Leo Schrodingers Cat.2497 Posted September 30, 2017 Share Posted September 30, 2017 Turns out another useful thing about mark is you can use it to apply venoms from range without swapping to a ranged weapon. In any instance that you deal power damage, all venoms that are currently in effect on you are actually applied immediately. This applies to basilisk venom and skelk venom. Link to comment Share on other sites More sharing options...
babazhook.6805 Posted September 30, 2017 Share Posted September 30, 2017 @Leo Schrodingers Cat.2497 said:Turns out another useful thing about mark is you can use it to apply venoms from range without swapping to a ranged weapon. In any instance that you deal power damage, all venoms that are currently in effect on you are actually applied immediately. This applies to basilisk venom and skelk venom.Yes, this because there a damage component. You can add one per app so the best thing to do is have IMPROV. that way you get two strikes on a mark, reset with mercy and get two more. if using spider you can then use cantrip to get another trigger via one in the chamber.There were those that were claiming DE had nothing to offer Condition builds. They were Dead(eye) wrong :) Link to comment Share on other sites More sharing options...
Leo Schrodingers Cat.2497 Posted September 30, 2017 Author Share Posted September 30, 2017 @babazhook.6805 said:@Leo Schrodingers Cat.2497 said:Turns out another useful thing about mark is you can use it to apply venoms from range without swapping to a ranged weapon. In any instance that you deal power damage, all venoms that are currently in effect on you are actually applied immediately. This applies to basilisk venom and skelk venom.Yes, this because there a damage component. You can add one per app so the best thing to do is have IMPROV. that way you get two strikes on a mark, reset with mercy and get two more. if using spider you can then use cantrip to get another trigger via one in the chamber.There were those that were claiming DE had nothing to offer Condition builds. They were Dead(eye) wrong :)Yeah, no kidding. Regardless of weapon type, you can always apply poisons at a range of 1500. Link to comment Share on other sites More sharing options...
saerni.2584 Posted September 30, 2017 Share Posted September 30, 2017 Shhh, ;)But I'm not having trouble with making a condition focused Deadeye. Link to comment Share on other sites More sharing options...
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