Feedback: Guild Wars 2 Mac 64-Bit Client - Page 5 — Guild Wars 2 Forums

Feedback: Guild Wars 2 Mac 64-Bit Client

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  • So I now have a serious crash, which prevents one of my characters to load into map completlty. It first crashed after entering one location in Domain of Vabbi and since then it crashes on character load every time. https://imgur.com/a/YHbsU

    --> Crash <--
    Assertion: target
    File: \Users\buildsrv\Gw2\Live\NAEU\v2\Code\Gw2\Game\Effect\Cli\EfCliEffectModel.cpp(898)

  • @EchoPadder.7546 said:
    So I now have a serious crash, which prevents one of my characters to load into map completlty. It first crashed after entering one location in Domain of Vabbi and since then it crashes on character load every time. https://imgur.com/a/YHbsU

    --> Crash <--
    Assertion: target
    File: \Users\buildsrv\Gw2\Live\NAEU\v2\Code\Gw2\Game\Effect\Cli\EfCliEffectModel.cpp(898)

    This crash appears across platforms and is being investigated by the appropriate team.

    Jon Olson | Programmer
    Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Native Mac

  • Killer Rhino.6794Killer Rhino.6794 Member
    edited October 19, 2017

    Game runs noticeably better. I reported earlier that the game's FPS was a detrimental 15fps (avg), but it now seems 2x to 3x better.

    MacBook 2017 Kaby Lake
    3.1GHz; 16GB
    Radeon 560

    PS.: I know this is super-premature: I have a eGPU breakout box that I hope to be able to utilize next year when Apple official supports external GPUs. I really hope to be able to play GW2 with support for gfx acceleration from that external card. You guys hiring OSX programmers? :3

  • @Kivexor.8596 said:
    I've been playing on the 64b client the past couple of weeks and the performance is definitely not what I'd like; although it's not quite unplayable, in order to have a decent FPS I have to play on minimum settings, and even then it peaks around 30 and is usually around 20 or lower. That being said, I've never had the game crash, so stability issues seem to be fixed, which is good of course :)

    Would definitely love to be able to play on decent graphics settings or at least get better FPS at minimum.

    I'm on a mid-2015 15" MBP: 2.8 i7, 16 GB RAM, AMD Radeon R9 M370X

    As of today, I'm running on mid-high graphics at 50+ FPS--incredible! Thanks for all the work on the client :) :+1:

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @DrMORO.4627 said:
    Hi all!
    Since there could be a potential solution mentioned here about moving the GW2 app to an external SSD drive might help improve Mac 64-bit client gameplay, I want to ask all well-knowledged Mac players, or even our ANet devs, if they could explain 'in detai' of which GW2 files, especially the entire game data files, are stored 'where' in the Mac system.
    And also, which GW2 files needs to be moved and how, if needed. In short, how does one play GW2 64-bit entirely from an external SSD drive?
    BTW, I do have both the 32-bit wrapper client which is 22.07 GB in size (HUGE!), and the 64-bit native client which is 128.4 MB only. I assume the first-installed 32-bit client stores all the large game data files, but not totally sure if this would needed to be moved or not. Maybe the 64-bit app automatically looks for the game data files within the 32-bit app? I also wonder if there is a way to specify from where the 64-bit app to look for such game data files. Maybe if none, if will download everything freshly to the SSD?
    I have an extra SSD which I can hook up externally with USB 3.0, and thinking of testing out the differences in performance with my not-so-optimal Mac system.
    Any insight and useful idea would be appreciated.
    Thanks!

    I bought an enterprise-level 1/2 TB SSD from macsales, hooked it up to my usb3, and boot from that (yes, it will work, despite what the genius bar will tell you). As an aside I do a daily carbon copy of the SSD to a partition of my HDD and can boot from it in an emergency. Anyway, the 64 bit sits in the normal applications folder on my SSD and the 32 bit is in a folder on my HDD. When downloading files neither knows of the other, although it seems there is some crosstalk in their settings folders (in the library folder under your user folder) as the 64 bit inherited some settings from the 32 bit (like keybinds) but not all (like my having turned music off).

    New to the game? Feel free to give a yell if you need PVE help.

