[FEEDBACK] Siren's reef — Guild Wars 2 Forums

[FEEDBACK] Siren's reef

hugo.4705hugo.4705 Member ✭✭✭✭
edited February 21, 2019 in Fractals, Dungeons, and Raids

Hey wanted to check out that new fractal, and so done it today with 4 other guildies. That fractal is perfect as a definition of "Hell". (Done it as T3)
Here is point by point positive and negative aspects of the fractal:
-The beginning is okay with the dinosaurs, stonehead and so on....
-Arriving at the fort, black peter is quite hard, some of your friends can get downed, but it's doable with cannons.
-Cave part with eyes aoe is OK if you are avoiding ALL aoes and throw away the bag when too many aoe not far from you. If not, 50 overpowered enemies on you.

AND now begin the no-fun part, ship and treasures.
You have to hurry yourself to take the treasure and throw it toward the ship making a chain with your colleagues to become efficient. When retrieving treasures it's literally a condemnation to death to the one who try it. Nice, nice thing. Note that when doing all of that we were under effect of "birds instabilities" (That one should be erased from any record seriously). Of course enemies aren't stupid huh, they follow you to the ship... wasn't hard enough....

Here come Captain Crowe and the nightmare begin:
You start fighting then you got blasted out the ship taking to much condis you can't even count the damages you are taking, as if it wasn't enough, a ton of waves of enemies are coming beating your knees... and hop green aoe and red aoe an elite powering allies.... when you finally thought you were safe BOOOM take that bird in your head! Ah and because it's still not enough fun, every 10% the boss spawn mobs woohoo! Ah you want more? Of course, PIRANHAS IN WATER around the ship!

Me and my four guildmates had a very bad time, infuriating at a point we asked transfer to return to observatory. Fix that kitten fight, and that kitten boss, no other word to describe them.
Was happy to discover that new fractal, never, never again. (Note: it's a question of mechanics, landscapes are great as always)

+++In creative mood. New Engie Elite spec' DONE, Housing DONE, New asuran expansion DONE, Designing a new lounge "current", New GameMode DONE

<1

Comments

  • Nephalem.8921Nephalem.8921 Member ✭✭✭

    @hugo.4705 said:
    Hey wanted to check out that new fractal, and so done it today with 4 other guildies. That fractal is perfect as a definition of "Hell". (Done it as T3)
    Here is point by point positive and negative aspects of the fractal:
    -The beginning is okay with the dinosaurs, stonehead and so on....
    -Arriving at the fort, black peter is quite hard, some of your friends can get downed, but it's doable with cannons.
    -Cave part with eyes aoe is OK if you are avoiding ALL aoes and throw away the bag when too many aoe not far from you. If not, 50 overpowered enemies on you.

    AND now begin the no-fun part, ship and treasures.
    You have to hurry yourself to take the treasure and throw it toward the ship making a chain with your colleagues to become efficient. When retrieving treasures it's literally a condemnation to death to the one who try it. And you know what? Because it wasn't fun enough, if we all die before gathering the 3 treasures we have to redo the whole from the beginning. Nice, nice thing. Note that when doing all of that we were under effect of "birds instabilities" (That one should be erased from any record seriously). Of course enemies aren't stupid huh, they follow you to the ship... wasn't hard enough....

    Here come Captain Crowe and the nightmare begin:
    You start fighting the you got blasted out the ship taking to much condis you can't even count the damages you are taking, as if it wasn't enough, a ton of waves of enemies are coming beating your knees... and hop green aoe and red aoe an elite powering allies.... when you finally thought you were safe BOOOM take that bird in your head! Ah and because it's still not enough fun, every 10% the boss spawn mobs woohoo! Ah you want more? Of course, PIRANHAS IN WATER around the ship!

    Me and my four guildmates had a very bad time, infuriating at a point we asked transfer to return to observatory. Fix that kitten fight, and that kitten boss, no other word to describe them.
    Was happy to discover that new fractal, never, never again. (Note: it's a question of mechanics, landscapes are great as always)

    The endboss event doesn't fully reset if you wipe. You are wrong there.
    Have you tried using reflects or blinds vs the endboss? Did you have cleave in your party? The endboss is just a joke with enough reflects. Heal not even needed. Did it with outflanked + sugar rush in T4 without a wipe and without a healer. Builds like condi FB cheese it super hard and we didn't even have one.
    Afflicted is what will kill you there. Should be banned in that fractal. Luckily it was there only once.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    "The endboss event doesn't fully reset if you wipe. You are wrong there." Do it great, quote it right, never said that, spoke about the three treasures part which one indeed reset if you die before bringing the three to the ship, once it's completed, yeah you restart from Captain Crowe. It's not really a question about the boss itself or reflects but the fact to be submerged by everything in same time. We had several "reflect" from turrets spawning reflective shield for projectiles and shields. Even some retaliation. We succeeded to down it at 34% but after we all died due to the very high density of enemies, yeah we focused on Elite quartermasters. Too many aoe in same time at a moment that you don't even know which is for what, adding confusion. One of my mate was fighting avoiding aoes... whereas we were all fine he got insta-downed we haven't seen that coming, no reason at all.

