"Extremely awesome" WvW Announcement Next Week - Page 4 — Guild Wars 2 Forums

"Extremely awesome" WvW Announcement Next Week

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  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @Astrolicus.3716 said:
    Here's my 2 gold: we will have a new borderland, that is my bet.

    I'll take the over on that, I like a free 2 gold.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • I thought it was alliances but after seeing their poor 4Q results I'm inclined to think it's mounts. Gotta sell more expansions and skins.

  • Aury.1367Aury.1367 Member ✭✭✭
    edited February 12, 2019

    Blue borderland is now an underwater borderland, With Whaleyaks as supply carriers.

    Edit: actually the announcement is going to be that they actually saw the bug in which you cant place a 5-supply-cost trap with 5,6,7,8,9 supplies. Only with 10. WHAT A LOVELY DAY

  • HazyDaisy.4107HazyDaisy.4107 Member ✭✭✭✭

    If not mounts, maybe they're reducing us to 3 tiers and adding pips to EOTM to compensate for the ques we'll get. It's something for everyone and handles complaints from both sides.

    [HaHa] Hazardous Hallucination - Sorrows Furnace

  • I tried to stay away from the discussion, in order to not receive the label of "hopeless optimist". But seeing the posts here, I cannot restrain, and I will risk an opinion (even if we have only few hours till the update):
    I think they will make the Skirmish reward track repeatable or they will increase the weekly limit of the Skirmish Tickets (in this moment you can acquire a raid legendary armor more than 2 times faster - in less than 10 weeks, compared with 22 for the first tier armor in WvW and almost 30 for the second tier WvW armor).

  • @Jeknar.6184 said:

    @Dawdler.8521 said:

    @Jeknar.6184 said:

    @Andromeda.8293 said:
    also please retire EOTM - that is perma downstate and not rezzable

    "EotM is no longer on Megaserver system and is now part of WvW"

    "EoTM has replaced EB"

    "We modified the central part to add the Aetherblade Castle as replacement for Stonemist Castle. The Castle Lord, Captain Mai Trin, will have all the mechanics from the fractal."

    Nice idea ^^ But whats really hurt the map it is missing integration from the rest of the wvw maps can't see whats going on there. If we ever get a reward system for match ups wins which would mean the winner get more then the rest . As an idea I could see that you can farm some of the points as extra points there too for you guild also for the current system being able to farm wvw improvements there would be also an idea

  • When it will be Mounts, i hope they`re patching also Beetle Race. Around Stonemist would be nice! ;)

    Really, i think it will be only talking about Balance/Alliances.

  • Arden.7480Arden.7480 Member ✭✭✭✭

    @oOStaticOo.9467 said:
    Please say it's mounts. I hope it's mounts.

    If they add mounts then they better make all of the maps larger, with more keeps, towers etc.

    Also they should disable engaging combat skill, and lower the mount speed by 50%.

    Seek, and you shall find.

  • Acyk.9671Acyk.9671 Member ✭✭
    edited February 12, 2019

    @Arden.7480 said:

    @oOStaticOo.9467 said:
    Please say it's mounts. I hope it's mounts.

    If they add mounts then they better make all of the maps larger, with more keeps, towers etc.

    Also they should disable engaging combat skill, and lower the mount speed by 50%.

    I am not for mounts nor against it as long as it's rightly implemented.
    Restrict mounts to some areas. It would need unclaimed roads on the map where no buff nor siege weapons are available but mounts. Rest of the map would be off and mounts would only give a permanent 33%-50% speed increase without any personal skill. Dismount when attacked without the 1s disable that we see in PvE.
    That would be against what mounts are in GW2 but this is the only way mounts could be implemented without destroying WvW. On top of that, Anet should limit the number of visual noise on sold models (nothing like celestial, close to shiverpeaks) so fps isn't affected by their introduction.

    I hope the announcement is something entirely different from mounts though.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Acyk.9671 said:

    @Arden.7480 said:

    @oOStaticOo.9467 said:
    Please say it's mounts. I hope it's mounts.

    If they add mounts then they better make all of the maps larger, with more keeps, towers etc.

    Also they should disable engaging combat skill, and lower the mount speed by 50%.