  • Asfalon.5863Asfalon.5863 Member
    edited October 19, 2017

    Okay, so even after the last patch with the Mac client improvements, this game is still driving me nuts. I still encounter a load of problems: Invisible mobs and NPCs, sound lags, missing textures, loading screens of up to 2 minutes, skin/weapon preview screens at BL vendors not showing up at all etc. I have set all graphics to a minimum and still go with 10 - 15 FPS and less. I am really, really frustrated and I don't know what to do. At the moment, the game is mostly unplayable.
    Another strange thing I just recognized: It completely slows down my internet. When I minimize the game and open Safari, it takes seconds and seconds to load a page. My internet connection normally is super fast, and I have never ever before encountered any problems alike.

    If anyone has an idea how to fix that or what to do, I'm all ears. My specs are as follows:

    macOS Sierra
    Version 10.12.6
    iMac (21,5", late 2015)
    1,6 GHz Intel Core i5
    8 GB 1867 MHz DDR3
    Intel HD Graphics 6000 1536 MB

  • If that one crash thing which says some tolerance_ radius or something could get a fix, the game would be pretty enjoyable for me :D

  • Anyone else have a total system crash followed by a "send crash report" every time you try to set up the new 64bit client for mac?

  • So here's the thing : I keep getting the crash : tolerance , msphere radius; one which was mentioned in some earlier post in this section, occasionally while I'm playing supposedly on the client prior to 64bit. I downloaded the 64 bit and moved it into this folder. So when I launch this 64 bit client, I get all these issues which others have been complaining like : long loading times into a map, invisible or slow loading characters/ environment, fps drops every few steps etc! But good thing about this 64 bit is it has little to less crashes! What I really like is the supposedly the previous client and I think it's the 32 bit one? Wherein I just click on the guildwars2 (64 bit is in this folder btw) app icon and it takes me into the game. The game runs so smoothly with no fps drops no issues at all but this one crash occuring occasionally ruins that moment of the fun I promised myself !

  • A couple issues I'm having are:
    When logging chars into game and changing maps it takes forever to load (up to 2 mins every time). This prevents me from joining groups as they are long gone by the time everything loads. Very frustrating.
    When I get on my mounts I now sink into the ground (up to my waist) and have to wait at least a minute for it to load properly. This delay prevents me from getting out of the way quickly which gets me killed.
    The general graphics in the maps don't always load completely and some things are invisible as others have mentioned. This doesn't always happen but makes it unplayable when it does.
    I only have the 64bit mac version installed.
    That's pretty much it.

    macOS Sierra version 10.12.6
    iMac (Retina 5K, 27-inch, 2017)
    3.4 GHz Intel Core i5
    8 GB 2400 MHz DDR4
    Radeon Pro 570 4096 MB

  • skydelirious.4185skydelirious.4185 Member ✭✭
    edited October 21, 2017

    Hey devs! I just wanted to ask if that " msphere_radius tolerance " crash is gonna get fixed? Things are running smooth in the 32 bit itself other than this crash. I am wondering if there ever will be a fix to either this error or to the ones in 64 bit (which others have been mentioning) :tired_face: in either case now, it has been a negative experience so far! And yes, the crash occurs mostly and frequently when I'm in a squad of like 10 or more people. Other than that, it occurs sometimes.

  • Load screens take forever, objects/npcs/ground effects are either invisible or take extended time to load, graphics settings aren't holding.

    I paid for the expansion out of good faith that you were working on a stable Mac client. I find the game unplayable until fixed.

  • I got one problem : The speed of loading. Load screens take so much time, as it have been said before my post. More than with the 34-bit-beta version, in fact. Map, characters, preview on stuffs, et cetera. Load screens take almost 10 or 15 minutes, sometimes, maybe more, and that is really too long and frustrating. When the load screen disapears, that is the turn of the map and characters. Of course, I have no crashes, but this issue is a waste of time. I cannot play properly. I tried to play the prelude of Path Of Fire, but unfortunately, I have never finished it, because I cannot see the enemies, who kill me even though they do not show up in the battlefield before a couple of minutes.