    +++In creative mood. New Engie Elite spec' DONE, Housing DONE, New asuran expansion DONE, Designing a new lounge "current", New GameMode DONE

  • phs.6089phs.6089 Member ✭✭✭✭

    Siren's last is a mess. Especially with today's instabs. But I somehow got used to mess over time. We breezed today trough it.
    Tho at first all my pug was 'burn in hell daily rec with your birds and afflicted in siren's, in hell'.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Hoodie.1045Hoodie.1045 Member ✭✭✭✭

    The best way to play Siren's Reef regardless of tier is to have a support player in your group. Whether it's a druid, a support scrapper, a support tempest or any other healing build, as long as you have at least one support player, you shouldn't have any problems. Groups without a support tend to struggle a lot, especially on the final fight with Captain Crowe.

    In my opinion, Crowe becomes unfairly difficult on higher tiers without a support in your group. The amount of things you have to keep in mind, such as the flux bomb, the unavoidable shark attack, piranhas in the water etc, it can be overwhelming for some players. So your best bet is to have a support player in your group, especially a support player who focuses on keeping allies alive.

    Karras The Engineer

  • hugo.4705hugo.4705 Member ✭✭✭✭

    OKI thx you two. :)

    +++In creative mood. New Engie Elite spec' DONE, Housing DONE, New asuran expansion DONE, Designing a new lounge "current", New GameMode DONE

  • Nephalem.8921Nephalem.8921 Member ✭✭✭

    @hugo.4705 said:
    "The endboss event doesn't fully reset if you wipe. You are wrong there." Do it great, quote it right, never said that, spoke about the three treasures part which one indeed reset if you die before bringing the three to the ship, once it's completed, yeah you restart from Captain Crowe. It's not really a question about the boss itself or reflects but the fact to be submerged by everything in same time. We had several "reflect" from turrets spawning reflective shield for projectiles and shields. Even some retaliation. We succeeded to down it at 34% but after we all died due to the very high density of enemies, yeah we focused on Elite quartermasters. Too many aoe in same time at a moment that you don't even know which is for what, adding confusion. One of my mate was fighting avoiding aoes... whereas we were all fine he got insta-downed we haven't seen that coming, no reason at all.

    No the three chest part doesn't reset either. You can gg after each miniboss and still continue the next stage after that.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited February 9, 2019

    So hey tell me, I did it that morning, chests reset themselves once we were all killed. If it's not intended to be like that then it's a bug. But the only thing that was saved by the fractal is the transition chest->last boss strangely.

    Here is what we did: 1st chest okay, 1st chest boss beaten, dying, respawn:
    Fractal: return to first chest...

    +++In creative mood. New Engie Elite spec' DONE, Housing DONE, New asuran expansion DONE, Designing a new lounge "current", New GameMode DONE

  • The ranged mobs standing on the ramps where you can't melee them without going into the Fog. What a wonderful idea. Ha.

  • Nephalem.8921Nephalem.8921 Member ✭✭✭

    @Mad As Hell.2168 said:
    The ranged mobs standing on the ramps where you can't melee them without going into the Fog. What a wonderful idea. Ha.

    You can ignore them completely with reflects.
    It's a bug if everything resets after the first boss. Normally the event will continue after you killed the mobs on the ship. You also mentioned you had an engi with turret in the party. That sounds like a terrible build. Of course the fractal will be hard when you have players with such builds in the group.
    Can't be balanced for such builds properly or groups with normal builds will just faceroll everything even harder.

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭
    edited February 10, 2019

    The mistake I have seen : group focus only on the boss, without cleave without taking care of mobs, only the wind zones. Contrary to others "fractals" you have to kill the adds, or with instabilities like "bleed fire" or "300% dmg in the back" etc you'll die really fast.
    If you want it easy you need a lot of cleave/aoe, pulls and some reflects, condi cleanse, stab.... It's just common sense ... There is nothing hard with the right skills.
    Chrono, holo, DH, FB with 40 reflects, etc, even scourges work really good with poison cloud, weakness, epidemic... and the big area and foes tag.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited February 10, 2019

    Group composition: 1 Holo, 3 Scourges, 1 Deadeye

    About engie: turrets as elite only, holo utilities like reflective shield.

    +++In creative mood. New Engie Elite spec' DONE, Housing DONE, New asuran expansion DONE, Designing a new lounge "current", New GameMode DONE

  • Hello!

    Three Scourges means:
    Perma Corrosive Poison Cloud.
    A ton of condi cleanse from Nefarious Favor.
    A perma barrier from Sand Cascade.
    Conditions spammed here and there from (at least) one Epidemic.

    And so on.

    If people refuse to change builds, it's been ok (happened to me days ago and I switched to Guard with Shield and Wall of Reflection), don't blame the game.

    Yes, Birds is a problem but, if we merely talk about professions, you have a team to win.

    Have fun and good luck.

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Leon de Damasco.8105 said:
    Hello!

    Three Scourges means:
    Perma Corrosive Poison Cloud.
    A ton of condi cleanse from Nefarious Favor.
    A perma barrier from Sand Cascade.
    Conditions spammed here and there from (at least) one Epidemic.

    And so on.

    If people refuse to change builds, it's been ok (happened to me days ago and I switched to Guard with Shield and Wall of Reflection), don't blame the game.

    Yes, Birds is a problem but, if we merely talk about professions, you have a team to win.

    Have fun and good luck.

    More like beat content with 5 bunkers that eventually outlast everything while happily facetank everything

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Odik.4587 said:

    @Leon de Damasco.8105 said:
    Hello!

