Just sharing a very personal opinion. I'm not talking about the commander tags here, but the character I play in the game and how I am referred as in the story.
First I will say this: I more or less understand why the GW2 team decided to call the player character "commander" and that I more or less understand the difficulty of the story writer to give a proper reference for the player character. Ex GW2-storywriter Jessica Price for example has been very clear about this difficulty of writing a story for the player character where every player character is different and how every player has a different feeling for his of her character. I understand this. Therefore, I'm not demanding changes or solutions, but I just like to express my feeling here.
I love the game, both GW1 and GW2 and I love the story as well. For me personally, it has been a adventure. I always love to play my character with the characteristics of my own personality.
In life, I tend to be a bit shy, cautious, protective, introvert. More a thinker than a doer. Not much of a leader. Maybe sometimes an example to others at best.
In the safety of the virtual world of Tyria, I like to imagine what I would be if I had the courage to go on an epic adventure. In my core, my character is still the shy boy, but with every step on his way he grew to be an adventurer and sometimes even a hero. But still, in his core just a timid guy. Just as I am.
In this role, I always find it to be unfitting to be referenced as "commander". My character Aranimda, just like my RL character, has nothing with the military and ranks and is everything but a military leader. He is more just a fragile person who grew to be above his own self in this epic adventure we are in. Yes, maybe a hero for, all he has done for Tyria and its peoples, Yes, immensely proud on all his achievements along the way, but not a commander.
In that account, I love how some of our recent PoF story steps allowed our characters to be defeated to death by a greater force than us and how character, after a dramatic defeat in the latest living world story, just is overpowered by emotions and does not now how to continue from here. I like how it shows some fragility as part of our characters and this is just exactly how I would feel myself.
-TheQuickFox and Aranimda