Feedback: Guild Wars 2 Mac 64-Bit Client - Page 8 — Guild Wars 2 Forums

Feedback: Guild Wars 2 Mac 64-Bit Client

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  • ananda.5946ananda.5946 Member ✭✭
    edited January 25, 2018

    I've installed the 64 bit mac client thingie now to try it out. Maybe I've done something wrong, but it is way, way, way worse than the absolutely broken wrapper client. Standing in Divinity's Reach is like watching a slide show. What I did was install the new client and change my bar shortcut to the new one and launch. Seemed like this would be correct, but maybe not? Also, I should add that these specs, while getting a bit old, work fine on high settings in bootcamp.

    MacOS High Sierra v10.13.2
    iMac (27-inch, Late 2013)
    3,4 GHz Intel Core i5
    16 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 775M 2 GB

  • @ananda.5946 said:
    I've installed the 64 bit mac client thingie now to try it out. Maybe I've done something wrong, but it is way, way, way worse than the absolutely broken wrapper client. Standing in Divinity's Reach is like watching a slide show. What I did was install the new client and change my bar shortcut to the new one and launch. Seemed like this would be correct, but maybe not? Also, I should add that these specs, while getting a bit old, work fine on high settings in bootcamp.

    MacOS High Sierra v10.13.2
    iMac (27-inch, Late 2013)
    3,4 GHz Intel Core i5
    16 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 775M 2 GB

    I have the same spec's except I have 4 GB on the GPU card and have the game installed on an external USB 3.0 SSD. I normally get 35 - 45 FPS outside cities and In the cities I get 25 - 35, but occasionally it will drop in the low teens(or lower) for no reason at all. Also when I enter a new area it sometimes will take a minute or two to become playable.

  • @Supercluster.7159 said:

    @ananda.5946 said:
    I've installed the 64 bit mac client thingie now to try it out. Maybe I've done something wrong, but it is way, way, way worse than the absolutely broken wrapper client. Standing in Divinity's Reach is like watching a slide show. What I did was install the new client and change my bar shortcut to the new one and launch. Seemed like this would be correct, but maybe not? Also, I should add that these specs, while getting a bit old, work fine on high settings in bootcamp.

    MacOS High Sierra v10.13.2
    iMac (27-inch, Late 2013)
    3,4 GHz Intel Core i5
    16 GB 1600 MHz DDR3
    NVIDIA GeForce GTX 775M 2 GB

    I have the same spec's except I have 4 GB on the GPU card and have the game installed on an external USB 3.0 SSD. I normally get 35 - 45 FPS outside cities and In the cities I get 25 - 35, but occasionally it will drop in the low teens(or lower) for no reason at all. Also when I enter a new area it sometimes will take a minute or two to become playable.

    Interesting. I wonder if I've done something wrong or need to completely reinstall the game or something? Waiting doesn't help the issue. Thirty minutes later, I still have the same slide show effect. My husband has a brand new iMac with the best graphic card they had available and has performance similar to mine with the Mac Client. Both of us would obviously love to be able to use the macOS version rather than bootcamp.

    Any advice?

  • Interesting. I wonder if I've done something wrong or need to completely reinstall the game or something? Waiting doesn't help the issue. Thirty minutes later, I still have the same slide show effect. My husband has a brand new iMac with the best graphic card they had available and has performance similar to mine with the Mac Client. Both of us would obviously love to be able to use the macOS version rather than bootcamp.

    Any advice?

    I really don't know why my setup works OK(most of the time) because I see others like you that have similar specs and are having a terrible time. It's frustrating not knowing why some people have good performance and others with the similar specs are having terrible performance. Now I do believe I should be getting much better performance with these specs based on what the Windows people are getting with similar specs. Hopefully Anet is still working on optimizing the Mac 64 client and we all see better performance in the future.

  • Galmac.4680Galmac.4680 Member ✭✭✭
    edited January 26, 2018

    Very annoying: After 3 hours in WvW when I solo roam into a camp, the NPCs seem to stay on their positions while their real position changes as I attack them. I have to guess where they really are, I can see only the damage numbers where they should be, but their character model stays on the standard position.

    Using an old iMac late 2009 with 12Gb ram

    Praise Joko!