    I am not for mounts nor against it as long as it's rightly implemented.
    Restrict mounts to some areas. It would need unclaimed roads on the map where no buff nor siege weapons are available but mounts. Rest of the map would be off and mounts would only give a permanent 33%-50% speed increase without any personal skill. Dismount when attacked without the 1s disable that we see in PvE.
    That would be against what mounts are in GW2 but this is the only way mounts could be implemented without destroying WvW. On top of that, Anet should limit the number of visual noise on sold models (nothing like celestial, close to shiverpeaks) so fps isn't affected by their introduction.

    I hope the announcement is something entirely different from mounts though.

    It doesnt really matter how they implement it - even if its good - its just pointless and would show us how out of touch with the WvW community they are. If its mounts, which I doubt it is.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    So we will receive this WvW update today?
    Is it confirmed?

    I hope it will be a revamp to kill the boredom of the gamemode😊

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @whoknocks.4935 said:
    So we will receive this WvW update today?
    Is it confirmed?

    I hope it will be a revamp to kill the boredom of the gamemode😊

    Eh, it was an announcement not an update. They could be saying we're getting a new map in 2021 and it would still be fulfilled.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    From the ’Too Little - Too Late’ department: 10 v 10 GvG support.

    :neutral:

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    @Dawdler.8521 said:

    @whoknocks.4935 said:
    So we will receive this WvW update today?
    Is it confirmed?

    I hope it will be a revamp to kill the boredom of the gamemode😊

    Eh, it was an announcement not an update. They could be saying we're getting a new map in 2021 and it would still be fulfilled.

    Meh... sad to hear that, maybe again the alliance system coming in the next 2-3 years...

    Let's hope it's something big and completely new and refreshing and it's coming soon...

    The gamemode really needs a fresh air...

  • Anela.3867Anela.3867 Member ✭✭✭

    My dream would be one big map. I hate map hopping with a passion. When the commander starts hopping maps, I find something in pve to do or log out.

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    @Arden.7480 said:

    @oOStaticOo.9467 said:
    Please say it's mounts. I hope it's mounts.

    If they add mounts then they better make all of the maps larger, with more keeps, towers etc.

    Also they should disable engaging combat skill, and lower the mount speed by 50%.

    Mounts can work if they are only used for travel speed. No CC, no damage, no boons, nerf Cavalier runes.

    I'd prefer to see an exclusive Warhorse mount that does nothing but move you around and get you into battle faster. If it's done in minimalist fashion it wouldn't be a detriment.

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭
    edited February 12, 2019

    Mounts, plz. Gotta be time.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Etterwyn.5263 said:

    @Arden.7480 said:

    @oOStaticOo.9467 said:
    Please say it's mounts. I hope it's mounts.

    If they add mounts then they better make all of the maps larger, with more keeps, towers etc.

    Also they should disable engaging combat skill, and lower the mount speed by 50%.

    Mounts can work if they are only used for travel speed. No CC, no damage, no boons, nerf Cavalier runes.

    I'd prefer to see an exclusive Warhorse mount that does nothing but move you around and get you into battle faster. If it's done in minimalist fashion it wouldn't be a detriment.

    Sure. And remove all Waypoints both normal and emergency.

    Mobility is available to all but probably two classes, if it’s built for.

    If mounts are introduced, those classes that have speed related traits should get damage buffs instead.

  • Mikali.9651Mikali.9651 Member ✭✭✭
    edited February 12, 2019

    All skills which hit multiple targets now have diminishing returns, damage lowered by X for each target hit, condition stack lowered by X - minimum 1. Skills can now hit or affect max. 3 targets in WvW only.

    Downed stance permanently removed from the WvW.

    Revealed now works with condition damage too. Revealed lasts for 10 seconds. Revealed is now applied if the target takes damage while stealthed. When Revealed, effects that are activated while entering or in a Stealth are still applied, but periodical and lasting effects last only for 3 seconds.

    World ranks after rank 5 now require 3,500 WXP down from 5,000 WXP.

    To complete a reward track 14,000 points are needed down from 20,000, a reward is received every 350 points down from 500.
    Potion of WvW Rewards grants 150 points, down from 250. Instant Reward Track Progress removed from the Final tier, replaced with 2x Transmutation Charges and 1x Grandmaster Mark of a choice.

