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"Extremely awesome" WvW Announcement Next Week

Ni In.6578Ni In.6578 Member ✭✭✭


Please no mounts

Removal of DBL? What are your predictions?

[VII] Spectre Legacy - Declared Best NA Guild by Grimaldi
Crystal Desert Consul Member and President of Scrubs; declared most toxic server NA by Z E Y
[VII] wants fights! Please bring your pug rangers for UD progress.



  • StrawHat.2639StrawHat.2639 Member ✭✭✭

    Interesting, Ty Ni In.
    I hope its no mounts either as per your post.
    No Tinnel, I'd prefer structure skins ;P

    Lost last glimmer of enthusiasm for WvW

    Anet dragon has finally defeated the
    **WvW WarBorn **
    He's over 7000!
    Havok lover with a sprinkle of Zerging

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭
    edited February 9, 2019

    Likely the projected launch of Alliances.

    Whelp, nope. Just listened to it.

    Thank You for the {MEME}

  • Susy.7529Susy.7529 Member ✭✭✭

    World Restructuring & Alliances system finally?

  • borgs.6103borgs.6103 Member ✭✭✭

    They finally fixed Ghost Dolyaks and fixed the ABL north camp gate guards?

    Check out the fable of the Boiling Frog.

  • Bort.8647Bort.8647 Member ✭✭✭

    hopefully they are announcing more content than the 2 bonus event weeks we got in 2018

  • subversiontwo.7501subversiontwo.7501 Member ✭✭✭✭

    @Bort.8647 said:
    they are announcing /.../ bonus event weeks

    This, most likely. Given the "no downstate" threads here I wouldn't be surprised.

    I would love to be awesomely surprised, I'm not holding my breath that I will.

  • alcopaul.2156alcopaul.2156 Member ✭✭✭
    edited February 9, 2019

    the alliance system will be akin to a single name placeholder just like what guilds were in gw1 and whenever the alliance of the server captures SMC, it will be broadcasted to ALL of PvE saying that, "This L33t Alliance [TLAs] has captured the Stone Mist Castle. You have now +50% bonus in getting a pre-cursor." and all of the people in your server will go kill pve mobs trying their luck (or probably WvW mobs [most likely WvW mobs 4 da pips]).

    Your Math Tèacher [MATH]
    Digital Headhuntaz [aBrA]

  • Please say it's mounts. I hope it's mounts.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    I don't know what else it could be at this point other than mounts or another event.

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs. - Thieves
    /Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
    No expansion money as long as Mesmers are trash. - Me

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Without the segment leading up to this clip its hard to read. Its "related to wvw" says to me that its tied to other parts of the game but also comes into play in wvw.

    Anet buff me :-(
    Make me good at game!

  • Any form of in game change would be good. Well maybe. :) I was initially hesitant about gliding for instance and have come to really enjoy that as a QoL change. Then again I’ve come to enjoy desert and find that there are some opportunities to have good fights there.

    Assuming people aren’t having their garden party inside of fire keep.

    Guild leader for Goats of Thunder. No pants allowed.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Maybe maybe further skill splits from PvE skills and PvP skills. :grimace:

    Thank You for the {MEME}

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭
    edited February 9, 2019

    Good news, everyone! Looks like we are getting mounts in WvW!

    Of course, that means that players who do not own PoF will have to be able to rent a mount at home bases like they can in festivals, or zergs would be split between those with mounts and those without. We do not need that.
    Hopefully they will use the new advanced renting developed for the Labyrinthine Cliffs that keeps the mounts available after dismounting until leaving the map or until the effect runs out.

    And mounts would have to be heavily restricted in WvW or people would go crazy on that thing.
    First of all, they would have to have just 10HP, so a single hit would dismount anyone, so they can't be used as easily to zip past enemies.
    And their movement abilities would have to be limited to work only in controlled territories, or the mounts themselves not being usable at all except in controlled territories.
    Probably no having movement abilities at all, and all saving the same speed: 40%, like the blessing of elements so the mount choice in WvW would be just aesthetic. and they would all work the same just as a speed boost. People can sneak into some towers to defend them by gliding over the walls and that can already be annoying since ballistas aren't always enough to deal with that when they come flocking like birds. If springers had their jumps in WvW, we'd have to spread around towers to keep sneaky bunny interlopers away.
    And of course they would have none of the PvE mastery skills, and only the original engage skill without the mastery bonuses. So way less damage, no boons, no evades...
    I'd go as far as giving engage skills a 60s or even 120s cooldown so sneaky thieves won't leave combat and enter stealth to use the engage skill again over and over.

    Here's hoping we get to ride supply dolyaks to speed them up so escorting them isn't as boring. Of course you would still have no control over where they go so trolls can't just grab them and ride them to their death, they would just run faster in their own path while you ride them, amd kick you out when attacked so you defend them.

