WvW Trolling/Cheating Accounts — Guild Wars 2 Forums

WvW Trolling/Cheating Accounts

I've been a dedicated WvW player for many years. WvW may sometimes be full of blobs, naysayers and drama, but despite this I enjoy it because I think combat and gameplay in WvW is one of the best among all other similar games; I have been addicted to it for 6 years and am wondering why Guild Wars 2 does not advertise it more (along with PvP).

But the worst thing that is really making me almost give up is WvW trolling. Troll accounts systematically pulling tactivators and coming back to do it again when they're off cooldown. Tagging up the same color as the actual commander, joining the zerg and misleading pugs. Spamming team chat. Sometimes it's obvious that it's one person with multiple accounts. It was just a minor annoyance at first, but we are already the underdog in our matchup, and one person has been doing it every day for the past few weeks at a timezone where we're especially weak against our blobby enemy.

Many many people have been reporting him everyday. There is no option to click that says "WvW Trolling" or "Cheating" so we click some of the other options even though we know it doesn't make sense. We even tried to report it using Bug Report so we could attach a screenshot. Every day for weeks. Nothing happens. Why? It's literally destroying the entire game mode for everybody in that server that plays during that time of day.

After 6 years of WvW I think this is the first time I've felt like quitting the game. I could transfer servers, but why should I do that? I enjoy playing with my friends here, and what's to stop other trolls popping up on other servers too?

It's so easy to solve too. Keep a history on each tactivator (if you can keep track of which player dropped what siege, I'm sure this is very doable) and on players with regards to what tactivators they pulled. Add a Report option for WvW Trolling. When someone is reported, review the player's history. When someone is reported a LOT, investigate it further. WvW is a great game mode but this very stupid thing that one person is doing is making a toxic game environment for hundreds of players and causing people to quit the game. I don't know why this is not a bigger issue.

<1

Comments

  • Ni In.6578Ni In.6578 Member ✭✭✭

    We know.

    .

    [VII] Desert Spectre - Declared Best NA Guild by Grimaldi
    Crystal Desert Consul Member and President of Scrubs; declared most toxic server NA by Z E Y
    [VII] wants fights! Please bring your pug rangers for UD progress.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @Ni In.6578 said:
    We know.

    .

    As do Anet

    [HUNT] the predatory instinct

  • anonymous.7812anonymous.7812 Member ✭✭✭
    edited January 26, 2019

    Create support tickets with as much information as you can glean. If you have recorded video of the trolling mention that in the report. Encourage other players on your server to do the same. ArenaNet will reply that the 'best' way to report them is with an in-game report. Ignore that. That's a copy-pasta that they're forced to send back to you. They will ONLY action trolling accounts through the support website, and I'm 100% sure of that, as I have multiple instances that support this.

    Don't give up hope, it might take a few tries. You can expect up to 3 months for the first few cases, and 6 months next. Afaik, they will never perma-ban repeat offenders, for whatever reason. Players need to shun behavior like this, instead of celebrating this toxic behavior ( talking to you that call the troll 'cute' or 'it's so boring when Mr Troll is banned' )

  • Celsith.2753Celsith.2753 Member ✭✭✭

    I'm so glad my server consists mostly of people who think tactivators in general are so stupidly overpowered that they should be kept on cd whenever remembered.
    You have a tool to prevent the use - set to private. By setting to public you are acknowledging that you give permission to be used by anyone at anytime. If your server doesn't utilize this maybe try calming down a bit, if it's not important to your server maybe it shouldn't be so traumatic for you?

    And use the /block function for chat trolling, it makes the world a much nicer place when we are adults and can deal with such things simply ourselves.

    750k+ WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited January 26, 2019

    @anonymous.7812 said:

    Afaik, they will never perma-ban repeat offenders, for whatever reason. Players need to shun behavior like this, instead of celebrating this toxic behavior

    It's been a while since I checked, but when last I did the EULA didn't mention asking permission of Duckgirl or Anonymous before pulling a public use tactivator.

    [HUNT] the predatory instinct

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭

    People played the game for years without tactics and suddenly having their tactics on cooldown are the end of the world...

    Ferguson's Crossing Mithril Soldier (Rank 4900) - PvP Phoenix (Rank 72) - 30k Achievement Points
    Exalted Kawagima, Calamis Fatima, Hanna Flintlocke, Suzuhara Suzuka, Sabetha Deadeye, Bjarl of Souls, Lilian Mistwalker, Kelvena Riverstream, Zallha Wildhunt

  • Rampage.7145Rampage.7145 Member ✭✭✭
    edited January 26, 2019

    @duckgirl.8769 said:
    I've been a dedicated WvW player for many years. WvW may sometimes be full of blobs, naysayers and drama, but despite this I enjoy it because I think combat and gameplay in WvW is one of the best among all other similar games; I have been addicted to it for 6 years and am wondering why Guild Wars 2 does not advertise it more (along with PvP).

    But the worst thing that is really making me almost give up is WvW trolling. Troll accounts systematically pulling tactivators and coming back to do it again when they're off cooldown. Tagging up the same color as the actual commander, joining the zerg and misleading pugs. Spamming team chat. Sometimes it's obvious that it's one person with multiple accounts. It was just a minor annoyance at first, but we are already the underdog in our matchup, and one person has been doing it every day for the past few weeks at a timezone where we're especially weak against our blobby enemy.

    Many many people have been reporting him everyday. There is no option to click that says "WvW Trolling" or "Cheating" so we click some of the other options even though we know it doesn't make sense. We even tried to report it using Bug Report so we could attach a screenshot. Every day for weeks. Nothing happens. Why? It's literally destroying the entire game mode for everybody in that server that plays during that time of day.