    Mac OS Sierra 10.12.6
    iMac (21.5 inches, late 2013)
    2.7 GHz Intel Core i5
    8 GB 1600 MHz DDR3
    Intel Iris Pro 1536 Mo

  • I deeply appreciate that you devs are improving the Mac client - I only had bootcamp installed on my computer because of GW2. However, there is still work to be done.
    I've played for about an hour after completely restoring my disk into one partition (I went out of disk space and couldn't download Windows afterwards, sighs), and I made some observations regarding a few issues I had:

    1. Loading in general. I've seen several people complaining about how it could take up to 10 minutes for a map to load. As for me, a map like Crystal Oasis gets me looking at the loading screen for about 5 minutes. That's a lot compared to what I used to wait when I played Guild Wars 2 on Bootcamp. It takes too long for mobs to actually appear on screen and ability effects to be cast. I have to wait a really long time in order to have my ability animations fully loaded, as well as seeing the enemies I face.
    2. Graphics. I don't know if I can explain this really well, but the graphics on the Mac client seem a bit odd. SMAA antialising leaves everything "pixelized", and shading seems a bit too harsh/dark on characters, especially on humans and norn, leaving them way less realistic in comparison to characters running on the Windows client.
    3. FPS. I actually think FPS is fine, I get an average of 25 on mid graphics setting, which is totally bearable and playable. My only complaint is that sometimes the screen "freezes" for a second and jumps frames, making gameplay a little bit stiff and annoying.

    Some information about my computer:
    macOS Sierra 10.12.4
    iMac (21.5-inch, Mid 2014)
    1.4GHz Intel Core i5
    8 GB 1600 MHz DDR3
    Intel HD Graphics 5000 1536 MB.

    Thank you so much for making this thread so that we are able to give feedback. We all can work together for a better performance client :)

  • Cragga the Eighty Third.6015Cragga the Eighty Third.6015 Member ✭✭✭✭
    edited October 25, 2017

    Don't know if anyone mentioned this, but I'm trying the 64-bit client again and came up against a really, really inconvenient feature. When you are holding down the left control key to see item names, and you hit the left movement arrow...you exit out of the game screen to the main screen. Hitting the right arrow while holding down the control key takes you back to the game screen.
    While I have often wished I knew a way to temporarily exit the game apart from typing /wiki, this is not good. It happened to me when trying to figure out where an orichalcum node was hiding while dodging a couple of pesky inquest golems in Dry Top. Suddenly I was staring at my desktop while my character was being invisibly hammered by the Inquest.
    Holding down the control key is vital in Dry Top, and very useful in many other places, and if hitting a basic movement key at the same time takes you out of the game, it makes that control key very dangerous to use.
    (Yosemite 10.10.5 on a late 2014 Mac Mini)

  • To add to the last post--holding down control and hitting the up arrow key not only bumps you out of the game screen, but when I come back, my character is in some weird mode of permanent running sideways, which can't be turned off with the R key.

  • @Cragga the Eighty Third.6015 said:
    To add to the last post--holding down control and hitting the up arrow key not only bumps you out of the game screen, but when I come back, my character is in some weird mode of permanent running sideways, which can't be turned off with the R key.

    I don't think GW2 can override those shortcuts, because Control + Arrow Keys are system keyboard shortcuts for moving between Spaces (left and right), Mission Control (up) and Application Windows (down). If you never use them you can turn them off via System Preferences -> Keyboards -> Shortcuts.

  • @sunrun.4521 said:
    I don't think GW2 can override those shortcuts, because Control + Arrow Keys are system keyboard shortcuts for moving between Spaces (left and right), Mission Control (up) and Application Windows (down). If you never use them you can turn them off via System Preferences -> Keyboards -> Shortcuts.

    Thanks, I turned them off as you said, problem solved. Still there must be some way to override them, since there was no such problem in the 32-bit client.

  • Figlilly.3907Figlilly.3907 Member ✭✭
    edited October 25, 2017

    @Cragga the Eighty Third.6015 you may know this and there might be a good reason you have it switched off but you can select 'show all useable object names' under Options. The item names display all the time then and you don't have to hold down Control.

    Let us be kind, one to another, for most of us are fighting a hard battle.

  • Galmac.4680Galmac.4680 Member ✭✭✭

    BTW, as I read that some of you use SSDs: I cannot change my hard drive easily, so would it help to start the game from a fast USB3 stick? Is that faster than a normal hard disk?

    Praise Joko!

  • PiXY.6841PiXY.6841 Member ✭✭

    @Cragga the Eighty Third.6015 said:

    @sunrun.4521 said:
    I don't think GW2 can override those shortcuts, because Control + Arrow Keys are system keyboard shortcuts for moving between Spaces (left and right), Mission Control (up) and Application Windows (down). If you never use them you can turn them off via System Preferences -> Keyboards -> Shortcuts.

