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Bugged spellbreaker full counter animation


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As the title says. It is REALLY frustrating to have this bugged permaFULLCOUNTER animation on, and this has been going on for months. You have to internally count seconds after the spellbreaker's last animation, now, to know when the next one will hit? This is making spellbreakers much harder to fight in competitive modes. Will we ever get a fix?

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