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Big Big Nerfs


Safandula.8723

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@"Dawdler.8521" said:Players: "Powercreeped classes perma evade perma stealth perma block immortal impossible to kill can fight 1v5!"

Also players: "I got insta killed nurf plox!"

Yea that's the problem with meta rn, everything can 1 shot u while being tanky af

To much of everything, try to go on a node with scourge, fb, guard, and holo, without stun break, block, invul ur gonna die in a second, without ur opponent knowing, u died. It's not a fun gameplay

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Players wishes rotation since release of the game:

  • 1 step: Other people deal to much damage! Nerf and increase survivability!
  • 2 step: Bunker are awful to fight! Nerf and increase damage!
  • Return to step 1

Possible variations (to spice things up over the years):

  • Conditions damage are cancer! nerf! <-> Condition damage are useless! buff!
  • CC are irrelevant! buff please! <-> CC are to strong! nerf!
  • Range damage are to weak! <-> range damage are to strong!
  • ... etc.

Let's be honest, it was possible to 1 shot players at launch and it's still possible, there is nothing new to that. It was also possible to perma stealth, have an awful lot of active defense, perma CC... etc. The only thing that objectively really changed is how easy it is now to gain boons, and ANet said that they were looking into balancing boons.

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@Dadnir.5038 said:Players wishes rotation since release of the game:

  • 1 step: Other people deal to much damage! Nerf and increase survivability!
  • 2 step: Bunker are awful to fight! Nerf and increase damage!
  • Return to step 1

Possible variations (to spice things up over the years):

  • Conditions damage are cancer! nerf! <-> Condition damage are useless! buff!
  • CC are irrelevant! buff please! <-> CC are to strong! nerf!
  • Range damage are to weak! <-> range damage are to strong!
  • ... etc.

So so true. Sticky this :smiley:

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@Safandula.8723 said:

@"Dawdler.8521" said:Players:
"Powercreeped classes perma evade perma stealth perma block immortal impossible to kill can fight 1v5!"

Also players:
"I got insta killed nurf plox!"

Yea that's the problem with meta rn, everything can 1 shot u while being tanky af

.Like that is an oxymoronif everything is tanky..wouldnt that mean nothing gets one shot?

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@Solori.6025 said:

@"Dawdler.8521" said:Players:
"Powercreeped classes perma evade perma stealth perma block immortal impossible to kill can fight 1v5!"

Also players:
"I got insta killed nurf plox!"

Yea that's the problem with meta rn, everything can 1 shot u while being tanky af

.Like that is an oxymoronif everything is tanky..wouldnt that mean nothing gets one shot?

It simply means that every class possesses the ability to 1 shot through some sort of combo, they just sustain and spam defense until someone messes up and gets 1 shot by someone's combo or takes a small portion of that combo for significant damage. But outside of those combos, you can't kill people because too many defenses, heals, etc. Like others have said, Healing and defenses need to be nerfed to allow combat to end in a reasonable amount of time but damage has to be nerfed so that the fight is a more gradual loss of life rather than both are 100% now one of them is 0 in 2 seconds.

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@Ario.8964 said:

@"Dawdler.8521" said:Players:
"Powercreeped classes perma evade perma stealth perma block immortal impossible to kill can fight 1v5!"

Also players:
"I got insta killed nurf plox!"

Yea that's the problem with meta rn, everything can 1 shot u while being tanky af

.Like that is an oxymoronif everything is tanky..wouldnt that mean nothing gets one shot?

It simply means that every class possesses the ability to 1 shot through some sort of combo, they just sustain and spam defense until someone messes up and gets 1 shot by someone's combo or takes a small portion of that combo for significant damage. But outside of those combos, you can't kill people because too many defenses, heals, etc. Like others have said, Healing and defenses need to be nerfed to allow combat to end in a reasonable amount of time but damage has to be nerfed so that the fight is a more gradual loss of life rather than both are 100% now one of them is 0 in 2 seconds.

But is a combo technically a "one shot" ?

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@kharmin.7683 said:

@"Dawdler.8521" said:Players:
"Powercreeped classes perma evade perma stealth perma block immortal impossible to kill can fight 1v5!"