    Thanks, I turned them off as you said, problem solved. Still there must be some way to override them, since there was no such problem in the 32-bit client.

    There is a difference in the implementation, since the new client supports native fullscreen it automatically brings along all the other benefits of a native fullscreen application. In your case it's unfortunate that it disturbs your game but I'm glad for my part that I can have different workspaces and can easily switch between Wiki and game and won't want them to get rid of it (disclaimer: I'm not using the arrow keys for movement but WASD and I have 'show all useable object names' turned on).

  • That is what I have @Galmac.4680 . I got a Samsung T5 but it is connected via the usb 3 port. My computer is a 2012 model and I couldn't use the fastest connection without additional cables or something (i.e. stuff I don't understand). It is still blindingly fast compared to using the hard drive. I understand that constantly accessing the hard drive is what causes the lags and stutters in GW2. Hopefully this will be corrected in time but, in the meantime, the faster external SSD does the trick.

    My next computer will have the built in SSD for sure.

    Let us be kind, one to another, for most of us are fighting a hard battle.

  • littlemure.7851littlemure.7851 Member
    edited October 26, 2017

    I definitely don't have as many crashing issues with 64-bit as the 32 (which can crash every 10 minutes at times) but the ground takes a looooong time to load in (sometimes up to half an hour) and even then there will be integral bits of scenery that just won't appear for me.

    Having said that the graphics are GORGEOUS when everything loads in, and the gameplay is smoother. Just hard to appreciate when you can't see where you're going, hah!

    oops forgot to add:
    iMac (late 2015)
    OS Sierra (version 10.12.6)
    2.8 GHz Intel Core i5
    8GB 1867 MHz DDR3
    Intel Iris Pro Graphics 6200 1536 MB

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Figlilly.3907 said:
    That is what I have @Galmac.4680 . I got a Samsung T5 but it is connected via the usb 3 port. My computer is a 2012 model and I couldn't use the fastest connection without additional cables or something (i.e. stuff I don't understand). It is still blindingly fast compared to using the hard drive. I understand that constantly accessing the hard drive is what causes the lags and stutters in GW2. Hopefully this will be corrected in time but, in the meantime, the faster external SSD does the trick.

    My next computer will have the built in SSD for sure.

    I use the enterprise-level SSD but yes, SSDs will make you wonder why you are still using hard drives. My setup is .... shall we say, not one the genius bar would admit would work (yes, an apple person told me not to tell the genius bar how I was going to set it up) but it involves my SSD being connected via USB3. At current speeds USB3 is roughly comparable to the TB interface on my 2013 iMac. Just note if you will do that that usb bandwidth is shared so have any other high speed devices (like drives) use the thunderbolt and save the rest of the usb for things like mice and occasionally phones.

    My 32 bit client is on the internal HDD. The speed is like night and day.

    As to your question I do not have the numbers in front of me but I would bet a SSD will beat a high speed USB stick. I once put the game on a midrange USB stick and it crawled.

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    I thought the ground pattern checkerboard bug had gone away .... but just went to do 'peach a day' at lake doric and there it was. BTW, any update on the ambient occlusion checkbox? It still turns on for me when I have it off (the world looks eww with it on) and restart the game. - 2013 iMac running off a SSD w/ 24 GB memory

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    Something I thought was on everything but other people are not getting it so it may be a mac client bug. The LW3 portal tome .... when you use it it pops up a window under the inventory window rather than on top of it.

    New to the game? Feel free to give a yell if you need PVE help.

  • @Menadena.7482 said:
    Something I thought was on everything but other people are not getting it so it may be a mac client bug. The LW3 portal tome .... when you use it it pops up a window under the inventory window rather than on top of it.

    I have noticed this since I got it. Very annoying, for sure. Wish this is fixed soon.
    I do not think this is Mac related, though I cannot be sure as I do not use Window$, obviously...

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    I suppose I could test it by logging in in parallels but I try to spend the minimum of time there. It is a royal pain, it is nice to have everything in one place but the one click is now 3 ..... and sometimes you do not have that amount of time to sit out in the open.

    New to the game? Feel free to give a yell if you need PVE help.

