the fashion wars to find the pieces that match together. We can do that, just give us the parts, we assemble it on our own in all the right ways.

  • Leo G.4501Leo G.4501 Member ✭✭✭✭

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor the last episode. ANet tells us it takes around 8-9 months per set, with only modest savings by using similar skins (since the bulk of the work isn't the original design or the initial rendering; it's in getting all the details right).

    According to ANet, even the devs would love to see more armor skins in the game; it's just not a realistic goal, as long as the skins are as rich & complex as the ones we've seen so far.

    Not being very thorough with your response considering how you'd usually post links to other similar threads or Dev posts links. At least reply to the op's actual comment.

    But the idea to separate an outfit into armor parts can only be done if the outfit was designed like the armor to begin with. Think of outfits as a different armor weight (light, medium, heavy and outfit) and most parts cannot be mixed across those weights. I've always heard it was the anchor points and clipping being what limits mixing across armor weights but I've heard other convincing arguments to the contrary.

    That being said, I think outfits are great and hope they not only make more but improve on outfits so there are more ways to wear them (such as being able to disable the gloves or other parts and possibly even allow your armor helm to show while wearing the outfit). There's a lot of improvements and QoL changes they could add.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor the last episode.

    I still don't know where I can preview those or how they are called... Help appreciated.

  • Inculpatus cedo.9234Inculpatus cedo.9234 Member ✭✭✭✭
    edited January 9, 2019

    @Ashantara.8731 said:

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor the last episode.

    I still don't know where I can preview those or how they are called... Help appreciated.

    https://wiki.guildwars2.com/wiki/A_Star_to_Guide_Us#Skins_and_equipment (Elegy and Requiem)

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited January 9, 2019

    @Inculpatus cedo.9234 said:

    @Ashantara.8731 said:

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor the last episode.

    I still don't know where I can preview those or how they are called... Help appreciated.

    https://wiki.guildwars2.com/wiki/A_Star_to_Guide_Us#Skins_and_equipment (Elegy and Requiem)

    That is from the PREVIOUS episode. I already have those. I was asking for the NEW armor set - thought there was one (Diviner's?).

    Edit: Okay, obviously, there are no new armor skins in this eppy but only recipes for gear with the new STATS. A misunderstanding.

  • @Ashantara.8731 said:

    @Inculpatus cedo.9234 said:

    @Ashantara.8731 said:

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor the last episode.

    I still don't know where I can preview those or how they are called... Help appreciated.

    https://wiki.guildwars2.com/wiki/A_Star_to_Guide_Us#Skins_and_equipment (Elegy and Requiem)

    That is from the PREVIOUS episode. I already have those. I was asking for the NEW armor set - thought there was one (Diviner's?).

    Sorry, apparently, "last episode" means "latest" to some people. I should have said which episode. I'll fix that above.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • @Leo G.4501 said:

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor the last episode. ANet tells us it takes around 8-9 months per set, with only modest savings by using similar skins (since the bulk of the work isn't the original design or the initial rendering; it's in getting all the details right).

    According to ANet, even the devs would love to see more armor skins in the game; it's just not a realistic goal, as long as the skins are as rich & complex as the ones we've seen so far.

    Not being very thorough with your response considering how you'd usually post links to other similar threads or Dev posts links.

    I thought it sufficiently thorough for the circumstances. If you believe it needs more, the details aren't hard to find. They've been posted many times before.

    At least reply to the op's actual comment.

    I was responding to a post that has been subsequently removed. I just didn't happen to quote it.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @Jumpin Lumpix.6108 said:
    I'm not interested in any of the technical reasons they cant or wont add more armor...

    The good thing about science, or technical reasons, is they work whether you believe in them or not.

    @Illconceived Was Na.9781 said:
    I thought it sufficiently thorough for the circumstances. If you believe it needs more, the details aren't hard to find. They've been posted many times before.

    Many, many times before. I'm not surprised the topic keeps coming up, but it really shouldn't be.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Milan.9035Milan.9035 Member ✭✭✭

    I find that most outfits look amazing and i want them so much as armor skins. But i will not buy them. Its good that there are people who buy them but for me i dont like having a large mmo where everyone is looking the same. I mean would people like if the character creation had sets of looks instead of pick each part?

  • @Inculpatus cedo.9234 said:

    @Ashantara.8731 said:

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor the last episode.

    I still don't know where I can preview those or how they are called... Help appreciated.

    https://wiki.guildwars2.com/wiki/A_Star_to_Guide_Us#Skins_and_equipment (Elegy and Requiem)

    Personally I think it's unbelievable ... I do not understand how such a good and creative team can make Outfits equally incredible (Links below) and deliver the ELEGY and REQUIEM armors sets so simplistic. being that they did a phenomenal job in the raid SET

    Elegy - https://wiki.guildwars2.com/images/6/68/Elegy_armor_(heavy)_human_male_front.jpg
    Requien - https://wiki.guildwars2.com/images/6/6f/Requiem_armor_(heavy)_human_male_front.jpg
    RAID SET (heavy) - https://wiki.guildwars2.com/images/6/63/Perfected_Envoy_armor_(heavy)_human_male_front.jpg

    Hard work, detailed, incredible work .. go to the outfits...

