Release us from the Djinn — Guild Wars 2 Forums

Release us from the Djinn

Falan.1839Falan.1839 Member ✭✭✭

Unstick that map from the Unranked Selection please. People tend to play unranked during offseason since the matchquality is largely the same with far lower queuetime (at least I do) and that map is just way to meh to have Achievementhunters force you on it for months.

Falásya / Caissech

"When you say it's gonna happen "now"
When exactly do you mean?
See I've already waited too long
And all my hope is gone"
The Smiths about Balance and PvP changes

Comments

  • Alatar.7364Alatar.7364 Member ✭✭✭✭

    @Falan.1839 said:
    Unstick that map from the Unranked Selection please. People tend to play unranked during offseason since the matchquality is largely the same with far lower queuetime (at least I do) and that map is just way to meh to have Achievementhunters force you on it for months.

    They might be just waiting for more results/feedbacks now that more people play it when Season has ended.

    Other than that, ye.

    ~ I Aear cân ven na mar

  • They combine the two game options in the off season. I had a 4 man team in one of my "ranked" games yesterday

  • allias.1420allias.1420 Member ✭✭✭

    it's a nice looking map but too similar to spirit watch in terms of gameplay: useless secondary objectives and poor spawn location

  • Sorem.9157Sorem.9157 Member ✭✭✭

    Not gonna lie, i like it.

  • It is too small and buggy. Take it out please.

  • Swagg.9236Swagg.9236 Member ✭✭✭✭

    Djinn is the only map in GW2 that was made by someone with a brain enough to tailor a PvP map to fit GW2's basic WASD options. Every other map is obnoxiously wide, flatter than Kansas, and/or oblong in the worst possible way. It is the only GW2 PvP map which allows players to minimally rely on scripted gimmicks like teleports and movement skills while still consistently juking people and optimally moving from one side of the map to the other.

    • Speed Runes and swiftness alone can make any spec into a top tier roamer on that map without relying on class-locked movement crutches of things like Warrior Greatsword, Mesmer teleports or Shortbow 5 spam.
    • The terrain is broken up in ways which offer side routes and sightline blockage to degrees unseen in any other rotation map. The only thing that even comes close would be Kyhlo.
    • Nobody necessarily has to expose themselves to anything while crossing from one side of the map to the other. Even sneaking all the way around by the spawn area from near to far is not a huge burden due to the overall map size.
    • Only map aside from Niflhel (and maybe Foefire) that really caters to an opening rollout option which isn't just "1 home; 4 mid."
    • Map-based gimmick mechanic often goes entirely ignored so the whole match is just a brawl over point control.
    • Fights between points are still important because they always take place closely enough to the capture nodes proper that their outcomes almost always matter.
  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭
    edited January 14, 2019

    Don't take it out yet. I need to finish my achievements still.
    And the map is fine to me, except for the lamp arena which tends to get ignored by most.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭
    edited January 14, 2019

    Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.

    Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.

    Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds.

  • Swagg.9236Swagg.9236 Member ✭✭✭✭

    @Abelisk.4527 said:
    Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.

    Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.

    Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds.

    Please don't ruin this map.

  • Ario.8964Ario.8964 Member ✭✭✭✭

    @Abelisk.4527 said:
    Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.

    Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.

    Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds.

    Also worth noting that meteor goes through rev glint heal. Don't know if it's intended or not but it's important.

  • UfoCoffee.2084UfoCoffee.2084 Member ✭✭✭

    @TheQuickFox.3826 said:
    Don't take it out yet. I need to finish my achievements still.
    And the map is fine to me, except for the lamp arena which tends to get ignored by most.

    I find the skills to be a waste of time. Maybe it's because I'm playing in unranked but the skills just don't seem that good to me.

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭

    @Ario.8964 said:

    @Abelisk.4527 said:
    Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.

    Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.

    Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds.

    Also worth noting that meteor goes through rev glint heal. Don't know if it's intended or not but it's important.