    Three Scourges means:
    Perma Corrosive Poison Cloud.
    A ton of condi cleanse from Nefarious Favor.
    A perma barrier from Sand Cascade.
    Conditions spammed here and there from (at least) one Epidemic.

    And so on.

    If people refuse to change builds, it's been ok (happened to me days ago and I switched to Guard with Shield and Wall of Reflection), don't blame the game.

    Yes, Birds is a problem but, if we merely talk about professions, you have a team to win.

    Have fun and good luck.

    More like beat content with 5 bunkers that eventually outlast everything while happily facetank everything

    Adequate & clever strategy if you can't play such a T4 fractal - which is non-cm - properly anymore with builds that still work for all the other fracs. I still call the gazillion mob phase a horrible design.

  • ROMANG.1903ROMANG.1903 Member ✭✭✭

    Generally then need to stop overdoing it with boss mechanics, and especially adds. Make the boss have one or two defining attacks, with a define strategy for each boss, instead of "lets put a kitten ton of AOE and adds all over the place". In Siren, the mobs should be removed from the boss fight entirely and the mechanic should focus on the wind gust AOE as well as the red/green mechanic. That would make for a very enjoyable fight, with three single-boss phases separated by large mob farming phases. The one thing NOT to do is mixing the two.

    The thing they do best is overloading the fight with things to dodge, then give us an additional skill to counter this. Let's get this straight: this is NOT fun. Let us have a clear and readable fight with a few tools to play around, where endurance managment is more important than having a ton of reflexes. Remove the jump tool from the Oasis fractal entirely, give us an awakened springer mount for the "jump over walls" phase (this would be fun!), and remove a few AOE from the fights to compensate for the loss of the additional dodge.

    I think that they are trying to give us challenges on par with the dodge mechanic which basically makes us invincible for a short duration. Here's a tip: If you want to make fights harder, begin by not giving us 25% endurange generation through fractal pots.
    The problem with their current design is that absolutely all bosses look the same. Having fewer dodge tools and fewer adds and AOE would allow to redistribute specific mechanics to each boss, instead of having all bosses use a little bit of everything. Each boss should have a mechanic that defines it, one that no other boss has, and have a strat based on that one mechanic, rather than it being a mere setup peice on which we put a horde of mobs and random AOE coming from gods-know-where...

  • This has to be the worst new fractal they ever did. I am sorry to say this but comparing nightmare or SO with this garbage of a dungeon...man! First of all Alastia requires a specific combo in T4, birds spawn in it often and it difficult to manage, the stage for the final boss is way way to small for all the stupid effect and AOE and also the overall implementation is kitten: the maze u run around with a chest, the Steve boss and the ship stage. I think this fractal should be revamped and they should just bring it to the other standards of quality they did for previous fractals.

  • Deepcuts.9740Deepcuts.9740 Member ✭✭✭

    Doing my T4 dailies...daily. Nevertheless, yesterday was the 1st time I just said: "F it" and just skipped Siren's Reef.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    I on the other hand like it. It is challenging. I cleared it y-day with great difficulty as support scourge. That being said, i know my build is far from optimal and i could've done tons of damage more while providing similar support if i put my back to it.

    Also meta (which i hate) doesn't emphase reflects which are a Godsent in this fractal. Since rarely anyone uses those (or other projectile hate fields) ppl get their assess kicked. Fair game.

    Reason i enjoy fractals is because the fractals and instabilities often reward taking a proper approach (build) to each instead of just running same kitten all day every day. Ofc static groups may get away with it, but i imagine if siren's reef had a revenant support with huge uptime on ventari's dome and large boon duration for party resist from mallyx it would certainly had a smoother clear then your average "meta" group.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @ZeftheWicked.3076 said:
    Reason i enjoy fractals is because the fractals and instabilities often reward taking a proper approach (build) to each instead of just running same kitten all day every day.

    And that is fair enough. In my T4 run a few days past, we had a Deadeye in the group who, after the first wipe, switched to Daredevil for better cleave.

    But what do you do if you don't have the gear or experience for a different elite? Change professions? Which fractal before this required anyone to do this? Moreover, when you read a lot of these Siren's Reef threads, a common comment is the value of a condi Scourge for reflects and epi. What if you have a Reaper in your group? What if you don't have a Necro at all? Should LFG now be "T4 Sirens - LF Epi Scourge Pots/Food/ExP"?

    If a single fractal actively encourages such behaviour, when all the rest combined (minus CMs) do not, is that not a big giant red flag?

    Right after release, many said "its a new fractal, you have to get used to it". Sooooooo? Where are we now?

  • social awkwardness on last boss is pain in the kitten

  • phs.6089phs.6089 Member ✭✭✭✭
    edited February 13, 2019

    @Turkeyspit.3965 said:

    @ZeftheWicked.3076 said:
    Reason i enjoy fractals is because the fractals and instabilities often reward taking a proper approach (build) to each instead of just running same kitten all day every day.

    And that is fair enough. In my T4 run a few days past, we had a Deadeye in the group who, after the first wipe, switched to Daredevil for better cleave.

    But what do you do if you don't have the gear or experience for a different elite? Change professions? Which fractal before this required anyone to do this? Moreover, when you read a lot of these Siren's Reef threads, a common comment is the value of a condi Scourge for reflects and epi. What if you have a Reaper in your group? What if you don't have a Necro at all? Should LFG now be "T4 Sirens - LF Epi Scourge Pots/Food/ExP"?

