It is important in pvp type modes to have clear visual tells, skill effects and such... There is no arguing that point. It was really cool of the dev team to offer the option of simplified nameplates to reduce the mass red name plates from view, but I feel we need to take other areas into consideration as well...
The team changed Necro Shades to have improved visual tells, and I don’t disagree, but we need to look at another profession as well... https://en-forum.guildwars2.com/discussion/65877/absolute-best-way-to-balance-mesmer
In addition to the above, what I’d like the team to consider for WvW and Spvp are the following changes to nameplate colors that create clear visual differences between players, pets, clones and NPCs...
Red Nameplate = Player
Orange Nameplate = Pets, Minions, Clones, Illusions, Summoned Entities...
Yellow Nameplate = NPC Enemies.
*When choosing colors it’s also important to be mindful of those who are colorblind. Perhaps a colorblind color palette could be offered as well.
The red line on the skill bar to indicate if a target is in or out of range is not enough. We need an option to display target range, in numbers, above the targets head. The game already calculates distance and there is a point where targeting already breaks when the target is out of targeting distance, so have this target number break along with it. Edit- And obviously this range indicator is stopped when an opponent uses skills that remove targeting such as stealth, pet taunts and such...
We also need better targeting indicators... There have been a number of games that use big icons or outlines or boxes... to clearly hilight a target, and it would be beneficial to have some options that offer those types of visual targeting markers here too.
Thanks for reading!
Updated 3/17- Thanks for the new Legendary Trinkets! Would be nice to have an OPTION that disables Legendary Trinket effects from other players. Also, an option to disable effects from each of your own individual Legendary Trinkets. And as cool as it might be, we don’t need hundreds of legendary balls floating around during combat, nor from the Mesmer clones with extra Legendary balls floating everywhere.
Thanks for the consideration!