    Inquest - https://wiki.guildwars2.com/images/2/22/Inquest_Exo-Suit_Outfit_human_male_front.jpg
    Lunatic - https://wiki.guildwars2.com/images/a/ab/Lunatic_Guard_Outfit_human_male_front.jpg
    Mad Scientist - https://wiki.guildwars2.com/images/c/c0/Mad_Scientist_Outfit_human_male_front.jpg
    Pathfinder - https://wiki.guildwars2.com/images/7/76/Rox's_Pathfinder_Outfit_human_male_front.jpg
    Sentinel - https://wiki.guildwars2.com/images/4/42/Sentinel_Outfit_human_male_front.jpg
    Timekeeper - https://wiki.guildwars2.com/images/7/74/Timekeeper_Outfit_norn_male_front.jpg
    Exo Suit - https://wiki.guildwars2.com/images/0/00/Dynamics_Exo-Suit_Outfit_human_male_front.jpg
    Fallen Balthazar - https://wiki.guildwars2.com/images/6/60/Fallen_Balthazar_Outfit_human_male_front.jpg
    Balthazar's Regalia - https://wiki.guildwars2.com/images/6/67/Balthazar's_Regalia_Outfit_human_male_front.jpg

  • @Jumpin Lumpix.6108 said:
    The game needs way more armor sets and almost no outfits. Outfits are just dyeable tonics and make everyone look the same. I'm not interested in any of the technical reasons they cant or wont add more armor, they need to add more armor.

    If they dropped a $50 expansion that only added armor sets or legendary skins with enhancements for cosmetics like dyeable weapons or particle effects I'd buy it without hesitation.

    "dyeable weapons" I liked it. O/

  • @Milan.9035 said:
    I find that most outfits look amazing and i want them so much as armor skins. But i will not buy them. Its good that there are people who buy them but for me i dont like having a large mmo where everyone is looking the same. I mean would people like if the character creation had sets of looks instead of pick each part?

    I think 99.9% of players just buy outfits because they think they're cute, and obviously they're not going to buy them all. They use it for some short time and after that they hardly use it again for satisfaction. I agree that in a game of the size of GW2 it is not interesting that the players all looked the same using the same look, the option of separate parts needs to be given.

  • I wish Anet would hold more art contests - and armor sets would be amazing. One contest for each armor weight.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @rozados.1928 said:

    @Inculpatus cedo.9234 said:

    @Ashantara.8731 said:

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor the last episode.

    I still don't know where I can preview those or how they are called... Help appreciated.

    https://wiki.guildwars2.com/wiki/A_Star_to_Guide_Us#Skins_and_equipment (Elegy and Requiem)

    Personally I think it's unbelievable ... I do not understand how such a good and creative team can make Outfits equally incredible (Links below) and deliver the ELEGY and REQUIEM armors sets so simplistic. being that they did a phenomenal job in the raid SET

    Elegy - https://wiki.guildwars2.com/images/6/68/Elegy_armor_(heavy)_human_male_front.jpg
    Requien - https://wiki.guildwars2.com/images/6/6f/Requiem_armor_(heavy)_human_male_front.jpg
    RAID SET (heavy) - https://wiki.guildwars2.com/images/6/63/Perfected_Envoy_armor_(heavy)_human_male_front.jpg

    Hard work, detailed, incredible work .. go to the outfits...

    Inquest - https://wiki.guildwars2.com/images/2/22/Inquest_Exo-Suit_Outfit_human_male_front.jpg
    Lunatic - https://wiki.guildwars2.com/images/a/ab/Lunatic_Guard_Outfit_human_male_front.jpg
    Mad Scientist - https://wiki.guildwars2.com/images/c/c0/Mad_Scientist_Outfit_human_male_front.jpg
    Pathfinder - https://wiki.guildwars2.com/images/7/76/Rox's_Pathfinder_Outfit_human_male_front.jpg
    Sentinel - https://wiki.guildwars2.com/images/4/42/Sentinel_Outfit_human_male_front.jpg
    Timekeeper - https://wiki.guildwars2.com/images/7/74/Timekeeper_Outfit_norn_male_front.jpg
    Exo Suit - https://wiki.guildwars2.com/images/0/00/Dynamics_Exo-Suit_Outfit_human_male_front.jpg
    Fallen Balthazar - https://wiki.guildwars2.com/images/6/60/Fallen_Balthazar_Outfit_human_male_front.jpg
    Balthazar's Regalia - https://wiki.guildwars2.com/images/6/67/Balthazar's_Regalia_Outfit_human_male_front.jpg

    This is partially a matter of personal taste. Apart from the gigantic shoulders I'd take the Elegy and Requiem armour over any of the outfits you linked (and the benefit with the armour skins is I can hide those shoulders, or use different ones). Well, Pathfinder isn't bad, but it looks so much like normal armour I'd prefer to put together a customised look using armour skins than pay for that.

    I actually got the Fallen Balthazar outfit from a black lion chest while trying for something else and I don't think I've ever used it. Even using dark dyes to tone down the flame effect it still looks a mess and makes all my characters look absurdly bulky. If I could give it away I would have done but unfortunately it was stuck on my account as soon as I opened the chest.