    If a single fractal actively encourages such behaviour, when all the rest combined (minus CMs) do not, is that not a big giant red flag?

    Right after release, many said "its a new fractal, you have to get used to it". Sooooooo? Where are we now?

    As a reaper I stand there and cleave mobs, all of them, given I get healed from time to time, I trim mobs on both sides. Tho condi epidemic does it better.

    In case you didn't note guys. Bosses in Sirens are nothing, absolute ZERO besides daze, the do NOTHING. All challenge on the bosses is waves of mobs.
    Pity I thought i like the fractal.

    "There is always a lighthouse, there's always a man, there's always a city."

  • Shikaru.7618Shikaru.7618 Member ✭✭✭

    @Odik.4587 said:

    @Vinceman.4572 said:

    @Odik.4587 said:

    @Leon de Damasco.8105 said:
    Hello!

    Three Scourges means:
    Perma Corrosive Poison Cloud.
    A ton of condi cleanse from Nefarious Favor.
    A perma barrier from Sand Cascade.
    Conditions spammed here and there from (at least) one Epidemic.

    And so on.

    If people refuse to change builds, it's been ok (happened to me days ago and I switched to Guard with Shield and Wall of Reflection), don't blame the game.

    Yes, Birds is a problem but, if we merely talk about professions, you have a team to win.

    Have fun and good luck.

    More like beat content with 5 bunkers that eventually outlast everything while happily facetank everything

    Adequate & clever strategy if you can't play such a T4 fractal - which is non-cm - properly anymore with builds that still work for all the other fracs. I still call the gazillion mob phase a horrible design.

    When I made thread about how sirens [email protected]$r it was deleted :(
    There was on screen about 25-30 mobs and entire screen covered in aoe's . I dont have problem with any fractal but this is exceptional bs. Imagine 30 mobs explode with WE BREED FIRE and OUTFLANKED which was instabilities on that time

    If there are 30 mobs on screen you're doing the boss mechanic wrong. Stop tunneling on the boss and clear out the adds. The boss spawns adds as it drops lower in hp. This fight is an exercise in self control in not just dps racing the boss. Has been pretty easy in all of my pugs when I convinced the group to not tunnel vision.

  • Favorite fractals : Chaos, Nightmare, Snowblind
    Least favorite : Swampland, aquatic ruins, solid ocean.

    Without the last boss Siren's reef is a little like Underground, lots of mobs, one little boss in the middle with a kind of specific puzzle/mecanisms inside.
    For the last boss, the base is also a mix between mecanics and mobs management, but the Massiv waves of trash mobs are almost ridiculous here.
    I agree level of the boss is not a problem but the visual cluster is still a real one. Even if u have the "perfect team".

    Im not fan but i dont hate Underground, even with ice boss. It can be done without getting a headache. Twilght Oasis have some issues with visual effects too, but not like that (and we got the special jump to avoid AoE + breath a little). Sirens boss we cant breath, sometimes we cant see (mobs or wind) and even if artillery phase can be a good idea, sometimes we cant use it proprely coz of the mobs, birds or other instas.

    There is some good ideas on this fract, but really because of the mobs zombie invasion, i'll continue to avoid it entirely.
    Or i'll go in T1/T2 sometimes, if new players survive.. thats all.

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Shikaru.7618 said:

    @Odik.4587 said:

    @Vinceman.4572 said:

    @Odik.4587 said:

    @Leon de Damasco.8105 said:
    Hello!

    Three Scourges means:
    Perma Corrosive Poison Cloud.
    A ton of condi cleanse from Nefarious Favor.
    A perma barrier from Sand Cascade.
    Conditions spammed here and there from (at least) one Epidemic.

    And so on.

    If people refuse to change builds, it's been ok (happened to me days ago and I switched to Guard with Shield and Wall of Reflection), don't blame the game.

    Yes, Birds is a problem but, if we merely talk about professions, you have a team to win.

    Have fun and good luck.

    More like beat content with 5 bunkers that eventually outlast everything while happily facetank everything

    Adequate & clever strategy if you can't play such a T4 fractal - which is non-cm - properly anymore with builds that still work for all the other fracs. I still call the gazillion mob phase a horrible design.

    When I made thread about how sirens [email protected]$r it was deleted :(
    There was on screen about 25-30 mobs and entire screen covered in aoe's . I dont have problem with any fractal but this is exceptional bs. Imagine 30 mobs explode with WE BREED FIRE and OUTFLANKED which was instabilities on that time

    If there are 30 mobs on screen you're doing the boss mechanic wrong. Stop tunneling on the boss and clear out the adds. The boss spawns adds as it drops lower in hp. This fight is an exercise in self control in not just dps racing the boss. Has been pretty easy in all of my pugs when I convinced the group to not tunnel vision.

    We still raced it down fyi ;)

  • Shikaru.7618Shikaru.7618 Member ✭✭✭
    edited February 13, 2019

    @Odik.4587 said:

    @Shikaru.7618 said:

    @Odik.4587 said:

    @Vinceman.4572 said:

    @Odik.4587 said:

    @Leon de Damasco.8105 said:
    Hello!

    Three Scourges means:
    Perma Corrosive Poison Cloud.
    A ton of condi cleanse from Nefarious Favor.
    A perma barrier from Sand Cascade.
    Conditions spammed here and there from (at least) one Epidemic.

    And so on.