  • I am having a lot of the same issues with the 64-bit client. If anyone could help me I would appreciate it! My game was fine until POF cam out. Since POF I have had the following problems:

    • My mounts do not work properly. When I click "x" the mount animation begins but it looks like my character is sitting on the ground. When I walk with the mount engaged my character shrinks and runs away but the camera positions stay in its original place. I can see my character move on the minimap only.
    • Black Lion Trading Post does not load properly. It takes several attempts before it loads.
      -Loading into a new region can take up to 15 minutes. For example, the game stays on the lions arch or crystal oasis loading screen the whole time.
    • My game freezes for about 3 seconds every few minutes.
    • Sometimes the game freezes and crashes spontaneously and does not give an error screen or reports to Arenanet.
    • I repeatedly crash if I am in a party or squad in the POF area, especially Elon and Desolation.
    • The terrain disappears, never loads, or take over 20 minutes to load after I log into the game. Logging in and out of the game does not fix this issue.
    • Enemies disappear or never load. Sometimes I can see the tag above their heads or their red circle on the ground but not the actual enemy. Logging in and out of the game does not fix this issue.
    • If the game loads properly the terrain and enemies start to disappear AFTER 15 minutes of playing the game.
    • There are yellow halos around other characters and enemies after about 15-20 minutes of gameplay.
    • Sometimes my character's weapon is not visible i.e., my engineer is holding a flamethrower but it looks like she is holding air.
    • My fps idles at 14 in the 64-bit but has dropped to 5fps on several occasions when my character is simply standing still.
      -I cannot see Mesmer portals.

    I played with the graphics settings in the game and nothing changed. Immediately logging out, restarting computer, and logging back into the game does not fix the issue. I have to wait almost an hour before I can play the game again, and then the process repeats itself. Before the last update I was playing the 32-bit and everything was fine outside of POF. Since October 6th I have submitted ticket after ticket and the ArenaNet staff have no idea how to fix the issue. One of the techs that responded to game ticket told me to delete the game and re-download it. I didn’t know they removed the 32-bit version so now I am stuck with the crappy 64-bit version that doesn’t work.

    Since October 6th the ArenaNet staff had me do the following to “repair or reinstall” the client:
    -Run Game Advisor
    -Run the gw2 repair
    -Send them the "Arenanet.log"
    -Send them the Mac System Report
    -Uninstall the game, run cleaner, then reinstalled
    -Create a new Mac user account
    -Reset the SMC (System Management Controller) as well as the NVRAM/PRAM
    -Run the Apple built-in diagnostic tool

    AND NONE OF IT HAS WORKED!!!! If anyone can help input I would appreciate it!

    This is my comp info:
    macOS High Sierra (version 10.13)
    MacBook Pro (13-inch, Mid 2012)
    Processor 2.9 GHz Intel Core i7
    Memory 8GB 1600 MHZ DDR3
    Graphics Intel HD Graphics 4000 1536MB

  • Figlilly.3907Figlilly.3907 Member ✭✭
    edited November 2, 2017

    You do have it bad. The worst I had with the 64 bit version was lag and stuttering and these have mostly been alleviated by installing the game on a SSD - I bought a little external one. My understanding is the hard drive on my 2012 Mac is too slow to keep up as the game accesses it during play. Installing it on the SSD has sped up that access so the game is much smoother to play along with the benefits of fast loading textures and maps. The hard drive just seems to be a problem with the 64 bit Mac version as I understand it would work perfectly fine if I was to play in Bootcamp and it was fast enough to keep up using the 32 bit version (though that has other problems).

    There is a link to the 32 bit version, provided by another user, on page 2 of this thread. ;)

    Let us be kind, one to another, for most of us are fighting a hard battle.

  • blambidy.3216blambidy.3216 Member ✭✭✭

    As much as I was happy about 64 bit. I wish arenanet still supported the 32 bit client. The client was far more stable then this. I also don't understand why people say windows is more complicated yet. Arenanet can't figure out how to make a proper Mac client, when Mac computers have far less made computers then windows. We get the most garbage treatment. Yet people who buy garbage PC's can have a better experience then our expensive computers.... I'm running between 17-20 fps. I know it's not my computer since I make music from it and use 3rd party plugs with it. And mix and master music. So the power in my computer is fine. It's just annoying that before the client is ok. But now if I try to get into a PvP match the match is already over by the time I get in. The map takes 10 mins to load up. Takes forever to see mobs. Forever to see full buildings, so I'm running into blank walls. Please fix it. Or give the Mac client a better engine. It's awful.