    I think the Elegy and Requiem sets were designed partially to address common complaints among players - they've got trousers for light armoured female characters, no tunic overlapping the leggings on the heavy armour (aka 'butt cape') and no trench coat on the medium armour. It wouldn't surprise me if the minimal particle effects (at least on the Elegy set) is also in response to players complaining that so many of the skins in this game make your character look like a mess of flashing lights.

    "You can run like a river, Till you end up in the sea,
    And you run till night is black, And keep on going in your dreams,
    And you know all the long while, It's the journey that you seek,
    It's the miles of moving forward, With the wind beneath your wings."

  • DeWolfe.2174DeWolfe.2174 Member ✭✭✭

    @rozados.1928 said:

    @Inculpatus cedo.9234 said:

    @Ashantara.8731 said:

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor the last episode.

    I still don't know where I can preview those or how they are called... Help appreciated.

    https://wiki.guildwars2.com/wiki/A_Star_to_Guide_Us#Skins_and_equipment (Elegy and Requiem)

    Personally I think it's unbelievable ... I do not understand how such a good and creative team can make Outfits equally incredible (Links below) and deliver the ELEGY and REQUIEM armors sets so simplistic. being that they did a phenomenal job in the raid SET

    Elegy - https://wiki.guildwars2.com/images/6/68/Elegy_armor_(heavy)_human_male_front.jpg
    Requien - https://wiki.guildwars2.com/images/6/6f/Requiem_armor_(heavy)_human_male_front.jpg
    RAID SET (heavy) - https://wiki.guildwars2.com/images/6/63/Perfected_Envoy_armor_(heavy)_human_male_front.jpg

    Hard work, detailed, incredible work .. go to the outfits...

    Inquest - https://wiki.guildwars2.com/images/2/22/Inquest_Exo-Suit_Outfit_human_male_front.jpg
    Lunatic - https://wiki.guildwars2.com/images/a/ab/Lunatic_Guard_Outfit_human_male_front.jpg
    Mad Scientist - https://wiki.guildwars2.com/images/c/c0/Mad_Scientist_Outfit_human_male_front.jpg
    Pathfinder - https://wiki.guildwars2.com/images/7/76/Rox's_Pathfinder_Outfit_human_male_front.jpg
    Sentinel - https://wiki.guildwars2.com/images/4/42/Sentinel_Outfit_human_male_front.jpg
    Timekeeper - https://wiki.guildwars2.com/images/7/74/Timekeeper_Outfit_norn_male_front.jpg
    Exo Suit - https://wiki.guildwars2.com/images/0/00/Dynamics_Exo-Suit_Outfit_human_male_front.jpg
    Fallen Balthazar - https://wiki.guildwars2.com/images/6/60/Fallen_Balthazar_Outfit_human_male_front.jpg
    Balthazar's Regalia - https://wiki.guildwars2.com/images/6/67/Balthazar's_Regalia_Outfit_human_male_front.jpg

    Those are all absolutely repulsive! After 6 years I figured the dev's would have learned their taste is very niche and it would do the companies bottom line well if they opened up to new fashion. It's why almost all of my character have been running around in the Pirate outfit because I hate just about everything in the game when it comes to armor skins. At least they could have turned the town clothes into armor skins instead of wasting them by turning them into useless tonics.

    GW2 has a fervent player base that would love... LOVE... to customize their armor skins. Give us the specifics of the models etc and we'd be submitting tons of new armors to Anet for free!

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited March 20, 2019

    I think it's a matter of taste, whereas I love Inquest, hence do I like the inquest exo suit outfit? Nah, totally missed opportunity for me whereas the normal dynamic exo suit is great. It should have been a stunning one matching the mk II skins and called "Inquest mark II power suit". What I can agree with, is about making outfit helmets actual skins, in most case you can't find an armor close enough to the headset of the outfit: eg eye visor of inquest outfit. Hat of timekeeper etc....
    The only sets where I feel like some efforts was put in them are the cultural ones.

    +++In creative mood. New Engie Elite spec' , Housing , New asuran expansion , Designing a new lounge , New GameMode
    +++NEW: AEP Asuran Expansion Project available on WIKI.

  • Balsa.3951Balsa.3951 Member ✭✭✭
    edited March 20, 2019

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor during LS4.4. ANet tells us it takes around 8-9 months per set, with only modest savings by using similar skins (since the bulk of the work isn't the original design or the initial rendering; it's in getting all the details right).

    According to ANet, even the devs would love to see more armor skins in the game; it's just not a realistic goal, as long as the skins are as rich & complex as the ones we've seen so far.

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that.

    What I feel is the real reason mix and match armors gives so much variety u are not so eager to buy more but outfits u buy u wear u get bored u need a new one

  • Balsa.3951Balsa.3951 Member ✭✭✭

    @Danikat.8537 said:

    @DeWolfe.2174 said:
    At least they could have turned the town clothes into armor skins instead of wasting them by turning them into useless tonics.

    They eventually did turn all the town clothes tonics into outfits. It's a bit convoluted - you need to buy the tonic from the trading post and then speak to one of the Black Lion conversion NPCs in LA to get them changed into outfits, but once you've done that they work exactly like any other outfit.

    @Balsa.3951 said:

    @Illconceived Was Na.9781 said:
    We just got two new full sets of armor during LS4.4. ANet tells us it takes around 8-9 months per set, with only modest savings by using similar skins (since the bulk of the work isn't the original design or the initial rendering; it's in getting all the details right).