    Maybe they will even release a new mount designed just for WvW. It could be a Carrier mount. A new dolyak/beast of burden mount that can carry up to 4 other players after you mass its mastery in PvE and max the Mount WvW ability track in WvW. Allowing us to carry newbies around in PvE and WvW so they are not left behind when everyone else runs off in their mounts.

    Oh, oh. And what if they reworked the already existing WvW mounts with the mount mechanics? Golems!
    Imagine if they changed the golem transformation to actually show the head of your character riding it. They could modify the golem models so they look more like a huge powersuit, with the head, shoulders and part of the chest and arms showing under a transparent glass or magic barrier.
    To avoid having the model riding the golem cliping out of it, they could use the same trick they used for the bobblehead laboratory, and shrink the body parts that are not visible. So while we would not see it, inside the golem the characters would look like the little Rimmers in The Rimmer Experience so their body parts do not stick out of the golem.

    They could even introduce siege skins that use the mount system too. Imagine building a ballista that has a seat on the side, and riding on the seat and following the the ballista as it turns, like a Bofors cannon.

    Maybe even introduce a new siege machine that costs quite some supply to build, but that can turn between mobile and siege modes. In siege mode it would deal AoE damage and do about as much damage as a normal catapult, and in mobile mode it would be single target and do about 75% damage of a ballista and move as fast as normal player running speed in combat.

    But what if it isn't mounts...?
    Hm... what else would be awesome...?
    Maybe ...

    • Initial release of WvW seasons rolled out on a trial basis before they introduce alliances so they can gather data sooner to improve them.
    • A third borderlands map so each Borderlands is different. We have the blue icy alpine and the red sandy desert. So a third map would likely have to be a green. Grasslands, woodlands, forests, jungles, swamps, mangroves, etc...
    • Alpine borderlands getting Shrines and bonus effects on the keeps when their 3 shrines are captured so people can also get Blessing of Elements in Alpine. It could be something like this:

      • Bay keep : Shrines of Water.

        • 1 Shrine would enable a water djinn transformation by using a large djinn lamp in the keep. The water djinn would have similar stats to the Hellfire hound, and 3 skills that would have the same exact behavior to the hellfire hound skills, but watery visuals instead flames.
        • 2 Shrines freezes the lake, creating ice bridges on the surface. The ice bridges would be slippery for enemies, and the lake water would deal chilled for 2s every 20s to enemies who go underwater. Allies would be immune to the slippery effect and get 10% swimming speed inside the keep territory instead.
        • 3 Shrines enables the fast travel pads, which look like geysers that engulf the character in a bubble to throw them to the next pad.
      • Hills keep: Shrines of Lightning.

        • 1 Shrine enables a series of Lightning rods scattered through the keep. When enemies get close to them, they will zap them dealing just a bit of damage, and a short blindness and vulnerability. Each rod would charge up for 3 seconds before firing again.
        • 2 Shrines enables 3 devices in the west wall of the canyon below the keep bridge. 1 north, 1 south, one right under the bridge. Allies can use them to get zapped by lightning and teleported up to the keep.
        • 3 Shrines enables the fast travel pads that look like lightning rods. They turn the user into spark elementals and thrown between the rods.
      • Garrison keep: Shrines of Ice

        • 1 Shrine activates a series of ice blocks scattered thorough the keep's territory, making them emit a thick blue mist. Enemies that enter the blue mist will get crippled, and allies will get resistance.
        • 2 Shrines creates a thin white mist around the keep. The white mist would make allies harder to see to enemies, and enemies easier to spot by allies.
        • 3 Shrines enables 3 thermal tubes like those from season 3. Using them would of course not require PvE masteries, but they would work exactly the same, firing the character off after they enter.
    • New WvW meta-events other than the central ruins. Each meta would be a supply line from the supply camps to the nearest objectives. While all objectives in a supply line are controlled, the towers and keeps within that meta get regular bonus supply, and players who participated in capturing and defending objectives, sentries and dolyaks within the supply line get bonus rewards based on participation.

    • Better WvW support for Guild vs Guild.
    • A new guild upgrade that allows using the guild hall as a GvG map. You buy it, thalk with an NPC and the guild hall reloads in WvW mode with the WvW skill ruleset. Now you can talk with the arena NPCs to switch teams and place WvW siege and some new GvG decorations like flags to play capture the flag.

    Well, dreaming is free.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited February 9, 2019
  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    I didn't see anything in it about being "awesome"?

    Playing the PvE scene because WvW is just "BAD"...

  • Alliances will come with GW3?

  • Kovu.7560Kovu.7560 Member ✭✭✭✭
    edited February 9, 2019

    New underwater map.