    If people refuse to change builds, it's been ok (happened to me days ago and I switched to Guard with Shield and Wall of Reflection), don't blame the game.

    Yes, Birds is a problem but, if we merely talk about professions, you have a team to win.

    Have fun and good luck.

    More like beat content with 5 bunkers that eventually outlast everything while happily facetank everything

    Adequate & clever strategy if you can't play such a T4 fractal - which is non-cm - properly anymore with builds that still work for all the other fracs. I still call the gazillion mob phase a horrible design.

    When I made thread about how sirens [email protected]$r it was deleted :(
    There was on screen about 25-30 mobs and entire screen covered in aoe's . I dont have problem with any fractal but this is exceptional bs. Imagine 30 mobs explode with WE BREED FIRE and OUTFLANKED which was instabilities on that time

    If there are 30 mobs on screen you're doing the boss mechanic wrong. Stop tunneling on the boss and clear out the adds. The boss spawns adds as it drops lower in hp. This fight is an exercise in self control in not just dps racing the boss. Has been pretty easy in all of my pugs when I convinced the group to not tunnel vision.

    We still raced it down fyi ;)

    Your choice to do so. You're complaining because you succeeded using an alternative tactic? When you race the boss down you're opting into the experience that you describe as toxic. That's an option you can choose to avoid the pile up of all of the adds and aoes with different tactics.

    2 paths ahead, one is a cliff that you rock climb up and one is a winding trail that takes longer but with guard rails and gradual slope. You're freely choosing to climb up the cliff then complain about how steep and unsafe it is. No sympathy here really.

  • Odik.4587Odik.4587 Member ✭✭✭✭
    edited February 13, 2019

    @Shikaru.7618 said:

    @Odik.4587 said:

    @Shikaru.7618 said:

    @Odik.4587 said:

    @Vinceman.4572 said:

    @Odik.4587 said:

    @Leon de Damasco.8105 said:
    Hello!

    Three Scourges means:
    Perma Corrosive Poison Cloud.
    A ton of condi cleanse from Nefarious Favor.
    A perma barrier from Sand Cascade.
    Conditions spammed here and there from (at least) one Epidemic.

    And so on.

    If people refuse to change builds, it's been ok (happened to me days ago and I switched to Guard with Shield and Wall of Reflection), don't blame the game.

    Yes, Birds is a problem but, if we merely talk about professions, you have a team to win.

    Have fun and good luck.

    More like beat content with 5 bunkers that eventually outlast everything while happily facetank everything

    Adequate & clever strategy if you can't play such a T4 fractal - which is non-cm - properly anymore with builds that still work for all the other fracs. I still call the gazillion mob phase a horrible design.

    When I made thread about how sirens [email protected]$r it was deleted :(
    There was on screen about 25-30 mobs and entire screen covered in aoe's . I dont have problem with any fractal but this is exceptional bs. Imagine 30 mobs explode with WE BREED FIRE and OUTFLANKED which was instabilities on that time

    If there are 30 mobs on screen you're doing the boss mechanic wrong. Stop tunneling on the boss and clear out the adds. The boss spawns adds as it drops lower in hp. This fight is an exercise in self control in not just dps racing the boss. Has been pretty easy in all of my pugs when I convinced the group to not tunnel vision.

    We still raced it down fyi ;)

    Your choice to do so. You're complaining because you succeeded using an alternative tactic? When you race the boss down you're opting into the experience that you describe as toxic. That's an option you can choose to avoid the pile up of all of the adds and aoes with different tactics.

    2 paths ahead, one is a cliff that you rock climb up and one is a winding trail that takes longer but with guard rails and gradual slope. You're freely choosing to climb up the cliff then complain about how steep and unsafe it is. No sympathy here really.

    I complaint about it because its literally incarnation of [email protected]$r? Tons of unnecessary mechanics ? No CC breakbar on boss? AOE spamfest that also include unblockable daze slam? Should I care for your sympathy ? FYI there was we breed fire that if you touch anything entire screen explode even with MORE aoe and outflanked, turning back to boss to get oneshotted by anything is really smart choice
    (and my party cba to kill mobs ,not like I can force 4 ppl to do it)

  • Shikaru.7618Shikaru.7618 Member ✭✭✭

    @Odik.4587 said:

    @Shikaru.7618 said:

    @Odik.4587 said:

    @Shikaru.7618 said:

    @Odik.4587 said:

    @Vinceman.4572 said:

    @Odik.4587 said:

    @Leon de Damasco.8105 said:
    Hello!

    Three Scourges means:
    Perma Corrosive Poison Cloud.
    A ton of condi cleanse from Nefarious Favor.
    A perma barrier from Sand Cascade.
    Conditions spammed here and there from (at least) one Epidemic.

    And so on.

    If people refuse to change builds, it's been ok (happened to me days ago and I switched to Guard with Shield and Wall of Reflection), don't blame the game.

    Yes, Birds is a problem but, if we merely talk about professions, you have a team to win.

    Have fun and good luck.

    More like beat content with 5 bunkers that eventually outlast everything while happily facetank everything

    Adequate & clever strategy if you can't play such a T4 fractal - which is non-cm - properly anymore with builds that still work for all the other fracs. I still call the gazillion mob phase a horrible design.