    After 6 years of WvW I think this is the first time I've felt like quitting the game. I could transfer servers, but why should I do that? I enjoy playing with my friends here, and what's to stop other trolls popping up on other servers too?

    It's so easy to solve too. Keep a history on each tactivator (if you can keep track of which player dropped what siege, I'm sure this is very doable) and on players with regards to what tactivators they pulled. Add a Report option for WvW Trolling. When someone is reported, review the player's history. When someone is reported a LOT, investigate it further. WvW is a great game mode but this very stupid thing that one person is doing is making a toxic game environment for hundreds of players and causing people to quit the game. I don't know why this is not a bigger issue.

    You do realize you could troll people by "troll" reporting them for trolling more often that u actually get people reported for "real" trolling right? I mean people troll tactics because they are dumb, arenanet should just remove them and force people to fight for a win, if you depend on some gimick to hold your keep/tower you just diserve to lose it. Deal with it bro, learn to fight, tag up and lead a squad full of competent players to fight the enemy blobs, that is how you win the game, not by depending on a lever to save your keep.

    VR Driver
    Salty beavers top guild 2 years in a row back to back, the double champs
    https://saltybeavers.com/

  • anonymous.7812anonymous.7812 Member ✭✭✭

    @LetoII.3782 said:

    @anonymous.7812 said:

    Afaik, they will never perma-ban repeat offenders, for whatever reason. Players need to shun behavior like this, instead of celebrating this toxic behavior

    It's been a while since I checked, but when last I did the EULA didn't mention asking permission of Duckgirl or Anonymous before pulling a public use tactivator.

    The OP consisted of much more than pulling tactics to troll - though, if repeat offenders are asked to not pull them when needed, and they continue to do so - a vacation from the game should be on the table. It's directly interfering with others' enjoyment of the game through mis-use of game features, and that is violating the Rules of Conduct (not a EULA) and under ArenaNet's discretion may result in account action. These are facts whether you believe them or not, and they've been used to suspend access to accounts I've personally observed.

  • Tactics themselves are there to be pulled. as said, if you do not like it, then set to private. The problem when you make it against the rules is people abuse reporting it. I've seen people attacked for being a troll for pressing interact too soon when approaching a banner. I've seen people threatened reports for pulling E-waypoint right when the enemy arrives at keep. While not the best move, they are not breaking any rules by being stupid. I've also see people threatened for pulling invuln too soon. Seen many get in lil fits because tactics queued are not optimal in their opinions. How do you filter out these reports? Who judges fair use? it creates more problems for such a minute detail of WvW.

    As for trolls, anet has made it clear what their opinion is on it. The maguuma rainbow (chat linking random items with lots of people so spam filter isnt triggered) is not accepted. Siege trolling commanders by constantly throwing prints on all their build sites is not accepted. Racist remarks are also not accepted. I've seen people banned for all of these. to me its good enough, id definitely not want team chat to be as over-moderated as these forums get.

    Only real tactic troll you should be reporting is people pulling ewaypoint w/ false scouting to get into queued maps. Often times they ewaypoint keeps that arent even contested, which is a dead giveaway, however this is something that could be almost eliminated just by preventing it from being pulled when the waypoint isnt contested.

    FF - JQ

  • Kilo.2539Kilo.2539 Member ✭✭✭

    @duckgirl.8769 said:
    Funny how a legitimate complaint of cheating that should be addressed by the developers is being turned by some people into "stop crying, if you need tactivators to keep your tower you don't deserve it."

    My server has timezones where it is severely outnumbered. We have maybe 15-20 random disorganized people in all maps, defending against a map queue made up of 2 large organized guilds. It's very difficult but we absolutely CAN defend against that with siege and tactivators. Only our tactivators are useless because somebody keeps purposefully pulling them at the wrong time.

    Yes, tactivators can be set to private to avoid this. But as I said, in this dead timezone it's a skeleton crew of pugs and most of our guilds are sleeping. So if those tactivators were private, might as well have no tactivators at all. It's not realistic and you know it.

    I'm also not talking about the random person who pulls EWP or Invul at the wrong time. This particular troll pulls tactivators at EB keep, walks to Bravost, pulls tactivators, walks to Durios, pulls tactivators, ports back to keep, walks to Langor, pulls tactivators, walks to QL, pulls tactivators.

    And if you read the OP, it's a lot more than just tactivator trolling.

    If this is how it's gonna be I would be perfectly okay with removing tactics for everyone. I'd even prefer those classic trolls who turn trebs around, jump golems off cliffs and build 20 ballistas around the supply depot to drain supply. At least it takes the troll a lot more effort to screw everyone else up.

    No one likes the trolls. No one is defending the trolls. But when you've played for 5+ years and know nothing is going to get done about it you just learn to accept it.

  • Rampage.7145Rampage.7145 Member ✭✭✭

    @duckgirl.8769 said:
    Funny how a legitimate complaint of cheating that should be addressed by the developers is being turned by some people into "stop crying, if you need tactivators to keep your tower you don't deserve it."

    My server has timezones where it is severely outnumbered. We have maybe 15-20 random disorganized people in all maps, defending against a map queue made up of 2 large organized guilds. It's very difficult but we absolutely CAN defend against that with siege and tactivators. Only our tactivators are useless because somebody keeps purposefully pulling them at the wrong time.

