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New Profession Descriptions?


Clownmug.8357

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I saw in today's patch notes that new profession descriptions were created. Unfortunately, I don't have an open character slot to check and the wiki hasn't been updated. Could someone kindly provide a brief summary for me?

Update: Here are the descriptions for anyone interested.

WarriorFavors Melee • High Survivability • WeaponsmasterWarriors build their adrenaline by successfully striking an enemy, then expend it to unleash devastating burst attacks. Warriors are versatile and resilient fighters.

ThiefFavors Melee • Stealth and Evasion • Acrobatic CombatThieves manage their initiative during combat, expending it to unleash carefully timed attacks. What they lack in defense, they make up for with skills to debilitate, teleport, or vanish from sight.

GuardianFavors Melee • Supports Allies • Defensive MagicGuardians gain powerful personal enhancements from their virtues, which they can briefly expend to aid friends or damage foes. Formidable on their own, guardians shine brightest in the company of allies.

MesmerFavors Ranged • Creates Illusions • Finesse and MisdirectionMasters of magical misdirection, mesmers create and shatter clones and illusions of themselves in battle. Mesmers rely on evasion and subterfuge requiring finesse and practice to perfect.

ElementalistFavors Ranged • Elemental Magic • Versatile CasterElementalists harness the power of the four elements—water, earth, fire, and air—to cast powerful spells. Their ability to change their elemental attunement midcombat is versatile but difficult to master.

RangerFavors Ranged • Pet Companion • NaturalistRangers tame a variety of pet companions to complement their fighting style. Rounding out their arsenal with traps, nature spirits, and survival skills, they have the tools to take on any type of foe.

NecromancerFavors Ranged • Summons Minions • Dark MagicNecromancers of Tyria are monsters on the battlefield, draining life force from their enemies and entering a death shroud that temporarily grants them powerful abilities and protects them from harm.

EngineerMelee or Ranged • Gadgets, Turrets, and Toolkits • TechnomancerEngineers are jacks-of-all-trades and, with enough time, masters of many. Able to bring dozens of abilities and toolbelt skills to a fight, their art is in choosing the right one to utilize at the perfect time.

RevenantMelee or Ranged • Invokes Legendary Heroes • Magic-Wielding FighterRevenants invoke the power of legendary heroes from Tyria's past, spending their own energy to channel the abilities used by those figures. They are reliable allies and dangerous enemies.

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ElementalistFavors Ranged • Elemental Magic • Versatile CasterElementalists harness the power of the four elements—water, earth, fire, and air—to cast powerful spells. Their ability to change their elemental attunement midcombat is versatile but difficult to master.

Gets 2 melee focused elite specs and its versatility is a joke these days. Maybe it would be versatile if it wasn't so stat dependent, but now you either build full offense or full defense. It is a very bad class for finding a decent middle ground. If this is what they really want elementalist to be maybe they should start making changes that are actually impactful.

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I see that guardians description is still a lie.

Sure, with recent changes its much more viable and usable, but selling guardian as "defensive magic" and "support allies" class is almost false advertisement. Especially when almost all professions have access to defensive and support skills.

Also, lets not kid ourselves, melee range is only range in this game. Short range of boonsharing and stacking nature of the game made sure of that.

These descriptions make the game seem much more versatile and diverse than it actually is

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Good descriptions ... these give a player a good sense of what to expect playing the classes and even some hints about how hard it can be to play them. Though they are short, it's just more evidence that Anet intentionally designs classes to give different experiences to players not only in flavour, but in difficulty. BRAVO ANet.

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Well engi is not melee or ranged when playing as base profession. Its somewhat pseudo melee in many cases and has way more ranged applications. Ranger on the othwr hand doesnt really focusses on range.OH are always something in between and 3 weapons are fully ranged while 2 are fully melee. Thats more inline with utilizes both.

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At least they put an end to ele jack of all triads because its not been one for a very long time i just do not get what powerful spells are there maybe at best 4 in all of ele weapons and what is the differences between casting a spell and using an ability. Unless they have some major updates in mind for the ele class i do not see how this description fits.

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