Should Rezzing/Downstate get nerfed? — Guild Wars 2 Forums

Should Rezzing/Downstate get nerfed?

X T D.6458X T D.6458 Member ✭✭✭✭
edited February 9, 2019 in WvW

Do you think this would improve or worsen your preferred style of gameplay? Roam/Zerg etc. With the state of balance as is, do you think it is a good idea to change rezzing and downstate or keep as is?

Some possible ideas-
Nerf some downstate skills, in particular Ele's Vapor Form and Ranger's Lick Wounds skills.
Increase downed state penalty so it is easier to go to the defeated state when downed.
Nerfing rez traits like transfusion and protective reviver.

BG

<1

Comments

  • Safandula.8723Safandula.8723 Member ✭✭✭
    edited February 9, 2019

    IMO downed state should deal much less dmg, and resing should be slower.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    add,
    7 seconds of downed state then dead if not rezzed/rallied.

    Anet buff me :-(
    Make me good at game!

  • Safandula.8723Safandula.8723 Member ✭✭✭

    @Justine.6351 said:
    add,
    7 seconds of downed state then dead if not rezzed/rallied.

    Or something like: bleeding dmg grows over time, which makes u harder to res later

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Safandula.8723 said:

    @Justine.6351 said:
    add,
    7 seconds of downed state then dead if not rezzed/rallied.

    Or something like: bleeding dmg grows over time, which makes u harder to res later

    That would be strictly in favor of zergs and punishing to less numerous groups wouldn't it?

    Anet buff me :-(
    Make me good at game!

  • Trajan.4953Trajan.4953 Member ✭✭✭

    Lol rangers will beg for anything to feel useful.

  • Infusion.7149Infusion.7149 Member ✭✭✭
    edited February 9, 2019

    Merciful intervention should be capped (maybe only 2 people can revive a downed player with it , i.e. 40% health) in WvW before you start nerfing res traits. The alternative is Merciful Intervention changed to PvP level of ressing (5%) which will hurt smaller groups more than larger ones,

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    I'd personally love it, but then I'm primarily a solo roamer so downed is basically as good as dead for me but not for my opponents (when outnumbered). Having said that, I have no idea how it would impact the game mode as a whole so I'm not sure how much weight you should give my opinions on this subject!

  • Hesacon.8735Hesacon.8735 Member ✭✭✭

    It's in a good place. I'm several orders of magnitude more concerned about standing up balance than downstate balance.

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭
    edited February 9, 2019

    There is a bit of a creep in %res type of skills, especially on stackable classes that I would rather see as plain healing skills with a lower downstate coefficient. The rally effect can also be discussed. I have no issues with typical ressing, the dynamics it adds by creating cleaving opportunities etc., is quite nice. These are no major issues overall either so while some tweaks like that could be nice for balance, size-balance and meta concerns there are other more pressing issues to deal with in WvW.

  • Zero.3871Zero.3871 Member ✭✭✭

    I think death malus should be more punishing. atm you have 4 Levels (no malus,gray,yellow,red), so you can get revived 3 times. especially in roaming it is impossible to down someone often enough to kill him by high death malus because malus is decaying too fast.

    there should be only 2 Levels (no malus, red malus) if you get downed 1 time you get red malus for 5 minutes. if you get down with red malus you are insta death. if you where dead or if you port back in spawn your malus get reseted instantly.

    while reviving no one can cast skills or other stuff like FB Mantras or Mirage dodges.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited February 13, 2019

    I would love res back to how to it performed in gw1, or at least some hybrid system.

  • Skotlex.7580Skotlex.7580 Member ✭✭✭

    @Zero.3871 said:
    I think death malus should be more punishing. atm you have 4 Levels (no malus,gray,yellow,red), so you can get revived 3 times. especially in roaming it is impossible to down someone often enough to kill him by high death malus because malus is decaying too fast.

    there should be only 2 Levels (no malus, red malus) if you get downed 1 time you get red malus for 5 minutes. if you get down with red malus you are insta death. if you where dead or if you port back in spawn your malus get reseted instantly.

    while reviving no one can cast skills or other stuff like FB Mantras or Mirage dodges.

    Additionally, they could tie these changes to how unbalanced a match is. Groups which are outnumbered could retain more lax downed penalties.