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @DrMORO.4627 said:
    In any case, although depending on your Mac mini, USB port is not the fastest, unless you are sure you have USB 3.0 like the latest Mac mini. The older USB 2.0 is even slower and no suitable for SSD usage. For speed, at least USB 3.0, better USB 3.1, even better would be Thunderbolt 2, and for the latest the speediest would be Thunderbolt 3 connections, I presume.

    BTW, I am running a bit behind so apologies in advance if someone has said this already. Anyway, my boot & game is an external enterprise SSD via USB 3. Based on the tests I read it is roughly comparable to TB 2 (which is faster depends on what test and the faster one usually is not much faster). It would be no contest with TB 3 though.

    New to the game? Feel free to give a yell if you need PVE help.

  • After 2 months did you find a way to prevent the reading problem ?

  • This one. It's really annoying than disk is on constant 10-30mbps read IO. Please find out a reason Anet. use RAM not disk to cache things :D.

    @Hellchaos.7138 said:
    After 2 months did you find a way to prevent the reading problem ?

  • FYI, for those unhappy with even worse High Sierra's GW2 64-bit performance after upgrading Mac OS X.

    "Video: How to downgrade from macOS High Sierra to Sierra"
    http://appleinsider.com/articles/18/01/29/video-how-to-downgrade-from-macos-high-sierra-to-sierra

  • psyt.9415psyt.9415 Member ✭✭✭

    Just run it on the Free GeForce Now Mac beta and play the game through the cloud mine runs at 2560p max settings over a 150 meg internet connection on a 2015 MacBook

    https://www.nvidia.com/en-us/geforce/products/geforce-now/mac-pc/

  • @psyt.9415 said:
    Just run it on the Free GeForce Now Mac beta and play the game through the cloud mine runs at 2560p max settings over a 150 meg internet connection on a 2015 MacBook

    https://www.nvidia.com/en-us/geforce/products/geforce-now/mac-pc/

    Great idea!
    Signed up, but on the waitlist.
    Not sure when, if ever, will get beta access, though...

  • I would certainly be interested to see how this works in comparison to the other means available to us, but has anyone heard what the monthly cost of this service would be to play our "free" game after the beta??

  • psyt.9415psyt.9415 Member ✭✭✭

    @Ormawachi.8670 said:
    I would certainly be interested to see how this works in comparison to the other means available to us, but has anyone heard what the monthly cost of this service would be to play our "free" game after the beta??

    Not sure the Geforce Now sub on Shield is $7.99 a month I'm assuming it would be more than this for the Mac version. But then you could also play all your steam games on it etc as well.

  • sunrun.4521sunrun.4521 Member ✭✭
    edited February 7, 2018

    Thanks for the update Jon. The shader hitching recently seems to have become much worse than it's ever been for me (on latest High Sierra on a MBP with Radeon Pro 460), so it's nice to know this stuff is still being looked at. It used to be some hitching at first and then things would mostly settle down, but now it's much more frequent and the hitches are longer pauses.

  • Thanks for the update is your words, Jon!
    New MASSIVE patch is now out, but I did not see any mentioning of 'Mac' within the descriptions.
    Any bit of update/fix/patching for us anxious Mac 64-bit users in this patch?

  • Jon Olson.8439Jon Olson.8439 Member ✭✭✭

    @DrMORO.4627 said:
    Thanks for the update is your words, Jon!
    New MASSIVE patch is now out, but I did not see any mentioning of 'Mac' within the descriptions.
    Any bit of update/fix/patching for us anxious Mac 64-bit users in this patch?

    There are no macOS-specific changes in today's update.

    Jon Olson | Programmer
    Beta, Character Select/Create, Enhanced Squad UI, Play for Free, Raids, Streaming Client, & Native Mac

  • Hellchaos.7138Hellchaos.7138 Member
    edited February 6, 2018

    I tried deimos the other day and sometimes his AOE are invisible. Am I the only one concerned about this bug ?
    I can provide a video if you want to see.

  • Just ran across this today, playing Dragon Ball.

    I can't set auto attack any more. Control + right-click does nothing.
    Not just in Dragon Ball — everywhere. Anyone else have this problem?
    (I haven't had reason to change/set auto attack until today with the Lunar New Year and Dragon Ball returning.)

    I tried switching mice, switching maps, relaunching. Still nothing.

    I think this is a Mac client issue, since I used to be able to set auto attack with the old 32-bit wine client.
    I recall setting auto attack all the time while playing Dragon Ball last year (not yet on the new Mac client).

    Can anyone confirm or deny this issue? Or suggest a work-around?
    Thanks in advance.