Also players:
"I got insta killed nurf plox!"

Yea that's the problem with meta rn, everything can 1 shot u while being tanky af

.Like that is an oxymoronif everything is tanky..wouldnt that mean nothing gets one shot?

It simply means that every class possesses the ability to 1 shot through some sort of combo, they just sustain and spam defense until someone messes up and gets 1 shot by someone's combo or takes a small portion of that combo for significant damage. But outside of those combos, you can't kill people because too many defenses, heals, etc. Like others have said, Healing and defenses need to be nerfed to allow combat to end in a reasonable amount of time but damage has to be nerfed so that the fight is a more gradual loss of life rather than both are 100% now one of them is 0 in 2 seconds.

But is a combo technically a "one shot" ?

It's actually the opposite :disappointed:

"they just sustain and spam defence until someone messes up and gets 1 shot by someone's combo or takes a small portion of that combo for significant damage."So. . .like it should be? You dance around until one person messes up, then they either die or get hurt depending on the severity of their screw up.

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@Aplethoraof.2643 said:

@"Dawdler.8521" said:Players:
"Powercreeped classes perma evade perma stealth perma block immortal impossible to kill can fight 1v5!"

Also players:
"I got insta killed nurf plox!"

Yea that's the problem with meta rn, everything can 1 shot u while being tanky af

.Like that is an oxymoronif everything is tanky..wouldnt that mean nothing gets one shot?

It simply means that every class possesses the ability to 1 shot through some sort of combo, they just sustain and spam defense until someone messes up and gets 1 shot by someone's combo or takes a small portion of that combo for significant damage. But outside of those combos, you can't kill people because too many defenses, heals, etc. Like others have said, Healing and defenses need to be nerfed to allow combat to end in a reasonable amount of time but damage has to be nerfed so that the fight is a more gradual loss of life rather than both are 100% now one of them is 0 in 2 seconds.

But is a combo technically a "one shot" ?

It's actually the opposite :disappointed:

"they just sustain and spam defence until someone messes up and gets 1 shot by someone's combo or takes a small portion of that combo for significant damage."So. . .like it should be? You dance around until one person messes up, then they either die or get hurt depending on the severity of their screw up.

This is true. However, what the problem is is the pace of the damage. Combat needs to slow down a little and buffing sustain/defense doesn't help that. Reducing damage so that the combos that are happening are still strong and effective, but aren't guaranteed death wombo-combos is important. To compensate for the slowed pace of combat you have to reduce healing in the game to allow for people to die in a reasonable amount of time within the game that just lowered overall damage.

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@"Dadnir.5038" said:Let's be honest, it was possible to 1 shot players at launch and it's still possible, there is nothing new to that. It was also possible to perma stealth, have an awful lot of active defense, perma CC... etc. The only thing that objectively really changed is how easy it is now to gain boons, and ANet said that they were looking into balancing boons.

Not really, objectively most things from mobility to condies to damage reduction to totally new stuff like barrier, alacrity, "healers", etc have been a kittenshow of powercreep compared to the start of the game, not just boons.

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@"kharmin.7683" said:

But is a combo technically a "one shot" ?

Been saying this for ages, but there are some things that are "effectively" one-hit KOs. If a single attack that OHKOs finishes casting in say 0.5 seconds, and then there is a combo that involves all or mostly instant-casts and the entire combo comes out in 0.5 seconds, then the combo is effectively a OHKO (has just as much or just as little counterplay as an actual OHKO) and should be treated as such when reviewing balance.

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@Arcaedus.7290 said:

@"kharmin.7683" said:

But is a combo technically a "one shot" ?

Been saying this for ages, but there are some things that are "effectively" one-hit KOs. If a single attack that OHKOs finishes casting in say 0.5 seconds, and then there is a combo that involves all or mostly instant-casts and the entire combo comes out in 0.5 seconds, then the combo is effectively a OHKO (has just as much or just as little counterplay as an actual OHKO) and should be treated as such when reviewing balance.Then the guardian need to be nerfed to ground.

