Does adding missing icons on the seasonal nodes will be benefitial for the game ? — Guild Wars 2 Forums

Does adding missing icons on the seasonal nodes will be benefitial for the game ?

It is 2019 and the nodes Bloodstone Crystal Node, and Petrified Wood Node from season 3 - episode 1 launched on July 26, 2016 and episode 2 launched on September 20, 2016, also the node Brandstone Node from season 4 - episode 1 launched on November 28, 2017 are missing icons on the map untill this day. I know the developers are burried with work but I am sure that 3 years is more than enough for them to add those 3 icons in the game. We all know it is old content, old season, old zones but many people still gather those nodes, many people still need them for collections, achievments and more. I believe that it would be benefitial to us all if they add new icons like the other living world maps so far. Do you agree, do you disagree? Let me hear your thoughts.

Does adding missing icons on the seasonal nodes will be benefitial for the game ? 27 votes

Agree for adding new icons
85%
Fleabite.7528Donari.5237Tanner Blackfeather.6509Dragana.1497rynoxlordofblades.3096Gopaka.7839Ayakaru.6583Airdive.2613hugo.4705slpr.2647kajoken.1630Lexi.1398Zorth.6841trixantea.1230Skotlex.7580Simzani.4318Tzarakiel.7490AdamenTBell.8195Etria.3642Shivvies.3921 23 votes
Disagree for adding new icons
14%
Susy.7529Cragga the Eighty Third.6015Tycko Larsson.7829Dreamy Lu.3865 4 votes

Comments

  • Gopaka.7839Gopaka.7839 Member ✭✭✭
    Agree for adding new icons

    I personally would love to see that happen ? =) <3

  • BlueJin.4127BlueJin.4127 Member ✭✭✭
    Agree for adding new icons

    I would love to see unique icons for all nodes, not just LWS currency nodes. GW2 is very lacking in simple QoL features that games released 10 years ago have.

    ^^

  • Agree for adding new icons

    @Bluejin
    While having different art on all the different nodes in game would be awesome, the amount of coding to alter that from the base table would be horrendously fiddly and most likely to break something. But the area nodes that are independent would be really nice like bloodstone and such much smaller table to attach a graphic to.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭
    Disagree for adding new icons

    I know how it looks with all existing nodes in a home instance having each a different icon: Personally, I believe it is better not to have that. It's just too much too my taste. At the top of it, some of the icons are not easily visible depending on background color, what is quite annoying.

    In overall maps, as is now is nicely clear: Ore = grey node, Plants = green leaves, Trees = brown log. Perfect. And since we can mouse over nodes on mini-map to see what it is in advance, allowing to decide if we go for it or not, for me, there is no real inconvenience.

    I understand the idea of OP, but since I can see how it looks in home instance with all icons, I tend to prefer that it remains as is now for world maps. :)

    I'm out of my mind, feel free to leave a message...

  • Agree for adding new icons

    @Dreamy Lu.3865 said:
    I know how it looks with all existing nodes in a home instance having each a different icon: Personally, I believe it is better not to have that. It's just too much too my taste. At the top of it, some of the icons are not easily visible depending on background color, what is quite annoying.

    In overall maps, as is now is nicely clear: Ore = grey node, Plants = green leaves, Trees = brown log. Perfect. And since we can mouse over nodes on mini-map to see what it is in advance, allowing to decide if we go for it or not, for me, there is no real inconvenience.

    I understand the idea of OP, but since I can see how it looks in home instance with all icons, I tend to prefer that it remains as is now for world maps. :)

    In the open world maps there wouldn't be a wide variety of icons - look at Lake Doric or Draconis Mons. Instead you could actually know a glance at the map wether that floating piece of rock in Bloodstone Fen has a Bloodstone node or if it's just Mithril. Again, like Lake Doric etc.

  • Gopaka.7839Gopaka.7839 Member ✭✭✭
    Agree for adding new icons

    Would love to see more comments ! Open for different opinion. <3 :3

  • I'm not sure it would be beneficial, nor not beneficial to the game. It seems more like a QoL-type things. I'd guess there just haven't been the resources for it, yet; if that's the case, I think it's more beneficial to have those resources spent on more important things.
    Of course, that's just me.

  • Skotlex.7580Skotlex.7580 Member ✭✭✭
    Agree for adding new icons

    Well, ANet long ago decided to give these things their own icon, so the most likely change is to add missing icons for older currency, rather than remove all those icons and use generic ones. :/

    for the sake of consistency! Though ANet is pretty good at missing that mark...

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited February 4, 2019
    Agree for adding new icons

    Sure. Icon for petrified wood (Ember bay) , brandstone meteorite (Istan) , volatile magic crystals (kourna) ah and eerie driftwood (sandswept).
    I keep hearing players screaming where's driftwood.

    Don't see why not since we have sticks and ice nodes icons in bitterfrost frontier.

    +++In creative mood. New Engie Elite spec' DONE, Housing DONE, New asuran expansion DONE, Designing a new lounge "current", New GameMode DONE

  • Cragga the Eighty Third.6015Cragga the Eighty Third.6015 Member ✭✭✭✭
    edited February 5, 2019
    Disagree for adding new icons

    I do not actually object, it would be cool, but there are a lot of things I feel are more important that I wish they would work on instead.

  • Gopaka.7839Gopaka.7839 Member ✭✭✭
    Agree for adding new icons

    @Cragga the Eighty Third.6015 said:
    I do not actually object, it would be cool, but there are a lot of things I feel are more important that I wish they would work on instead.

    I think polishing the game is important aspect as well. Half done things looks bad in a new player's eyes.

  • Cragga the Eighty Third.6015Cragga the Eighty Third.6015 Member ✭✭✭✭
    edited February 5, 2019
    Disagree for adding new icons

    @Gopaka.7839 said:

    @Cragga the Eighty Third.6015 said:
    I do not actually object, it would be cool, but there are a lot of things I feel are more important that I wish they would work on instead.

    I think polishing the game is important aspect as well. Half done things looks bad in a new player's eyes.

    ...and you think that custom icons for LS nodes top the list?

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    Agree for adding new icons

    It doesn’t add anything mechanically speaking, but the inconstency is annoying, and it should be easy to update, as they’ve done t before with.. i think it was petrified wood,

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

  • Ayakaru.6583Ayakaru.6583 Member ✭✭✭✭
    Agree for adding new icons

    @Dreamy Lu.3865 said:
    I know how it looks with all existing nodes in a home instance having each a different icon: Personally, I believe it is better not to have that. It's just too much too my taste. At the top of it, some of the icons are not easily visible depending on background color, what is quite annoying.

    In overall maps, as is now is nicely clear: Ore = grey node, Plants = green leaves, Trees = brown log. Perfect. And since we can mouse over nodes on mini-map to see what it is in advance, allowing to decide if we go for it or not, for me, there is no real inconvenience.

    I understand the idea of OP, but since I can see how it looks in home instance with all icons, I tend to prefer that it remains as is now for world maps. :)

    I disagree personally, but you raise a good point that anet should consider.
    I personally think, as long as it’s the unique nodes, it wouldn’t be too chaotic.

    For ores and trees I’m 50/50, but there are so many plants, roots, berries, and fruits, that would be way too chaotic

    To defeat the dragons, see the good in them.
    Zhaitan reunites lost ones, primordus creates fertile land, mordremoth spreads the green, and jormag..
    ..jormag? Who's that?

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