  • psyt.9415psyt.9415 Member ✭✭✭
    edited November 3, 2017

    I was he getting 14 FPS on the Mac client and I get 50 to 60 in boot camp with a 2015 Broadwell 2.7 i5 Intel iris 6100 MacBook. If it could get to respectable performance I could actually remove my windows partition gw2 is the only thing I run on it. Also maybe you guys could just get added to GeForce now and we could just run the game through the cloud.

  • @blambidy.3216 said:
    As much as I was happy about 64 bit. I wish arenanet still supported the 32 bit client. The client was far more stable then this. I also don't understand why people say windows is more complicated yet. Arenanet can't figure out how to make a proper Mac client, when Mac computers have far less made computers then windows. We get the most garbage treatment. Yet people who buy garbage PC's can have a better experience then our expensive computers.... I'm running between 17-20 fps. I know it's not my computer since I make music from it and use 3rd party plugs with it. And mix and master music. So the power in my computer is fine. It's just annoying that before the client is ok. But now if I try to get into a PvP match the match is already over by the time I get in. The map takes 10 mins to load up. Takes forever to see mobs. Forever to see full buildings, so I'm running into blank walls. Please fix it. Or give the Mac client a better engine. It's awful.

    Yeah , I agree... The 32 bit was so much better! Sucks they removed the thing which supports it! And the real sucky part is that 64 bit is unplayable for most. It's like they hit 2birds with a stone! I have mentioned about this several times and yet got no response! If they could fix that game crash in that 32 bit one or at least tell us what's causing that error/crash; but nope they just want us to roll with it and ask no questions. My sister has a Windows laptop and though it has so much of low configurations than mine, it works like a gem! Sad thing, it's hers and I guess I will just stop complaining since it won't be of any use.

  • @skydelirious.4185 said:
    ”... the real sucky part is that 64 bit is unplayable for most.”

    What are you talking about? It’s not unplayable by most, it runs great and better than ever before. Of the three macs I have access to - two different iMacs and MacBook Pro - it runs better on all. There have been some hiccups while they developed it, but saying something like that is completely false.

  • Galmac.4680Galmac.4680 Member ✭✭✭

    Loading maps need about 1 to 2 minutes, porting on the same map about half to one minute. Bad if you want to follow a commander in WvW or doing guild thingies.

    Praise Joko!

  • psyt.9415psyt.9415 Member ✭✭✭
    edited November 5, 2017

    @Hawken.7932 said:

    @skydelirious.4185 said:
    ”... the real sucky part is that 64 bit is unplayable for most.”

    What are you talking about? It’s not unplayable by most, it runs great and better than ever before. Of the three macs I have access to - two different iMacs and MacBook Pro - it runs better on all. There have been some hiccups while they developed it, but saying something like that is completely false.

    ![]Windows(http://i65.tinypic.com/ilvzfm.jpg "")

    ![]Mac(http://tinypic.com/r/2cetgeg/9 "")

    It’s playable but they got a lot of work to do as you can see in boot camp on the exact same machine I get 15 to 20 FPS more there is room for improvement before I would use this client.

  • @Hawken.7932 said:

    @skydelirious.4185 said:
    ”... the real sucky part is that 64 bit is unplayable for most.”

    What are you talking about? It’s not unplayable by most, it runs great and better than ever before. Of the three macs I have access to - two different iMacs and MacBook Pro - it runs better on all. There have been some hiccups while they developed it, but saying something like that is completely false.

    Umm didn't expect a kid to reply. That's odd! =D . My point was 32 bit was and will always be better unless they fix some stuffs on 64 bit and people complaining on here are only a few of the "most" unlike a rich kid like you owning 3 Macs probably with high configs and quoting someone who is asking for solutions . I must say this back to you "saying something like that is completely false" . Again, "unplayable" is when compared to the 32 bit. Having said that I do admire the 64 bit version just cause of the effort they put in to make it better but the "hiccups" you mentioned is what makes 32 a bit better than 64. Well I should probably follow the saying " A lion shouldn't lose its sleep over a sheep's opinion".