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@Dawdler.8521 said:

@"kharmin.7683" said:

But is a combo technically a "one shot" ?

Been saying this for ages, but there are some things that are "effectively" one-hit KOs. If a single attack that OHKOs finishes casting in say 0.5 seconds, and then there is a combo that involves all or mostly instant-casts and the entire combo comes out in 0.5 seconds, then the combo is effectively a OHKO (has just as much or just as little counterplay as an actual OHKO) and should be treated as such when reviewing balance.Then the guardian need to be nerfed to ground.

There are also things we call "conditional" one-hit KOs. These are OHKOs but only under the condition that they require a lot of setup (which takes time) and provides the target time to counter-play. An example of a conditional one-hit KO is DJ on deadeye.

The core guard burst is the same way. The burst that actually 1-shots people is focus 5, mighty blow, smite condi, and JI all chained together. Of those only MB has a cast time which is 0.75s and reactable to on reflexes alone. As for focus 5, you literally have 4 seconds of an enormous tell and plenty of counterplay options. Guards who aren't trying to cheese OHKOs will most likely be hitting you with MB + smite condi combo in the middle of combat which is a bit harder to react to, especially if you've dodged, but that at most does around 9k damage in pvp - not a one-shot, and still avoidable on reflex.

That being said, I wouldn't mind focus 5's damage being nerfed. It is a bit ridiculous and is cheese if you surprise some unaware player with it.

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@Arcaedus.7290 said:

@"kharmin.7683" said:

But is a combo technically a "one shot" ?

Been saying this for ages, but there are some things that are "effectively" one-hit KOs. If a single attack that OHKOs finishes casting in say 0.5 seconds, and then there is a combo that involves all or mostly instant-casts and the entire combo comes out in 0.5 seconds, then the combo is effectively a OHKO (has just as much or just as little counterplay as an actual OHKO) and should be treated as such when reviewing balance.Then the guardian need to be nerfed to ground.

There are also things we call "conditional" one-hit KOs. These are OHKOs but only under the condition that they require a lot of setup (which takes time) and provides the target time to counter-play. An example of a conditional one-hit KO is DJ on deadeye.

The core guard burst is the same way. The burst that actually 1-shots people is focus 5, mighty blow, smite condi, and JI all chained together. Of those only MB has a cast time which is 0.75s and reactable to on reflexes alone. As for focus 5, you literally have 4 seconds of an enormous tell and plenty of counterplay options. Guards who aren't trying to cheese OHKOs will most likely be hitting you with MB + smite condi combo in the middle of combat which is a bit harder to react to, especially if you've dodged, but that at most does around 9k damage in pvp - not a one-shot, and still avoidable on reflex.

That being said, I wouldn't mind focus 5's damage being nerfed. It is a bit ridiculous and is cheese if you surprise some unaware player with it.A guard can kill within 0.3s of hitting judge. Just
boop
dead. Good luck reacting to that.

Still, isnt it funny that it exist on classes that people dont cry nerf about all day long? In fact... is there any class that cant be classified to be capable of "one shotting" with various combos or high damage skills?

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@Dawdler.8521 said:

@"kharmin.7683" said:

But is a combo technically a "one shot" ?

Been saying this for ages, but there are some things that are "effectively" one-hit KOs. If a single attack that OHKOs finishes casting in say 0.5 seconds, and then there is a combo that involves all or mostly instant-casts and the entire combo comes out in 0.5 seconds, then the combo is effectively a OHKO (has just as much or just as little counterplay as an actual OHKO) and should be treated as such when reviewing balance.Then the guardian need to be nerfed to ground.

There are also things we call "conditional" one-hit KOs. These are OHKOs but only under the condition that they require a lot of setup (which takes time) and provides the target time to counter-play. An example of a conditional one-hit KO is DJ on deadeye.

The core guard burst is the same way. The burst that actually 1-shots people is focus 5, mighty blow, smite condi, and JI all chained together. Of those only MB has a cast time which is 0.75s and reactable to on reflexes alone. As for focus 5, you literally have 4 seconds of an enormous tell and plenty of counterplay options. Guards who aren't trying to cheese OHKOs will most likely be hitting you with MB + smite condi combo in the middle of combat which is a bit harder to react to, especially if you've dodged, but that at most does around 9k damage in pvp - not a one-shot, and still avoidable on reflex.

