Mesmers are saying it is okay to stack confusion and torment in large amounts because they have counter-plays which includes not moving and not using any skills to negate the bulk of the damage.
Not moving and not using any skills = getting stunned/dazed
Stunned/dazed = a control effect
Confusion/Torment = control effect
IMO damaging conditions should not come with an extra restriction on player mobility and actions which torment and confusion does.
The restrictive nature of confusion and torment in addition to them being a condition that does damage makes it more OP than the other damaging conditions like bleeds, burns and to some extent, poison.
If we take a look at the other damaging condition that comes with a restriction on the player?
Traited Fear on Necro does that.
But for such a 'strong' control and traited damage skill, it cannot be stacked, does kitten damage, is very short in duration, has very few ways to be applied, and is countered by at least 4 mechanisms (stability, stunbreak, condi cleanse/transfer, resistance).
Confusion and Torment which are both strong control conditions, should not be so easily applied, stackable, and doing so much damage.
It needs a re-look to bring it in-line with control effects because they are precisely that.
Not allowing a player to move or act.
Most control effects are low in damage and short in duration. Like stuns, dazes, fears, knockbacks etc.
Confusion and Torment needs to be balanced in the same manner.
A Hermit's Tale - To The Edge of the Mists [Link Here]