  • Hawken.7932Hawken.7932 Member ✭✭
    edited November 5, 2017

    @skydelirious.4185 said:
    Umm didn't expect a kid to reply. That's odd! =D .

    As yes, the internet tough guy (lion) and his insults. It's a classic! I'm not going to take the bait on your insults, I'm sorry.

    What I am is a father of two, a game developer by day, and a gamer by night. I've been making console and PC games for about 15 years. This doesn't make me an expert in anything, but it does give me a basic understand of what we're talking about here. The 32 bit client was a virtualized windows client (TransGaming if I remember correctly) which essentially ran the game in a wrapper. The 64 bit client is native to Mac, so certainly superior in pretty well every way. I agree, there have been performance problems with the initial versions, but at least on the two work machines that I've installed it on, and my macbook pro at home, the performance and stability have been better overall now in the latest iteration. This is anecdotal, but still, what I see in these forums is a mix of people who (like me) see the client is now greatly improved and say so, and then people who still have technical issues that need to be resolved. My initial post is that, based on my experience with a few machines, and then what I read here, it seems like a very incorrect assertion that "most" are having problems.

  • @Hawken.7932 said:

    @skydelirious.4185 said:
    Umm didn't expect a kid to reply. That's odd! =D .

    As yes, the internet tough guy (lion) and his insults. It's a classic! I'm not going to take the bait on your insults, I'm sorry.

    What I am is a father of two, a game developer by day, and a gamer by night. I've been making console and PC games for about 15 years. This doesn't make me an expert in anything, but it does give me a basic understand of what we're talking about here. The 32 bit client was a virtualized windows client (TransGaming if I remember correctly) which essentially ran the game in a wrapper. The 64 bit client is native to Mac, so certainly superior in pretty well every way. I agree, there have been performance problems with the initial versions, but at least on the two work machines that I've installed it on, and my macbook pro at home, the performance and stability have been better overall now in the latest iteration. This is anecdotal, but still, what I see in these forums is a mix of people who (like me) see the client is now greatly improved and say so, and then people who still have technical issues that need to be resolved. My initial post is that, based on my experience with a few machines, and then what I read here, it seems like a very incorrect assertion that "most" are having problems.

    I feel terrible and sorry for what I said! It's just that I am annoyed playing on 64 bit! It's been like over a month I guess? And yet I see no improvement! So I play on 32 bit but it has this one error /crash which keeps occurring occasionally. So I was a bit frustrated getting no response and the game is still in beta on Mac . Again I'm really sorry for what I said before ! Have a good day !

  • blambidy.3216blambidy.3216 Member ✭✭✭

    @Hawken.7932 said:

    @skydelirious.4185 said:
    Umm didn't expect a kid to reply. That's odd! =D .

    As yes, the internet tough guy (lion) and his insults. It's a classic! I'm not going to take the bait on your insults, I'm sorry.

    What I am is a father of two, a game developer by day, and a gamer by night. I've been making console and PC games for about 15 years. This doesn't make me an expert in anything, but it does give me a basic understand of what we're talking about here. The 32 bit client was a virtualized windows client (TransGaming if I remember correctly) which essentially ran the game in a wrapper. The 64 bit client is native to Mac, so certainly superior in pretty well every way. I agree, there have been performance problems with the initial versions, but at least on the two work machines that I've installed it on, and my macbook pro at home, the performance and stability have been better overall now in the latest iteration. This is anecdotal, but still, what I see in these forums is a mix of people who (like me) see the client is now greatly improved and say so, and then people who still have technical issues that need to be resolved. My initial post is that, based on my experience with a few machines, and then what I read here, it seems like a very incorrect assertion that "most" are having problems.

    If the 32 bit Mac client was windows wrapper for Mac. Couldn't they just make the 64 bit wrapper since it was more stable? I mean only taking a minute to change maps vs 5. And taking 1 min for PvP matches vs 5. Why wouldn't arenanet just done that since it flowed so well?

  • @blambidy.3216 said:

    If the 32 bit Mac client was windows wrapper for Mac. Couldn't they just make the 64 bit wrapper since it was more stable? I mean only taking a minute to change maps vs 5. And taking 1 min for PvP matches vs 5. Why wouldn't arenanet just done that since it flowed so well?