    When I made thread about how sirens [email protected]$r it was deleted :(
    There was on screen about 25-30 mobs and entire screen covered in aoe's . I dont have problem with any fractal but this is exceptional bs. Imagine 30 mobs explode with WE BREED FIRE and OUTFLANKED which was instabilities on that time

    If there are 30 mobs on screen you're doing the boss mechanic wrong. Stop tunneling on the boss and clear out the adds. The boss spawns adds as it drops lower in hp. This fight is an exercise in self control in not just dps racing the boss. Has been pretty easy in all of my pugs when I convinced the group to not tunnel vision.

    We still raced it down fyi ;)

    Your choice to do so. You're complaining because you succeeded using an alternative tactic? When you race the boss down you're opting into the experience that you describe as toxic. That's an option you can choose to avoid the pile up of all of the adds and aoes with different tactics.

    2 paths ahead, one is a cliff that you rock climb up and one is a winding trail that takes longer but with guard rails and gradual slope. You're freely choosing to climb up the cliff then complain about how steep and unsafe it is. No sympathy here really.

    I complaint about it because its literally incarnation of [email protected]$r? Tons of unnecessary mechanics ? No CC breakbar on boss? AOE spamfest that also include unblockable daze slam? Should I care for your sympathy ? FYI there was we breed fire that if you touch anything entire screen explode even with MORE aoe and outflanked, turning back to boss to get oneshotted by anything is really smart choice
    (and my party cba to kill mobs ,not like I can force 4 ppl to do it)

    Then you ditch the party because they are failing mechanics and would prefer to wipe repeatedly. If I was in a group on Broken king with a bunch of dps that focused on bursting the boss and ignoring greens, everyone would tell them to git gud and follow boss mechanics. Same applies here. I dealt with the exact same instabilities just fine in my pugs. I told everyone to bring a reflect, I told everyone to stop hitting the boss and cleave adds. I told everyone to bring a pull. We one shot after everyone made adjustments without going down. Deadeye brought smoke screen and scorpion wire. Necro brought cpc and neurotic grasp. DH brought wall and used f1 and gs5 to pull. Slb ran stance shared bear stance and focused on using axe 4 to pull. It's not cancerous at all if you have the right tools.

  • I have done it on T4 but I also must say it is totally blown out of proportions. The way I have learned it so far is pull the mobs and burst burst burst... and prey.
    The endboss is definitive harder then VG .

    To top the story here I did it on T2 with gildies. Okay ruffly where there skill level were :

    • me and another fractal veterans
    • one on T3 level playing fractals only from time to time
    • one who couldn't do anything because of lacking AR(who asked us ..)
    • one random T2.

    It took us 8 !!! wipes on T2 !!! to do the boss and me switching to FB from weaver means you are actually forced to have a healer or support in T2 !!( I admin only 2 of us did decadent DPS but hat do you expect in T2?)

    It may sounds a bit funny but its starts to become a tradition to curse Arena.NET at then end of the fractal regardless of the outcome at least it always ends this way.

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭
    edited February 17, 2019

    It's not hard, it's annoying certainly, but not hard.
    The reason it's annoying; for now we play/played with few cleaves, and we just focused on the boss, neglecting the trahsmobs (just look on Artsariiv how people don't care about the elites, even if it takes 3 seconds to kill them, even if they wipe).
    Try Scourge (lot of aoe, epidemic, poison cloud against projectils) or Vipere FB (Litteraly you spam F1 endlessly (Permeating_Wrath +Renewed Justice REALLY HIGH DPS, + the pull #3) + wall/bubble etc) or fresh air tempest; and suddenly final boss becomes really easy.

    And so people complains, because it's easier (and faster) with an "alternative tactic" ? What's the problem, serioulsy ? People complains about chrono jail, about necro or condi being excluded etc, and now we have an opportunity to break out the common compo, all bets are off ?

  • dude this fractal sucks! worst one ever made! comparing this to shatter or even with the Amala fight is like worlds apart! I sorry but the difference in quality is huge. The end boss is aids, with some of the new instabilities with just impossible to finish with regular pugs. Yeah ok reflects condi cleans etc would work, but lets face it people dont have time for 1 run to be with X toon and Y run with another toon. People go in with 1 toon and do a full run.
    The mechanics suck, the events suck and the frame rate drops like dramatically when the stupid birds spawn. Also can you guys make that platform any smaller? I mean its too big and dogging is so easy on it would be nice to have it even smaller, u know for the fun of it (IRONY). I think this needs to be 100% re-vamped or removed and lets not speak of it ever again.

  • Gambino.2109Gambino.2109 Member ✭✭✭
    edited February 21, 2019

    Yeah.. this fractal with the right instabilities.. is way harder than it needs to

  • Yeah the final encounter is just a mess, too many adds, the gusts the AoE circles... The platform is too dang small too.. Whoever came up with it is a sadist. Talking about on T4 BTW.

  • Eramonster.2718Eramonster.2718 Member ✭✭✭
    edited February 21, 2019

    The fractal needs further polishing imo.

    1) The interaction between the cannon shots with the mines during the Skeleton boss. There are time the mines doesn't get destroyed (while being armed/visual clutter?) :anguished:.

    2) The 2 Eye's spawn point at the last intersection/ junction of the maze for the puzzle needs to be changed; or limit the number of enemies spawned. Players tend to bottleneck at the end triggering an endless stream of mobs. To add, players with the curse debuff holding the coin bag usually gets rooted near the end. Which leads to one of the two; tossing the coin bag to the ground, risk having 2 Eyes spawning reseting it, or have a player to catch it risk spawning mobs :frown:.

