[suggestion] invisible commander tag — Guild Wars 2 Forums

[suggestion] invisible commander tag

Safandula.8723Safandula.8723 Member ✭✭✭✭

What im missing in wvw is to tag with ur friends, but to be invisible as commander to others. It would rly help to organise in small groups, since the red mark wont be retargeted from leader all the time, and u will be also able to put markers.
I think its just a small change that could realy help

make prepardness baseline plz

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Comments

  • Yes, I agree. This does not conflict with any other mechanics, so easily to add. Would be nice! :)
    I actually also miss the "commander" tag in chat... why Mentors have that, when I spent 300/250 Gold to it :/ But that would be a diffrent topic and doesnt relate to this thread.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    They should simply allow someone who "forms" a squad the ability to at least put some marks other than the target. That way in a group of 10 the leader could mark themselves, but it wouldn't put an icon on the map that would attract other friendly players - I could see this being an issue for an organized havoc group, especially if they were using group stealth, etc.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @Turkeyspit.3965 said:
    They should simply allow someone who "forms" a squad the ability to at least put some marks other than the target. That way in a group of 10 the leader could mark themselves, but it wouldn't put an icon on the map that would attract other friendly players - I could see this being an issue for an organized havoc group, especially if they were using group stealth, etc.

    if ur not a commander, than (i think so at least) system doesnt recognise the guy that made a group, so it would be much harder to implement. in my idea, they would just have to add a new option ( dont show tag to ppl outside of group). But i dont know backend so im not sure if im right rn.
    but yeah, result would be the same.

    make prepardness baseline plz

  • Loosmaster.8263Loosmaster.8263 Member ✭✭✭✭

    It's been requested many times before and shot down to "Inclusiveness". It was even requested to have a guild only invisible tag.

    NO!!!

    Fàther - Create a mount then kill it until it's more useless than PvE. "Smart"
    Tactical Killers
    Server(DR)

  • This has been suggested many times over the years and it will not happen simply cause anet believes this will alienate people or some sorta trash like that was their excuse.

    Right now the only way to get a "invisible" tag is to own only a normal commander tag and then let someone who owns a cat commander tag form a squad. Once you join his squad then the catmander will pass you the cat tag and you will have no visible icon over your head. You will have the ability to apply markers and also put one over your head so the squad members can see this.

    Sad that we wont get it cause theres a truck load of people who want this.

  • @Dawdler.8521 said:
    The commander tag is a feature set you choose to have and being visible is part of it. Its there to show others there are groups on the map, you're not meant to run "hidden" at squad level.

    If you dont want that... Dont use it. We did just fine before squads even existed.

    The sideeffect of people being drawn to tags like kittens to dangling string is a community/server issue.

    You do understand that community/server issue youre implying to is in ALL servers? Tell me how would you solve this when you know fully well that all pugs will follow.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Arctisavange.7261 said:

    @Dawdler.8521 said:
    The commander tag is a feature set you choose to have and being visible is part of it. Its there to show others there are groups on the map, you're not meant to run "hidden" at squad level.

    If you dont want that... Dont use it. We did just fine before squads even existed.

    The sideeffect of people being drawn to tags like kittens to dangling string is a community/server issue.

    You do understand that community/server issue youre implying to is in ALL servers? Tell me how would you solve this when you know fully well that all pugs will follow.

    Run tagless.

    People have been doing it. If you want the squad UI benefits, either do the work-around, or display the tag.

    The fact that Anet hasn’t patched the work-around says they know it’s possible, but it takes effort to complete.

  • Swagger.1459Swagger.1459 Member ✭✭✭✭
    edited February 12, 2019

    @Safandula.8723 said:
    What im missing in wvw is to tag with ur friends, but to be invisible as commander to others. It would rly help to organise in small groups, since the red mark wont be retargeted from leader all the time, and u will be also able to put markers.
    I think its just a small change that could realy help

    https://forum-en.gw2archive.eu/forum/game/wuv/Can-we-have-something-Private-Tag

    From McKenna Berdrow…

    "Like others have mentioned in this thread, we don’t think this would be a healthy feature for WvW. Many players will not participate in WvW if they don’t see a commander tag, and we try to avoid adding features that can be used to exclude players."

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    I still think there should be something like the Mentor Tag for WvW, except for scouts.

