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Scrapper overcharging combo fields


Rico.6873

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In a world far far away, there was a scrapper who was unlike any other scrappers, this scrapper made a drone that absorbs combo fields. These drones could manipulate the energy of these combo fields and use this energy to either transform into something stronger or they could explode this energy for a great Explosion!! After messing too much with mesmer combo fields this scrapper was never seen again.....

But his drones still exist even today.. Some say if you listen closely you can still hear this mad scrapper tinkering...

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I like explosions. ^^

Anyway, there are already combo-field-related traits that I really like.

  • Soothing Detonations: blasts heal (340+0.4x), pretty weak heal
  • Blasting Zone: blasts grant might (1 stack, 20s), 1 stack of might is neglectable
  • Shocking Speed: Jumps in Lightning grant AoE Superspeed (5s), mostly useless alone, too hard to trigger in the group due to overlaying fields

I don't like their effect since they basically have no impact or are much too weak, but the idea is a great match for the engineer. hammer, bomb kit, mortar kit, streamlined kits = all finisher and fields except darkness.

Just buffing blasting zone to 3-5 stacks of might might already lead to "overcharged combo effects".

I wouldn't mind a replacement trait "overcharged synergy", though, that would enhance all 4 combo effects (blast=might, jump=superspeed, whirl=heal, projectile=cleanse on pass-through).Might also be a nice opportunity to test out how to fix projectile and whirl finisher, so they get actively used again.

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@"Pterikdactyl.7630" said:

@Zenith.7301 said:Combo fields would need to be useful to begin with other than fire fields, so good luck with that.

That DPS mindset.

You must be one of those innumerate people that haven't realized that in this game defensive stats scale horribly compared to offensive ones (thank power+precision+ferocity or condi+condi duration synergy compared to the toughness stat having no synergistic interactions and most bosses being designed around dps checks and lethal mechanics reliant on dps checks; it's why I proposed boon duration+defensive boon enhancement be converged into toughness and vitality should be merged with healing power and endurance regen to be more competitive stats).

Most classes in PvE can already fart out defensive boons, so what could you possibly offer with a combo field? Condi cleanse? Druid healing spring already trivially removes conditions for 7+ seconds. Blinds? Oh right, doesn't work on most bosses thanks to the breakbar changes. Protection? Stone spirit or Firebrand protection spam already cover it.

There is virtually no defensive benefit that 1-2 support specs can't currently permanently keep up, so do enlighten us on what the benefits would be.

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@Zenith.7301 said:

@"Pterikdactyl.7630" said:

@Zenith.7301 said:Combo fields would need to be useful to begin with other than fire fields, so good luck with that.

That DPS mindset.

You must be one of those innumerate people that haven't realized that in this game defensive stats scale horribly compared to offensive ones (thank power+precision+ferocity or condi+condi duration synergy compared to the toughness stat having no synergistic interactions and most bosses being designed around dps checks and lethal mechanics reliant on dps checks; it's why I proposed boon duration+defensive boon enhancement be converged into toughness and vitality should be merged with healing power and endurance regen to be more competitive stats).

Most classes in PvE can already fart out defensive boons, so what could you possibly offer with a combo field? Condi cleanse? Druid healing spring already trivially removes conditions for 7+ seconds. Blinds? Oh right, doesn't work on most bosses thanks to the breakbar changes. Protection? Stone spirit or Firebrand protection spam already cover it.

There is virtually no defensive benefit that 1-2 support specs can't currently permanently keep up, so do enlighten us on what the benefits would be.

There are game modes that exist beyond fractals and raids. All combo fields have their application and uses, and just because they don't serve a particular benefit or necessary purpose in two end-game game modes (that encourage min-maxing, meta comping, and dps numbers) does not make them useless. Other combo fields don't need to have relevance in such settings and shouldn't be changed to accommodate them when their primary purpose is utility.

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As stated by others before; we already have traits that interact with blasting. I love the idea. Two major issues that stop a 'blasting build' on the engineer imo:

  • Removal of Thermobaric Detonation (Evasive Powder keg is a blast finisher). This trait didn't function well as it had a 10 second cooldown. However, instead of reworking this trait into Minesweeper, they should have just removed the cooldown. It would have allowed for 'passive blasting', mainly in PvP, allowing you to get some sustain for comboing fields with the heal on blasts. As of right now, in PvP taking the healing on blast trait is just useless as you don't blast enough for it to be useful.
  • You don;t have goof control over which fields you blast, as priority is combined with time.
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@"Pterikdactyl.7630" said:

@"Pterikdactyl.7630" said:

@Zenith.7301 said:Combo fields would need to be useful to begin with other than fire fields, so good luck with that.