  • NPC'S can be in a party... henchmen

  • Arcanaut.4158Arcanaut.4158 Member ✭✭
    edited February 12, 2019

    AND Class Related Mounts.
    Fast Classes like Ranger, Warrior hoping out of fight, for that Necros rolling out.

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    @Mikali.9651 said:
    All skills which hit multiple targets now have diminishing returns, damage lowered by X for each target hit, condition stack lowered by X - minimum 1. Skills can now hit max 3 targets in WvW only.

    Downed stance permanently removed from the WvW.

    Revealed now works with condition damage too. Revealed lasts for 10 seconds. Revealed is now applied if the target takes damage while stealthed. When Revealed, effects that are activated while entering or in a Stealth are still applied, but periodical and lasting effects last only for 3 seconds.

    World ranks after rank 5 now require 3,500 WXP down from 5,000 WXP.

    To complete a reward track 14,000 points are needed down from 20,000, a reward is received every 350 points down from 500.
    Potion of WvW Rewards grants 150 points, down from 250. Instant Reward Track Progress removed from the Final tier, replaced with 2x Transmutation Charges and 1x Grandmaster Mark of a choice.

    Heh you want to increase the 50% of the population being camp flippers like myself, to 80%?

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • Mikali.9651Mikali.9651 Member ✭✭✭
    edited February 12, 2019

    @Etterwyn.5263 said:

    @Mikali.9651 said:
    All skills which hit multiple targets now have diminishing returns, damage lowered by X for each target hit, condition stack lowered by X - minimum 1. Skills can now hit max 3 targets in WvW only.

    Downed stance permanently removed from the WvW.

    Revealed now works with condition damage too. Revealed lasts for 10 seconds. Revealed is now applied if the target takes damage while stealthed. When Revealed, effects that are activated while entering or in a Stealth are still applied, but periodical and lasting effects last only for 3 seconds.

    World ranks after rank 5 now require 3,500 WXP down from 5,000 WXP.

    To complete a reward track 14,000 points are needed down from 20,000, a reward is received every 350 points down from 500.
    Potion of WvW Rewards grants 150 points, down from 250. Instant Reward Track Progress removed from the Final tier, replaced with 2x Transmutation Charges and 1x Grandmaster Mark of a choice.

    Heh you want to increase the 50% of the population being camp flippers like myself, to 80%?

    I have never seen WvW as the Zerg vs. Zerg mode, the only reason it is like that is that of all the AoE cleaving and multiple targets hit giving certain professions too much effective power. I would rather have multiple squads, multiple guild squads and roamers to have more variety of action all around the map.

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    @Mikali.9651 said:

    @Etterwyn.5263 said:

    @Mikali.9651 said:
    All skills which hit multiple targets now have diminishing returns, damage lowered by X for each target hit, condition stack lowered by X - minimum 1. Skills can now hit max 3 targets in WvW only.

    Downed stance permanently removed from the WvW.

    Revealed now works with condition damage too. Revealed lasts for 10 seconds. Revealed is now applied if the target takes damage while stealthed. When Revealed, effects that are activated while entering or in a Stealth are still applied, but periodical and lasting effects last only for 3 seconds.

    World ranks after rank 5 now require 3,500 WXP down from 5,000 WXP.

    To complete a reward track 14,000 points are needed down from 20,000, a reward is received every 350 points down from 500.
    Potion of WvW Rewards grants 150 points, down from 250. Instant Reward Track Progress removed from the Final tier, replaced with 2x Transmutation Charges and 1x Grandmaster Mark of a choice.

    Heh you want to increase the 50% of the population being camp flippers like myself, to 80%?

    I have never seen WvW as the Zerg vs. Zerg mode, the only reason it is like that is that of all the AoE cleaving and multiple targets hit giving certain professions too much effective power. I would rather have multiple squads, multiple guild squads and roamers to have more variety of action all around the map.

    I just meant the part about ranks and rewards. If you overtune rewards to be closer to PVE you get more people who aren't playing for any reason other than rewards. I play the little WVW that I do because it's something different and I'm burnt out on PVE. I don't need gold, don't need anymore Gifts of Battle. I think WVW needs a different kind of reward than more bouncy chests, and it needs to reward doing things, and not just time spent. I'm not sure how to get there from here though.