    I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    VR Driver
    Salty beavers top guild 2 years in a row back to back, the double champs
    https://saltybeavers.com/

  • Celsith.2753Celsith.2753 Member ✭✭✭

    @duckgirl.8769 said:
    Yes, tactivators can be set to private to avoid this. But as I said, in this dead timezone it's a skeleton crew of pugs and most of our guilds are sleeping. So if those tactivators were private, might as well have no tactivators at all. It's not realistic and you know it.

    Again, if your server feels it matters, they can offer up the claim on keeps etc to people who are staying on later. You don't have to be in an enormous guild to level a guild to claim, we maxed ours with 3-4 people tops contributing. By now its possible to have done so with even fewer people, if you care. It's completely realistic and we have the capacity to do so.
    I'd rather see it all gone personally.

    750k+ WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • anonymous.7812anonymous.7812 Member ✭✭✭

    @Celsith.2753 said:

    @duckgirl.8769 said:
    Yes, tactivators can be set to private to avoid this. But as I said, in this dead timezone it's a skeleton crew of pugs and most of our guilds are sleeping. So if those tactivators were private, might as well have no tactivators at all. It's not realistic and you know it.

    Again, if your server feels it matters, they can offer up the claim on keeps etc to people who are staying on later. You don't have to be in an enormous guild to level a guild to claim, we maxed ours with 3-4 people tops contributing. By now its possible to have done so with even fewer people, if you care. It's completely realistic and we have the capacity to do so.
    I'd rather see it all gone personally.

    Most reasonable people would prefer that they were gone as well, they never really asked us if we wanted them. That aside, OP can follow my advice - ask them to stop in map/team chat, request others do the same. When that's ignored - create support tickets with details, encourage others to do the same. Follow up the tickets when the troll continues abuse.

    Honestly we should at the very least be able to put rank requirements on the tactivators to make it harder for trolls to create new troll accounts.

  • @Rampage.7145 said:

    @duckgirl.8769 said:
    Funny how a legitimate complaint of cheating that should be addressed by the developers is being turned by some people into "stop crying, if you need tactivators to keep your tower you don't deserve it."

    My server has timezones where it is severely outnumbered. We have maybe 15-20 random disorganized people in all maps, defending against a map queue made up of 2 large organized guilds. It's very difficult but we absolutely CAN defend against that with siege and tactivators. Only our tactivators are useless because somebody keeps purposefully pulling them at the wrong time.

    I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @anonymous.7812 said:

    @LetoII.3782 said:

    @anonymous.7812 said:

    Afaik, they will never perma-ban repeat offenders, for whatever reason. Players need to shun behavior like this, instead of celebrating this toxic behavior

    It's been a while since I checked, but when last I did the EULA didn't mention asking permission of Duckgirl or Anonymous before pulling a public use tactivator.

    The OP consisted of much more than pulling tactics to troll - though, if repeat offenders are asked to not pull them when needed, and they continue to do so - a vacation from the game should be on the table. It's directly interfering with others' enjoyment of the game through mis-use of game features, and that is violating the Rules of Conduct (not a EULA) and under ArenaNet's discretion may result in account action. These are facts whether you believe them or not, and they've been used to suspend access to accounts I've personally observed.

    I don't believe for a second you've gotten people banned. Anyone.
    And if you did, and it was for pulling a lever well done! All the people blatantly hacking with impunity for years on end appreciate you flooding support with tickets.

    [HUNT] the predatory instinct

  • It's best not to be upset over things you can't change, trolls will be trolls and losing your temper won't stop them. I'm not suggesting you're the type to do this, but the tone of the OP sounds to me like it boils your blood more than you should let it.

    Making suggestions here is unlikely to fix it but there's no reason not to try. So in that respect I understand your goal.

    Treat tactivators like I tell scouts to treat objectives; "don't get attached if you have a hard time letting go. Everything falls eventually." Same goes for tacts. Don't rely on them to save the day.

    Also this

    @Kilo.2539 said:

    No one likes the trolls. No one is defending the trolls. But when you've played for 5+ years and know nothing is going to get done about it you just learn to accept it.

    In all my time in WvW, I could only count on both hands the number of times I've seen a dedicated troll going out of their way spending hours building siege. And I've been on almost every server NA and about half on EU. Most trolls pull tacts every now and again or throw a couple blueprints on supply depots and that's the end of it. It's incredibly rare that someone(s) actually spends a significant amount of time and effort trying to damage the server.

    [CAT] [Blep] [HUNT] | Necromancer, Ranger, Warrior, Engineer, Revenant | Kaineng | Diamond Legend
    I wanna dance all night with you ... ♫

  • SpellOfIniquity.1780SpellOfIniquity.1780 Member ✭✭✭
    edited January 27, 2019

    @oOStaticOo.9467 said:

    @Shagaliscious.6281 said:

    @Rampage.7145 said:

    @duckgirl.8769 said:
    Funny how a legitimate complaint of cheating that should be addressed by the developers is being turned by some people into "stop crying, if you need tactivators to keep your tower you don't deserve it."

    My server has timezones where it is severely outnumbered. We have maybe 15-20 random disorganized people in all maps, defending against a map queue made up of 2 large organized guilds. It's very difficult but we absolutely CAN defend against that with siege and tactivators. Only our tactivators are useless because somebody keeps purposefully pulling them at the wrong time.

    I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?

    This kind of statement to me reeks of self entitlement. Why should a group of 30+ deserve to take over a tower being defended by 10 people and well placed siege? 10 people with well placed siege being able to defend an objective against those odds should be applauded. That's also what siege is designed for, to defend against greater odds. A larger group doesn't "deserve" to win every objective just because they are larger. A smaller group should be able to defend themselves against a larger group. That's like saying that the small nerd in school deserves to be beaten up and have his lunch money taken by the bigger bully. Really irks me when I see people say that the large blobs running around WvW deserve to have everything captured by them. No, no they don't. They can try to take it and if it can be successfully defended then kudos to those that defended it, and it doesn't matter how they defended it.