That DPS mindset.

You must be one of those innumerate people that haven't realized that in this game defensive stats scale horribly compared to offensive ones (thank power+precision+ferocity or condi+condi duration synergy compared to the toughness stat having no synergistic interactions and most bosses being designed around dps checks and lethal mechanics reliant on dps checks; it's why I proposed boon duration+defensive boon enhancement be converged into toughness and vitality should be merged with healing power and endurance regen to be more competitive stats).

Most classes in PvE can already fart out defensive boons, so what could you possibly offer with a combo field? Condi cleanse? Druid healing spring already trivially removes conditions for 7+ seconds. Blinds? Oh right, doesn't work on most bosses thanks to the breakbar changes. Protection? Stone spirit or Firebrand protection spam already cover it.

There is virtually no defensive benefit that 1-2 support specs can't currently permanently keep up, so do enlighten us on what the benefits would be.

There are game modes that exist beyond fractals and raids. All combo fields have their application and uses, and just because they don't serve a particular benefit or necessary purpose in two end-game game modes (that encourage min-maxing, meta comping, and dps numbers) does not make them useless. Other combo fields don't need to have relevance in such settings and shouldn't be changed to accommodate them when their primary purpose is utility.

PvP is even worse with meta comps and min maxing. You are never going to see a competitive glass zerker ele or ranger for obvious reasons, let alone a bunker warrior or teamfighting thief.

High end WvW also has prerequisite meta comps and builds, with food and all.

Not that it matters because the vast majority of people in this game do PvE content and your "utility" fields are irrelevant even in open world pve farms.

Game design and balancing is always done at the highest levels of play anyways.

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@Zenith.7301 said:

@"Pterikdactyl.7630" said:

@"Pterikdactyl.7630" said:

@Zenith.7301 said:Combo fields would need to be useful to begin with other than fire fields, so good luck with that.

That DPS mindset.

You must be one of those innumerate people that haven't realized that in this game defensive stats scale horribly compared to offensive ones (thank power+precision+ferocity or condi+condi duration synergy compared to the toughness stat having no synergistic interactions and most bosses being designed around dps checks and lethal mechanics reliant on dps checks; it's why I proposed boon duration+defensive boon enhancement be converged into toughness and vitality should be merged with healing power and endurance regen to be more competitive stats).

Most classes in PvE can already fart out defensive boons, so what could you possibly offer with a combo field? Condi cleanse? Druid healing spring already trivially removes conditions for 7+ seconds. Blinds? Oh right, doesn't work on most bosses thanks to the breakbar changes. Protection? Stone spirit or Firebrand protection spam already cover it.

There is virtually no defensive benefit that 1-2 support specs can't currently permanently keep up, so do enlighten us on what the benefits would be.

There are game modes that exist beyond fractals and raids. All combo fields have their application and uses, and just because they don't serve a particular benefit or necessary purpose in two end-game game modes (that encourage min-maxing, meta comping, and dps numbers) does not make them useless. Other combo fields don't need to have relevance in such settings and shouldn't be changed to accommodate them when their primary purpose is utility.

PvP is even worse with meta comps and min maxing. You are never going to see a competitive glass zerker ele or ranger for obvious reasons, let alone a bunker warrior or teamfighting thief.

High end WvW also has prerequisite meta comps and builds, with food and all.

Not that it matters because the vast majority of people in this game do PvE content and your "utility" fields are irrelevant even in open world pve farms.

Game design and balancing is always done at the highest levels of play anyways.

Sure there are meta comps in PvP and WvW but fields still have relevance in those as well. Blasting water and light fields is very common in WvW, and blasting stealth is a common opener in PvP or GvGs. Those are just two examples. Sure there are times when certain fields are a lot more useful than others, and I am sure there are small tweaks they could do to make some interactions more useful, but non-fire combo fields are far from irrelevant, even at the "highest level of play."

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@"Pterikdactyl.7630" said:

@"Pterikdactyl.7630" said:

@"Pterikdactyl.7630" said:

@Zenith.7301 said:Combo fields would need to be useful to begin with other than fire fields, so good luck with that.

That DPS mindset.

You must be one of those innumerate people that haven't realized that in this game defensive stats scale horribly compared to offensive ones (thank power+precision+ferocity or condi+condi duration synergy compared to the toughness stat having no synergistic interactions and most bosses being designed around dps checks and lethal mechanics reliant on dps checks; it's why I proposed boon duration+defensive boon enhancement be converged into toughness and vitality should be merged with healing power and endurance regen to be more competitive stats).

