beetle racing - Mac 64-bit client crashing at end/clicking reset option — Guild Wars 2 Forums

beetle racing - Mac 64-bit client crashing at end/clicking reset option

The last couple days when I reach the end of a beetle time trial (has happened at all locations) or if I click the reset button the game instantly crashes. However, if i complete the course, on next login the rewards will be there. So thankfully I am at least getting credit for completing the course. I have tested this on two different computers, but the same client. It worked fine 2 days ago on computer 2. Went to computer 1 with updates and noticed the crash. Came back to computer 2, it updated and got the crashes. Any thoughts would be greatly appreciated.

Computer 1: Mac Mini running Mojave, 10 GB ram (2gb free), 64-bit native client, no other apps running.
Computer 2: Mac Pro El Capitan, 16 GB ram (10 free), 64-bit native client, no other apps running.

Comments

  • Just tried a race (not time trial) and seemed to work fine. Tested a time trial again and crashed right when the dialog would pop (heard the chime of course completion).

  • Beatle race is crashing the same way as you guys describe on my Macbook Pro. I tried all race locations, and the same thing, crashes at the end of the time-trial race.
    PLEASE FIX THE BUG

  • Piney.3076Piney.3076 Member
    edited January 26, 2019

    Same thing, iMac, high siera, 64 bit client. Any time I cancel or complete any beetle time trial or adventure, crash, 100% reproducible. When I log back in after a cancel my character is moved back to the race start. When I log back in after a completed race, my character is standing on the last bubble. Hope that helps.

    I'd love this fixed. Trying to add to my guild hall race track. Skipping that until the crash is fixed. If it will help to have more crash reports, I can easily generate them at will. Otherwise there will be ~2 crashes from me per day as I check to see if this is fixed.

  • Same here.
    I tried today to do a number of adventures with the griffin on the PoF maps, and every time I touched the ground, instead of having the window with the option to restart the adventure, my game crashed. And this on any PoF maps.

    I play on an IMac at the end of 2015 under OSX High Sierra with the 64bit client.

  • Oh, didn't think to try a griffin adventure. I'll give other "adventures" a look-e-see as well.

  • Just tried the weapons run in Istan. Just did the cancel thing and same issue. So definitely seems to be a bug with "adventures". I hope the devs see this post and work on a fix soon. It's one of my most favorite aspects of the game right now.

  • Cragga the Eighty Third.6015Cragga the Eighty Third.6015 Member ✭✭✭✭
    edited January 28, 2019

    Yeah, there is a related thread here: https://en-forum.guildwars2.com/discussion/66716/lunar-adventure-hard-crashes-game#latest
    As far as I have seen, it crashes at the end of all adventures. (And on reset!) I have tried the beetle runs, the lunar adventure 1, and the Thunderpeaks dredge weapon run, all crash at the end. I have not tested any of the HoT locations. I miss my beetle runs!

    EDIT: I tried the HoT adventure Haywire Golem Punch-o-matic without crashing. I am guessing that it might have something to do with HoT adventures being in instances and PoF and later adventures being in open world.

  • I tried 'On Wings of Gold' this morning. It is not in an instance, and did not crash, so whatever the problem is does not appear to affect HoT metas, so maybe specifically mount related? (I tried, was not able to mount during On Wings of Gold, and was dismounted when I attempted to mount before activating it.)

  • Just did 3 HoT (non-mount) Adventures with non-crash success. Ran the kessex beetle event on beetle: crash. Kessex on raptor: crash. Kessex on foot (no mount): crash. Crystal Supply Run: Crash. Fireworks: Crash. So maybe HoT adventures were untouched. I thought we had something with PoF and LS adventures being Mount based, but with the Lunar crashing, sure puts a wrench in that theory.

  • @Spiralhelix.5384 said:
    Just did 3 HoT (non-mount) Adventures with non-crash success. Ran the kessex beetle event on beetle: crash. Kessex on raptor: crash. Kessex on foot (no mount): crash. Crystal Supply Run: Crash. Fireworks: Crash. So maybe HoT adventures were untouched. I thought we had something with PoF and LS adventures being Mount based, but with the Lunar crashing, sure puts a wrench in that theory.

    But the Lunar adventure is also a mounted adventure, so probably uses the same base code as the LS, PoF and beetle adventures. As far as I know, it is impossible to use mounts in any HoT adventure, and those seem to be the ones that still work. So, no wrench that I see.

  • @Cragga the Eighty Third.6015 said:
    But the Lunar adventure is also a mounted adventure, so probably uses the same base code as the LS, PoF and beetle adventures. As far as I know, it is impossible to use mounts in any HoT adventure, and those seem to be the ones that still work. So, no wrench that I see.

    I tried the Ley Line Run adventure and crashed, so I don't know if it has to do with the HoT maps. I'll try more later today to check.

  • Ley Line Run adventure causes crash here as well. It seems that adventures in general are bugged.

  • Same here. Also on a Mac.

  • Can confirm. Crashing at the end of race, or tying to reset. Playing on Mac 64 but.

  • Still crashing at the end of roller beatle timed trial race. Getting a little sick and tired of this, it did not crash before last update. Are you doing anything about this?

  • :( i just logged hoping the patch day patch would have fixed it. super disappointed still doing the same thing.

  • I can confirm the crash aswell, it also happens at random points (3 times in the last 40 minutes personally :disappointed:). 64-bit Mac client.

  • Thought I would follow up with this post. Game release notes reflect this bug and that it's been fixed. Ran a mounted adventure and NO CRASH!!!! YAY!!!! Everyone enjoy the adventures again.

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