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Etterwyn.5263 said:

    @Mikali.9651 said:

    @Etterwyn.5263 said:

    @Mikali.9651 said:
    All skills which hit multiple targets now have diminishing returns, damage lowered by X for each target hit, condition stack lowered by X - minimum 1. Skills can now hit max 3 targets in WvW only.

    Downed stance permanently removed from the WvW.

    Revealed now works with condition damage too. Revealed lasts for 10 seconds. Revealed is now applied if the target takes damage while stealthed. When Revealed, effects that are activated while entering or in a Stealth are still applied, but periodical and lasting effects last only for 3 seconds.

    World ranks after rank 5 now require 3,500 WXP down from 5,000 WXP.

    To complete a reward track 14,000 points are needed down from 20,000, a reward is received every 350 points down from 500.
    Potion of WvW Rewards grants 150 points, down from 250. Instant Reward Track Progress removed from the Final tier, replaced with 2x Transmutation Charges and 1x Grandmaster Mark of a choice.

    Heh you want to increase the 50% of the population being camp flippers like myself, to 80%?

    I have never seen WvW as the Zerg vs. Zerg mode, the only reason it is like that is that of all the AoE cleaving and multiple targets hit giving certain professions too much effective power. I would rather have multiple squads, multiple guild squads and roamers to have more variety of action all around the map.

    I just meant the part about ranks and rewards. If you overtune rewards to be closer to PVE you get more people who aren't playing for any reason other than rewards. I play the little WVW that I do because it's something different and I'm burnt out on PVE. I don't need gold, don't need anymore Gifts of Battle. I think WVW needs a different kind of reward than more bouncy chests, and it needs to reward doing things, and not just time spent. I'm not sure how to get there from here though.

    Some of the best fights I’ve gotten into are 2-3 v 2-5 over camps. So.. more ‘camp flippers’ aren’t a bad thing to me.

    Though I do get what you are saying. There is an argument against most types of reward buffing in that there are usually some ‘undesireable’ side effect.

    We don’t want a karma train, but we want more people involved.

  • Voltekka.2375Voltekka.2375 Member ✭✭✭✭

    @Mikali.9651 said:
    All skills which hit multiple targets now have diminishing returns, damage lowered by X for each target hit, condition stack lowered by X - minimum 1. Skills can now hit or affect max. 3 targets in WvW only.

    Downed stance permanently removed from the WvW.

    Revealed now works with condition damage too. Revealed lasts for 10 seconds. Revealed is now applied if the target takes damage while stealthed. When Revealed, effects that are activated while entering or in a Stealth are still applied, but periodical and lasting effects last only for 3 seconds.

    World ranks after rank 5 now require 3,500 WXP down from 5,000 WXP.

    To complete a reward track 14,000 points are needed down from 20,000, a reward is received every 350 points down from 500.
    Potion of WvW Rewards grants 150 points, down from 250. Instant Reward Track Progress removed from the Final tier, replaced with 2x Transmutation Charges and 1x Grandmaster Mark of a choice.

    And dont forget: raid reward track! Where we will be able to get LI, divinations, pve raid exclusive skins, the whole bunch!

  • Minature pet battles - you heard it here first.

    Send your minature into battle in place of yourself while you control it remotely from the comfort of PVE land!

    'cause Pet battles are cool and never been done before in an MMO...WoW...wait....wut!

  • @DeceiverX.8361 said:
    Well I for sure know I'm done with WvW - and GW2 - if it's mounts.

    Though honestly it's to be expected at this point. ANet is seemingly completely dead-set on killing their PvP experience.

    Death of the only game mode I'm inclined to doing. If this gets announced press your Fs to pay respects.

  • New Finishers! (available for a limited time 45000 Memories or 3500 Gems)

  • Mikali.9651Mikali.9651 Member ✭✭✭
    edited February 12, 2019

    I just meant the part about ranks and rewards. If you overtune rewards to be closer to PVE you get more people who aren't playing for any reason other than rewards. I play the little WVW that I do because it's something different and I'm burnt out on PVE. I don't need gold, don't need anymore Gifts of Battle. I think WVW needs a different kind of reward than more bouncy chests, and it needs to reward doing things, and not just time spent. I'm not sure how to get there from here though.