    A tag for, "I'm not leading, but Kitten is about to go down here!"

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Inoki.6048Inoki.6048 Member ✭✭✭

    One thing is making the tag invisible, another something that should only be earned. And a rank of at least 1k should prove, that a person has spent enough time in WvW to understand it before they attempt to lead a squad.

  • @Strider Pj.2193 said:

    @Arctisavange.7261 said:

    @Dawdler.8521 said:
    The commander tag is a feature set you choose to have and being visible is part of it. Its there to show others there are groups on the map, you're not meant to run "hidden" at squad level.

    If you dont want that... Dont use it. We did just fine before squads even existed.

    The sideeffect of people being drawn to tags like kittens to dangling string is a community/server issue.

    You do understand that community/server issue youre implying to is in ALL servers? Tell me how would you solve this when you know fully well that all pugs will follow.

    Run tagless.

    People have been doing it. If you want the squad UI benefits, either do the work-around, or display the tag.

    The fact that Anet hasn’t patched the work-around says they know it’s possible, but it takes effort to complete.

    I know the workaround. The reply i made was to point out how dumb of a reply the guy i quoted was when he mentioned "people following tags is a community/server issue".

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @Strider Pj.2193 said:

    People have been doing it. If you want the squad UI benefits, either do the work-around, or display the tag.

    The fact that Anet hasn’t patched the work-around says they know it’s possible, but it takes effort to complete.

    Yea ppl were living without internet some time ago, and now everyone is using it.
    Also i guess they are just to lazy to fix it. Putting an effort to that is not an effort, just requires u to have 1 normal commander and 1 catmander

    @Swagger.1459 said:

    @Safandula.8723 said:
    What im missing in wvw is to tag with ur friends, but to be invisible as commander to others. It would rly help to organise in small groups, since the red mark wont be retargeted from leader all the time, and u will be also able to put markers.
    I think its just a small change that could realy help

    https://forum-en.gw2archive.eu/forum/game/wuv/Can-we-have-something-Private-Tag

    From McKenna Berdrow…

    "Like others have mentioned in this thread, we don’t think this would be a healthy feature for WvW. Many players will not participate in WvW if they don’t see a commander tag, and we try to avoid adding features that can be used to exclude players."

    We have to types of squads atm:
    1. public that want ppl to join which has no problems.
    2. private ones that dont want ppl to join. Here we got mainly guilds that can be big(gvgs), or smaller ones - 5-10 ppl. If they dont want other ppl to run around them ( get into gvgs), they have to make a catmander trick, which ofc is possible but as i said its clunky, and its rather bug abusing, than hidden mechanic that ony exp ppl can use. Why the hell on this planet, ppl has to use these tricks, or run without tag, that makes it harder for ppl to organise.
    To sum up: if someone want to invite ppl, than he will not hide his tag, but if someone doesnt want it, why should it be harder/impossible.

    make prepardness baseline plz

  • StrawHat.2639StrawHat.2639 Member ✭✭✭
    edited February 12, 2019

    My gang does the cat/regular trick its not to hard, sunday we ran closed squad but with visual tag and had 2-3 times our numbers on us wasn't havok anymore so I get both ends of the story.

    Like many stated been asked many times and I understand why anet doesn't s per McKenna's responses.

    Sanji
    Lost last glimmer of enthusiasm for WvW

    Anet dragon has finally defeated the
    **WvW WarBorn **
    He's over 7000!
    Havok lover with a sprinkle of Zerging

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Safandula.8723 said:

    @Strider Pj.2193 said:

    People have been doing it. If you want the squad UI benefits, either do the work-around, or display the tag.

    The fact that Anet hasn’t patched the work-around says they know it’s possible, but it takes effort to complete.

    Yea ppl were living without internet some time ago, and now everyone is using it.
    Also i guess they are just to lazy to fix it. Putting an effort to that is not an effort, just requires u to have 1 normal commander and 1 catmander

    @Swagger.1459 said:

    @Safandula.8723 said:
    What im missing in wvw is to tag with ur friends, but to be invisible as commander to others. It would rly help to organise in small groups, since the red mark wont be retargeted from leader all the time, and u will be also able to put markers.
    I think its just a small change that could realy help

    https://forum-en.gw2archive.eu/forum/game/wuv/Can-we-have-something-Private-Tag

    From McKenna Berdrow…

    "Like others have mentioned in this thread, we don’t think this would be a healthy feature for WvW. Many players will not participate in WvW if they don’t see a commander tag, and we try to avoid adding features that can be used to exclude players."