    Though I really think they should remove rallying in WvW, downed players should rely on their team making an effort to help them, not just "do more damage to help the fallen". D:

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited February 13, 2019

    @Aeolus.3615 said:
    I would love res back to how to it performed in gw1, or at least some hybrid system.

    lol that would certainly be a change.

    edit
    I like @Dawdler.8521 and @Zero.3871 ideas. I would add to remove all downed state skills lol. they really aren't needed.

    pew~

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭

    @Aeolus.3615 said:
    I would love res back to how to it performed in gw1, or at least some hybrid system.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    I would add to remove all downed state skills lol. they really aren't needed.

    Yes, they really are. Imagine how boring 1v1 fights would be when both go down. You're just gonna lie there for 30 secs contemplating how the kitten you ended up there. As long as that situation is possible - which it will always be due to condition damage existing - we need some way to do... something. It not like downed skills matter much in zerging anyway. Some can be strong true, but they are part of a class fighting mechanics and you should adapt to that. Even downing someone shouldnt just be "lawl I won".

  • Just remove Rally.

  • @Dawdler.8521 said:

    @Stand The Wall.6987 said:
    I would add to remove all downed state skills lol. they really aren't needed.

    Yes, they really are. Imagine how boring 1v1 fights would be when both go down. You're just gonna lie there for 30 secs contemplating how the kitten you ended up there. As long as that situation is possible - which it will always be due to condition damage existing - we need some way to do... something. It not like downed skills matter much in zerging anyway. Some can be strong true, but they are part of a class fighting mechanics and you should adapt to that. Even downing someone shouldnt just be "lawl I won".

    hmm what if just the auto attack and heal were there then? 90% of the time the other skills do nothing other then stall the stomp/kill for another 3 secs.

    pew~

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Stand The Wall.6987 said:

    @Dawdler.8521 said:

    @Stand The Wall.6987 said:
    I would add to remove all downed state skills lol. they really aren't needed.

    Yes, they really are. Imagine how boring 1v1 fights would be when both go down. You're just gonna lie there for 30 secs contemplating how the kitten you ended up there. As long as that situation is possible - which it will always be due to condition damage existing - we need some way to do... something. It not like downed skills matter much in zerging anyway. Some can be strong true, but they are part of a class fighting mechanics and you should adapt to that. Even downing someone shouldnt just be "lawl I won".

    hmm what if just the auto attack and heal were there then? 90% of the time the other skills do nothing other then stall the stomp/kill for another 3 secs.

    Well thats just boring isnt it?

    Also all additional downed skills has use in smallscale, to the point they can be reason you're ressed by an ally before the enemy stomp. They matter alot and add much deeper combat than just stabbing your foe to death. Stuns, stealth, fears, teleports, etc. The more outmanned you are, the more skill and tactics you need. It doesnt matter much for 1v1 or 50v50 though , but just because it doesnt matter then that crowd doesnt really need to care about it.

  • ALF.2576ALF.2576 Member ✭✭

    @X T D.6458 said:
    Do you think this would improve or worsen your preferred style of gameplay? Roam/Zerg etc. With the state of balance as is, do you think it is a good idea to change rezzing and downstate or keep as is?

    Some possible ideas-
    Nerf some downstate skills, in particular Ele's Vapor Form and Ranger's Lick Wounds skills.
    Increase downed state penalty so it is easier to go to the defeated state when downed.
    Nerfing rez traits like transfusion and protective reviver.

    I've played many MMOs and man this downstate and rezzing system make the game so interesting to me. It adds so much variety in a very fair way. I'd hate to see it go, PvP would be alot more boring without epic and hilarious comebacks.

    Epic Mafia Boss
    Step off Peasant
    Trace Sequence
    Encrypted X
    Neuromanced

    That's how mafia works.

  • X T D.6458X T D.6458 Member ✭✭✭✭
    edited February 13, 2019

    @ALF.2576 said:

    @X T D.6458 said:
    Do you think this would improve or worsen your preferred style of gameplay? Roam/Zerg etc. With the state of balance as is, do you think it is a good idea to change rezzing and downstate or keep as is?

    Some possible ideas-
    Nerf some downstate skills, in particular Ele's Vapor Form and Ranger's Lick Wounds skills.
    Increase downed state penalty so it is easier to go to the defeated state when downed.
    Nerfing rez traits like transfusion and protective reviver.