    Siege is not to stop the enemy, it's to stall it. If a group is committed to taking an objective they can make multiple assaults until the objective is drained of supplies so repairs can't be made. Any unreachable siege from outside will then have to be destroyed from the openings or after the group pushes inside.

    Siege should never be able to completely stop a larger force. If it could, many people would never leave their walls. When I build siege in SMC for example, I don't build it with the intent to indefinitely hold off a map Q, I build it to kill rams/shield generators and to put pressure on gates so it takes them longer to get in which in turn gives our server more time to rally numbers for defense. People who think siege is supposed to stop the enemy rather than slow it are the ones that build 20 arrow carts in 10 square feet and hope if everyone uses them they'll be able to kill everything. Back when you could Burn stack a zerg to death with a condition damage build and Mortar shots was the only time I've ever seen siege wipe a full zerg. Ever since that was changed (and rightfully so) I haven't seen it happen again.

    [CAT] [Blep] [HUNT] | Necromancer, Ranger, Warrior, Engineer, Revenant | Kaineng | Diamond Legend
    I wanna dance all night with you ... ♫

  • @oOStaticOo.9467 said:

    @Shagaliscious.6281 said:

    @Rampage.7145 said:

    @duckgirl.8769 said:
    Funny how a legitimate complaint of cheating that should be addressed by the developers is being turned by some people into "stop crying, if you need tactivators to keep your tower you don't deserve it."

    My server has timezones where it is severely outnumbered. We have maybe 15-20 random disorganized people in all maps, defending against a map queue made up of 2 large organized guilds. It's very difficult but we absolutely CAN defend against that with siege and tactivators. Only our tactivators are useless because somebody keeps purposefully pulling them at the wrong time.

    I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?

    This kind of statement to me reeks of self entitlement. Why should a group of 30+ deserve to take over a tower being defended by 10 people and well placed siege? 10 people with well placed siege being able to defend an objective against those odds should be applauded. That's also what siege is designed for, to defend against greater odds. A larger group doesn't "deserve" to win every objective just because they are larger. A smaller group should be able to defend themselves against a larger group. That's like saying that the small nerd in school deserves to be beaten up and have his lunch money taken by the bigger bully. Really irks me when I see people say that the large blobs running around WvW deserve to have everything captured by them. No, no they don't. They can try to take it and if it can be successfully defended then kudos to those that defended it, and it doesn't matter how they defended it.

    That's a poor comparison. For one, the small nerd isn't there to fight. In WVW, everyone playing that game mode is there to fight, whether it be defending or attacking, you choose to be there. I mean, if you really want to be able to defend structures against greater numbers, then don't complain about fighting outnumbered all the time. Because if you win the week and go up a tier, you are only gonna be fighting servers more stacked than your current tier.

  • I see it a bit differently on where siege balance is, I think a tier 3 sieged up tower should be able to hold with 10 defenders, that is if the assault siege is built in range of the defenders siege.

    Because commanders of larger squads are lazy and don't like to wait out long range assaults it's rare for that first assault to be successful. That is on them not the game siege balance. Just because you are after bags doesn't mean they should run right into you (although TC loves to do that). Once those walls are open though, if the attacking force knows how to sustain then it should be an easy take.

    A 30 man fully supplied up should be able to build 4 trebs spaced out and a shield gen to break that wall with minimal resistance. The enemy will either rush out to kill siege producing bags, or they will call in a bigger force providing bags, or they will drain the tower to build counter siege preventing repairs and making a second assault at close range successful. Welcome to wvw where the game mode is supposed to be a blend of strategy and fights.

    FF - JQ

  • Rampage.7145Rampage.7145 Member ✭✭✭

    @dezkreet.3472 said:
    I see it a bit differently on where siege balance is, I think a tier 3 sieged up tower should be able to hold with 10 defenders, that is if the assault siege is built in range of the defenders siege.

    Because commanders of larger squads are lazy and don't like to wait out long range assaults it's rare for that first assault to be successful. That is on them not the game siege balance. Just because you are after bags doesn't mean they should run right into you (although TC loves to do that). Once those walls are open though, if the attacking force knows how to sustain then it should be an easy take.

    A 30 man fully supplied up should be able to build 4 trebs spaced out and a shield gen to break that wall with minimal resistance. The enemy will either rush out to kill siege producing bags, or they will call in a bigger force providing bags, or they will drain the tower to build counter siege preventing repairs and making a second assault at close range successful. Welcome to wvw where the game mode is supposed to be a blend of strategy and fights.

    Ehm no, i mean It is a videogame, you do not need to go and chop trees to make arrows for your arrowcart, or spend 15 minutes loading up a catapult with 15 guys, i mean the game it is supposed to be fun that is why things are not supposed to last hours like, most people play this game for 1 or 2 hours a day, if atacking a tower takes that ammount of time how do you expect for the game to be any successfull and fun for those players??? Yes there is strategy involved, but sieging is just not fun, getting inside any structure should take 15 minutes tops specially if the enemy force is all insde defending wiht siege, only way to stop a bigger force should be by going out there and kiling them all, the game mode is all about the engaging massive fights that is the reasson why people play WvW. If you just wanna play strategy games go play starcraft or something.