    According to ANet, even the devs would love to see more armor skins in the game; it's just not a realistic goal, as long as the skins are as rich & complex as the ones we've seen so far.

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that.

    What I feel is the real reason mix and match armors gives so much variety u are not so eager to buy more but outfits u buy u wear u get bored u need a new one

    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see. Ur belief is weak as my non belief

  • @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • @DeWolfe.2174 said:
    After 6 years I figured the dev's [sic] would have learned their taste is very niche

    How would they determine this, since (as mentioned many times), taste is individual. What evidence do you have that their taste is the only driving factor? That their taste is more niche than yours (or mine)?

    I hate just about everything in the game when it comes to armor skins.

    I think you'll find that quite a lot of people only like a minority (sometimes a tiny fraction) of skins... and that the fraction that each likes can vary wildly.

    At least they could have turned the town clothes into armor skins instead of wasting them by turning them into useless tonics.

    Every town clothes is now an outfit. If you own the tonic, you can convert it.

    GW2 has a fervent player base that would love... LOVE... to customize their armor skins.

    Yes, as do all MMO communities. And as do the people who work at ANet. Given how much people want new armor sets, don't you think they know they could make bank if they could release them faster? Don't you think they have done just about anything they can so they could release enough to make them available in game and in the gem shop?

    Give us the specifics of the models etc and we'd be submitting tons of new armors to Anet for free!

    ANet has explained that, on the whole, this would create more work for them, not less.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • AlexxxDelta.1806AlexxxDelta.1806 Member ✭✭✭
    edited March 20, 2019

    Why make full armor sets again when you can pick individual pieces, like the exalted shoulders, and put them in BLC boxes for people to gamble for? Or sell that single piece, like storm gauntlets, for around 65% of what a full armor set used to cost back in the day. And I don't know if it takes them 9 months to "birth" that armor set but I do know it's obviously easier to make an outfit instead. So if it makes more money for less effort the choice is pretty apparent. You don't have to like it (I don't) but it makes sense for them. Only thing you can do is vote with your wallet and hope others do the same.

  • Excursion.9752Excursion.9752 Member ✭✭✭

    Outfits are horrible in my opinion. Never liked them and only will like them if they break the pieces of the outfit up and give them to us as armor pieces. Only good thing that I have seen outfits for is allowing a WvW commander change their look when they think the other realms are marking them based on look.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • Balsa.3951Balsa.3951 Member ✭✭✭
    edited March 20, 2019

    @Illconceived Was Na.9781 said:

    @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    I already gave an example 1 expansion need 2 years to make for Anet 2 armor sets 18 months arcordiing to Anet an outfit need how long 1 months ?

    The game started with how many armors at core ? U tell me they worked 10 + years on armors before release ?

    I don’t trust “professional”statements I trust what I see

  • @Balsa.3951 said:

    @Illconceived Was Na.9781 said:

    @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    I already gave an example 1 expansion need 2 years to make for Anet 2 armor sets 18 months arcordiing to Anet an outfit need how long 1 months ?

    The game started with how many armors at core ? U tell me they worked 10 + years on armors before release ?

    I don’t trust “professional”statements I trust what I see

    When a company makes a game like this they hire as many people as they need to finish the game in the time allotted. They take on debt and hope to recoup at launch. That’s what ANet did also. They hired a large number of temporary contract workers whose job ended when the game finished. They didn’t make a complete MMO with 200 or so permanent devs.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • zityz.6089zityz.6089 Member ✭✭

    When you buy the outfit, It should come as the outfit and unlock the individual pieces in the wardrobe that can be transmoged. There are a lot of times I would like to use certain pieces of the outfit with the armour pieces I already have.

  • Balsa.3951Balsa.3951 Member ✭✭✭
    edited March 20, 2019

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Illconceived Was Na.9781 said:

    @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    I already gave an example 1 expansion need 2 years to make for Anet 2 armor sets 18 months arcordiing to Anet an outfit need how long 1 months ?

    The game started with how many armors at core ? U tell me they worked 10 + years on armors before release ?

    I don’t trust “professional”statements I trust what I see

    When a company makes a game like this they hire as many people as they need to finish the game in the time allotted. They take on debt and hope to recoup at launch. That’s what ANet did also. They hired a large number of temporary contract workers whose job ended when the game finished. They didn’t make a complete MMO with 200 or so permanent devs.

    Now show me the number if Anet has less people now than at launch even with the layoffs

    Plus how many people are hired for outfits ? Vs how many are hired for armor design. Why u trying so hard all ur arguments like yeah they need 9 months because they only have one guy do all the armor so hire more !

    Drop the outfit department pulll them over to armor

    The real reason they don’t do armor is mix and match what makes it harder to sell armor on a periodic base. Outfits u wear u get bored u buy a new one. It’s just they found out that this format make people buy more.

    Same reason items in the gemshop are only limited time available

    Edit yes they also probably outsource things likes outfits and armor I doubt those armor design companies have less people now

  • Balsa.3951Balsa.3951 Member ✭✭✭
    edited March 20, 2019

    @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Illconceived Was Na.9781 said:

    @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    I already gave an example 1 expansion need 2 years to make for Anet 2 armor sets 18 months arcordiing to Anet an outfit need how long 1 months ?

    The game started with how many armors at core ? U tell me they worked 10 + years on armors before release ?