    I've played many MMOs and man this downstate and rezzing system make the game so interesting to me. It adds so much variety in a very fair way. I'd hate to see it go, PvP would be alot more boring without epic and hilarious comebacks.

    I actually do like the rez/rally system in GW2, at least in concept. There is the issue of balancing that makes it frustrating at times, especially when you get in those big fights and watch a bunch of people drop and constantly rallying. I personally would like to see some changes made. I would like players to get a debuff when they rally after getting downed so that if they get downed again while the debuff is active they will immediately go to the defeated state thus eliminating the constant rallybot effect.

    BG

  • Straegen.2938Straegen.2938 Member ✭✭✭
    edited February 13, 2019

    The rally mechanic is hostile to new/casual players. The down state is horribly imbalanced (Rangers in water ring a bell). The entire system rewards numbers over skill and tactics.

    Rally needs to be completely removed. There should be no downstate skills effectively making it so that a friendly has to bring another player up or they die. Or... remove the entire system in WvW. If a player is forced to port on down/death, it is a small hindrance for the player with significant tactical impact on groups allowing for some great tactical play from outmanned groups. The further a large group is from their WP, the more exposed they become. Unlike today where a large zerg reconstitutes almost immediately.

    If the system remains as it is, quickness needs to impact stomp speed again so small groups can take on larger ones with a strategy for a stomp beyond burn precious teleports.

  • kash.9213kash.9213 Member ✭✭✭

    Rezzing and downstate feel fine mostly as it is on either side of the fight. If I'd change anything I'd bake rallying into a downed grab or tether skill to hit a specific target with who would likely be who you were fighting anyway. I like rallying, but it should be a call I make with my team and something that can be denied by a more alert team or by not communicating or using in game targeting commands with my fellow pubs. I like Elite professions and their skills and traits but all of the residual and passive junk that still collects around them makes it hard to have fights that are won or lost on clutch calls like that though, otherwise I think the downed system mostly works out and I'd have more fun with it than without it.

    Northern Shiverpeaks [EL]

  • Wasn't there a topic exactly like this one last week?

    Are the answers to whatever placeholder question not the same?

    Yes, some aspects of ressurrection can be be discussed: Rally and the recent creep of %res type skills (banners, elixirs, signets, transfusions etc.).

    Overall however, downstate as a mechanic is integral to the game- and mode. It creates alot of positive opportunities for gameplay that are fun.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @subversiontwo.7501 said:
    Wasn't there a topic exactly like this one last week?

    Are the answers to whatever placeholder question not the same?

    Yes, some aspects of ressurrection can be be discussed: Rally and the recent creep of %res type skills (banners, elixirs, signets, transfusions etc.).

    Overall however, downstate as a mechanic is integral to the game- and mode. It creates alot of positive opportunities for gameplay that are fun.

    The topic is not about removing downstate, its about the balance regarding downstate and resurrecting allies in combat.

    BG

  • Yes, and ressurrecting people is fine overall while you are still spamming the topic with this thread :p .

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @subversiontwo.7501 said:
    Yes, and ressurrecting people is fine overall while you are still spamming the topic with this thread :p .

    What spam?

    BG

  • Nevermind, I see that this is actually the same thread that got pushed up to the top again. My apologies.

    My points still stand though. I'm not talking about just the downstate, I'm talking about resurrection. Read my post again.

  • X T D.6458X T D.6458 Member ✭✭✭✭

    @subversiontwo.7501 said:
    Nevermind, I see that this is actually the same thread that got pushed up to the top again. My apologies.

    My points still stand though. I'm not talking about just the downstate, I'm talking about resurrection. Read my post again.

    No problem.

    BG

  • @Dawdler.8521 said:

    @Stand The Wall.6987 said:

    @Dawdler.8521 said:

    @Stand The Wall.6987 said:
    I would add to remove all downed state skills lol. they really aren't needed.

    Yes, they really are. Imagine how boring 1v1 fights would be when both go down. You're just gonna lie there for 30 secs contemplating how the kitten you ended up there. As long as that situation is possible - which it will always be due to condition damage existing - we need some way to do... something. It not like downed skills matter much in zerging anyway. Some can be strong true, but they are part of a class fighting mechanics and you should adapt to that. Even downing someone shouldnt just be "lawl I won".

    hmm what if just the auto attack and heal were there then? 90% of the time the other skills do nothing other then stall the stomp/kill for another 3 secs.

    Well thats just boring isnt it?