    FANavy will finally get to shine!

    ~ Kovu

    Ranger, Necromancer, Fort Aspenwood.

  • Celsith.2753Celsith.2753 Member ✭✭✭

    It'll either be
    Vet creatures in ebg now count for the daily
    Mounts that are usable in combat and not cc-able, allow you to carry 20 extra supply and double as the siege of your choice.

    1 million + WvW kills
    Diamond No Life
    [HUNT] Predatory Instinct

  • Susy.7529Susy.7529 Member ✭✭✭

    @Hitman.5829 said:

    • Veteran creatures now spawn more often to help PvE players complete the daily faster.

    I would really appreciate that. =)

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Careful all... They might see this and implement some of the /s ideas just to young cat us off....

    Thank You for the {MEME}

  • Dayra.7405Dayra.7405 Member ✭✭✭✭

    @Zero.3871 said:

    @Tinnel.4369 said:
    You can buy siege skins in the gem store.

    oh that sounds interesting^^, i still like the idea of catas Shooting asuras at the walls xD

    That's only painting the wall you will never open it by that. :)

    But how about some explosive ammunition: drunken Norn with torch.

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    In addition to Siege Golems and Assault Roller, we are adding 3 new mobile Siege Units.

    Shield Turtle Mount:

    • Hop into this massive Turtle Mount whose shell can be used to block Light Range attacks like Arrows and Bullets.
    • Just get your troops to hide under it's shell as you move!
    • Do note that its movement speed is...Turtle Speed.
    • Beware of heavy boulder attacks like catapults and trebs though which can put a dent in this Turtle of yours.

    Siege Towers:

    • Tired of contesting Keeps and Towers on the ground?
    • Let us bring you into the air via Siege Towers!
    • Roll these units into the battlegrounds and engage defenders directly on the walls of their Towers and Keeps!
    • Allows you to ferry up to 15 players onto the wall per Siege Tower.
    • Beware though that if the Siege Tower is destroyed with players in it, all the players are killed instantly.

    Mines Planter:

    • Operate a smaller and more mobile version of the Siege Golem which is able to plant mines along important enemy routes!
    • Carries a maximum of 20 mines that cannot be planted near each other in a radius of 600 to prevent mine stacking.
    • Mines are invisible and triggers only when a Siege Unit moves into its range.
    • When triggered, does damage to Siege Units and Players alike!
    • Beware though that friendly units in its vicinity will get hurt as well.

    Step aside Siege Golems and Assault Roller, New Mobile Siege Units incoming.

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    Return of Golem Week.

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    “Understanding is a three edged sword: your side, their side, and the truth.”
    “GW2 is a MSOFGG: Mass Singleplayer Online Fashion Grinding Game”
    "Modern GW2 is a xmas tree simulation"

  • steki.1478steki.1478 Member ✭✭✭✭

    Let's face it, the only extremely awesome thing they can add is the generic commander tonic that we saw last year.

    Deso's favorite FROG
    Master of afk and kiting
    The God of Pips and Gud Deeps
    Froggo himself

  • Lala.8752Lala.8752 Member ✭✭✭

    proba ppt thing... everybody do'nt care about it

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    WVW exclusive Warhorse mount.

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • @Lala.8752 said:
    proba ppt thing... everybody do'nt care about it

    Funny thing I also think this could be the case but before that I thought class balancing or an event weekend again. We had a discussion months ago partial started because of the no downstate event to short it up we came to the conclusion ppk is way to dominate because the rewards in ppt are lacking and especially the rewards for defending objects and one of the devs said yes I can see that.

    My suggestion was raise the wxp and karma to 2/3 what you would get for conquering for the defense and a event chest in both cases depending on what kind of object it is. There was also sub part about rewards for winning a match up but the suggested stuff was way to complex so I doubt it is ready unlike the other stuff which is relative easy.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    I think we will get...
    Fewer down state chases maybe 2 or less.
    40% MS shares on all BL.
    Moving some walls so its a bit harder to double wall on keeps.
    A CC demising return.
    More food from bages.
    Legendarily weapons.
    Well just a though.

    See ELE forms and you will get my views.

  • Maybe finally some use of remaining 9k mastery ranks.

    EU - Whiteside Ridge / Ranik
    [Kill] Tequila
    Gotta Kill Em All


  • StrawHat.2639StrawHat.2639 Member ✭✭✭

    @Jski.6180 said:

    More food from bages.
    Legendarily weapons.

    Be nice legendary warhorse weapons;)

    Lost last glimmer of enthusiasm for WvW

    Anet dragon has finally defeated the
    **WvW WarBorn **
    He's over 7000!
    Havok lover with a sprinkle of Zerging