I thought of a really odd Profession change mechanic.
Here is how it goes:
1 - You cannot change armour class (Lights stay light etc as you are changing the Magic you have access to, not Your entire character)
2 - To change you must complete a really hard, long, boring challenge each time you want to change just so that people don't CONSTANTLY change.
--- Such as Maybe to change to Elementalist you must kill 1000 Fire elementals, ice elementals, air elementals and earth elementals, Or djinns, with a staff equipped in , maybe one day, so it's challenging.
3 - You cannot freely swap back to your old profession, you must re-do the challenge each swap.
4 - to start, and finalise swaps you must talk to a profession training NPC,
5 - There possibly will be a monetary cost ( like 100 gold ) to even further prevent easily swapping, like pay 100g to the trainer, Do the challenge(s), go back to the trainer, and they will teach you.
6 - to keep track, the "achievement" for swapping to X prof would award 0 AP and be infinitely repeatable.
7- When you change, all your Hero Points for all specialisations are refunded, so if you swap BACK to what you were, you have to re-learn the traits and skills.
I feel that this silly idea would help a few people enjoy the game a BIT more, such as myself, as though I do like certain characters as professions, some People, like myself, might want a specific character to be something else, Like your first character is e.g. a warrior, you want to change them into a guardian so that you can stay as "your" character, and feel like you