    Also all additional downed skills has use in smallscale, to the point they can be reason you're ressed by an ally before the enemy stomp. They matter alot and add much deeper combat than just stabbing your foe to death. Stuns, stealth, fears, teleports, etc. The more outmanned you are, the more skill and tactics you need. It doesnt matter much for 1v1 or 50v50 though , but just because it doesnt matter then that crowd doesnt really need to care about it.

    they will occasionally save you but whats "much deeper" about a traited 4 sec necro fear or teef teleport? they are stall tactics that can kill the stomper. being penalized or worrying about downed skills and saving cds for them to me doesn't translate into better gameplay, its just tedious and annoying.

    pew~

  • Israel.7056Israel.7056 Member ✭✭✭✭

    I think at the very least they should remove rally. Then we can go from there.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited February 14, 2019

    @Stand The Wall.6987 said:

    @Dawdler.8521 said:

    @Stand The Wall.6987 said:

    @Dawdler.8521 said:

    @Stand The Wall.6987 said:
    I would add to remove all downed state skills lol. they really aren't needed.

    Yes, they really are. Imagine how boring 1v1 fights would be when both go down. You're just gonna lie there for 30 secs contemplating how the kitten you ended up there. As long as that situation is possible - which it will always be due to condition damage existing - we need some way to do... something. It not like downed skills matter much in zerging anyway. Some can be strong true, but they are part of a class fighting mechanics and you should adapt to that. Even downing someone shouldnt just be "lawl I won".

    hmm what if just the auto attack and heal were there then? 90% of the time the other skills do nothing other then stall the stomp/kill for another 3 secs.

    Well thats just boring isnt it?

    Also all additional downed skills has use in smallscale, to the point they can be reason you're ressed by an ally before the enemy stomp. They matter alot and add much deeper combat than just stabbing your foe to death. Stuns, stealth, fears, teleports, etc. The more outmanned you are, the more skill and tactics you need. It doesnt matter much for 1v1 or 50v50 though , but just because it doesnt matter then that crowd doesnt really need to care about it.

    they will occasionally save you but whats "much deeper" about a traited 4 sec necro fear or teef teleport? they are stall tactics that can kill the stomper. being penalized or worrying about downed skills and saving cds for them to me doesn't translate into better gameplay, its just tedious and annoying.

    I did say deeper, not "better". The later is a personal opinion.

    To me this is the same as arguing that the game would be better without having to worry about stability. I think it would. Just remove all CC and boom done. Better, faster combat - I mean who isnt annoyed when getting totally locked down?

    But doing so, you would make combat much shallower.

  • @Aeolus.3615 said:
    I would love res back to how to it performed in gw1, or at least some hybrid system.

    So everyone can waste a utility slot on it?

    Leader of PvE/WvW Havoc Guild - Tyrian Adventure Corporation [TACO] - Kaineng since the start, and till KN is no more.

    Do not fear simplification of the game, there is elegance in simplicity that allows more time for playing and less time building.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    Keep in mind class hp effects down state hp so ele has the lowest down state hp in the game.

    Skill that rez ppl what needs to be nerfed badly. Being able to rez ppl in one button push with in less then a sec is game braking for wvw and makes an already over used class all the more important.

  • Straegen.2938Straegen.2938 Member ✭✭✭

    @Jski.6180 said:
    Keep in mind class hp effects down state hp so ele has the lowest down state hp in the game.

    Does it matter when they can mist into a door or back into the zerg? Down state skills are horribly imbalanced.

  • Straegen.2938Straegen.2938 Member ✭✭✭

    My quick fixes:

    • One downstate every 2 min or so with half health restored when being brought back up
    • No downstate skills and everyone gets the same HP and such when down
    • No rally allowing new/casual players to be welcomed back into the herd
    • Quickness impacts stomp speed again

    It is fair, allows multiple methods for counter play and doesn't punish certain classes in group play or newer players.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭
    edited February 15, 2019

    If the goal of downstate is to delay a stomp or being cleaved out, the professions punished the most are those that don't have the ability to move while in downstate as anyone who's a sitting duck is basically automatically killed by being blinded or stomped by someone with stability (or cleaved more quickly). With that in mind ele > thief > mesmer > everyone else. Not allowing Vapor Form to pass through portals into towers or keeps would be a start -- eles get away with so many dumb antics because they know they can blow themselves back to safety.