    VR Driver
    Salty beavers top guild 2 years in a row back to back, the double champs
    https://saltybeavers.com/

  • You should deal with it the same way you would deal with a kid in real life. You just IGNORE THEM. If you rage on them and start swearing , crying etc you FEED him.He feels good to just see this.Just let him do it and say nothing.He will do it 1,2,3....10 times he will see that what he does doesn't trigger anyone , so he will feel unmotivated to keep doing it and stop. Also setting to private is the most legit way.

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭
    edited January 28, 2019

    @dezkreet.3472 said:
    A 30 man fully supplied up should be able to build 4 trebs spaced out and a shield gen to break that wall with minimal resistance. The enemy will either rush out to kill siege producing bags, or they will call in a bigger force providing bags, or they will drain the tower to build counter siege preventing repairs and making a second assault at close range successful. Welcome to wvw where the game mode is supposed to be a blend of strategy and fights.

    Then you just rotate shield generators inside the tower and completely prevent all treb shots from ever reaching the wall... Yay!
    There is no counter siege since Shield Gens were implemented. You only lose a sieged T3 structure if you don't have siege monkeys defenders these days.

    Ferguson's Crossing Mithril Soldier (Rank 4900) - PvP Phoenix (Rank 72) - 30k Achievement Points
    Exalted Kawagima, Calamis Fatima, Hanna Flintlocke, Suzuhara Suzuka, Sabetha Deadeye, Bjarl of Souls, Lilian Mistwalker, Kelvena Riverstream, Zallha Wildhunt

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited January 28, 2019

    @Dawdler.8521 said:

    @Rampage.7145 said:
    or spend 15 minutes loading up a catapult with 15 guys

    To be fair this didnt happen much IRL either. Do you have any idea of hard it is to fit 15 guys in a catapult basket? And even if we assume some of them are children, they'll just fly all over the place when you fire. Its a mess I tell you.

    See this is why we need asurapults, economy of scale.

    [HUNT] the predatory instinct

  • @Optimator.3589 said:

    @Shagaliscious.6281 said:

    In WVW, everyone playing that game mode is there to fight

    lolwut? Are you playing the same game we are? Most players on NA seem to be there to dodge fights and backcap empty structures.

    Man you definitely must not be on the SoS server. The only people I know in the three wvw guilds I'm in spend most of their time looking for fights... and capping only when there's not much else to do.

    Just another WvW lifer who'll never say die... while dying again and again!

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭

    @Jeknar.6184 said:
    People played the game for years without tactics and suddenly having their tactics on cooldown are the end of the world...

    Because anyone can pull them and no way to stop free account spies, TACO never builds or places activated tactics. We only make/use the passive improvements.

    Leader of PvE/WvW Havoc Guild - Tyrian Adventure Corporation [TACO] - Kaineng since the start, and till KN is no more.

    Do not fear simplification of the game, there is elegance in simplicity that allows more time for playing and less time building.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Jeknar.6184 said:

    @Balthazzarr.1349 said:

    @Optimator.3589 said:

    @Shagaliscious.6281 said:

    In WVW, everyone playing that game mode is there to fight

    lolwut? Are you playing the same game we are? Most players on NA seem to be there to dodge fights and backcap empty structures.

    Man you definitely must not be on the SoS server. The only people I know in the three wvw guilds I'm in spend most of their time looking for fights... and capping only when there's not much else to do.

    SoS looking for fights... Where is my omeglul emoji?

    If fairness he said three people. Oh wait.,,,,

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    @Shagaliscious.6281 said:

    @Rampage.7145 said:
    I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?

    Correct me if i'm wrong but isn't that how towers/castles/keeps worked back in medieval times? That was the whole point of strategically placed castles/towers. A small force could hold off a much larger army for a very long time operating from well supplied and built (read T3) keep.

    Not saying i agree with having tactivators etc but just commenting on the the statement that you "should" lose just because outnumbered.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @Spartacus.3192 said:

    @Shagaliscious.6281 said:

    @Rampage.7145 said:
    I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?

    Correct me if i'm wrong but isn't that how towers/castles/keeps worked back in medieval times? That was the whole point of strategically placed castles/towers. A small force could hold off a much larger army for a very long time operating from well supplied and built (read T3) keep.

    Not saying i agree with having tactivators etc but just commenting on the the statement that you "should" lose just because outnumbered.

    Nope!
    In medevil times, fortifications were a delaying tactic.
    If friends didn't eventually come to break the siege you'd starve to death... Unless the attacking force starved out first.. Which I guess equates in game to attackers getting bored and logging off.

    [HUNT] the predatory instinct

  • @Rampage.7145 said:
    I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    Let me understand this, fight guilds hit the already outnumbered side expecting a good fight? Or are you defending the pip/wxp/karma trains that play off hours? Assuming you want fights why would you hit the weaker side that's only crutch is siege against larger numbers. Or why should the stacked server get a easy run into prime time ensuring everything is paper bar theirs.

    " World versus World (also known as WvW) is a combination Player versus Player/Player versus Environment game mode where players from three different servers (worlds), or more, battle in the Mists. It features open-world combat on five large maps with up to several dozens of players per map. _In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons, and battle over resources_, as well as complete other PvE-type content to win World Experience for themselves."
    (from the GW2 wiki)

    But this OP was about a tactic/siege griefer and that does have a impact on a match up, people log out since there is no way to counter it, meaning less people to donate you bags just more doors. The main reason people stay is because they are having fun, someone that griefs a server ensures there is no fun to be had, why play a game that becomes a struggle during your free time.

