James.1065 Posted January 9, 2019 Share Posted January 9, 2019 Link to comment Share on other sites More sharing options...
Trise.2865 Posted January 9, 2019 Share Posted January 9, 2019 In a word: Why? Link to comment Share on other sites More sharing options...
James.1065 Posted January 9, 2019 Author Share Posted January 9, 2019 @Trise.2865 said:In a word: Why?More varity and flexibility to customise your character without adding more elites etc Link to comment Share on other sites More sharing options...
nosleepdemon.1368 Posted January 9, 2019 Share Posted January 9, 2019 Certainly not. Why would anyone suggest that? The amount of balance headaches that would cause would be unreal. Link to comment Share on other sites More sharing options...
James.1065 Posted January 9, 2019 Author Share Posted January 9, 2019 @nosleepdemon.1368 said:Certainly not. Why would anyone suggest that? The amount of balance headaches that would cause would be unreal.This could solve the unbalanced situation! Link to comment Share on other sites More sharing options...
nosleepdemon.1368 Posted January 9, 2019 Share Posted January 9, 2019 @James.1065 said:@"nosleepdemon.1368" said:Certainly not. Why would anyone suggest that? The amount of balance headaches that would cause would be unreal.This could solve the unbalanced situation!I feel that the old phrase "less is more" is pertinent when attempting to balance class mechanics. Link to comment Share on other sites More sharing options...
Trise.2865 Posted January 9, 2019 Share Posted January 9, 2019 @James.1065 said:@Trise.2865 said:In a word: Why?More varity and flexibility to customise your character without adding more elites etcand that's good because...?it's not gamebreaking because...?it adds value without removing it because...?Come on, man, support your premise. Link to comment Share on other sites More sharing options...
Cyninja.2954 Posted January 9, 2019 Share Posted January 9, 2019 @James.1065 said:@nosleepdemon.1368 said:Certainly not. Why would anyone suggest that? The amount of balance headaches that would cause would be unreal.This could solve the unbalanced situation!By making it utterly hilariously unbalanced and beyond any scope of good and evil? True. Link to comment Share on other sites More sharing options...
Asum.4960 Posted January 9, 2019 Share Posted January 9, 2019 Why not 4 core + elite while we are at it? Imagine the customisation!But yea, no. There is already too little choice in terms of weapon skills being locked and very few utilities being viable per build. Link to comment Share on other sites More sharing options...
Jumpin Lumpix.6108 Posted January 9, 2019 Share Posted January 9, 2019 Yes more weapon types on more classes.Saying they shouldnt because you're worried they wont be able to balance it is an obscure point in exchange for cutting content. Link to comment Share on other sites More sharing options...
Airdive.2613 Posted January 9, 2019 Share Posted January 9, 2019 @James.1065 said:@Trise.2865 said:In a word: Why?More varity and flexibility to customise your character without adding more elites etcIronically, there are 10 possible core specialization combos along the chosen elite specialization in the case of elite+2 and in the case of elite+3. Thus all you're getting is pure power creep. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted January 9, 2019 Share Posted January 9, 2019 As a warrior player I would welcome this. Having more than 3 traitlines I like to have at the same time is very annoying and choosing between them is rarely an option. This would allow me to have all the good things! But in turn make choice even less of an option because now you have everything at once.I don't even want to know the problems this would cause for other classes. They would have to severely reduce the impact of single traitlines if they wanted to do this, which isn't very fun nor exciting. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted January 9, 2019 Share Posted January 9, 2019 I would love this. Fire+Earth+Water on my tempest. Fire for DPS, Earth for prot and condis, water for heals.Make Celementalist great again. Link to comment Share on other sites More sharing options...
James.1065 Posted January 9, 2019 Author Share Posted January 9, 2019 @Trise.2865 said:@James.1065 said:@Trise.2865 said:In a word: Why?More varity and flexibility to customise your character without adding more elites etcand that's good because...?it's not gamebreaking because...?it adds value without removing it because...?Come on, man, support your premise.It's good because it offers players a chance to be more colourful and creative with third buildsIt wouldn't break the game, because it's already broken!It adds way more value to the theory crafters and people looking to make more hybrid out of the box builds Link to comment Share on other sites More sharing options...