  • Ack, I forgot — it's not Control + Right-click on the Mac; it's Command + Right-Click.

    Setting/resetting auto targeting is working fine. Please ignore post above.

    Apologies

  • Hawken.7932Hawken.7932 Member ✭✭
    edited February 7, 2018

    @Jon Olson.8439 said:

    @Jon Olson.8439 Istan is a pretty reliable place to provoke the flickering. For example, to test this this morning, I just ported to Istan and immediately there is texture flickering right at the place where the docks meet the shore. There is a blend (a projection decal perhaps) where the sand blends up onto the wood of the docks, between the two pillars. That sand flickers.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    Yeah, the Istan dock area is pretty reliable to see the flickering.

    Thanks for not forgetting us Jon!

    New to the game? Feel free to give a yell if you need PVE help.

  • This may sound a bit trivial but since moving to the 64 bit native mac version I do not see my characters footprints anymore, in the snow or sand, on any maps.

  • @Jon Olson.8439 said:

    @DrMORO.4627 said:
    Thanks for the update in your words, Jon!
    New MASSIVE patch is now out, but I did not see any mentioning of 'Mac' within the descriptions.
    Any bit of update/fix/patching for us anxious Mac 64-bit users in this patch?

    There are no macOS-specific changes in today's update.

    Thanks for the clarification, Jon!

    VERY MUCH look forward to receiving updates/improvements/patches/fixes for the Mac OS 64-bit GW2 app.
    Waiting...

  • Hi all, I'm trying to open the client but it starts a "downloading" section with 0 kb/s speed. Now my modem's fine, and it has worked fine with other games aswell, so the problem seems to be on the client. Anyone having same issues?

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Murmur.9746 said:
    Hi all, I'm trying to open the client but it starts a "downloading" section with 0 kb/s speed. Now my modem's fine, and it has worked fine with other games aswell, so the problem seems to be on the client. Anyone having same issues?

    Ignore the "git gud". Assuming there is not a network issue between you and anet try copying the old application somewhere else as a backup (or just delete it) and redownloading from scratch. There may be a corruption in a file somewhere.

    New to the game? Feel free to give a yell if you need PVE help.

  • Just wanted to thank ArenaNet for the Mac Client. I'm using it on a desktop with an i7 and a GTX 1070 Ti. GW2 runs smoothly (>80 FPS during normal PvE maps without a big zerg etc.), there's a bit of stutter but no crashes so far. This means I can now kill my windows machine and use macOS as my only operating system. :)

  • @Codevine.6058 said:
    Just wanted to thank ArenaNet for the Mac Client. I'm using it on a desktop with an i7 and a GTX 1070 Ti. GW2 runs smoothly (>80 FPS during normal PvE maps without a big zerg etc.), there's a bit of stutter but no crashes so far. This means I can now kill my windows machine and use macOS as my only operating system. :)

    This is on a 'Hackintosh' I presume, and not on an Apple brand Mac, correct? Or, an external GPU box with Thunderbolt 3 connection to your Mac?
    No Apple brand Mac has a GTX 1070 Ti on them, yet... (WISH!)

    BTW, in detail, I would like to know what other 'specs' does your 'Mackintosh' have?

  • Codevine.6058Codevine.6058 Member
    edited February 13, 2018

    @DrMORO.4627 said:
    This is on a 'Hackintosh' I presume, and not on an Apple brand Mac, correct? Or, an external GPU box with Thunderbolt 3 connection to your Mac?
    No Apple brand Mac has a GTX 1070 Ti on them, yet... (WISH!)

    BTW, in detail, I would like to know what other 'specs' does your 'Mackintosh' have?

    Yep, you're right. A "normal" desktop mac with hardware like a GTX 1070 Ti would be awesome. I hope the new Mac Pro can live up to that.
    The specs of the 'Mackintosh':

    • Intel Xeon E3-1230v3 (basically i7-3770k without iGPU)
    • 8 GB DDR3-1333
    • GTX 1070 Ti
    • 256 GB SSD
    • 1440p Display
    • macOS High Sierra 10.3.3 with the newest Nvidia Drivers

    Guild Wars 2 runs with pretty much everything on high. Native or supersampling makes no difference therefore the client is CPU-limited for me. It doesn't run as well as on Windows (like I said there's a bit of stutter). Pretty satisfied with the performance though. I'd assume GW2 will run worse when using an external GPU since the CPU is a limit for me and the dual- or quad-cores in MacBook Pros are probably worse.

