Thread is the title, but I'm going to explain why I think this is needed.
There are far too many people who don't fully understand the game/conquest who think that getting "top stats" matter. Don't get me wrong — I really like seeing the statistics page after the game ends, as well as the percentage of team damage, healing, kills, revives, but I don't believe there should be misleading awards for being the leader in them, especially when the counting of these stats is flawed in some regards.
For example, there are revive skills (Scrapper) that don't grant credit for a revive, while the temporary Mesmer revive does grant credit for a revive. Similarly, credits for "offense and defense" seem to be arbitrary/flawed.
Lastly, I think the less knowledgable people, who think the top stats mean anything, are actually very misled based on how these stats are awarded. For example, with top kills, you have lower tier players trying to cleave down bodies, even if they're being bled out, because they want that top stat! Additionally, it doesn't reinforce that there is equal value in different roles. A roaming thief is going to get very few top stats awards, when somebody who bunkers home all game is going to get a bunch, if he's attacked a few times. I've seen countless thieves get chewed out because lower tier players have an incorrect idea in their head that they are doing something correctly — all because they've been awarded top stats for it time and time again.
What's the solution? Ez — keep everything as is, don't change any UI, just remove the awarding of any top stats/icons. (EDIT: To be clear, keep the stats page so you can review what you did that game, but everybody can glean what they will from it.)