    I don’t trust “professional”statements I trust what I see

    When a company makes a game like this they hire as many people as they need to finish the game in the time allotted. They take on debt and hope to recoup at launch. That’s what ANet did also. They hired a large number of temporary contract workers whose job ended when the game finished. They didn’t make a complete MMO with 200 or so permanent devs.

    Now show me the number if Anet has less people now than at launch even with the layoffs

    Plus how many people are hired for outfits ? Vs how many are hired for armor design. Why u trying so hard all ur arguments like yeah they need 9 months because they only have one guy do all the armor so hire more !

    Drop the outfit department pulll them over to armor

    The real reason they don’t do armor is mix and match what makes it harder to sell armor on a periodic base. Outfits u wear u get bored u buy a new one. It’s just they found out that this format make people buy more.

    Same reason items in the gemshop are only limited time available

    Edit yes they also probably outsource things likes outfits and armor I doubt those armor design companies have less people now

    Edit again and even with outsourcing armor design for core game where are the 9 months come from?

    Stop believing that marketing kitten

  • @Balsa.3951 said:

    @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Illconceived Was Na.9781 said:

    @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    I already gave an example 1 expansion need 2 years to make for Anet 2 armor sets 18 months arcordiing to Anet an outfit need how long 1 months ?

    The game started with how many armors at core ? U tell me they worked 10 + years on armors before release ?

    I don’t trust “professional”statements I trust what I see

    When a company makes a game like this they hire as many people as they need to finish the game in the time allotted. They take on debt and hope to recoup at launch. That’s what ANet did also. They hired a large number of temporary contract workers whose job ended when the game finished. They didn’t make a complete MMO with 200 or so permanent devs.

    Now show me the number if Anet has less people now than at launch even with the layoffs

    Plus how many people are hired for outfits ? Vs how many are hired for armor design. Why u trying so hard all ur arguments like yeah they need 9 months because they only have one guy do all the armor so hire more !

    Drop the outfit department pulll them over to armor

    The real reason they don’t do armor is mix and match what makes it harder to sell armor on a periodic base. Outfits u wear u get bored u buy a new one. It’s just they found out that this format make people buy more.

    Same reason items in the gemshop are only limited time available

    Edit yes they also probably outsource things likes outfits and armor I doubt those armor design companies have less people now

    Edit again and even with outsourcing armor design for core game where are the 9 months come from?

    When people say 9 months it comes from this quote.

    Mike-OBrien-ArenaNet
    Armor sets are by far the most expensive reward we can make. A full set includes heavy, medium, light, times five races, times two sexes, so it's like developing 30 sets. It takes nine months to develop. (That's for a normal armor set -- legendary is much longer.) It's not something we can do for Living World episodes. Individual pieces are good rewards for Living World episodes; full sets are more something for expansion packs.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Balsa.3951Balsa.3951 Member ✭✭✭
    edited March 20, 2019

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Illconceived Was Na.9781 said:

    @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    I already gave an example 1 expansion need 2 years to make for Anet 2 armor sets 18 months arcordiing to Anet an outfit need how long 1 months ?

    The game started with how many armors at core ? U tell me they worked 10 + years on armors before release ?

    I don’t trust “professional”statements I trust what I see

    When a company makes a game like this they hire as many people as they need to finish the game in the time allotted. They take on debt and hope to recoup at launch. That’s what ANet did also. They hired a large number of temporary contract workers whose job ended when the game finished. They didn’t make a complete MMO with 200 or so permanent devs.

    Now show me the number if Anet has less people now than at launch even with the layoffs

    Plus how many people are hired for outfits ? Vs how many are hired for armor design. Why u trying so hard all ur arguments like yeah they need 9 months because they only have one guy do all the armor so hire more !

    Drop the outfit department pulll them over to armor

    The real reason they don’t do armor is mix and match what makes it harder to sell armor on a periodic base. Outfits u wear u get bored u buy a new one. It’s just they found out that this format make people buy more.

    Same reason items in the gemshop are only limited time available

    Edit yes they also probably outsource things likes outfits and armor I doubt those armor design companies have less people now

    Edit again and even with outsourcing armor design for core game where are the 9 months come from?

    When people say 9 months it comes from this quote.

    Mike-OBrien-ArenaNet
    Armor sets are by far the most expensive reward we can make. A full set includes heavy, medium, light, times five races, times two sexes, so it's like developing 30 sets. It takes nine months to develop. (That's for a normal armor set -- legendary is much longer.) It's not something we can do for Living World episodes. Individual pieces are good rewards for Living World episodes; full sets are more something for expansion packs.

    This guy wants ur money so he say whatever he needs to say. It’s the same guy who pulled ppl from gw2 to work on mobile games which are financed by gw2 money.

    Explain me that than we got just now 3 more armor sets with jahai bluff 27 months work ?

    Do u really believe that this is realistic?

    Even better count all pof armors together I’m sure the number is 10 years plus with wvw and pvp armor

  • @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Illconceived Was Na.9781 said:

    @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    I already gave an example 1 expansion need 2 years to make for Anet 2 armor sets 18 months arcordiing to Anet an outfit need how long 1 months ?

    The game started with how many armors at core ? U tell me they worked 10 + years on armors before release ?