    We have to types of squads atm:
    1. public that want ppl to join which has no problems.
    2. private ones that dont want ppl to join. Here we got mainly guilds that can be big(gvgs), or smaller ones - 5-10 ppl. If they dont want other ppl to run around them ( get into gvgs), they have to make a catmander trick, which ofc is possible but as i said its clunky, and its rather bug abusing, than hidden mechanic that ony exp ppl can use. Why the hell on this planet, ppl has to use these tricks, or run without tag, that makes it harder for ppl to organise.
    To sum up: if someone want to invite ppl, than he will not hide his tag, but if someone doesnt want it, why should it be harder/impossible.

    Ahh. Thank you for the snarky reply. It’s good to have salt with pizza.

    So, if you read my post, instead of reacting to it, it was not in favor or disagreement with what is. I was stating the current position and what people have been doing.

    McKenna simply stated what Anets position was and why. That was just over a year ago.

    Again, there are options at hand that they haven’t fixed but clearly they could fix the ‘bug’ that you note.

    Or.., maybe they left it in place to allow those clever enough to use it an option.

    But yeah, internet has been around since Al Gore created it so..,

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @Strider Pj.2193 said:

    @Safandula.8723 said:

    @Strider Pj.2193 said:

    People have been doing it. If you want the squad UI benefits, either do the work-around, or display the tag.

    The fact that Anet hasn’t patched the work-around says they know it’s possible, but it takes effort to complete.

    Yea ppl were living without internet some time ago, and now everyone is using it.
    Also i guess they are just to lazy to fix it. Putting an effort to that is not an effort, just requires u to have 1 normal commander and 1 catmander

    @Swagger.1459 said:

    @Safandula.8723 said:
    What im missing in wvw is to tag with ur friends, but to be invisible as commander to others. It would rly help to organise in small groups, since the red mark wont be retargeted from leader all the time, and u will be also able to put markers.
    I think its just a small change that could realy help

    https://forum-en.gw2archive.eu/forum/game/wuv/Can-we-have-something-Private-Tag

    From McKenna Berdrow…

    "Like others have mentioned in this thread, we don’t think this would be a healthy feature for WvW. Many players will not participate in WvW if they don’t see a commander tag, and we try to avoid adding features that can be used to exclude players."

    We have to types of squads atm:
    1. public that want ppl to join which has no problems.
    2. private ones that dont want ppl to join. Here we got mainly guilds that can be big(gvgs), or smaller ones - 5-10 ppl. If they dont want other ppl to run around them ( get into gvgs), they have to make a catmander trick, which ofc is possible but as i said its clunky, and its rather bug abusing, than hidden mechanic that ony exp ppl can use. Why the hell on this planet, ppl has to use these tricks, or run without tag, that makes it harder for ppl to organise.
    To sum up: if someone want to invite ppl, than he will not hide his tag, but if someone doesnt want it, why should it be harder/impossible.

    Ahh. Thank you for the snarky reply. It’s good to have salt with pizza.

    So, if you read my post, instead of reacting to it, it was not in favor or disagreement with what is. I was stating the current position and what people have been doing.

    McKenna simply stated what Anets position was and why. That was just over a year ago.

    Again, there are options at hand that they haven’t fixed but clearly they could fix the ‘bug’ that you note.

    Or.., maybe they left it in place to allow those clever enough to use it an option.

    But yeah, internet has been around since Al Gore created it so..,

    It's not a salt, it's basicly telling, that u don't have to be afraid of changes, since u just told to run tag less, cuz everyone was doing it, while giving possibility to be on invis tag is much more helpful.
    U basicly gave a solution, that is not a real solution and doesn't help with anything.

    make prepardness baseline plz

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited February 12, 2019

    @Kylden Ar.3724 said:
    I still think there should be something like the Mentor Tag for WvW, except for scouts.

    A tag for, "I'm not leading, but Kitten is about to go down here!"