Most classes in PvE can already fart out defensive boons, so what could you possibly offer with a combo field? Condi cleanse? Druid healing spring already trivially removes conditions for 7+ seconds. Blinds? Oh right, doesn't work on most bosses thanks to the breakbar changes. Protection? Stone spirit or Firebrand protection spam already cover it.

There is virtually no defensive benefit that 1-2 support specs can't currently permanently keep up, so do enlighten us on what the benefits would be.

There are game modes that exist beyond fractals and raids. All combo fields have their application and uses, and just because they don't serve a particular benefit or necessary purpose in two end-game game modes (that encourage min-maxing, meta comping, and dps numbers) does not make them useless. Other combo fields don't need to have relevance in such settings and shouldn't be changed to accommodate them when their primary purpose is utility.

PvP is even worse with meta comps and min maxing. You are never going to see a competitive glass zerker ele or ranger for obvious reasons, let alone a bunker warrior or teamfighting thief.

High end WvW also has prerequisite meta comps and builds, with food and all.

Not that it matters because the vast majority of people in this game do PvE content and your "utility" fields are irrelevant even in open world pve farms.

Game design and balancing is always done at the highest levels of play anyways.

Sure there are meta comps in PvP and WvW but fields still have relevance in those as well. Blasting water and light fields is very common in WvW, and blasting stealth is a common opener in PvP or GvGs. Those are just two examples. Sure there are times when certain fields are a lot more useful than others, and I am sure there are small tweaks they could do to make some interactions more useful, but non-fire combo fields are far from irrelevant, even at the "highest level of play."

They SHOULD be so much more, and not just through a class's spec.

In vanilla before the game was released, combo fields and actions were billed as a core feature of the game's combat engine. It completely failed in delivery.

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  • 2 weeks later...

With upcoming changes this discussion just became relavent. What if the function gyro acted as an f5 skill that changes all your toolbelt skills to different finishers performed by the function gyro as well as what it currently (barely) does.

So you'd have instant access to combo blast finishers for the fields, it would give clear synergy between the profession mechanic and the utilities, it would also free up your utilities to not be a gyro + something with a finisher you want because I'm assuming most scrapper builds with gyros will become like this.

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@Zenith.7301 said:

@"Pterikdactyl.7630" said:

@"Pterikdactyl.7630" said:

@"Pterikdactyl.7630" said:

@Zenith.7301 said:Combo fields would need to be useful to begin with other than fire fields, so good luck with that.

That DPS mindset.

You must be one of those innumerate people that haven't realized that in this game defensive stats scale horribly compared to offensive ones (thank power+precision+ferocity or condi+condi duration synergy compared to the toughness stat having no synergistic interactions and most bosses being designed around dps checks and lethal mechanics reliant on dps checks; it's why I proposed boon duration+defensive boon enhancement be converged into toughness and vitality should be merged with healing power and endurance regen to be more competitive stats).

Most classes in PvE can already fart out defensive boons, so what could you possibly offer with a combo field? Condi cleanse? Druid healing spring already trivially removes conditions for 7+ seconds. Blinds? Oh right, doesn't work on most bosses thanks to the breakbar changes. Protection? Stone spirit or Firebrand protection spam already cover it.

There is virtually no defensive benefit that 1-2 support specs can't currently permanently keep up, so do enlighten us on what the benefits would be.

There are game modes that exist beyond fractals and raids. All combo fields have their application and uses, and just because they don't serve a particular benefit or necessary purpose in two end-game game modes (that encourage min-maxing, meta comping, and dps numbers) does not make them useless. Other combo fields don't need to have relevance in such settings and shouldn't be changed to accommodate them when their primary purpose is utility.

PvP is even worse with meta comps and min maxing. You are never going to see a competitive glass zerker ele or ranger for obvious reasons, let alone a bunker warrior or teamfighting thief.

High end WvW also has prerequisite meta comps and builds, with food and all.

Not that it matters because the vast majority of people in this game do PvE content and your "utility" fields are irrelevant even in open world pve farms.

Game design and balancing is always done at the highest levels of play anyways.

Sure there are meta comps in PvP and WvW but fields still have relevance in those as well. Blasting water and light fields is very common in WvW, and blasting stealth is a common opener in PvP or GvGs. Those are just two examples. Sure there are times when certain fields are a lot more useful than others, and I am sure there are small tweaks they could do to make some interactions more useful, but non-fire combo fields are far from irrelevant, even at the "highest level of play."

They SHOULD be so much more, and not just through a class's spec.

In vanilla before the game was released, combo fields and actions were billed as a core feature of the game's combat engine. It completely failed in delivery.

Combos fields are still important in PvP.

Certain ones like fire (ironically) and darkness, aren't used that much atm.

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