    3) For the final Bosses encounter, the pirate mobs are not getting cleared properly. Mobs from the pre-bosses events dissapear when the next boss appears, which works fine for the first two bosses. But not the same for Captain Crowe. Mobs spawned during the 2nd boss gets carried into Crowe's pre-event (usually /gg here for a reset)

    4) Needs a higher angle or free the camera while using the ship's cannon.

    5) Need different and brighter shade colours :smiley: for warning indicators. The warning indicator for the incoming Wind, Cone Attack and Puddle is identical to each other atm. The colour of the ship's deck blending in ain't helping either :tongue:. Will easily miss the details for players not knowing the pattern/ what to watch out for.

  • 1) The camera when you are looking down at the top of your character in either the stern or bow need to not zoom in when you get to close to the ends. This causes you to not be able to see the incoming winds. This is vital to not taking the toxic swim.

    2)It would be nice if reflections or stability would allow you to endure the winds. If not then why should we be allowed to evade through them?

    3)There needs to be something done about being in downed state then blown into the water just to swim to shore while still downed and go right to death. We have no way to revive oneself because you can not remain in the water because the damage is to great. This seems very unforgiving.

    4)The colors or action triggers could be more pronounced maybe something similar to the "your doomed" in shattered observatory when you have the toxic pool or shark on you. There is already so much going on its sometimes hard to know when you have it because you are watching for the wind gust constantly moving.

    5)Instabilities that need removed or reworked for this particular fractal because of the boss fight. Outflanked, We bleed fire, and Birds. Outflanked because there is always someone behind you shooting you. Birds and Fire make you evade when typically you shouldn't have to. This boss fight in particular because of the winds you need to save all the evasive maneuvers you can.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • @Excursion.9752 said:
    1) The camera when you are looking down at the top of your character in either the stern or bow need to not zoom in when you get to close to the ends. This causes you to not be able to see the incoming winds. This is vital to not taking the toxic swim.

    2)It would be nice if reflections or stability would allow you to endure the winds. If not then why should we be allowed to evade through them?

    3)There needs to be something done about being in downed state then blown into the water just to swim to shore while still downed and go right to death. We have no way to revive oneself because you can not remain in the water because the damage is to great. This seems very unforgiving.

    4)The colors or action triggers could be more pronounced maybe something similar to the "your doomed" in shattered observatory when you have the toxic pool or shark on you. There is already so much going on its sometimes hard to know when you have it because you are watching for the wind gust constantly moving.

    5)Instabilities that need removed or reworked for this particular fractal because of the boss fight. Outflanked, We bleed fire, and Birds. Outflanked because there is always someone behind you shooting you. Birds and Fire make you evade when typically you shouldn't have to. This boss fight in particular because of the winds you need to save all the evasive maneuvers you can.

    Add social awkwardness to the needs to be removed list.

  • today I as fractal goddess using all possible configuration(heal, supp, ..) was wiped in Siren's long time with my guildmates, wiht best result 45% left ... and abort this still not closed for full geared legendary members..
    Thanks what we have Molten Furnace and run it.
    We love fractals, but something strange in way that we go if talk about Siren's reef,..
    Why is kill roleplay ?

  • First time ever I had to abandon a fractal because it was impossible to finish.
    This is plain rdiculous.

    Siren's Reef last boss is a nightmare of mechanichs, and instabilities like outflanked+social awk.+we bleed fire (today T4 were those) make it impossible.

  • After playing some weeks with the new instabs I came to the conclusion that Siren's Reef and the new instabilities (with the exception of Slippery slope because that makes some skills unusable) are perfectly fine as they are.

    If you cannot handle the T4 instabs, go do it with your team on T3 (instead of just not doing it) - there are difficulty tiers for a reason...
    I did it twice today, one time with a completely unoptimized pug (we did not even have booncoverage and wiped a single time) and the other time with a powerfb+ ren healer comp and we did not wipe at all.

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    Fun fractal, hope anet doesn't give in to the whiners. Yes it can be tough, especially with certain instabilities, but this is supposed to be end game 5 man content I say most other fracs need to be much closer to this difficulty. Maybe you can't get a group together that is good enough to do t4 some days, that's fine that's what t3 is for, or roll up sleeves and try different strategies and different comps to figure out how to do it.

    We bleed fire is the biggest killer here today since so many mobs, this instability gets shut down be aoe projectile reflects/destructs which every class has at least some access to, coordinate with your team to chain these skills together to negate the biggest source of incoming damage. After that lots of mobs obviously means you want all the stuff that is strong against trash mobs in general like aoe pulls, blind fields, aoe stuns/dazes, and big aoe cleave damage in general. Next, the trash mobs all apply a fairly high amount of conditions so bring cleanses for the group to keep everyone healthy, chill in particular is a killer here since it makes it harder to move out of the wind-gusts where being blown off into the water is often lethal. For out flanked, the only counter really is pulling all the mobs to a central point so you can face all of them at once, though really this would require more pulls than you can realistically expect, you may just need to build with a bit more sustain to offset the added incoming damage. Lastly from what I have heard, the mobs spawn at particular intervals of the bosses health, so you can try slowing down on the boss and just kill each wave of mobs as they spawn so you never have to deal with too many at once, my groups have never had to resort to this tactic but in theory it should make it a bit easier.