    That's a regular commander tag... Tag up and lock the squad. Aint harder than that. I do it sometimes when I'm randomly roaming and will only invite people that ask for it. Sometimes I've gathered 15+ random peeps, other times just a few that seeks the same fights I do. No one ever asks to be invited. I find it kind of funny.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Safandula.8723 said:

    @Strider Pj.2193 said:

    @Safandula.8723 said:

    @Strider Pj.2193 said:

    People have been doing it. If you want the squad UI benefits, either do the work-around, or display the tag.

    The fact that Anet hasn’t patched the work-around says they know it’s possible, but it takes effort to complete.

    Yea ppl were living without internet some time ago, and now everyone is using it.
    Also i guess they are just to lazy to fix it. Putting an effort to that is not an effort, just requires u to have 1 normal commander and 1 catmander

    @Swagger.1459 said:

    @Safandula.8723 said:
    What im missing in wvw is to tag with ur friends, but to be invisible as commander to others. It would rly help to organise in small groups, since the red mark wont be retargeted from leader all the time, and u will be also able to put markers.
    I think its just a small change that could realy help

    https://forum-en.gw2archive.eu/forum/game/wuv/Can-we-have-something-Private-Tag

    From McKenna Berdrow…

    "Like others have mentioned in this thread, we don’t think this would be a healthy feature for WvW. Many players will not participate in WvW if they don’t see a commander tag, and we try to avoid adding features that can be used to exclude players."

    We have to types of squads atm:
    1. public that want ppl to join which has no problems.
    2. private ones that dont want ppl to join. Here we got mainly guilds that can be big(gvgs), or smaller ones - 5-10 ppl. If they dont want other ppl to run around them ( get into gvgs), they have to make a catmander trick, which ofc is possible but as i said its clunky, and its rather bug abusing, than hidden mechanic that ony exp ppl can use. Why the hell on this planet, ppl has to use these tricks, or run without tag, that makes it harder for ppl to organise.
    To sum up: if someone want to invite ppl, than he will not hide his tag, but if someone doesnt want it, why should it be harder/impossible.

    Ahh. Thank you for the snarky reply. It’s good to have salt with pizza.

    So, if you read my post, instead of reacting to it, it was not in favor or disagreement with what is. I was stating the current position and what people have been doing.

    McKenna simply stated what Anets position was and why. That was just over a year ago.

    Again, there are options at hand that they haven’t fixed but clearly they could fix the ‘bug’ that you note.

    Or.., maybe they left it in place to allow those clever enough to use it an option.

    But yeah, internet has been around since Al Gore created it so..,

    It's not a salt, it's basicly telling, that u don't have to be afraid of changes, since u just told to run tag less, cuz everyone was doing it, while giving possibility to be on invis tag is much more helpful.

    So.. once again, since you didn’t understand it the last time; I don’t have a dog in this. No have a tag, I choose not to tag. I don’t care invisible or not. :smile:

    U basicly gave a solution, ** lthat is not a real solution** and doesn't help with anything.

    In your opinion. It doesn’t offer you the solution you want.

    But it does offer:

    • anonymity
    • A squad
    • The squad UI controls
    • Oh.. you are invisible.

    So... it checks off 4/5 issues with something that exits. Without Anet explicitly allowing something they are against. So they throw the guilds a bone without coming out in support of it.

  • Kylden Ar.3724Kylden Ar.3724 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Kylden Ar.3724 said:
    I still think there should be something like the Mentor Tag for WvW, except for scouts.

    A tag for, "I'm not leading, but Kitten is about to go down here!"

    That's a regular commander tag... Tag up and lock the squad. Aint harder than that. I do it sometimes when I'm randomly roaming and will only invite people that ask for it. Sometimes I've gathered 15+ random peeps, other times just a few that seeks the same fights I do. No one ever asks to be invited. I find it kind of funny.

    That is what I do now, but I so rarely command I don't want people to think I know what I'm doing outside of Havoc Squad levels.

    I have led a large defense a couple times, but that's about it. I don't run the right classes to lead zergs.

    How many times we gotta tell you GRIND IS NOT CONTENT there ANet?

    Leader of Tyrian Adventure Corp [TACO], [RaW][TACO] Alliance, Kaineng.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @Strider Pj.2193 said:

    But it does offer:

    • A squad

    It doesn't offer 2 most important things that I mentioned. Tag over leader and marks

    make prepardness baseline plz

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Safandula.8723 said:

    @Strider Pj.2193 said:

    But it does offer:

    • A squad

    It doesn't offer 2 most important things that I mentioned. Tag over leader and marks

    So..., you are saying that this guy is wrong..