  • @Codevine.6058 said:

    @DrMORO.4627 said:
    This is on a 'Hackintosh' I presume, and not on an Apple brand Mac, correct? Or, an external GPU box with Thunderbolt 3 connection to your Mac?
    No Apple brand Mac has a GTX 1070 Ti on them, yet... (WISH!)

    BTW, in detail, I would like to know what other 'specs' does your 'Mackintosh' have?

    Yep, you're right. A "normal" desktop mac with hardware like a GTX 1070 Ti would be awesome. I hope the new Mac Pro can live up to that.
    The specs of the 'Mackintosh':

    • Intel Xeon E3-1230v3 (basically i7-3770k without iGPU)
    • 8 GB DDR3-1333
    • GTX 1070 Ti
    • 256 GB SSD
    • 1440p Display
    • macOS High Sierra 10.3.3 with the newest Nvidia Drivers

    Guild Wars 2 runs with pretty much everything on high. Native or supersampling makes no difference therefore the client is CPU-limited for me. It doesn't run as well as on Windows (like I said there's a bit of stutter). Pretty satisfied with the performance though. I'd assume GW2 will run worse when using an external GPU since the CPU is a limit for me and the dual- or quad-cores in MacBook Pros are probably worse.

    Great stuff (envy...), and useful info!
    Thanks!

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Codevine.6058 said:

    @DrMORO.4627 said:
    This is on a 'Hackintosh' I presume, and not on an Apple brand Mac, correct? Or, an external GPU box with Thunderbolt 3 connection to your Mac?
    No Apple brand Mac has a GTX 1070 Ti on them, yet... (WISH!)

    BTW, in detail, I would like to know what other 'specs' does your 'Mackintosh' have?

    Yep, you're right. A "normal" desktop mac with hardware like a GTX 1070 Ti would be awesome. I hope the new Mac Pro can live up to that.
    The specs of the 'Mackintosh':

    • Intel Xeon E3-1230v3 (basically i7-3770k without iGPU)
    • 8 GB DDR3-1333
    • GTX 1070 Ti
    • 256 GB SSD
    • 1440p Display
    • macOS High Sierra 10.3.3 with the newest Nvidia Drivers

    Guild Wars 2 runs with pretty much everything on high. Native or supersampling makes no difference therefore the client is CPU-limited for me. It doesn't run as well as on Windows (like I said there's a bit of stutter). Pretty satisfied with the performance though. I'd assume GW2 will run worse when using an external GPU since the CPU is a limit for me and the dual- or quad-cores in MacBook Pros are probably worse.

    I am curious, why not put in more DDR3 and/or a bigger drive after springing for a xeon and a good gpu?

    New to the game? Feel free to give a yell if you need PVE help.

  • Codevine.6058Codevine.6058 Member
    edited February 14, 2018

    @Menadena.7482 said:

    I am curious, why not put in more DDR3 and/or a bigger drive after springing for a xeon and a good gpu?

    Yeah, good points! I bought the machine ~4-5 years ago (can't remember exactly). At that time 8GB was all I needed. I'd like 16GB nowadays but RAM is really expensive nowadays and I didn't run into situations where RAM limited me a lot so far. I do app development etc. using Xcode/Android Studio/Visual Studio with simulators but that runs fine. I just recently bought the GPU which also enabled me to install macOS. It didn't work with the GPU I had before (AMD R9 290).

    I also have another 256GB SSD where Windows is installed. I'll probably kill Windows and then use this one as a second drive for the Mac. :)

  • @Codevine.6058 said:

    @Menadena.7482 said:

    I am curious, why not put in more DDR3 and/or a bigger drive after springing for a xeon and a good gpu?

    Yeah, good points! I bought the machine ~4-5 years ago (can't remember exactly). At that time 8GB was all I needed. I'd like 16GB nowadays but RAM is really expensive nowadays and I didn't run into situations where RAM limited me a lot so far. I do app development etc. using Xcode/Android Studio/Visual Studio with simulators but that runs fine. I just recently bought the GPU which also enabled me to install macOS. It didn't work with the GPU I had before (AMD R9 290).

    I also have another 256GB SSD where Windows is installed. I'll probably kill Windows and then use this one as a second drive for the Mac. :)

    I WANT A FAST HACKINTOSH, NOW!!!