    ~ Kovu

    edit- That said, with the exception of elementalists that vapor into towers the onus is on you or your team to finish the person who's downed. On the whole they can't do much to stop it.

    Fort Aspenwood,
    Ranger, Necromancer.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @Straegen.2938 said:

    @Jski.6180 said:
    Keep in mind class hp effects down state hp so ele has the lowest down state hp in the game.

    Does it matter when they can mist into a door or back into the zerg? Down state skills are horribly imbalanced.

    Its not an invariability you can be cc in it with unblockables. The down state being tide to class hp is imbalanced as ele can simply just die before they can trigger any down state effect where necro can stop there own life from falling with out attking from passive effects.

    Being able to reaz ppl with skills from down state of any level IS the real problem in wvw and what makes any fight in wvw last forever.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Jski.6180 said:
    Being able to reaz ppl with skills from down state of any level IS the real problem in wvw and what makes any fight in wvw last forever.

    Uhm, last forever? The days of standoff condi pirateshipping is long gone, zerging today is mostly about 10-30s of manouvering and then a push that either win or loose the fight. And in smallscale, people complain about getting instakilled.

  • @Jski.6180 said:

    @Straegen.2938 said:

    @Jski.6180 said:
    Keep in mind class hp effects down state hp so ele has the lowest down state hp in the game.

    Does it matter when they can mist into a door or back into the zerg? Down state skills are horribly imbalanced.

    Its not an invariability you can be cc in it with unblockables. The down state being tide to class hp is imbalanced as ele can simply just die before they can trigger any down state effect where necro can stop there own life from falling with out attking from passive effects.

    Being able to reaz ppl with skills from down state of any level IS the real problem in wvw and what makes any fight in wvw last forever.

    First of all
    If you play war, longbow ranger, anything on thief, or Reaper
    You probably capable of downing An 'full glass ele' within 4 hits
    The default skill of ele on downstate hits like you lash with a wet noodle (while others like war and nec can stack up really good) and now people wanna see that one skill nerved?

    Still the ele can be a bit overtuned, when you realise you can't be down in a golem, so if an ele mistforms into it (while Being down) he'll rally
    A pet rez underwater is still a bit overtuned, running decent damage on your armor fixes IT

    I think you gotta look to the whole package here And mostly its Just fine, some undertuned, some overtuned

  • crepuscular.9047crepuscular.9047 Member ✭✭✭✭

    get rid off down state, PvP too

    [RIP Fashion Wars 2005-2018]     [TTS] [KA] [SI]     [RIP Fashion Wars 2005-2018]
  • You want to take away my lick wounds? And engineers being able to shrink and turn invulnerable and then commit coup de grace? I have to use Stability...and Invulnerability BEFORE I use coup de grace...just to kill every other profession. Some of you hit one skill and I got no way to get back up in time at all. Keep Downed state as is. Sometimes it works for you, and sometimes it works against you.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    @L A T I O N.8923 said:

    @Jski.6180 said:

    @Straegen.2938 said:

    @Jski.6180 said:
    Keep in mind class hp effects down state hp so ele has the lowest down state hp in the game.

    Does it matter when they can mist into a door or back into the zerg? Down state skills are horribly imbalanced.

    Its not an invariability you can be cc in it with unblockables. The down state being tide to class hp is imbalanced as ele can simply just die before they can trigger any down state effect where necro can stop there own life from falling with out attking from passive effects.

    Being able to reaz ppl with skills from down state of any level IS the real problem in wvw and what makes any fight in wvw last forever.

    First of all
    If you play war, longbow ranger, anything on thief, or Reaper
    You probably capable of downing An 'full glass ele' within 4 hits
    The default skill of ele on downstate hits like you lash with a wet noodle (while others like war and nec can stack up really good) and now people wanna see that one skill nerved?

    Still the ele can be a bit overtuned, when you realise you can't be down in a golem, so if an ele mistforms into it (while Being down) he'll rally
    A pet rez underwater is still a bit overtuned, running decent damage on your armor fixes IT

    I think you gotta look to the whole package here And mostly its Just fine, some undertuned, some overtuned

    Rangers have the take 0 dmg with having the ability to go glass at the same time and yet your calling ele "overtuned" because of the ability to move for a few sec in down state. What story we tell our self.