    @Arctisavange.7261 said:

    Right now the only way to get a "invisible" tag is to own only a normal commander tag and then let someone who owns a cat commander tag form a squad. Once you join his squad then the catmander will pass you the cat tag and you will have no visible icon over your head. You will have the ability to apply markers and also put one over your head so the squad members can see this.

    >

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    I thought ur talking about running in squad without the trick. Than yea I already said what's wrong about it. Still imo applying invisible tags wouldnt hurt any1

    make prepardness baseline plz

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    I was hoping by now we would have had guild tags. They could be unlocked by your guild hall war room and then allow a guild only visibility. Carrying the same concept over to a squad only visible tag would work as well. I know the argument before was that it would drain numbers from the ones that are tagged, but after they have done the server linking I would say it actually lead to more tags pulling people into smaller groups, which isn't bad when intended but when it a decision on, which tag is closer go there than its more of hindrance if you have a main tag and then havoc just trying to relay where their group is to the main tag. Now when we got tags if they had actually named the different shapes so that players could understand from the design what the role of the driver was that would have been all the better. I appreciate sandboxes but it did lead to a everyone is doing it differently approach. 2cents.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • MUDse.7623MUDse.7623 Member ✭✭✭✭
    edited February 13, 2019

    if anet doesnt want it to exclude the rest of your server, it could be still visible to only other commanders (ones that currently lead a tag, not ones that just have bought it). this way the commanders of both open and closed tags still do see each other to coordinate better while people do not get distracted by tags that dont want them to follow.

  • you can do it with the catmander tag, but it's a bug

  • I think this is a perfectly eligable discussion to revisit now.

    The old inclusion and gold-cost arguments made sense back when there was no shortage of commanders, to stop players from oversaturating maps with tags and it also served as a filter where gold of that amount back in vanilla was usually pooled and could then signify a player who others had placed confidence (and gold) in.

    Now there is a shortage of commanders, fewer dedicated players who would pay for someone else's tag and as such there is absolutely no reason to have that barrier of entry. It is not inclusive anymore, it is all-exclusive as there are players who could lead but are discouraged by said entry barrier (this includes old players who may create alt accounts to help servers with content). It is also ridiculous because the way around it now is to have someone else who isn't the commander but has a tag, tag up to get access to the marker controls and then place a marker on the player who actually commands without a tag. So there are work arounds but they are tedius and difficult to motivate.

    Instead there is an argument to be made for access to the marker controls as being inclusive in the current setting when the options are such a tag or no tag.

  • Straegen.2938Straegen.2938 Member ✭✭✭

    Since we can see party/guild members on the map without a squad, the cat is already out of the bag as far as guilds/groups being able to run "silent". Anet should just give in on this one.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    IF your "Guild" wants to gvg with another, just go to Obsidian Sanctum's arena. You want a straight up fight, you can have it there. Its out of the way, you won't be bothered, unless a really jerkentine Guild shows up to get in the way.....I mean if the rest of the map isn't good enough or you see the rest of your own server as a HINDERANCE....well gee wiz, why are you even playing a WvW map anyways? It's team play, but you want to do things with just your GvG group? That's not Team Play, that's guild play, and in that case, we don't need you.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Straegen.2938 said:
    Since we can see party/guild members on the map without a squad, the cat is already out of the bag as far as guilds/groups being able to run "silent". Anet should just give in on this one.

    That... makes absolutely no sense at all. If you are in the party well you already have a party going so of course you know where they are. If you see grouped guild members on the map you would already know its raid as they would have announced it in guild chat. Or are you implying that your own guild is trying to hide from you, lol?