  • @duckgirl.8769 said:
    I've been a dedicated WvW player for many years. WvW may sometimes be full of blobs, naysayers and drama, but despite this I enjoy it because I think combat and gameplay in WvW is one of the best among all other similar games; I have been addicted to it for 6 years and am wondering why Guild Wars 2 does not advertise it more (along with PvP).

    But the worst thing that is really making me almost give up is WvW trolling. Troll accounts systematically pulling tactivators and coming back to do it again when they're off cooldown. Tagging up the same color as the actual commander, joining the zerg and misleading pugs. Spamming team chat. Sometimes it's obvious that it's one person with multiple accounts. It was just a minor annoyance at first, but we are already the underdog in our matchup, and one person has been doing it every day for the past few weeks at a timezone where we're especially weak against our blobby enemy.

    Many many people have been reporting him everyday. There is no option to click that says "WvW Trolling" or "Cheating" so we click some of the other options even though we know it doesn't make sense. We even tried to report it using Bug Report so we could attach a screenshot. Every day for weeks. Nothing happens. Why? It's literally destroying the entire game mode for everybody in that server that plays during that time of day.

    After 6 years of WvW I think this is the first time I've felt like quitting the game. I could transfer servers, but why should I do that? I enjoy playing with my friends here, and what's to stop other trolls popping up on other servers too?

    It's so easy to solve too. Keep a history on each tactivator (if you can keep track of which player dropped what siege, I'm sure this is very doable) and on players with regards to what tactivators they pulled. Add a Report option for WvW Trolling. When someone is reported, review the player's history. When someone is reported a LOT, investigate it further. WvW is a great game mode but this very stupid thing that one person is doing is making a toxic game environment for hundreds of players and causing people to quit the game. I don't know why this is not a bigger issue.

    I wouldn't call it cheating as sabotage is an accepted part of war. And these individuals that are doing this are doing this for one of 3 reasons, 1) they have no lives and get off on doing this mainly the response in chat after it happens, 2) they are getting paid by commanders from enemy servers and there have been many that have done this (not naming names) 3) they used to be on the same server as you and somebody or a group had trolled them off so they are getting revenge.
    I don't think this constitutes a ban as i said earlier that sabotage is a part of war, but it costs guilds gold to craft all them tactivators so maybe if this person gets caught they can be made to "pay a fine" or pay back the guild whos tactivators they used.

  • Spartacus.3192Spartacus.3192 Member ✭✭✭

    @LetoII.3782 said:

    @Spartacus.3192 said:

    @Shagaliscious.6281 said:

    @Rampage.7145 said:
    I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?

    Correct me if i'm wrong but isn't that how towers/castles/keeps worked back in medieval times? That was the whole point of strategically placed castles/towers. A small force could hold off a much larger army for a very long time operating from well supplied and built (read T3) keep.

    Not saying i agree with having tactivators etc but just commenting on the the statement that you "should" lose just because outnumbered.

    Nope!
    In medevil times, fortifications were a delaying tactic.
    If friends didn't eventually come to break the siege you'd starve to death... Unless the attacking force starved out first.. Which I guess equates in game to attackers getting bored and logging off.

    So you just agreed with what i said? you said "delaying tactic" and i said " A small force could hold off a much larger army for a very long time"
    you said they would "eventually starve" and i said "well supplied and built (read T3) keep"

    I think we're saying the same thing

  • Henry.5713Henry.5713 Member ✭✭✭✭

    It happens that you may not have lost certain structures if there hadn't been someone pulling all Tactivators right before the enemy blob came to knock on your door. It even happens that you lost the entire matchup because of stuff like this. Certainly understandable why this frustrates you.
    But it is like people said. Turn off public use if you can. Report the person but there is no rule preventing new players on new accounts from using Tactivators badly out of their inexperience. Honestly, there is no rule preventing anyone from using Tactivator whichever way they desire. Not to mention that calling this griefing is a far stretch as they aren't targeting any one person in particular (the one thing ArenaNet doesn't tolerate). Which is why it remains rather unlikely that any action is going to be taken agaist the person in question.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein

  • zionophir.6845zionophir.6845 Member ✭✭
    edited January 29, 2019

    should not complain if tactivators are pulled in keep and ogre watch and anzalias pass are in T3.

  • @Strider Pj.2193 said:

    @Jeknar.6184 said:

    @Balthazzarr.1349 said:

    @Optimator.3589 said:

    @Shagaliscious.6281 said:

    In WVW, everyone playing that game mode is there to fight

    lolwut? Are you playing the same game we are? Most players on NA seem to be there to dodge fights and backcap empty structures.

    Man you definitely must not be on the SoS server. The only people I know in the three wvw guilds I'm in spend most of their time looking for fights... and capping only when there's not much else to do.

    SoS looking for fights... Where is my omeglul emoji?

    If fairness he said three people. Oh wait.,,,,

    If I had replied in this way as I have a time or two in the past, I would have seen a warning in my mailbox by now.

    I just don’t understand what the personal and/or server attacks are about. pfft

    Just another WvW lifer who'll never say die... while dying again and again!

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Balthazzarr.1349 said:

    @Strider Pj.2193 said:

    @Jeknar.6184 said:

    @Balthazzarr.1349 said:

    @Optimator.3589 said:

    @Shagaliscious.6281 said:

    In WVW, everyone playing that game mode is there to fight

    lolwut? Are you playing the same game we are? Most players on NA seem to be there to dodge fights and backcap empty structures.

    Man you definitely must not be on the SoS server. The only people I know in the three wvw guilds I'm in spend most of their time looking for fights... and capping only when there's not much else to do.

    SoS looking for fights... Where is my omeglul emoji?

    If fairness he said three people. Oh wait.,,,,

    If I had replied in this way as I have a time or two in the past, I would have seen a warning in my mailbox by now.