Sorem.9157 Posted January 9, 2019 Share Posted January 9, 2019 Balanced suffered enough when they changed from the old points trait system to the specializations system.Pls dont make it worse. More powercreep is not what we need. Link to comment Share on other sites More sharing options...
Hugheszie.6291 Posted January 9, 2019 Share Posted January 9, 2019 Hybrid Elite specs, mmmm.WVW will be so fun! :# Link to comment Share on other sites More sharing options...
Ben K.6238 Posted January 9, 2019 Share Posted January 9, 2019 Aside from that it couldn't work due to overlapping class mechanic keys, this is a pretty impressively stupid idea. Link to comment Share on other sites More sharing options...
James.1065 Posted January 9, 2019 Author Share Posted January 9, 2019 @Hugheszie.6291 said:Hybrid Elite specs, mmmm.WVW will be so fun! :# I know right? Think of all the possible new combos, synergies and new play styles to be discovered Link to comment Share on other sites More sharing options...
AstralDusk.1670 Posted January 9, 2019 Share Posted January 9, 2019 I had actually assumed they would eventually do this once they had multiple elites for us to choose from.I'm not too invested on whether they actually do or not, I just assumed they would. Link to comment Share on other sites More sharing options...
Alimar.8760 Posted January 9, 2019 Share Posted January 9, 2019 No. I would rather have more specializations that gave us unique weapons, or potentially in the future the ability to wear another armor class. Than to be able to wield more than one at a time. Link to comment Share on other sites More sharing options...
sorudo.9054 Posted January 9, 2019 Share Posted January 9, 2019 some profs are useless without it's elite spec, others can easily go without, others have horrible elite specs.i would personally love to be able to use two at a time, even if it locks the special F keys behind it's weapon/connected spec i would still do it.for instance, necro's own as reaper but i find the scourge to be a really lame addition, any new elite spec can only be an improvement yet i really wanna keep using the greatsword.being able to use the new elite spec would be a big plus in my book, having a way to change the staff for something better. Link to comment Share on other sites More sharing options...
James.1065 Posted January 10, 2019 Author Share Posted January 10, 2019 @AstralDusk.1670 said:I had actually assumed they would eventually do this once they had multiple elites for us to choose from.I'm not too invested on whether they actually do or not, I just assumed they would.Exactly, it's would open up alot more play styles and synergies and ways to customise your character to chose from. It's a logical progression Link to comment Share on other sites More sharing options...
TexZero.7910 Posted January 10, 2019 Share Posted January 10, 2019 No. Doing so would entirely defeat the design of specializations which is to make you have trade-offs and not just stack the 4 strongest trait lines you have. Link to comment Share on other sites More sharing options...
James.1065 Posted January 10, 2019 Author Share Posted January 10, 2019 @Cyninja.2954 said:@James.1065 said:@nosleepdemon.1368 said:Certainly not. Why would anyone suggest that? The amount of balance headaches that would cause would be unreal.This could solve the unbalanced situation!By making it utterly hilariously unbalanced and beyond any scope of good and evil? True. Why do you automatically assume it would make the situation worse and not better? Giving people more options to work with would allow them to make more elaborate builds and ways to combine existing skills, which would make for much more interesting situations. Link to comment Share on other sites More sharing options...
James.1065 Posted January 10, 2019 Author Share Posted January 10, 2019 @nosleepdemon.1368 said:@James.1065 said:@nosleepdemon.1368 said:Certainly not. Why would anyone suggest that? The amount of balance headaches that would cause would be unreal.This could solve the unbalanced situation!I feel that the old phrase "less is more" is pertinent when attempting to balance class mechanics.I agree with you, and I think the simple answer is you would still only have access to the same amount of attacks and utilities so it would not become overwhelming, it would simply allow you to modify them in new ways that are not possible at the moment Link to comment Share on other sites More sharing options...
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