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @KeyOrion.9506 said:
    IF your "Guild" wants to gvg with another, just go to Obsidian Sanctum's arena. You want a straight up fight, you can have it there. Its out of the way, you won't be bothered, unless a really jerkentine Guild shows up to get in the way.....I mean if the rest of the map isn't good enough or you see the rest of your own server as a HINDERANCE....well gee wiz, why are you even playing a WvW map anyways? It's team play, but you want to do things with just your GvG group? That's not Team Play, that's guild play, and in that case, we don't need you.

    team play yes, but team doesnt mean you have to run in one omniblob. you can also act as one closed unit inside a team. the tags of these closed guild raids will just distract the PUGs from an open lead if there is one. (however to another active commander they should be shown for coordination).with tags that are invisible but shown to the commander, you might aswell see more smallscale groups use their tags so the commander can see if they are on the way to deal with smaller opposing groups being called out. invisible tags can be used for better coordination.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    Ohhhh I thought it was so you could actually hide from Enemy spies, I mean Mez has one account per server an he just LOVES pulling all those levers on everyone's towers and keeps...and, just admit it. You just want to keep under the radar from actual spies who would know your exact positioning and call out. Or use your own spies on the enemy server so you could move into position without a counter spy seeing exactly where you were tagged up at. You basically want a "Fog of War" for your tag. Only you and your group would be able to coordinate an attack without your position being given readily away from some kitten on your own team. Tell me i'm wrong.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @KeyOrion.9506 said:
    Ohhhh I thought it was so you could actually hide from Enemy spies, I mean Mez has one account per server an he just LOVES pulling all those levers on everyone's towers and keeps...and, just admit it. You just want to keep under the radar from actual spies who would know your exact positioning and call out. Or use your own spies on the enemy server so you could move into position without a counter spy seeing exactly where you were tagged up at. You basically want a "Fog of War" for your tag. Only you and your group would be able to coordinate an attack without your position being given readily away from some kitten on your own team. Tell me i'm wrong.

    currently WvW is too far from being balanced, for it to make sense to care enough to spy and certainly not needed in that way. (if you know your opponent watches tags and you care about it, you can also use that to mislead them)

    1. Create a squad with your friends
    2. Make them lit
    3. Leave squad
    4. Get invited back in
    5. Put heart/star whatever you want
    6. Have fun

    Alternate way:
    1. Create squad with your friends
    2. Close squad
    3. Dont give a kitten if your tag is visible to other players

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    Actually that is viable and has been done.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    @MUDse.7623 said:

    currently WvW is too far from being balanced, for it to make sense to care enough to spy and certainly not needed in that way. (if you know your opponent watches tags and you care about it, you can also use that to mislead them)

    I'm sorry...WvW is not balanced?.....How so?...I been playing wvw for six years...this balance that you speak of is alien to me....Seriously though, Sounds more like your interested in just getting to a particular spot to fight in a GvG. If you didn't really care about spies, and your for playing with the team...what does it matter if stragglers hook up with you that aren't in your tight knit little group? It sounds exclusive, and I dont' think any argument that you may make is gonna make it sound any different. If it's team play, what does it matter if PUGS see your tag, and try to gravitate towards your position? You havn't really given a very good answer to explain the situation. It looks like your annoyed with PUGS is what it sounds like. If your annoyed with the straggler player then say so, but don't beat around the bush trying to act polite. I seriously want to spit on the ground right now with your type of reasoning behind your argument.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @KeyOrion.9506 said:

    @MUDse.7623 said:

    currently WvW is too far from being balanced, for it to make sense to care enough to spy and certainly not needed in that way. (if you know your opponent watches tags and you care about it, you can also use that to mislead them)

    I'm sorry...WvW is not balanced?.....How so?...I been playing wvw for six years...this balance that you speak of is alien to me....Seriously though, Sounds more like your interested in just getting to a particular spot to fight in a GvG. If you didn't really care about spies, and your for playing with the team...what does it matter if stragglers hook up with you that aren't in your tight knit little group? It sounds exclusive, and I dont' think any argument that you may make is gonna make it sound any different. If it's team play, what does it matter if PUGS see your tag, and try to gravitate towards your position? You havn't really given a very good answer to explain the situation. It looks like your annoyed with PUGS is what it sounds like. If your annoyed with the straggler player then say so, but don't beat around the bush trying to act polite. I seriously want to spit on the ground right now with your type of reasoning behind your argument.