  • @Jski.6180 said:

    @L A T I O N.8923 said:

    @Jski.6180 said:

    @Straegen.2938 said:

    @Jski.6180 said:
    Keep in mind class hp effects down state hp so ele has the lowest down state hp in the game.

    Does it matter when they can mist into a door or back into the zerg? Down state skills are horribly imbalanced.

    Its not an invariability you can be cc in it with unblockables. The down state being tide to class hp is imbalanced as ele can simply just die before they can trigger any down state effect where necro can stop there own life from falling with out attking from passive effects.

    Being able to reaz ppl with skills from down state of any level IS the real problem in wvw and what makes any fight in wvw last forever.

    First of all
    If you play war, longbow ranger, anything on thief, or Reaper
    You probably capable of downing An 'full glass ele' within 4 hits
    The default skill of ele on downstate hits like you lash with a wet noodle (while others like war and nec can stack up really good) and now people wanna see that one skill nerved?

    Still the ele can be a bit overtuned, when you realise you can't be down in a golem, so if an ele mistforms into it (while Being down) he'll rally
    A pet rez underwater is still a bit overtuned, running decent damage on your armor fixes IT

    I think you gotta look to the whole package here And mostly its Just fine, some undertuned, some overtuned

    Rangers have the take 0 dmg with having the ability to go glass at the same time and yet your calling ele "overtuned" because of the ability to move for a few sec in down state. What story we tell our self.

    Im pointing out the downstate skills
    You know...this topic is about downstate...

  • Character health points:

    https://wiki.guildwars2.com/wiki/Health

    Level 80 Base HP
    Warrior, Necromancer
    19,212
    Revenant, Engineer, Ranger, Mesmer
    15,922
    Guardian, Thief, Elementalist
    11,645

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭
    edited February 15, 2019

    I think down state skills should have just been the same for every class, I don't think it was necessary to come up with theme skills for this area.
    1. Aattack that helps your res bar a little.
    2. Aoe damage move.
    3. CC skill whether that's a knock back or knock down.
    4. Press to res faster than attack.
    Same hitpoints when in down state.

    And the reasoning that it was done with themes because some classes are weaker and prone to die faster than others is 7 year old balancing logic when the game has changed so much since then, with elite specs and so many stat combinations, there's no way that aspect should be balanced to what the overall strength was perceived to be back then. Also I've seen near unkillable ele and druid builds lately. If you're built as glass you can expect to die fast if you make the wrong move, but the same class has access to tank builds and yet still get the same downed skills as the glass version.

    Another derailing post. ^^
    EBG North Keep: One of the village residents will now flee if their home is destroyed!
    RIP Maguuma cloud || Time to join the dark side.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @XenesisII.1540 said:
    And the reasoning that it was done with themes because some classes are weaker and prone to die faster than others is 7 year old balancing logic

    No, its still MMORPG balancing logic even after expansions.

    People seem to be constantly forgetting that GW2 is actually supposed to contain both the MMO and the RPG parts of the word. It got classes. They are different. Its not a shooter where everyone has the same hp and every weapon type does similar damage. That would be an incredibly boring RPG. We dont need to homogenize everything or delete stuff just because people still havent learned the simple truth of WvW - if you cant kill your enemy, call for reinforcements. Thats why its a great MMO.

  • Straegen.2938Straegen.2938 Member ✭✭✭
    edited February 16, 2019

    @Dawdler.8521 said:
    People seem to be constantly forgetting that GW2 is actually supposed to contain both the MMO and the RPG parts of the word. It got classes. They are different. Its not a shooter where everyone has the same hp and every weapon type does similar damage. That would be an incredibly boring RPG. We dont need to homogenize everything or delete stuff just because people still havent learned the simple truth of WvW - if you cant kill your enemy, call for reinforcements. Thats why its a great MMO.

    There is nothing RPG about the downstate skills. It is a wonky mechanic and much like underwater fighting it has never been really evaluated and updated. It is a dead system the devs leave in place because it is unimportant for update in PvE. I suspect the reason they haven't removed the system in competition is due to developers not wanting to overhaul the related downstate skills/traits since downstate is a fine mechanic in PvE.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Straegen.2938 said:
    There is nothing RPG about the downstate skills.

    If you pick a role and get a specific selection of skills for that role it's by definition RPG.

    I swear some people wont be happy until everyone has 100hp and everyone does exactly 25 damage on hit on the same cd, with no downstate and no healing.

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