    No. There are technical limitations which prevent a 64bit wine wrapper from working on macOS, mostly due to significant differences in processor architecture.

    Also, your problems are not universal. The 64bit client works very nicely for me, much better than the 32 bit one, ignoring some graphical glitches which don't impact gameplay.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    Yay! Thank you anet! The bug where ambient occlusion would not stay off seems to be fixed now. :)

    I did notice a return of the ground crosshatch pattern in one place recently unfortunately I did not make a note of where. I will keep an eye out.

    Frame rate is not great but usually acceptable if not somewhere I would expect it to nose dive (like LA during Halloween). Is anyone else running the 2013 imac? If so what are you typically seeing and where? I typically do my measurements outside the DR home instance waiting for reset (yeah, not the best location, I just am there often with nothing to do) and have seen a low of 25 and a high of 40 with the graphics maxed out (except ambient occlusion being off).

    New to the game? Feel free to give a yell if you need PVE help.

  • Figlilly.3907Figlilly.3907 Member ✭✭
    edited November 6, 2017

    I have a late 2012 IMac - close enough :)
    I just checked with a character in Sparkfly Fen. She is standing off on her own - no events or anything - and the FPS is mostly around 47/48. It went up to 51 and then dropped to 42 when I clicked on ambient occlusion. I have most of my graphics setting on medium though. I am guessing it would be much lower in Divinity's Reach.

    Edit: Woohoo 63 at that dead shark hero point.

    Let us be kind, one to another, for most of us are fighting a hard battle.

  • Update! B)

    ** MAC CLIENT**

    • Fixed a bug involving character portraits going missing from several UI elements.
    • Fixed a bug affecting Intel HD Graphics 3000 hardware that could cause crashes in certain circumstances.
    • Fixed a bug that could cause certain UI views with many elements (such as the Guild Decorations view) to crash.

    So, has it gotten better?
    Time to play more on a Mac! ;)

  • @Veirilli.3975 said:

    @blambidy.3216 said:

    If the 32 bit Mac client was windows wrapper for Mac. Couldn't they just make the 64 bit wrapper since it was more stable? I mean only taking a minute to change maps vs 5. And taking 1 min for PvP matches vs 5. Why wouldn't arenanet just done that since it flowed so well?

    No. There are technical limitations which prevent a 64bit wine wrapper from working on macOS, mostly due to significant differences in processor architecture.

    Also, your problems are not universal. The 64bit client works very nicely for me, much better than the 32 bit one, ignoring some graphical glitches which don't impact gameplay.

    Worth mentioning that the 64-bit client works wonderfully for me, but it absolutely is possible to get 64-bit Wine working on macOS.

    So basically you are right that there are differences in how macOS deals with CPU registers on x64 compared to how Windows does, but as it turns out simply ignoring the problem works rather well. In addition, Wine on macOS now uses a pre-loader which allows it to work around the issue.

    So if you do feel like running the Windows version of Guild Wars 2 on macOS via 64-bit Wine, you absolutely can. Though that said, I wouldn't recommend it - the native 64-bit client is vastly superior.

  • Is it possible to get an update to the issue that the client is still reading a ton of data from the hard drive? Is the team working on it? Maybe even an approximate date when this will be fixed? :) Since I have the fear that this will not be good for my SSD in the long term...

  • @MaxOS.7531 said:
    Is it possible to get an update to the issue that the client is still reading a ton of data from the hard drive? Is the team working on it? Maybe even an approximate date when this will be fixed? :) Since I have the fear that this will not be good for my SSD in the long term...

    There's nothing interesting to share at this time; it's still under investigation.

    Jon Olson | Programmer
    Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Native Mac

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    I headed up to frostgorge with my graphics settings high. My fps was low 50s most of the time, at 60 when I arrved with most of the map fogged. The lowest I saw was in the 40s and that was right after Jormag. Cool.

    New to the game? Feel free to give a yell if you need PVE help.

  • PriffeZ.7642PriffeZ.7642 Member
    edited November 10, 2017

    The game does run pretty well on my iMac, (2017 model, with I5, Radeon pro 570, 8gb DDR4 Ram and 250GB flash storage), I haven't had any major bugs or anything, and the FPS has been solid. However the game does read a ton of data, so much that I´m almost afraid of playing for long periods at a time. I'm not sure why the game is reading so much data though.

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