    Tbh roaming is not any close to balanced. If ur talking about pirateship zerg meta with 3 classes, than it's also far from balanced

    make prepardness baseline plz

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    This particular thread was never about "Balance" issues. This thread was about how they wanted a Private group with a Private hidden tag, to go do "private" stuff without being bugged by PUGS. Lets' just admit that. They wanted to go do things with their own little friends/guild and didn't anyone else around to be seen. They admitted openly that they didn't give a kitten about "spies". Which leaves PUG annoyances. That's all this thread was about. They were annoyed with other people joining their group, and wanted to make it more exclusive to their own little group. I'm not gonna beat about the bush with how this thread looks to me.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @KeyOrion.9506 said:

    @MUDse.7623 said:

    currently WvW is too far from being balanced, for it to make sense to care enough to spy and certainly not needed in that way. (if you know your opponent watches tags and you care about it, you can also use that to mislead them)

    I'm sorry...WvW is not balanced?.....How so?...I been playing wvw for six years...this balance that you speak of is alien to me....Seriously though, Sounds more like your interested in just getting to a particular spot to fight in a GvG. If you didn't really care about spies, and your for playing with the team...what does it matter if stragglers hook up with you that aren't in your tight knit little group? It sounds exclusive, and I dont' think any argument that you may make is gonna make it sound any different. If it's team play, what does it matter if PUGS see your tag, and try to gravitate towards your position? You havn't really given a very good answer to explain the situation. It looks like your annoyed with PUGS is what it sounds like. If your annoyed with the straggler player then say so, but don't beat around the bush trying to act polite. I seriously want to spit on the ground right now with your type of reasoning behind your argument.

    you should not read too much into my lines that i did not write.
    i am not part of any larger guild, i mostly do play solo or rarely am a pug.
    balance is relevant because you did try to accuse me being interested in spying for whatever reason and my point was just that in an unbalanced therefor uncompetitive mode, there is no need to spy.
    guilds already do run closed. that is not inclusive. the fact that you see them or not doesnt change a thing about them being exclusive.

    you do not get any info from tag on the map, just that there is a commander. ofc your server can set rules for wich tag does mean what, but that again has to be communicated first and everyone would have to follow that rule, there is no UI based info about your squad.
    i want 2 things:

    • at the very least the squadleaders should know each others position to reduce the amount they need to communicate in chat for their movement.
    • i as a pug do want to know on first glance on the map wich tag does welcome my presence.

    right now guilds sometimes use some above mentioned workarounds to have an invisible tag, then they dont distract from an open lead but they also do not show their position to the other squadleader. or they run with a visible tag so everyone will know their position, but i as a pug wont see right away that they would prefer me to stay away.
    there are multiple ways of solving this. one as i said would be an option for a tag that is only shown to squadleaders, but there are probably other ways to solve this that do not require the tags to be invisible to some players, if you got a suggestion for that i am all ears.

  • KeyOrion.9506KeyOrion.9506 Member ✭✭✭

    No I did not accuse you of spying. I said the only reason a person would go Tagless in a group was not to telegraph their position to an enemy spy. But, you said you didn't care about spies. Which brings back the original reasoning to having a hidden tag. There's no reason to go hidden tag, unless you were trying NOT to telegraph your position to a possible enemy spy on the same team, or to not pull in PUGS to your position, because you didn't want to have them around. When a commander tag POPS up on the map, there are some players NOT in your guild, and NOT in your little friends list, that will GRAVITATE towards your tag. So you want to command, but only have your select group to be able to see that tag ON THE MAP. That tells me, you don't WANT pugs, since you didn't give a kitten about spies. Which makes your little group exclusively a NON-team oriented group that wants to do their own little gimmick without being bugged or bothered. Yah know what. I say do it. Just make an Invisible tag so nobody can see them on the map. It serves two purposes. One, if you don't want a pug to know your whereabouts so be it. No skin off my teeth. I don't care. All I care about is the team overall, if you wanna go skinny dipping with your group so be it. Two, it's like fog of war, if the Spy wants to spy, then they would have to be part of the group to know it's exact location instead of saying "Hey the enemy tag is over at Ogrewatch, you should send our zerg or some defenders." Completely works for me.