  • Well today's instabs on sirens were prolly the worst of all.

  • Zaraki.5784Zaraki.5784 Member ✭✭✭✭

    @Hoodie.1045 said:
    The best way to play Siren's Reef regardless of tier is to have a support player in your group. Whether it's a druid, a support scrapper, a support tempest or any other healing build, as long as you have at least one support player, you shouldn't have any problems. Groups without a support tend to struggle a lot, especially on the final fight with Captain Crowe.

    In my opinion, Crowe becomes unfairly difficult on higher tiers without a support in your group. The amount of things you have to keep in mind, such as the flux bomb, the unavoidable shark attack, piranhas in the water etc, it can be overwhelming for some players. So your best bet is to have a support player in your group, especially a support player who focuses on keeping allies alive.

    About the blanket part, I tried to dodge it many times in many ways but I always failed, is it really unavoidable? If yes that's a really kitten mechanic....

    "Sticks and stones may break your bones but words will never be able to injure you!"
    The Grim Adventures of Billy & Mandy

  • @ArthurDent.9538 said:
    Fun fractal, hope anet doesn't give in to the whiners. Yes it can be tough, especially with certain instabilities, but this is supposed to be end game 5 man content I say most other fracs need to be much closer to this difficulty.

    Its not giving about caving in to people who have concerns about the fractal. Its about adjusting the content so that it is more achievable than not. Last night I saw 5 group postings at one time saying that they were at the boss and looking for one thing or another. You rarely see one post saying at boss need help in LFG.

    Certainly content is easier when you are running with a static group and you know what builds each other are running. Things do go nice and smooth. But the question that Anet needs to ask themselves is can this content be completed with random groups and team compositions that are not meta?

    Most nights sirens reef is the right amount of difficult. Then on those really special nights when the stars align and the gates of hell open up you get what we had last night. While I was able to complete the fractal, after 3 of the 5 left because it was to much for them, the amount of fun being had was nonexistent.

    The fact of the matter is there need to be some adjustments to some of the new instabilities on some of the different fractals or I am afraid we will see even more of a drop off from the fractal community. We can tell people all day to drop down and do T3's but we are talking human ego here and people would rather not do them at all rather than do something than they feel is beneath them.

    We need to fine the area where content is challenging and fun at the same time for the majority of the player base.

                                                              There is a 50% chance you will not agree with me and a 50% chance I will not agree with you
    
  • kasoki.5180kasoki.5180 Member ✭✭✭

    I would argue that visual noise is partially part of the problem. Sometimes I cant even see what or when I'm supposed to dodge/move because of all the effects going into my face

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭
    edited February 22, 2019

    The only things that bother me; the width of the ship, making dodge suicidal, and the size of the boss/hitbox, it could be a bit larger to improve sight and "re-targeting".

    Otherwise, it's just obviousness. Too much mobs ? Focus them /Cleave. Projectiles ? Anti-proj ... Not all have both, nor one, but come on, we have 5 people in group ... chrono, DH, ren, FB, Tempest, scourge, even thief and engi have anti-projectile, is it hard to change skills ? Is it hard to launch aoes and cc on mobs ?

  • @Safandula.8723 said:
    Well today's instabs on sirens were prolly the worst of all.

    • shrugs* Completed first try. I was using mirage, had 2 DH, 1 chrono and a scourge healer in party.
  • @Zhaid Zhem.6508 said:
    The only things that bother me; the width of the ship, making dodge suicidal, and the size of the boss/hitbox, it could be a bit larger to improve sight and "re-targeting".

    Otherwise, it's just obviousness. Too much mobs ? Focus them /Cleave. Projectiles ? Anti-proj ... Not all have both, nor one, but come on, we have 5 people in group ... chrono, DH, ren, FB, Tempest, scourge, even thief and engi have anti-projectile, is it hard to change skills ? Is it hard to launch aoes and cc on mobs ?

    think they fixed the retargetting. last night i didn't need to retarget the boss every time she teleported.

  • @squallaus.8321 said:

    @Zhaid Zhem.6508 said:
    The only things that bother me; the width of the ship, making dodge suicidal, and the size of the boss/hitbox, it could be a bit larger to improve sight and "re-targeting".

    Otherwise, it's just obviousness. Too much mobs ? Focus them /Cleave. Projectiles ? Anti-proj ... Not all have both, nor one, but come on, we have 5 people in group ... chrono, DH, ren, FB, Tempest, scourge, even thief and engi have anti-projectile, is it hard to change skills ? Is it hard to launch aoes and cc on mobs ?

    think they fixed the retargetting. last night i didn't need to retarget the boss every time she teleported.

    Didn't happen for me and it's more than just a teleport, condi on her resets too. Could it be auto targeting? I play with mine "off". The maze gauntlet took longer and more of a challenge than the final encounter for me and my group. But can see why the final fight can be hard. It challenges the party as whole, everyone needs be experienced with the fight and how it works. Imo it's either the group made it through with no casualties, or won't make it at all.

  • Safandula.8723Safandula.8723 Member ✭✭✭
    edited February 22, 2019

    @squallaus.8321 said:

    @Safandula.8723 said:
    Well today's instabs on sirens were prolly the worst of all.

    • shrugs* Completed first try. I was using mirage, had 2 DH, 1 chrono and a scourge healer in party.

    Yea scourge is rly good here. Good condi cleanse, good dmg prevention and even better resing

<1
©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.