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Codevine.6058 said:

    @Menadena.7482 said:

    I am curious, why not put in more DDR3 and/or a bigger drive after springing for a xeon and a good gpu?

    Yeah, good points! I bought the machine ~4-5 years ago (can't remember exactly). At that time 8GB was all I needed. I'd like 16GB nowadays but RAM is really expensive nowadays and I didn't run into situations where RAM limited me a lot so far. I do app development etc. using Xcode/Android Studio/Visual Studio with simulators but that runs fine. I just recently bought the GPU which also enabled me to install macOS. It didn't work with the GPU I had before (AMD R9 290).

    I also have another 256GB SSD where Windows is installed. I'll probably kill Windows and then use this one as a second drive for the Mac. :)

    Yes, memory has gone up lately. I usually just get the stock 8 from apple then add 16 more from OWC. I am still figuring out the drive for my next machine as it will come down to what options apple has, my ideal would be to replace their stock drive with an enterpise-grade 1 TB SSD but that would mean cracking it open and voiding the warranty.

    New to the game? Feel free to give a yell if you need PVE help.

  • mac pro mid 2016
    2.7 Ghz quad core Xeon
    16GB
    ntel HD Graphics 530 1536 MB

  • @Jon Olson.8439 said:

    @DrMORO.4627 said:
    Thanks for the update is your words, Jon!
    New MASSIVE patch is now out, but I did not see any mentioning of 'Mac' within the descriptions.
    Any bit of update/fix/patching for us anxious Mac 64-bit users in this patch?

    There are no macOS-specific changes in today's update.

    Seems like we haven't heard of any updates on the Mac 64-bit app in a while.
    How's everything going up there?
    Like many, I look forward to hearing and actually playing the updated and improved version soon.
    We all really appreciate your ongoing efforts.
    Please keep up the great work!

  • Hi, i've logged into the game after 2 years of not playing bought the expansions and downloaded the 64 bit client because the 32 bit version is not running at all.
    I am experiencing very slow loading screens, get killed by invisible enemies and bump into invisible objects at lowest settings making the game extremely unplayable and really frustrating.
    mac pro 13 2012
    2,9 GHz Intel Core i7
    8GB 1600 MHz DDR3
    Intel HD Graphics 4000
    I know this mac is kinda outdated but with the 32 bit version I never had problems and could play even with medium settings.
    I really hope that we will get some feedback soon.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    You may want to pick up another 8 (or even 16) GB of memory, especially if you can get it on sale (look at non-apple suppliers, OWC is a fave but there are others). If that does not help try putting the OS and game on an SSD.

    New to the game? Feel free to give a yell if you need PVE help.

  • @Menadena.7482 said:
    You may want to pick up another 8 (or even 16) GB of memory, especially if you can get it on sale (look at non-apple suppliers, OWC is a fave but there are others). If that does not help try putting the OS and game on an SSD.

    Thank you for the reply
    I will totally consider upgrading my ram but i still think is a client issue.
    I tried the game on Windows 10 via bootcamp and the game worked much better, fast loadings, detectable enemies and objects at lowest and medium settings.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    What OS are you running? Many are finding better performance on sierra than high sierra so I am holding off doing an OS upgrade until that issue is addressed. Unfortunately that is a stopgap, I will need to upgrade eventually.

    Jon (or anyone) - Any update on the HS issue yet?

    New to the game? Feel free to give a yell if you need PVE help.

  • Downloaded High Sierra right before getting back on GW2.
    Maybe that's the issue.

  • @Marco.6324 said:
    Hi, i've logged into the game after 2 years of not playing bought the expansions and downloaded the 64 bit client because the 32 bit version is not running at all.
    I am experiencing very slow loading screens, get killed by invisible enemies and bump into invisible objects at lowest settings making the game extremely unplayable and really frustrating.
    mac pro 13 2012
    2,9 GHz Intel Core i7
    8GB 1600 MHz DDR3
    Intel HD Graphics 4000
    I know this mac is kinda outdated but with the 32 bit version I never had problems and could play even with medium settings.
    I really hope that we will get some feedback soon.

    Not sure how much you've read back on the thread, but if you can get hold of an external SSD drive, the game runs much better off that than off a regular HD.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Marco.6324 said:
    Downloaded High Sierra right before getting back on GW2.
    Maybe that's the issue.

