I've seen so much flaming about Mesmers being overpowered and all, while they aren't the actually best thing to play right now.
Sadly, because of most to all of the crying in the forums, new PvPers reroll to Mirage, and they dominate the low levels of ranked. In mid levels of ranked, you see them as a pair in each time, and it usually is the one team who has the best Mesmers that wins the game. In high levels of ranked, you rarely see two Mesmers in a team, to leave space for a more specialized
class to take its place. The problem is that most people (not all, really, I've seen some people I recognized from playing against them in PvP) are at maximum mid levels PvPers (that's G2-G3-Low P1) that have little to no knowledge on rotations, map awareness, and prioritizing targets, while only spamming half blindly their skills without knowledge of what each of their skills do. Let me say this : most G2 to low P1 players random dodge if they are in a fight, they don't know how to look through big fights to see if they'll be bursted soon or not, they don't even know how to dodge key skills.
All this chit chat brings me to my point : why do you cry about Mesmers overperforming, when really, the true problem is condition Mirage with certain specific traits that is? I see nerfs being called on core traitlines that are not overtuned if it isn't for their synergy with the Mirage traitline. I see condition Mirages crying about X or Y class being overperforming because they didn't learn how to play this game. The problem with Mirage is that it is too easy to pick up and perform, not overperform. I'm a Mesmer main (from being a Thief man more than half a year ago) and I played most to all Meta builds for either Thief or Mesmer (chronobunker and pre-rework deadeye included), and the knowledge I acquired due these two classes combined made me a performing Mesmer in general (I can be shut downed and will be shut downed if I do mistakes).
Lately, I have been playing a build I call overperforming due to its excessive success in 2v1s and 1v1s (me being the "1" in the 2v1s), and truly the problem isn't from too much condition application (at least from what I've seen): it's a mix of people forgetting how to play and the build using those times when people make mistakes to my advantage with too much ease. I'm a condition Mirage when I play ranked, the Scepter Wizard's variant, and I win against the arguably best 1v1 class in the game: chaos Condition Mirage. The fact is, people forget that their dodge is a defensive tool and spend all of it to apply pressure at first. Other classes forget that if they pressure me, I'm dead for. But people also forgot how to find the right Mesmer (in general) between the clones.
You guys cry because you can't find the right Mesmer, you guys cry because you got wrecked by a Reaper in a teamfight, you guys cry because your Firebrand didn't revive you when he was on another point. Seriously, just what won't you guys cry about?
I admit it, condition Mirage is overperforming on some domains, like having such a high evade frame where you can deal damage. But if you learn to counter it, it gets easier and easier to fight it. People have learn-to-play issues and blame it on overtuned aspects that are actually not overpowerred. People that play Mirage (excepted for top tiers and some good ones) usually don't know how to play in general (I arguably am still a beginner after my past year almost solely doing PvP and practicing duels), and have little to no knowledge on how the game works. Here's my simple solution on how to bring Mirage back to a decent, performing state: don't let them evade when they are CCd or Immobilized without them having to spend a bit of their resources. They should act like Thieves in general, and have some performance in 1v1s that can still be qualified as hard counters to other classes, but Mirage Cloak needs a rework in its application. Don't nerf the other traits, don't nerf core traitlines. We already have a GM that lets us evade while CCd or Immobed (Elusive Mind could get some use!), we don't actually need that much sustained damage reduction (we basically have 1 GM that is worth taking, and that's Infinite Horizons).
And before the trolls arrive and say that X or Y part of my post makes my whole argument non-applicable, do know that part of an argument relies on the general knowledge of the topic. If you want to troll, learn how to play the game first and I'll then listen to your argument.