    I just don’t understand what the personal and/or server attacks are about. pfft

    My apologies.

    It wasn’t meant as a personal attack. It was a flippant remark.

  • @Rampage.7145 said:

    @dezkreet.3472 said:
    I see it a bit differently on where siege balance is, I think a tier 3 sieged up tower should be able to hold with 10 defenders, that is if the assault siege is built in range of the defenders siege.

    Because commanders of larger squads are lazy and don't like to wait out long range assaults it's rare for that first assault to be successful. That is on them not the game siege balance. Just because you are after bags doesn't mean they should run right into you (although TC loves to do that). Once those walls are open though, if the attacking force knows how to sustain then it should be an easy take.

    A 30 man fully supplied up should be able to build 4 trebs spaced out and a shield gen to break that wall with minimal resistance. The enemy will either rush out to kill siege producing bags, or they will call in a bigger force providing bags, or they will drain the tower to build counter siege preventing repairs and making a second assault at close range successful. Welcome to wvw where the game mode is supposed to be a blend of strategy and fights.

    Ehm no, i mean It is a videogame, you do not need to go and chop trees to make arrows for your arrowcart, or spend 15 minutes loading up a catapult with 15 guys, i mean the game it is supposed to be fun that is why things are not supposed to last hours like, most people play this game for 1 or 2 hours a day, if atacking a tower takes that ammount of time how do you expect for the game to be any successfull and fun for those players??? Yes there is strategy involved, but sieging is just not fun, getting inside any structure should take 15 minutes tops specially if the enemy force is all insde defending wiht siege, only way to stop a bigger force should be by going out there and kiling them all, the game mode is all about the engaging massive fights that is the reasson why people play WvW. If you just wanna play strategy games go play starcraft or something.

    Its very rare to see some try hards rotating shield gens for a tower wall. 4 trebs will take it down quicker than they can build shield gens if your people actually listen and Build. If people are swarming around ahead of the trebs in AC range, they will be manning the ACs vs speed building shield gens. The main goal in the end from your stand point is to illicit a defensive response, the tower itself is just an extra champ bag. We already know VR is unwilling to play the long game when it comes to capping objectives and no one is forcing you to, im just saying sometimes its not as long drawn out as you think it is. If it fails, so what, move to another objective or map, find your bags. If that tower is eating at you ask a havoc squad to focus the map for a while then show up later and get your cap without a defense, since you seem to want that as much as easy bags.

    Its not all about engaging in massive fights, that was their Hyped up selling point as a feature, but not the sole purpose of wvw. Its an RvR mode, not a team death match mode despite how much you wish for it to be. There is just as much population who play for that score board vs the massive fights, and quite a bit who play for both. Although not an opinion i share, there is also many who think people organized for fights like your guild have too much of an advantage. Anet needs to thread the needle to figure out how to balance between opposing opinions on RvR, and i'd say they have recently done a great job doing so. Siege changes have been made, and i think most of it is in a good place. Shield gens if they want them to remain, need to somehow be prevented from rotating bubbles and i'll be fine with them.

    FF - JQ

  • GW2 should be rated K16 for these reasons. This is not a Moomin game for children. Just a game where adults rage and complain for the reason.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited January 29, 2019

    @Spartacus.3192 said:

    @LetoII.3782 said:

    @Spartacus.3192 said:

    @Shagaliscious.6281 said:

    @Rampage.7145 said:
    I am sorry but if you are outnumbered like that u need to lose everything or actually be extremly talented at the game to fight those odds, you should by no means be able to defend a structure like that for more than 5 mins or whatver times it takes for reincorcements to run there. The game is mean to be for massive battles, it is not tower defense simulator, if you read the WvW description by arenanet on the GW2 website it tells you exactly what the game mode is.

    Completely agree. If you are that outnumbered, you should lose objectives. The fact that 10 people, with siege properly placed can defend a structure against 30+ people is just ridiculous. I know it sucks, but what do you expect the other servers to do, not attack you because they have a lot of people in WVW and you don't?

    Correct me if i'm wrong but isn't that how towers/castles/keeps worked back in medieval times? That was the whole point of strategically placed castles/towers. A small force could hold off a much larger army for a very long time operating from well supplied and built (read T3) keep.

    Not saying i agree with having tactivators etc but just commenting on the the statement that you "should" lose just because outnumbered.

    Nope!
    In medevil times, fortifications were a delaying tactic.
    If friends didn't eventually come to break the siege you'd starve to death... Unless the attacking force starved out first.. Which I guess equates in game to attackers getting bored and logging off.

    So you just agreed with what i said? you said "delaying tactic" and i said " A small force could hold off a much larger army for a very long time"
    you said they would "eventually starve" and i said "well supplied and built (read T3) keep"

    I think we're saying the same thing

    Agreed, the tower should automatically flip and all the defenders die when supplies reach zero and all defenders should consume supply regularly.

    [HUNT] the predatory instinct

  • @Strider Pj.2193 said:

    @Balthazzarr.1349 said:

    @Strider Pj.2193 said:

    @Jeknar.6184 said:

    @Balthazzarr.1349 said:

    @Optimator.3589 said:

    @Shagaliscious.6281 said:

    In WVW, everyone playing that game mode is there to fight

    lolwut? Are you playing the same game we are? Most players on NA seem to be there to dodge fights and backcap empty structures.

    Man you definitely must not be on the SoS server. The only people I know in the three wvw guilds I'm in spend most of their time looking for fights... and capping only when there's not much else to do.

    SoS looking for fights... Where is my omeglul emoji?

