westandskif.7935 Posted February 19, 2019 Share Posted February 19, 2019 Hi everyone,I'd suggest to fix interrupting of Resurrection according to this description: https://wiki.guildwars2.com/wiki/Interrupt:Skills which are interrupted have a 5 second cooldown before they can be cast again.Let's treat Resurrection as a regular skill, this would fix hardly killable FB&Scourge duo and would add some value to interruption of a res, otherwise its value is limited to just daze/stun duration.Please, share your thoughts on this. Link to comment Share on other sites More sharing options...
InFlames.7128 Posted February 19, 2019 Share Posted February 19, 2019 Totally agree. Simple and fair solution. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted February 19, 2019 Share Posted February 19, 2019 Would this also be applied to stomp too? Link to comment Share on other sites More sharing options...
Yannir.4132 Posted February 19, 2019 Share Posted February 19, 2019 This really is not needed. Just interrupting the Firebrands SoM is usually enough to secure the kill, and SoM does go on the 5 second cooldown.If you can't prevent a standard res, that's not really the Firebrand being OP, it's just you being bad. No offense intended, it's just a fact.There's so many tools to prevent ressing. We don't need more. Link to comment Share on other sites More sharing options...
rank eleven monk.9502 Posted February 19, 2019 Share Posted February 19, 2019 Tone down rez traits instead.. there is absolutely nothing wrong with rez mechanics. Link to comment Share on other sites More sharing options...
Bigpapasmurf.5623 Posted February 19, 2019 Share Posted February 19, 2019 Too bad there weren't traits or abilities that would provide a safe way to stomp/res those downed. Link to comment Share on other sites More sharing options...
trixantea.1230 Posted February 19, 2019 Share Posted February 19, 2019 5 seconds is a bit too much. Maybe 3 is better.It would also be fair if Interrupting a stomp gives it a cooldown too. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted February 19, 2019 Share Posted February 19, 2019 Only things that already have a cooldown can have interrupted cooldown. The dev(s) that absolutely do not main thief can assure you of that. Link to comment Share on other sites More sharing options...
westandskif.7935 Posted February 19, 2019 Author Share Posted February 19, 2019 @Clownmug.8357 said:Only things that already have a cooldown can have interrupted cooldown. The dev(s) that absolutely do not main thief can assure you of that.Should we even care about how it's implemented? :)Anyhow, why this don't have a cooldown then? Not to mention, how auto-attacks can be weaker than an average res? Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 19, 2019 Share Posted February 19, 2019 no one would ever get ressed in a team fight. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted February 19, 2019 Share Posted February 19, 2019 @westandskif.7935 said:@Clownmug.8357 said:Only things that already have a cooldown can have interrupted cooldown. The dev(s) that absolutely do not main thief can assure you of that.Should we even care about how it's implemented? :)Anyhow, why this don't have a cooldown then? Not to mention, how auto-attacks can be weaker than an average res?Maybe. Should communing/channeling be treated as a skill with cooldown as well? Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted February 19, 2019 Share Posted February 19, 2019 This feels like one of those ideas that those who want it the most would complain the hardest if it got implemented. Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted February 19, 2019 Share Posted February 19, 2019 lol no.... 15 chars Link to comment Share on other sites More sharing options...
bravan.3876 Posted February 20, 2019 Share Posted February 20, 2019 I want that for ranger pets, i see no reason why they just restart their op resses after the interrupt. The downstateskill for the ress is on cd but the pet just automatically restart ressing. When the first ress got interrupted ranger should need to wait for the downstateskill 3 cd. Resstraits like from Bloodnecro should get deleted and replaced by something else. Maybe also look at gyros. Problems solved. Link to comment Share on other sites More sharing options...
Deadlyy.6527 Posted February 20, 2019 Share Posted February 20, 2019 This would limit ressing to signets and speed resses like search and rescue ranger and blood necro, cause everyone else will be interrupted. So no, this wouldnt be a good solution. not sure what u are trying to fix anyways, this isnt a problem. The res traits are the bad game mechanics. Link to comment Share on other sites More sharing options...
Yannir.4132 Posted February 20, 2019 Share Posted February 20, 2019 @bravan.3876 said:I want that for ranger pets, i see no reason why they just restart their op resses after the interrupt. The downstateskill for the ress is on cd but the pet just automatically restart ressing. When the first ress got interrupted ranger should need to wait for the downstateskill 3 cd. Resstraits like from Bloodnecro should get deleted and replaced by something else. Maybe also look at gyros. Problems solved. I agree with the ranger pet thing. If the pet is interrupted, it should stop ressing. Should apply when you S&R or Function Gyro as well if it doesn't already.Pulsing res traits are too much yeah, I'd prefer if it did a single 8 - 10% pulse at the beginning instead of the 4% x 5 pulses = 20% total res power. That way you could jump start a res but less overall res power. Link to comment Share on other sites More sharing options...
Falan.1839 Posted February 20, 2019 Share Posted February 20, 2019 @rank eleven monk.9502 said:Tone down rez traits instead.. there is absolutely nothing wrong with rez mechanics.Agree, handrezzing without benefetial traits is actually a rare feat to pull of nowadays with all the cleave available. What can make rezes annoying is usually rez traits and skills like Transfusion, Search and Rescue (rarelier seen these days), Signet of Mercy. Even those can often be countered though, but many people lack the neccessary awareness. I'd say the combination of rez traits in blood magic (Transfusion, Last Rites, Lesser Well of Blood) on Nec should be tuned down a bit and Signet of Mercy should have a higher cd, otherwise it's fine mostly. Link to comment Share on other sites More sharing options...
Stallic.2397 Posted February 22, 2019 Share Posted February 22, 2019 @Yannir.4132 said:This really is not needed. Just interrupting the Firebrands SoM is usually enough to secure the kill, and SoM does go on the 5 second cooldown.If you can't prevent a standard res, that's not really the Firebrand being OP, it's just you being bad. No offense intended, it's just a fact.There's so many tools to prevent ressing. We don't need more. Yeah noobs, git gud! Link to comment Share on other sites More sharing options...
ParanoidKami.2867 Posted February 22, 2019 Share Posted February 22, 2019 Autoattacks don't go on a 5 second cooldown when interrupted either. Only abilities. Link to comment Share on other sites More sharing options...
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