    If it's insta down then it make sense it goes through glint heal since it's not damage to be converted to healing... I haven't tested this but I don't think you can glint heal Skyhammer either.

    Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
    Exalted Kawagima, Calamis Fatima, Hanna Flintlocke, Suzuhara Suzuka, Sally Furious Ant, Sabetha Deadeye, Bjarl of Souls, Lilian Mistwalker, Kelvena Riverstream, Zallha Wildhunt

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    This map usually gets 6 or 7 out of 10 votes, so it is quite popular at this moment.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Falan.1839Falan.1839 Member ✭✭✭

    Yes because all the Achievementhunters want to play it, but that doesn't make it a good map.

    Falásya / Caissech

    "When you say it's gonna happen "now"
    When exactly do you mean?
    See I've already waited too long
    And all my hope is gone"
    The Smiths about Balance and PvP changes

  • Ario.8964Ario.8964 Member ✭✭✭✭

    @Jeknar.6184 said:

    @Ario.8964 said:

    @Abelisk.4527 said:
    Giant Meteor: Unblockable, undodgeable insta-down skill. Huge tell. 900-radius AoE.

    Waxing Doom: Places an effect that causes 33% increased damage to a target. The effect stays on the player throughout the game, able to build 3 stacks (99% increased incoming damage). Unblockable.

    Disenchantment Field: Removes all boons from a 600-radius AoE every pulse. Only removes comditions from allies. Has a 1/2 second interval per pulse, lasts 15 seconds.

    Also worth noting that meteor goes through rev glint heal. Don't know if it's intended or not but it's important.

    If it's insta down then it make sense it goes through glint heal since it's not damage to be converted to healing... I haven't tested this but I don't think you can glint heal Skyhammer either.

    The skill itself isn't technically an insta down, it just does a metric kitten ton of damage which generally takes people down instantly (It showed up as like 15k-20k worth of damage in my combat log iirc). Theoretically, it should be able to be healed via glint which is why it struck me as odd (only thing I've seen in all my time in pvp that went through the heal). Skyhammer is glint heal-able last time I checked but I may just be straight up wrong about that.

  • witcher.3197witcher.3197 Member ✭✭✭✭

    Please Anet at least remove it during off-season, no offense but I haven't met anyone who played at a decent rating and didn't hate this map.. I'd play much more if it was removed and I feel like I'm not alone in this.

  • Yannir.4132Yannir.4132 Member ✭✭✭✭

    Am I mis-remembering or when Colisseum was in Beta, there were 4 selections instead of 3?

  • Quadox.7834Quadox.7834 Member ✭✭✭

    Would rather have 5v5 on asura arena than djinn's.

    // Yanim

  • Ralkuth.1456Ralkuth.1456 Member ✭✭✭
    edited March 29, 2019

    Have you ever experienced the first iteration of Skyhammer?
    It was utter chaos and people have CC builds made specifically to cheese the map.

    The reaction to the Djinn map seems milder.

    Player of distinguishing mediocrity (S5: G3, S6: P1).
    Carrying enemy team since 2012.
    "Multiclass implies you can actually play the class" - A Certain Royalty, on Twitch

  • Gundam Style.8495Gundam Style.8495 Member ✭✭
    edited March 30, 2019

    take it out of guaranteed rotation until the optimizations maybe.
    often start the game with less than a full team
    NOT fun

  • Most people use to choose it, so probably like it and that is what is bothering U.

    But if people like it, why should be removed?

    Not my favorite map but but when it appears on the selection used Tu have 40%votes at least, so some people seems to like it and that's why I think it shouldn't be removed.

  • witcher.3197witcher.3197 Member ✭✭✭✭

    @ApaWanka.2698 said:
    Most people use to choose it, so probably like it and that is what is bothering U.

    But if people like it, why should be removed?

    Not my favorite map but but when it appears on the selection used Tu have 40%votes at least, so some people seems to like it and that's why I think it shouldn't be removed.

    People choose it to farm the new achievements, not ebcause it's fun. Achie hunters are runing offseason for others.

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