Why no griffon adventure on the new map? — Guild Wars 2 Forums

Why no griffon adventure on the new map?

Verticallity was def a selling point of this update and im certain theres somewhere an article mentioning how griffon friendly this map is.

You can imagine my surprise and dissapointment when i learned theres no griffon adcenture on the map. The combo seems so perfect, it feel like u didnt put one in on purpose.

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  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    I'm not a fan of them, but it does seem like the perfect map for it.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Yeah my thoughts exactly.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭

    there are also no bounties anymore

  • I used to dislike the griffon adventures until I became more comfortable controlling the griffon and utilizing its flying skills more accurately. Now that I've mastered the technique, I find the griffon adventures a lot of fun, even if I don't necessarily replay them that often. I'd assume most players who turn away from them are players who have not fully learnt how to properly control the griffon. But to each his own. I did miss seeing the griffon adventures in the new map, even though the two new adventures were fun and slightly challenging.

  • Kiza.5630Kiza.5630 Member ✭✭✭

    I'm missing them too. The map would be just perfect for them. Huge canyons, high mountains, you could make the final griffon adventure that spans the whole map!

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    Griffon adventures is something of the best thing. I almost stop playing the game, since I am extremely bored/burned out at the moment. Eventually, I may come back but at least the griffon stuff was pretty entertaining, and fun if you reached gold.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    I was going to create a new discussion for this exact topic before seeing this one, I'm really curious too as why no Griffon adventures were made for this map, it was perfect.

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • @zealex.9410 said:
    Verticallity was def a selling point of this update and im certain theres somewhere an article mentioning how griffon friendly this map is.

    You can imagine my surprise and dissapointment when i learned theres no griffon adcenture on the map. The combo seems so perfect, it feel like u didnt put one in on purpose.

    I'm glad you asked that! We felt that tonely it didn't make much sense to have things like races or griffon adventures. The map was really focused on the supply lines and the war between Kralk and the Pact. By removing races off our plates, we were able to make more content that better fit the theme of the map. For example, Sergei's adventure.

    We did try to put other fun things for mounts to do in the map like the Underworld's Angels achievement and the various explorable areas that a Griffon can get to.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited January 17, 2019

    @Clayton Kisko.5207 said:

    @zealex.9410 said:
    Verticallity was def a selling point of this update and im certain theres somewhere an article mentioning how griffon friendly this map is.

    You can imagine my surprise and dissapointment when i learned theres no griffon adcenture on the map. The combo seems so perfect, it feel like u didnt put one in on purpose.

    I'm glad you asked that! We felt that tonely it didn't make much sense to have things like races or griffon adventures. The map was really focused on the supply lines and the war between Kralk and the Pact. By removing races off our plates, we were able to make more content that better fit the theme of the map. For example, Sergei's adventure.

    We did try to put other fun things for mounts to do in the map like the Underworld's Angels achievement and the various explorable areas that a Griffon can get to.

    Maybe an adventure where the commander had to use the griffon to fly from point a to point b to get supplies to the pact because the other routes were blocked or smth. Fits with the setting of the map.

    Theres deff a number of cool stuff but i feel like as this was the first se3/hot like vertical map there had to be something for griffon to shine.

    I also feel the same with bounties to some extend. Surely, having a bounty board for key branded enemies which make the pact's life hard for us to take down would make sense.

    It it really is a huge shame with how u treat maps now in se4 that we will prob not see things like that until a diff map in the future.

    Thanks for the insight tho ^^

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