    If fairness he said three people. Oh wait.,,,,

    If I had replied in this way as I have a time or two in the past, I would have seen a warning in my mailbox by now.

    I just don’t understand what the personal and/or server attacks are about. pfft

    My apologies.

    It wasn’t meant as a personal attack. It was a flippant remark.

    lol.. I actually know that... it was actually more directed to the other reply included in here which isn't actually an issue either.... and I would never report it as an attack... but I gotta tell ya... I've been zapped by sensitive people more times than I care to remember and warned a few times for such things.. It makes me crazy because frankly this is a forum of gamers. A little banter, imo, should be welcome so no offense taken here. Just a word of caution.. some people are more sensitive and when you least expect it.. BAM. :)

    Just another WvW lifer who'll never say die... while dying again and again!

  • Anet won't do kitten about it. They don't care about fostering a good competitive environment or good communities. They don't. If people cheated in pvp (especially ranked pvp), it would be dealt with quickly. If people started cheating in raids, they'd stop it. But WvW? nah. People just have to adapt and learn to deal with the toxicity and trolls like we've had to since the beginning. (The one redeeming act they did historically was removed the matchup sub-forum.)

  • Optimator.3589Optimator.3589 Member ✭✭✭

    @Handin.4032 said:
    Anet won't do kitten about it. They don't care about fostering a good competitive environment or good communities. They don't. If people cheated in pvp (especially ranked pvp), it would be dealt with quickly. If people started cheating in raids, they'd stop it. But WvW? nah. People just have to adapt and learn to deal with the toxicity and trolls like we've had to since the beginning. (The one redeeming act they did historically was removed the matchup sub-forum.)

    Dude, in a game mode that's all about matchups, banning discussion of matchups is one of the most bass ackwards things I've ever seen. Also, banning people for publicly naming known cheaters is absurd. A little toxicity never hurt anyone. People just need to toughen up a bit.

    REDUCE NA TO 3 TIERS

  • LetoII.3782LetoII.3782 Member ✭✭✭✭
    edited January 30, 2019

    @Optimator.3589 said:

    @Handin.4032 said:
    Anet won't do kitten about it. They don't care about fostering a good competitive environment or good communities. They don't. If people cheated in pvp (especially ranked pvp), it would be dealt with quickly. If people started cheating in raids, they'd stop it. But WvW? nah. People just have to adapt and learn to deal with the toxicity and trolls like we've had to since the beginning. (The one redeeming act they did historically was removed the matchup sub-forum.)

    Dude, in a game mode that's all about matchups, banning discussion of matchups is one of the most bass ackwards things I've ever seen. Also, banning people for publicly naming known cheaters is absurd. A little toxicity never hurt anyone. People just need to toughen up a bit.

    Yeah, (current) Anet and some of their customers seem to be of the opinion that this isn't the kind of game where we shove a flag through the chest of wounded and helpless opponents.

    [HUNT] the predatory instinct

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @LetoII.3782 said:

    @Optimator.3589 said:

    @Handin.4032 said:
    Anet won't do kitten about it. They don't care about fostering a good competitive environment or good communities. They don't. If people cheated in pvp (especially ranked pvp), it would be dealt with quickly. If people started cheating in raids, they'd stop it. But WvW? nah. People just have to adapt and learn to deal with the toxicity and trolls like we've had to since the beginning. (The one redeeming act they did historically was removed the matchup sub-forum.)

    Dude, in a game mode that's all about matchups, banning discussion of matchups is one of the most bass ackwards things I've ever seen. Also, banning people for publicly naming known cheaters is absurd. A little toxicity never hurt anyone. People just need to toughen up a bit.

    Yeah, (current) Anet and some of their customers seem to be of the opinion that this isn't the kind of game where we shove a flag through the chest of wounded and helpless opponents.

    Dang it.. there goes our finishers

  • @Optimator.3589 said:

    @Handin.4032 said:
    Anet won't do kitten about it. They don't care about fostering a good competitive environment or good communities. They don't. If people cheated in pvp (especially ranked pvp), it would be dealt with quickly. If people started cheating in raids, they'd stop it. But WvW? nah. People just have to adapt and learn to deal with the toxicity and trolls like we've had to since the beginning. (The one redeeming act they did historically was removed the matchup sub-forum.)

    Dude, in a game mode that's all about matchups, banning discussion of matchups is one of the most bass ackwards things I've ever seen. Also, banning people for publicly naming known cheaters is absurd. A little toxicity never hurt anyone. People just need to toughen up a bit.

    Yeah, the issue was that the forum posts ended up having very little to do with the actual match ups - it tended to just fill the forums with the absolute worst of the population (although I guess that kept them quarantined?)

    All pvp games will have some toxicity. I played Archeage for 3 years - now THATS a toxic game. But, typically servers and factions could self-manage things. On my server, for instance, we have a few people that have personal gripes against specific commanders/guilds and will just follow them around (sometimes tagging with the same color), throwing down troll siege on commander siege or friendly downs (to prevent rezzing), kitten talking in chat, etc. In gw2, the community has really no way to self-manage. There are also known alts sitting in spawns watching tags and chats - again, no way to self-manage. Players now all tend to work around that and adapt - but they really shouldn't have to. Toxicity will happen regardless - unfair play will happen, it's inherent in all pvp modes. However, in situations where there is no way to actually manage it, there is only an incentive to use cheating mechanics since other groups use it and there are literally no penalties. But all of these things have been in the game mode, likely to it's deficit, since it's beginning - hence why I stated that anet really won't do anything about it and they don't care.

<1
©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.