    I don’t trust “professional”statements I trust what I see

    When a company makes a game like this they hire as many people as they need to finish the game in the time allotted. They take on debt and hope to recoup at launch. That’s what ANet did also. They hired a large number of temporary contract workers whose job ended when the game finished. They didn’t make a complete MMO with 200 or so permanent devs.

    Now show me the number if Anet has less people now than at launch even with the layoffs

    Plus how many people are hired for outfits ? Vs how many are hired for armor design. Why u trying so hard all ur arguments like yeah they need 9 months because they only have one guy do all the armor so hire more !

    Drop the outfit department pulll them over to armor

    The real reason they don’t do armor is mix and match what makes it harder to sell armor on a periodic base. Outfits u wear u get bored u buy a new one. It’s just they found out that this format make people buy more.

    Same reason items in the gemshop are only limited time available

    Edit yes they also probably outsource things likes outfits and armor I doubt those armor design companies have less people now

    Edit again and even with outsourcing armor design for core game where are the 9 months come from?

    When people say 9 months it comes from this quote.

    Mike-OBrien-ArenaNet
    Armor sets are by far the most expensive reward we can make. A full set includes heavy, medium, light, times five races, times two sexes, so it's like developing 30 sets. It takes nine months to develop. (That's for a normal armor set -- legendary is much longer.) It's not something we can do for Living World episodes. Individual pieces are good rewards for Living World episodes; full sets are more something for expansion packs.

    This guy wants ur money so he say whatever he needs to say. It’s the same guy who pulled ppl from gw2 to work on mobile games which are financed by gw2 money.

    Explain me that than we got just now 3 more armor sets with jahai bluff 27 months work ?

    Do u really believe that this is realistic?

    .

    Explain me that than we got just now 3 more armor sets with jahai bluff 27 months work ?

    Did they ever say when the armor sets were started are or you assuming a start time?

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Balsa.3951Balsa.3951 Member ✭✭✭

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Illconceived Was Na.9781 said:

    @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    I already gave an example 1 expansion need 2 years to make for Anet 2 armor sets 18 months arcordiing to Anet an outfit need how long 1 months ?

    The game started with how many armors at core ? U tell me they worked 10 + years on armors before release ?

    I don’t trust “professional”statements I trust what I see

    When a company makes a game like this they hire as many people as they need to finish the game in the time allotted. They take on debt and hope to recoup at launch. That’s what ANet did also. They hired a large number of temporary contract workers whose job ended when the game finished. They didn’t make a complete MMO with 200 or so permanent devs.

    Now show me the number if Anet has less people now than at launch even with the layoffs

    Plus how many people are hired for outfits ? Vs how many are hired for armor design. Why u trying so hard all ur arguments like yeah they need 9 months because they only have one guy do all the armor so hire more !

    Drop the outfit department pulll them over to armor

    The real reason they don’t do armor is mix and match what makes it harder to sell armor on a periodic base. Outfits u wear u get bored u buy a new one. It’s just they found out that this format make people buy more.

    Same reason items in the gemshop are only limited time available

    Edit yes they also probably outsource things likes outfits and armor I doubt those armor design companies have less people now

    Edit again and even with outsourcing armor design for core game where are the 9 months come from?

    When people say 9 months it comes from this quote.

    Mike-OBrien-ArenaNet
    Armor sets are by far the most expensive reward we can make. A full set includes heavy, medium, light, times five races, times two sexes, so it's like developing 30 sets. It takes nine months to develop. (That's for a normal armor set -- legendary is much longer.) It's not something we can do for Living World episodes. Individual pieces are good rewards for Living World episodes; full sets are more something for expansion packs.

    This guy wants ur money so he say whatever he needs to say. It’s the same guy who pulled ppl from gw2 to work on mobile games which are financed by gw2 money.

    Explain me that than we got just now 3 more armor sets with jahai bluff 27 months work ?

    Do u really believe that this is realistic?

    .

    Explain me that than we got just now 3 more armor sets with jahai bluff 27 months work ?

    Did they ever say when the armor sets were started are or you assuming a start time?

    So they started those armors when core game came out ? Do the math it’s just not working what Anet says

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited March 20, 2019

    @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Balsa.3951 said:

    @Just a flesh wound.3589 said:

    @Balsa.3951 said:

    @Illconceived Was Na.9781 said:

    @Balsa.3951 said:

    @Danikat.8537 said:
    Realistically what are our options? Believe the reasons given by the people who actually do the work, or assume they're lying to us because someone on the internet with absolutely no experience or knowledge of how it's done has declared that it should be easier.

    In any other situation like that who would you trust? If a pilot said he has to cancel a flight because it's too dangerous to fly in the current weather conditions and a random passenger says they don't think it's that bad and the pilot clearly can't be bothered to make the trip would you believe the pilot or the passenger?

    Yes never believe everything u hear believe what u see.

    "Trust but verify" is indeed a good policy. But what exactly is it you think people see that contradicts what ANet is saying?

    Why ppl always believe and repeat what Anet says 8-9 months one armor set. 3 armor sets = Needsame time to do an expansion? I highly doubt that

    Why do you doubt that? Do you have experience with creating an MMO? With releasing massive amounts of code that cover some 50 maps, 1000s of loot tables, 1000s of animations? With designing armor that has to work for 10 different gender+race configurations, with mix & match with all existing armors, with all existing animations?

