What I would like to suggest is an option to do Living World Episodes without there being any exposition. Maybe a little checkbox in the Story Journal that would result in no slow walking, talking, NPC comments/hints, cutscenes and waiting but just the challenges that involve the player's actions.
I would also like to suggest a similar option (maybe in Hero Panel) to turn off our character's dialogue except for useful things like calling for help when trying to recover from downed state(things like entering combat, boons, combos etc. already have effective visual and audio cues without our characters announcing them).
I always found living world episodes to be a bit tedious and challenging patience rather than player ability. I believe the main appeal of Guild Wars 2 is having own adventures, tackling various challenges with other people and getting rewards. Players are most definitely able to do that but a significant part of those things requires waiting, watching unskippable cutscenes and listening to lots of exposition first. There is a substantial number of people who like to listen to dialogue and watch cutscenes in a game but I am quite sure there is also a lot of people who just want to play the game and be involved in what is happening. I recently played through Heart of Thorns story and noticed that compared to personal story and earlier episodes there are even more cutscenes and voiced dialogue for my character giving them personality and relationships with NPCs I never thought they had which makes me feel even less involved and more like a bystander.
I do want to play through all the interesting encounters those episodes offer and I probably will at some point to unlock new areas. However I would prefer if it wasn't a chore that made me space out and stop paying attention to the environmental storytelling. There is no way for me to know how much work would be involved in adding a functionality like that but seems it would make this part of the game appealing to wider audience without diminishing story content.
The chance that this idea will be considered is probably low but I am quite interested in game design so I would like to hear some arguments for or against something like this and similar ideas.