New instabilities improvements — Guild Wars 2 Forums

New instabilities improvements

I rly like new instabilities (except one),they reward good playing, but I wonder on your thoughts, how can they get improved.
My first thought would be to deal dmg to bosses on reflecting "we bleed fire".
And just change slippery so it can award us anyhow, cuz atm it's just a big pain for most players.


  • DoNotBelieveMe.3029DoNotBelieveMe.3029 Member ✭✭
    edited January 15, 2019

    Personally don't have many suggestions in mind, there will probably be some tweaking in numbers done once there is objectively enough feedback data on the instabilities anyway.

    Just really wanted to point out if 'we bleed fire' can truly reflect damage back to the source you might see a repeat of how people used to reflect Lupicus to instant death using critical multipliers on fractal bosses, since fireball damage from champions and legendaries are already scaled up to begin with.

  • Critical Lag.9075Critical Lag.9075 Member ✭✭✭
    edited January 15, 2019

    We bleed fire - I think this should not proc if mob is stunned. Really annoying when you finally stun boss and have to interrupt your casts because we bleed fire procs at the same time and if you CC mob during it's cast it should get interrupted like any normal skill.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    Bug: Enemies stunned by Last Laugh dont give stab at all, or they give it only sometimes.

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