    Try it with Sierra. This HS issue is a pain and it is not like it will just go away. Almost nobody will be running Sierra soon so hopefully this will get fixed sooner rather than later.

    New to the game? Feel free to give a yell if you need PVE help.

  • Can you provide some more details on the locations of the texture flickering?

    @Jon Olson.8439
    Sorry, I should have checked back in on this topic sooner. Yeah, flickering is still happening. I've actually been getting it even in Lion's Arch recently, on the palm tree fronds. (Trying to get a screenshot of it is a bit like trying to photograph lightning though.) Shaders are set on medium. (No OS/computer changes since I last reported.)

  • Xillllix.3485Xillllix.3485 Member ✭✭✭
    edited March 4, 2018

    Just installed the game on my new computer. Getting a 2GB of Ram error message (my computer has 64GB) and I'm stuck on a loading screen (been 10 minutes).

    Edit: It's working now... Anyone know how to edit the .ini on the 64bit client? I somehow doubt that the game is using all the computer ressources.

  • Dengar.1785Dengar.1785 Member ✭✭✭

    It's been about half a year since I got the expansion. I'm still swimming in air in Lion's Arch (as per my aforementioned screenshots).

    All I want is to be able to play the game like I used to. And I really don't like being that guy, you know? But the problem is, I don't even know whether or not you guys are doing everything you can. There's so little communication from your end. You're making progress but you still don't have a fix? That was a post from a while ago. How is progress now?

    And what do I do in the meantime (other than not play the game, that's kind of obvious)? I've been a loyal player of your game for years now. I don't like this at all. What am I supposed to do?

  • it really sucks, 2-5 minutes just to get past the loading screen after dying to respawn.

    we have fibre internet
    brand new mac:
    iMac (Retina 5K, 27-inch, 2017)
    processor 3,4 GHz Intel Core i5
    8 GB 2400 MHz DDR4
    Radeon Pro 570 4 GB

    graphic settings set to best performance, so everything really low, but after finally respawning it takes a few minutes to load everything around me like walls, rocks....

    please fix this or gives us back the 32 bit version

  • DrMORO.4627DrMORO.4627 Member ✭✭

    @DrMORO.4627 said:

    @Jon Olson.8439 said:

    @DrMORO.4627 said:
    Thanks for the update is your words, Jon!
    New MASSIVE patch is now out, but I did not see any mentioning of 'Mac' within the descriptions.
    Any bit of update/fix/patching for us anxious Mac 64-bit users in this patch?

    There are no macOS-specific changes in today's update.

    Seems like we haven't heard of any updates on the Mac 64-bit app in a while.
    How's everything going up there?
    Like many, I look forward to hearing and actually playing the updated and improved version soon.
    We all really appreciate your ongoing efforts.
    Please keep up the great work!

    Hmmm, it's been a month since last message posted by Jon from 'up there', and has been much longer than that for anything about the Mac 64-bit app to actually receive any true update within. More than 1/12 year has passed, and that's a lot of game time, even for a very casual GW2-er like me.

    Sooooo, What's going on 'up there', Jon?
    Hopes are VERY high, but there is a limit in how long one can wait.

  • Marco.6324Marco.6324 Member ✭✭

    @Cragga the Eighty Third.6015 said:

    @Marco.6324 said:
    Hi, i've logged into the game after 2 years of not playing bought the expansions and downloaded the 64 bit client because the 32 bit version is not running at all.
    I am experiencing very slow loading screens, get killed by invisible enemies and bump into invisible objects at lowest settings making the game extremely unplayable and really frustrating.
    mac pro 13 2012
    2,9 GHz Intel Core i7
    8GB 1600 MHz DDR3
    Intel HD Graphics 4000
    I know this mac is kinda outdated but with the 32 bit version I never had problems and could play even with medium settings.
    I really hope that we will get some feedback soon.

    Not sure how much you've read back on the thread, but if you can get hold of an external SSD drive, the game runs much better off that than off a regular HD.

    I appreciate your suggestion. However, it is very unpleasant that one has to spend 50 bucks to get back into GW2 and than been told to spend more money just to upgrade a mac for a game that was once running smoothly without any problem. This 64 bit client has been a kind of disgrace for people that at the moment cannot afford a ssd or a better computer you know. Many others are unsatisfied with the decision of shutting down the 32 bit client and we do not even know the reason behind this. I just hope that we will get an answer soon and know how "us", owners of old macs can play this game.

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