Hello Tyrians, Hello ArenaNet-Employees from an alternate universe called "Real life",
I collected some ideas for new features and/or reworking some existing features.
Since I'm bad at intros ... I'll just start right away.
Adding a search bar for selling to vendors.
This feature/idea is a bit outdated since runes/sigils are salvageable. But still useful if you can filter the view to do not show any material/rare item (for example).
There are things you may not want to salvage...for example: Piece of Unidentified Gear... (also Common and rare versions of it)...
Other example: You are lvl 22 and already bought gear for lvl 25... You do not want to salvage it… and you do not have invisible bags there yet, also do you want to carry it with you, so you can equip it as soon as you reach lvl 25... BUT you do not want to salvage everything separate, you want to just click "Salvage all" - and done.
Correct me if I am wrong. Of course there are workarounds. But the best solution is to make things more user friendly (in my opinion).
So a context-menu entry "Add Item to blacklist" (prevent salvage for only THIS item) and "Add Itemtype to blacklist" (to prevent salvageing of every item of this type/id) for salvagers.
For the veterans out there… when you are thinking back to Gw1... there were lot more themes of halls for all the orders there… so why not in gw2 too?
What kind of halls are I am thinking of? Some examples:
-Human, style of krytan village/city. (May be even a ascalonian themed, and old orrian themed)
-Asuran, an cru-laboratory or something
-Norn, something snowy
-Charr, metal-based hall
-Sylvari, something with this living plants
-Pact, maybe the main-base since we all are an pact-commander
-Order of Whispers, maybe an cave-hall
-Vigil, a castle
-Temple of the old gods
-The Mists Like mistlock sanctuary
-Undead / Awakened theme
Mounts are a kinda personal thing...we all love our mounts - don’t we?
So it would be awesome if there is a stable in the home instance with all unlocked mounts(+current skin) of the instance-owner.
It is not only an roleplay aspect… what I mean is: It is our “home”... and the mounts are part of the family!
There is not even a need to interact with them... maybe if they only wander inside the stable (or maybe in the entire home-instance?). At least they are present!
There's an golem to train rotations, test dps...
So how to "expand" something like this?
Sometimes you want to experiment with an build that you had not built yet (you may just want to test if it is worth to build or just wanna test the gameplay of a class/build etc.)...
That is no problem for legendary-armor/trinket owners at all… but for them without.
So it would be nice, if there is an customizator for builds just like in pvp, select stat+rune/sigil for every slot, select food without waste actual food. Everything only available as long as you stay inside the Special Forces Training Area of course.
Also an additional area... to train actual mechanics:
Why? Currently the only possible way to learn a Boss is to read a external guide. Or to wipe random groups in LFG - and even they assume you read a guide before . Lucky ones have a guild teaching them everything. Where it does not matter if you fail or not.
The goal of the Idea: An ingame solution to train newcomers boss-mechanics. An place where they can watch, test and train fights and mechanics live.
So how could it possible? There should be an area - just like the existing, eg. another part of the cave... with a field where you can simulate a scripted view of the actual boss-fights. There is not actual any boss to kill...replace the "boss" with another kitty-golem (or holograms like inside Taimis trainings-program), doing same stuff as the boss and it will simulate any mechanics of that boss. With Scripted 10-man-NPC-groups.
There's an console, choose the boss and choose your role (none/spectator, tank, heal, dps, kite, ...depends on boss.)... depending on this selection you take place of one of the 10-man-NPC-group.
This should work for both, raid and fractal bosses (mai trin, shattered, nightmare, etc).
That's a problem everyone has with a lot of friends/follower...
First of all.... please separate LFG and Friend-List... sometimes you want look in LFG and want to have a look parallel in your friendlist if any of them is active/available... so sometimes you want to open friend-list AND LFG simultaneous.
So... now the main part of this... The Friendlist as it is currently... is kinda confusing...
For example ... me... I have about 200+ Persons on my friendlist... and about the double-triple amount on my follower list (acted as commander in the past - so there's a lot ppl. I met)
Even with less you cant overwatch this amount of people. So there is a need for some changes!
At the moment the only workaround is to abuse the "nickname" feature to make any notes... the heck, that's not what a nickname is for! Adding notes for friends would be a big improvement!
I mentioned nicknames... If a nickname is set, you do not see the account name of the contact anymore. So again you have to use an workaround to see the account-name (Send mail).
Solution? Show both, nickname (just like it is currently), and smaller within brackets below the account name. If no nickname is set, show only the account name instead of nickname.
It would help a lot to let us creating categories to sort contacts in.
(Example: “Static”, “Old guildies”, “From fractals”, “Commanders”, “ANet-Dev”)
Before you ask…. Ofc i have some devs on my friendlist :<
I do not want some personal data for the players... what I mean is at least the date/time a friend was added to the list. Or for followers the date they added me.
Often I sit there... look at follower and think... “The heck? Where is he come from?” - and I am pretty sure, I am not the only one!
With a date and/or the location of me when he added me it would more like - "Ahhhh ok, he added me as I commanded DS/Tarir/HP-Train/JP or inside Raid/Fractal..." - or something like this.
Optional information: What Guild? (if he is representing any)
Ofc. only if both added each other (same criteria, as seeing someones lvl/location)
That points would help for managing the friend-list much better.
Also... nothing that relevant... but maybe an list with suggestions? Players you recently played with in a group/match?
Ok this may be one of the bigger changes!
Looking into Gift of Exploration:
For 100% world you will get two Gifts of Exploration
For 100% PoF/HoT you will get a Gift of the Desert / Gift of Maguuma
PoF/HoT is each overall the same size as about two-Central Tyria regions (more or less)
So the basic idea is: For each region finished to 100% (Kryta, Ascalon, Maguuma Jungle, Far Shiverpeaks, Orr) you will get an "Shard of Exploration"
Combining two "Shards of Exploration" (Doubleclick) you will get 1 Gift of Exploration.
Gift of Exploration currently has a much larger area to explore… what is overall very demotivating. Compared to this: In HoT/PoF you will get for EACH MAP one Part of the final Gift...
With the change you will still get two Gifts of Exploration for 100% (well... to be more precise it will 2,5...) but compared to the size of the map with the size of pof/hot ... this is fine in my opinion. And would be much less frustrating!
This is actually a big thing in discussions all the time...
A lot of players want harder content... others are frustrated because some content is to hard for them. Some are handicapped, and there are also some older players.
Ofc. “It is a MMO - they could just ask”... but sometimes you just wanna enjoy, and feels stressed when playing a story with others. When solo, you can took all the time you want without worry about your teammates…
So the idea is basically... make every instanced content scalable…
And with “every instanced content” I include every! Story-instances... Dungeons (make them great again!)... Raid… etc…
(May be not Fractals, since they are already scaled into different tiers)
Just start with Easy... then Normal… Hard... Expert... Master… (Or even more!) #TotallyNotInspiredFromDiablo
Where Easy is like 50% of the current difficulty, Normal is the current, then scaling percentual.
The scaling would take effect on the hp and the damage of enemies.
Also adapt scaling for gold/karma/exp and loot chances...
Actually... it's no “new” content at all... but would make dungeons great, since its more effort to beat them. and the gold-reward scales too... And higher levels would add some needs for some other tactics than "just burst em down".
This are ideas I collected over the past months... All of them would fit into the game without breaking it. And everything should be doable for the devs.
Hopefully I can inspire ANet with some of the ideas above...
Would be awesome if any of them will get into the game!
So have a nice day, Tyrians!
Looking for some salt.