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @KeyOrion.9506 said:
    No I did not accuse you of spying. I said the only reason a person would go Tagless in a group was not to telegraph their position to an enemy spy. But, you said you didn't care about spies. Which brings back the original reasoning to having a hidden tag. There's no reason to go hidden tag, unless you were trying NOT to telegraph your position to a possible enemy spy on the same team, or to not pull in PUGS to your position, because you didn't want to have them around. When a commander tag POPS up on the map, there are some players NOT in your guild, and NOT in your little friends list, that will GRAVITATE towards your tag. So you want to command, but only have your select group to be able to see that tag ON THE MAP. That tells me, you don't WANT pugs, since you didn't give a kitten about spies. Which makes your little group exclusively a NON-team oriented group that wants to do their own little gimmick without being bugged or bothered. Yah know what. I say do it. Just make an Invisible tag so nobody can see them on the map. It serves two purposes. One, if you don't want a pug to know your whereabouts so be it. No skin off my teeth. I don't care. All I care about is the team overall, if you wanna go skinny dipping with your group so be it. Two, it's like fog of war, if the Spy wants to spy, then they would have to be part of the group to know it's exact location instead of saying "Hey the enemy tag is over at Ogrewatch, you should send our zerg or some defenders." Completely works for me.

    please read again. i am not part of a group. i just want to see clearly wich tags do appreciate my presence.

  • @Safandula.8723 said:
    What im missing in wvw is to tag with ur friends, but to be invisible as commander to others. It would rly help to organise in small groups, since the red mark wont be retargeted from leader all the time, and u will be also able to put markers.
    I think its just a small change that could realy help

    Create a squad, leave the squad, rejoin. Works well for my guild.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @Deaeira.2651 said:

    @Safandula.8723 said:
    What im missing in wvw is to tag with ur friends, but to be invisible as commander to others. It would rly help to organise in small groups, since the red mark wont be retargeted from leader all the time, and u will be also able to put markers.
    I think its just a small change that could realy help

    Create a squad, leave the squad, rejoin. Works well for my guild.

    thats the whole point. u cant put marks, and noone know where is commander

    make prepardness baseline plz

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    Unless you do the Catmander trick...

    Which means it is there.

  • @Safandula.8723 said:

    @Deaeira.2651 said:

    @Safandula.8723 said:
    What im missing in wvw is to tag with ur friends, but to be invisible as commander to others. It would rly help to organise in small groups, since the red mark wont be retargeted from leader all the time, and u will be also able to put markers.
    I think its just a small change that could realy help

    Create a squad, leave the squad, rejoin. Works well for my guild.

    thats the whole point. u cant put marks, and noone know where is commander

    Sorry hadn't seen that it was posted before... in the teams i'm playing in, the commander is still noticable without a tag. If it's really about 20+ groups, it find it ok to force the commander tag to be visible.

  • Zushada.6108Zushada.6108 Member ✭✭✭
    edited June 11, 2019

    Oddly enough, after today's patch there is a new "invisible" option that appears in the create squad window. Hopefully this is the fix we have been looking for. :smile:
    https://imgur.com/8dXf8Bg

  • Vova.2640Vova.2640 Member ✭✭✭

    Holy kitten they actually did it! The mad lads did it !

  • Tiawal.2351Tiawal.2351 Member ✭✭✭
    edited June 11, 2019

    Really, gives stealth as well?
    Anyway this was always a thing just needed a lot of work to have it. Nice QoL change.

  • ArchonWing.9480ArchonWing.9480 Member ✭✭✭✭

    It's good for those small parties that want squad features but have the unfortunate crime of having 6 people; having to throw up a tag and having every moron on the map demand them sacrifice to the PPT gods is annoying.

  • TheGrimm.5624TheGrimm.5624 Member ✭✭✭✭

    WHY THE &#$? DIDN'T THAT MAKE IT TO PATCH NOTES! THAT IS AWESOME!

    Can anyone confirm that it works as we expect. Aka you tag up and your group can see the tag and others can't? Is the work day over yet....need to be online.

    If it is true than, thank you! Will making running havocs easier while not pulling people from the main tag that needs them.

    Envy the Madman his musing when Death comes to make fools of us all.
    De Mortuis Nil Nisi Bonum.
    TheGrimm PoTBS/GW1/WAR/Rift/GW2/MWO/ESO/WoT/WoW/D2/HoTS/Civ6/CU/AoC

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited June 11, 2019

    @TheGrimm.5624 said:
    WHY THE &#$? DIDN'T THAT MAKE IT TO PATCH NOTES! THAT IS AWESOME!

    Can anyone confirm that it works as we expect. Aka you tag up and your group can see the tag and others can't? Is the work day over yet....need to be online.

    If it is true than, thank you! Will making running havocs easier while not pulling people from the main tag that needs them.

    Seems to work, we tried tagging up, setting invisble and no one came.

    Unless that's normal.

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