    Ur belief is weak as my non belief

    On the contrary, one statement is based on professional expertise and one is based on personal belief.

    I already gave an example 1 expansion need 2 years to make for Anet 2 armor sets 18 months arcordiing to Anet an outfit need how long 1 months ?

    The game started with how many armors at core ? U tell me they worked 10 + years on armors before release ?

    I don’t trust “professional”statements I trust what I see

    When a company makes a game like this they hire as many people as they need to finish the game in the time allotted. They take on debt and hope to recoup at launch. That’s what ANet did also. They hired a large number of temporary contract workers whose job ended when the game finished. They didn’t make a complete MMO with 200 or so permanent devs.

    Now show me the number if Anet has less people now than at launch even with the layoffs

    Plus how many people are hired for outfits ? Vs how many are hired for armor design. Why u trying so hard all ur arguments like yeah they need 9 months because they only have one guy do all the armor so hire more !

    Drop the outfit department pulll them over to armor

    The real reason they don’t do armor is mix and match what makes it harder to sell armor on a periodic base. Outfits u wear u get bored u buy a new one. It’s just they found out that this format make people buy more.

    Same reason items in the gemshop are only limited time available

    Edit yes they also probably outsource things likes outfits and armor I doubt those armor design companies have less people now

    Edit again and even with outsourcing armor design for core game where are the 9 months come from?

    When people say 9 months it comes from this quote.

    Mike-OBrien-ArenaNet
    Armor sets are by far the most expensive reward we can make. A full set includes heavy, medium, light, times five races, times two sexes, so it's like developing 30 sets. It takes nine months to develop. (That's for a normal armor set -- legendary is much longer.) It's not something we can do for Living World episodes. Individual pieces are good rewards for Living World episodes; full sets are more something for expansion packs.

    This guy wants ur money so he say whatever he needs to say. It’s the same guy who pulled ppl from gw2 to work on mobile games which are financed by gw2 money.

    Explain me that than we got just now 3 more armor sets with jahai bluff 27 months work ?

    Do u really believe that this is realistic?

    .

    Explain me that than we got just now 3 more armor sets with jahai bluff 27 months work ?

    Did they ever say when the armor sets were started are or you assuming a start time?

    So they started those armors when core game came out ? Do the math it’s just not working what Anet says

    He did say 9 months for a set of heavy, medium and light and presumably that was 9 months for X number of people. He didn’t say there was a fixed number of people making armor at all times. If they hired more people (and they did do hiring, remember) then they could have as many as they needed to make them. Also, presumably, increased number of people working on the armors would decrease the time it takes with more people to do the work.

    Be careful what you ask for
    ANet might give it to you.

    Forum Guides: Images. Text

  • Illconceived Was Na.9781Illconceived Was Na.9781 Member ✭✭✭✭
    edited March 21, 2019

    @Balsa.3951 said:
    It’s the same guy who pulled ppl from gw2 to work on mobile games which are financed by gw2 money.

    Since you only believe what you see, you shouldn't believe that. We have no evidence at all as to what people were working on, whether they were pulled from GW2 or loaned to GW2, and we know that the financing is from NCSOFT.

    This guy wants ur money so he say whatever he needs to say.

    Sure, he's in business to make money. But ...
    ...if you think he's lying about something like that, then there's no value in posting here on the forums about whether ANet should or shouldn't invest in armor instead of outfits. There are no facts available to us that we could verify about effort or cost, about income or number of buyers.

    Plus, O'Brien isn't the only person who has referenced 9 months per set; he was just one of the more recent devs to do so.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • Leo G.4501Leo G.4501 Member ✭✭✭✭
    edited March 21, 2019

    @Balsa.3951 said:
    Drop the outfit department pulll them over to armor

    Nope. I like outfits.

    @Balsa.3951 said:
    The real reason they don’t do armor is mix and match what makes it harder to sell armor on a periodic base. Outfits u wear u get bored u buy a new one. It’s just they found out that this format make people buy more.

    The real reason is that players complained about selling armors in the gemstore and it was discussed that armor is better to earn in-game as rewards. But when you have a business model of making players pay for some cosmetics and earn some in-game, you don't merely stop selling and only offer them for free, you replace them with something else. And that's how outfits manifested.

    And I find it funny you assume that getting bored of a look is somehow inherently limited to outfits or that is their only purpose. I had a theme of a scholarly prophet type Firebrand who wears cloth and outfits are the only decent way to do that.

  • DeWolfe.2174DeWolfe.2174 Member ✭✭✭

    @Illconceived Was Na.9781 said:

    @DeWolfe.2174 said:
    At least they could have turned the town clothes into armor skins instead of wasting them by turning them into useless tonics.

    Every town clothes is now an outfit. If you own the tonic, you can convert it.

    So you're advocating for a worthless outfit, of a worthless tonic, in a thread about no more outfits??? Everyone one of the town clothes tonics were a horrible mashups. Take the Dragon Emblem T-shirt tonic as an example. Combining a t-shirt and shorts together is a good combo, great! But, then the dev's utterly ruined it with the confounding choice of knee high and fur boots, what??????? Meanwhile, they have the Sandals from the cooks outfit which works on every armor weight and race. That would have been far more befitting for someone who's wearing a T-Shirt and Shorts. This is why we need armor skins, so we can mix and match ourselves!!! That's why we asked for the ability to mix and match to begin with.