    Some of the best fights I’ve gotten into are 2-3 v 2-5 over camps. So.. more ‘camp flippers’ aren’t a bad thing to me.

    Though I do get what you are saying. There is an argument against most types of reward buffing in that there are usually some ‘undesireable’ side effect.

    We don’t want a karma train, but we want more people involved.

    yes, I understand the problem with getting rewards, but I don't really see any problem with that. I also think that it is much better lowering the time spent needed to get rewards to give people a reason to hop into wvw and fight for 30 minutes, have fun and go their own way. As I said, I do not think that WvW needs Zerg vs. Zerg, as a matter of fact, you don't need many players to capture almost any objective on the map. Having more smaller fights would be more beneficial in terms of fun, having rewards quicker yields to having the incentive to at least play for quick fun, without the need to follow the commander and Lag vs. Lag.

    WvW is so dead in the off-hours and feels so dead without the commanders on the map. I do not think any reward coming out of WvW is really the profitable one, no one would get any richer playing WvW than daily Istan.
    Also, to get rewards for WvW, you actually need to play WITH and AGAINST players, I would personally reward that more.

    I would rather if WvW becomes the DM mode to fool around until big commanders come and take the lead than to see it as "go big (abuse the stealth and/or wait for the commander and X amount of players) or go home" style it is now.

  • Etterwyn.5263Etterwyn.5263 Member ✭✭✭

    @VitaminK.2517 said:
    Awesome is GW2's answer to Futurama's "Good news, everyone". I'm kidding.

    I say WvW will become a Battle Royale Game

    Hmmm... spawn, run in, get one-shot, and spawn again? Aren't we there now? :p

    WvW™ - where you find more Red Rings of Death than an Xbox repair facility.

  • @Etterwyn.5263 said:

    @VitaminK.2517 said:
    Awesome is GW2's answer to Futurama's "Good news, everyone". I'm kidding.

    I say WvW will become a Battle Royale Game

    Hmmm... spawn, run in, get one-shot, and spawn again? Aren't we there now? :p

    Haha, some kind of true ^^

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭
    edited February 12, 2019

    February 14:

    ArenaNet Livestream: Let’s Play Guild Wars 2 World vs World (English)
    10:30 p.m. UTC (2:30 p.m. Pacific Time)
    Join the World vs. World development team in the Mists for their weekly stream.

    There's your "awesomeness"...

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @Shadow Order.7258 said:
    I thought it was alliances but after seeing their poor 4Q results I'm inclined to think it's mounts. Gotta sell more expansions and skins.

    Of course. They have never stopped trying to figure out how to monetize WvW/PvP like they have PvE.

    @Arden.7480 said:
    Shoot... Mounts on WvW=death of this gamemode!

    Hope they aint that foolish...

    Narrator: They were.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • My initial thought was it was going to be another double xp weekend, but after seeing the poor 4th quarter earnings reports, I think it has to be mounts. Quick cash grab to help the bottom line.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited February 12, 2019

    grub mount for commanders. been sayin it for years.

    oh yeah.
    BODYBLOCK

    The horror...…….the horror...…….the horror...…….

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭

    @Mikali.9651 said:
    Also, to get rewards for WvW, you actually need to play WITH and AGAINST players, I would personally reward that more.

    I don't recall ever needing to meet a player to get my participation up... Just go to Desert Borderland and the chances you meet someone will be as low as getting something useful from random loot.

    @Mikali.9651 said:
    WvW is so dead in the off-hours and feels so dead without the commanders on the map.

    Because sheep needs herding... Honestly, I know plenty of players who go around and try capture objectives on their own without waiting someone to tell them what to do.

    Ferguson's Crossing Mithril Squire (Rank 5001) - PvP Phoenix (Rank 72) - 30k Achievement Points
    Exalted Kawagima, Calamis Fatima, Hanna Flintlocke, Suzuhara Suzuka, Sally Furious Ant, Sabetha Deadeye, Bjarl of Souls, Lilian Mistwalker, Kelvena Riverstream, Zallha Wildhunt

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    Must be some CrAzY News for holding it back so long.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    I really hope it's not mounts, that would make wvw even more laggy, and not contribute to fights.
    As you would have to remove mount abilities in wvw.

