[QoL] Ability to see Enemy HP as Number — Guild Wars 2 Forums

[QoL] Ability to see Enemy HP as Number

Greetings, GW2 Community!
I've been thinking about the interface ever since the update added the functionality to show the reserve we have left in the material storage.
And it occurred to me that it would be a simple, but useful change to show us how many HP our enemies have left, not just as a percentage value, we already have a bar to indicate that, but as the numerical value instead. Depending on the execution, we could get a checkbox for "Show enemy HP value" next to "Show enemy HP as Percentage". Checking the box could display the value on the right side of a creature's HP bar.
Do you think this would be a good addition?

On a related note: Are HP signed 32 bit integers?

Comments

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    QoL Suggestions have their own thread up here.

    I am a very casual player.
    Very.
    Casual.

  • Problem is the pestilent golem boss in the Domain of Kourna meta would have an HP number so large it would scroll past the length of his health bar. ;)

  • I'd be fine with just a percentage that didn't need some third party thing.

  • @Eekasqueak.7850 said:
    I'd be fine with just a percentage that didn't need some third party thing.

    That's been in game for a very long time now.

    F11->Show Target Health Percent , under general options.

  • rng.1024rng.1024 Member ✭✭✭✭

    I think the reason is simply that you are not supposed to know what build opposing players are running in competitive modes with just a glance. This would be very revealing in sPvP for instance, where only traits and runes can affect any added hp. This ends up giving an advantage to some over others, as some professions have several viable builds that don't change their healthpool size either. As for PvE I don't really see the point - why would you need to know?

  • DaFishBob.6518DaFishBob.6518 Member ✭✭✭

    I guess as a quick comparison between the HP of a risen brute to a risen thrall or a risen plague carrier for example? I myself don't see the need of knowing the exact HP number but a description of HP values might be helpful if I were new to the enemies.

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    I dont really see this as being particularly usefull.

  • Infusion.7149Infusion.7149 Member ✭✭✭

    It was implemented in BGDM third party add-on and subsequently was deemed unfit. I don't anticipate Arenanet implementing this.

  • @Critical Lag.9075 said:

    @Eekasqueak.7850 said:
    I'd be fine with just a percentage that didn't need some third party thing.

    That's been in game for a very long time now.

    F11->Show Target Health Percent , under general options.

    Oh didn't know that was a thing, thanks. I always assumed it was people using arcdps.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    I agree this would be neat in pve. Not especially useful but neither is the %, we already had the bar before that which showed the same thing with less specificity . . .

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭

    This is one of those things that will never happen because players can see behind the curtain and see exactly when enemies scale up in health and when players joining the fight becomes outright nonbeneficial.

    The Psychomancer: Mesmer Elite Specialization Suggestion

  • Castigator.3470Castigator.3470 Member ✭✭✭
    edited January 13, 2019

    @Infusion.7149 said:
    It was implemented in BGDM third party add-on and subsequently was deemed unfit. I don't anticipate Arenanet implementing this.

    Can you give insight into why it was deemed unfit? Also, does the BGDM add-on work on Linux?
    Edit: Apparently BGDM has been shut down.

    In any case, I think HP as a number would be a great thing for raids, as it allows you to see how much pressure you still need to apply. As for the scaling, I'd be intrigued to see the effect. But yes, I'd probably try to reverse engineer the calculation behind it.
    Another use would be a clearer comparison between enemy HP and your attacks in those cases, where a champion sits at 1 or 2 percent and you can't tell how much damage that is.

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