  • Rexts.8037Rexts.8037 Member ✭✭

    Outfit is a reason I stop spend money on appearance in game. Go make armour sets and make the money, Anet.

  • @Leo G.4501 said:

    The real reason is that players complained about selling armors in the gemstore and it was discussed that armor is better to earn in-game as rewards. But when you have a business model of making players pay for some cosmetics and earn some in-game, you don't merely stop selling and only offer them for free, you replace them with something else. And that's how outfits manifested.

    This is the reason I've read many times ever since I started playing some 4 years ago. That's quite some time. I wonder if people would still mind cash shop armor sets that much. I'd certainly welcome more armors in gem store. Not necessarily full sets, but what about individual chest pieces and pants too? Or how about full sets coming piece after piece? And there could be some re-uses of already existing sets - worn version, plainer version, various lengths of sleeves or something like that. There sure are some armors I'd like far more with a few tweaks here and there.

    Another thing that came to my head when I couldn't sleep (just to clarify why I write such a ridiculous idea) - would it be possible (and not too costly) to give us an armor editor of some kind so that players could try to create armors and see/experience for themselves at least part of the process? They could them submit their creations to Anet and some of them could eventually make it to the game...

  • @DeWolfe.2174 said:

    @Illconceived Was Na.9781 said:

    @DeWolfe.2174 said:
    At least they could have turned the town clothes into armor skins instead of wasting them by turning them into useless tonics.

    Every town clothes is now an outfit. If you own the tonic, you can convert it.

    So you're advocating for a worthless outfit, of a worthless tonic, in a thread about no more outfits???

    I'm not "advocating." I'm pointing out that they turned town clothes into tonics and the tonics into outfits. I'm not sure how you can confuse pointing out an inaccuracy with advocacy.

    Everyone one of the town clothes tonics were a horrible mashups.

    You didn't like them, fine. Some people did. And they weren't significantly different from the original town clothes, which, as you remember, didn't offer much in the way of mixing.

    This is why we need armor skins, so we can mix and match ourselves!!!

    Good thing that ANet has released more armor skins, not just more outfits.

    That's why we asked for the ability to mix and match to begin with.

    Given how many people dislike any particular skin, given how long they take to produce, it's still ultimately useful to the community to have both outfits and armors, even though many people don't like outfits.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • @anninke.7469 said:
    Not necessarily full sets, but what about individual chest pieces and pants too? Or how about full sets coming piece after piece?

    Full sets coming in piece by piece is not any cheaper than full sets, and it might even be more expensive.

    And there could be some re-uses of already existing sets - worn version, plainer version, various lengths of sleeves or something like that. There sure are some armors I'd like far more with a few tweaks here and there.

    It turns out those don't necessarily save a lot. Otherwise we'd have more than just a few colors of Wings for backs and gliders. There's apparently still a lot of animation etc.

    would it be possible (and not too costly) to give us an armor editor of some kind so that players could try to create armors and see/experience for themselves at least part of the process? They could them submit their creations to Anet and some of them could eventually make it to the game...

    They've mentioned more than once that this apparently wouldn't save them any time or effort (it could even be more costly). Doing all the work themselves means they don't have to wonder if people missed any of the "best practice" steps important to skins in this game.

    Design contests seem to be alright. And we've seen them create BL Weapon sets based on player's written description, so I'd encourage you to do something like that: use words to explain the sort of thing you'd like to see.

    "Face the facts. Then act on them. It's ...the only doctrine I have to offer you, & it's harder than you'd think, because I swear humans seem hardwired to do anything but. Face the facts. Don't pray, don't wish, ...FACE THE FACTS. THEN act." — Quellcrist Falconer

  • @Illconceived Was Na.9781 said:
    Full sets coming in piece by piece is not any cheaper than full sets, and it might even be more expensive.

    But it could help a little to spread the costs over time, maybe? - is what I was thinking.

    And there could be some re-uses of already existing sets - worn version, plainer version, various lengths of sleeves or something like that. There sure are some armors I'd like far more with a few tweaks here and there.

    It turns out those don't necessarily save a lot. Otherwise we'd have more than just a few colors of Wings for backs and gliders. There's apparently still a lot of animation etc.

    Well, this is more my personal taste desire than a cost-saving suggestion. I'd really like to have for example the Whispers Secret Longvest a bit shorter and without those big "knife-wheels" on both sides (my toon must hate me for making him dodge with them).

    would it be possible (and not too costly) to give us an armor editor of some kind so that players could try to create armors and see/experience for themselves at least part of the process? They could them submit their creations to Anet and some of them could eventually make it to the game...

    They've mentioned more than once that this apparently wouldn't save them any time or effort (it could even be more costly). Doing all the work themselves means they don't have to wonder if people missed any of the "best practice" steps important to skins in this game.

    That's a pity. But I'd still like to know what it's like creating an armor skin with all the rules and limits one has to keep in mind during the process :)

    Design contests seem to be alright. And we've seen them create BL Weapon sets based on player's written description, so I'd encourage you to do something like that: use words to explain the sort of thing you'd like to see.

    Really? That's good to know as my drawing skills are on a barely higher level than my two-year-old son's, hehe.

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.