That being said, I wouldn't mind focus 5's damage being nerfed. It is a bit ridiculous and is cheese if you surprise some unaware player with it.A guard can kill within 0.3s of hitting judge. Just
boop
dead. Good luck reacting to that.

Still, isnt it funny that it exist on classes that people dont cry nerf about all day long? In fact... is there any class that
cant
be classified to be capable of "one shotting" with various combos or high damage skills?

im playing mainly thief, so i suffer from guards, but from all 1 shot builds its kinda ok(as much as 1shot can be), u simply see guard runing at u or using this shield, and u dont get any stun with all the burst. another thing is, when he shadowstep from outside the terrain, its hard to counter. The biggest problem of that is imo the aoe burst, that happens all the time in teamfight, that all should be nerfed

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@Dadnir.5038 said:Players wishes rotation since release of the game:

  • 1 step: Other people deal to much damage! Nerf and increase survivability!
  • 2 step: Bunker are awful to fight! Nerf and increase damage!
  • Return to step 1

Possible variations (to spice things up over the years):

  • Conditions damage are cancer! nerf! <-> Condition damage are useless! buff!
  • CC are irrelevant! buff please! <-> CC are to strong! nerf!
  • Range damage are to weak! <-> range damage are to strong!
  • ... etc.

Let's be honest, it was possible to 1 shot players at launch and it's still possible, there is nothing new to that. It was also possible to perma stealth, have an awful lot of active defense, perma CC... etc. The only thing that objectively really changed is how easy it is now to gain boons, and ANet said that they were looking into balancing boons.

Players cry that the gamemode is not fun to play and complete cancer for new players. —> Lone Wolf pvp players defend it like a hungry wolf a dead rabbit. —> PvP gets no more players. —> The lone wolf pvp player cries that PvP is dead and how Anet is to blame.

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@Dadnir.5038 said:Players wishes rotation since release of the game:

  • 1 step: Other people deal to much damage! Nerf and increase survivability!
  • 2 step: Bunker are awful to fight! Nerf and increase damage!
  • Return to step 1

Possible variations (to spice things up over the years):

  • Conditions damage are cancer! nerf! <-> Condition damage are useless! buff!
  • CC are irrelevant! buff please! <-> CC are to strong! nerf!
  • Range damage are to weak! <-> range damage are to strong!
  • ... etc.

Let's be honest, it was possible to 1 shot players at launch and it's still possible, there is nothing new to that. It was also possible to perma stealth, have an awful lot of active defense, perma CC... etc. The only thing that objectively really changed is how easy it is now to gain boons, and ANet said that they were looking into balancing boons.

I like how you blame players instead of the game company that refuses to balance. Let's be honest here; Anet is totally focused on PvE, and they can not even get that right.Btw, some of your steps are misleading. Bunkers were never a huge problem until HoT. Same thing with all of your so called player's 'wishes'. I enjoy you putting on the illusion that power creep is not real. /sarcasm. At launch the reaction time and the player's experience was much more valuable than now. I can play condi mirage 1v2 normally, but a Soulbeast can still stealth and 1hit KO me with Sic 'em...

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@Sylosi.6503 said:

@"Dadnir.5038" said:Let's be honest, it was possible to 1 shot players at launch and it's still possible, there is nothing new to that. It was also possible to perma stealth, have an awful lot of active defense, perma CC... etc. The only thing that objectively really changed is how easy it is now to gain boons, and ANet said that they were looking into balancing boons.

Not really, objectively most things from mobility to condies to damage reduction to totally new stuff like barrier, alacrity, "healers", etc have been a kittenshow of powercreep compared to the start of the game, not just boons.

Everyone and their mother forgets Resistance. You know that boon that acts like an invulnerability to even secondary effects rendering things like a chill-Necro useless. Or, how about weakness or any condi with secondary effects?Invulnerabilities, blocks, evades... all of these need to be refined and tuned.

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