  • ... So. Where's the announcement?

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Astrolicus.3716 said:
    ... So. Where's the announcement?

    They already announced it. You must have missed it.

    Don't be so needy.

    Anet buff me :-(
    Make me good at game!

  • Arcanaut.4158Arcanaut.4158 Member ✭✭
    edited February 12, 2019

    @Astrolicus.3716 said:
    ... So. Where's the announcement?

    https://www.guildwars2.com/en/news/the-arenanet-streaming-schedule-for-the-week-of-february-11/

    ArenaNet Livestream: Let’s Play Guild Wars 2 World vs World (English)
    2:30 p.m. Pacific Time (UTC-8)
    Join the World vs. World development team in the Mists for their weekly stream.

    Countdown

  • steki.1478steki.1478 Member ✭✭✭✭
    edited February 12, 2019

    @Arcanaut.4158 said:

    @Astrolicus.3716 said:
    ... So. Where's the announcement?

    https://www.guildwars2.com/en/news/the-arenanet-streaming-schedule-for-the-week-of-february-11/

    ArenaNet Livestream: Let’s Play Guild Wars 2 World vs World (English)
    2:30 p.m. Pacific Time (UTC-8)
    Join the World vs. World development team in the Mists for their weekly stream.

    Countdown

    Should be interesting (nobody saw that edit)

  • @Dawdler.8521 said:

    @Stand The Wall.6987 said:
    oh yeah.
    BODYBLOCK

    Dont forget friendly fire too.

    haters gonna hate

    The horror...…….the horror...…….the horror...…….

  • @XenesisII.1540 said:
    They don't let people rent gliding why would they allow people to rent mounts?

    For the same reason they do not rent gliders in PvE, but they do rent mounts.
    Mounts without masteries are fun, but not as fun as owned ones, and you can't take them with you. And while you only need a mesmer with a portal and a glider to take down 19 people to the bottom of a cliff, there's no way to help people run as fast as you if they do not have mounts.

    Now, if we have a dolyak/carrier mount that can bring 4 other players with you, then we'd just need 1 person with mounts for every 5 people in the squad, that's just 10 people for a full squad to go ridin'.

    So unless there was a way for players with PoF to carry allies, or they would have to add some form of mount renting.

    Possible ways to carry allies could be:

    • A specific mount that can carry allies, like a dolyak, a bull or some other beast of burden. This mount would be slightly slower than others and have no fancy movement abilities. It'll just carry people and dash. Allies riding it could get a neat skill to 'encourage' the mount and give it speed boost so they don't get competency bored as a passengers.
    • Mount masteries and WvW abilities that allow mounts to bring more people, like a second seat in the saddle, or side saddles, or something like a sidecar.
    • Carts that can attach to mounts so the mounts can pull the cart while allies mount the cart. It could be something built with supply. Once built, like other siege, it would be usable. Those not riding a mount would 'mount' the cart, riding it, and if an ally riding a mount uses it, instead dismounting they attach their mount to the cart. If they are not the owner of the cart, the owner can use it at any time to reclaim it, like with siege.

    As for mount renting, it doesn't have to be mounts like those rented in PvE. To encourage people to get actual mounts and neat skins, the rented mount could be a 'mists horse', which would be basically an unappealing horse-shaped blurry cloud that makes horse noises and uses the raptor rig for animations.
    This would also get to the joke that we never get to see actual horses in the game, as this would just a 'foggy memory' of a horse.

  • Kaiser.9873Kaiser.9873 Member ✭✭✭

    @Etterwyn.5263 said:

    @Arden.7480 said:

    @oOStaticOo.9467 said:
    Please say it's mounts. I hope it's mounts.

    If they add mounts then they better make all of the maps larger, with more keeps, towers etc.

    Also they should disable engaging combat skill, and lower the mount speed by 50%.

    Mounts can work if they are only used for travel speed. No CC, no damage, no boons, nerf Cavalier runes.

    I'd prefer to see an exclusive Warhorse mount that does nothing but move you around and get you into battle faster. If it's done in minimalist fashion it wouldn't be a detriment.

    Problem is the speed itself. Leaving out special abilities the speed aspect alone would really make taking anything nightmarish.

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