EremiteAngel.9765 Posted February 20, 2019 Share Posted February 20, 2019 Golems and assault rollers already exist.Both can deal siege damage.One has lots of mobilityBoth have decent Defensive boost as well as decent damage. So warclaw is nothing new to WvW really.It is probably gated behind a high WvW rank seeing that they are giving us a double wxp week. So they won't be easily available.Also we all know mounts die when you sneeze on them. As a necro, I look forward to using it to close the gap on all you kiting buggers with love. https://www.mmogames.com/gamenews/guild-wars-2-wvw-mount-warclaw-announced/?fbclid=IwAR11j0rg19p7zuxd632YAapelh35JdY0mPZ7YHfZSccf9IqnzZWzgY1Bl0k3 abilities that needs to be unlocked. So probably only high level WvW players can use them fully.The 3rd one I like. Evade plus speed boost. Keehahaha. Oh and I hope we get to reskin the mounts. Link to comment Share on other sites More sharing options...
fuzzyp.6295 Posted February 20, 2019 Share Posted February 20, 2019 While I don't fully disagree with you that we've had things similar to mounts in WvW, the cost of accessing the Golems and the Assault Roller are the trade off and why they aren't used as much. You can't just pop the Assault Roller to chase down a kiting group of players and you can't just pop a Golem down at a siege gate and deal massive damage without having multiple players around to dump supplies into it, usually only netting you one. They have costs and preparation you need to put into it in order to use. If you could just press a button and pop into the dune roller, I'd imagine zergs would already be running it right now.Effectively, it looks like we might be getting the mobility of the assault roller with the damage dealing of a golem for free (in that area anyway). And that to me is troubling. I really hope there is some sort of supply based cost for mounting up or attacking gates. The whole World XP restriction to obtaining the mount will likely be no big hurdle considering how the vets in WvW probably have more points to spend on the Mount Mastery then will even be needed. Link to comment Share on other sites More sharing options...
Safandula.8723 Posted February 20, 2019 Share Posted February 20, 2019 ... sooo, u want to compare golem mobility, to mounts? on the riding sieges that needs certain tactic, instead of pressing mount button? u cant be legit... Link to comment Share on other sites More sharing options...
Kilrik.6320 Posted February 20, 2019 Share Posted February 20, 2019 The mount may be called Warclaw but the species of cat may be a Lag-uar. One of my concerns with the possibility of mounts is how many will be up and moving about the screen at once. I don't often have issues in wvw, but on certain occasions when you have hobbitesque battles of 3 armies in smc, lag is real. I'm just imagining what it will be like with so much extra graphic taxing additives, or lag could be the hidden 4th ability of the Warclaw. Still, despite my apprehension, I can't help but be curious and semi-optimistic. I don't feel like gliding ruined wvw, maybe it will be fine. Link to comment Share on other sites More sharing options...
Warkind.6745 Posted February 20, 2019 Share Posted February 20, 2019 If mobile mounts already exist to the extent you're proposing then why don't you use the Assault Roller to chase down kitting players with love? Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted February 20, 2019 Share Posted February 20, 2019 Golems require you to build them at a static location using a lot of resources, you can't just push a button and summon it.Rollers require an upgraded camp to generate and due to this are extremely rare.Your comparison makes no sense.Gliders are at least restricted to your own areas of control, however the mount is clearly not due to its ability to attack gates and evade through chokes into enemy forts. Link to comment Share on other sites More sharing options...
JVJD.4912 Posted February 20, 2019 Share Posted February 20, 2019 Lmao golems don't pop with a single button press anytime and anywhere i want. I guess you have never come out of wvw to know what mounts do and how easily accessible it is compared to a Golem Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted February 20, 2019 Share Posted February 20, 2019 @"EremiteAngel.9765" said:Golems and assault rollers already exist.Both can deal siege damage.One has lots of mobilityBoth have decent Defensive boost as well as decent damage. So warclaw is nothing new to WvW really.It is probably gated behind a high WvW rank seeing that they are giving us a double wxp week. So they won't be easily available.Also we all know mounts die when you sneeze on them. As a necro, I look forward to using it to close the gap on all you kiting buggers with love. https://www.mmogames.com/gamenews/guild-wars-2-wvw-mount-warclaw-announced/?fbclid=IwAR11j0rg19p7zuxd632YAapelh35JdY0mPZ7YHfZSccf9IqnzZWzgY1Bl0k3 abilities that needs to be unlocked. So probably only high level WvW players can use them fully.The 3rd one I like. Evade plus speed boost. Keehahaha. Oh and I hope we get to reskin the mounts. If it's not new then why aren't all necros using dune rollers? :P Link to comment Share on other sites More sharing options...
Jski.6180 Posted February 20, 2019 Share Posted February 20, 2019 So not a problem because it will be like golme week but all the time? Link to comment Share on other sites More sharing options...
Voltekka.2375 Posted February 20, 2019 Share Posted February 20, 2019 @"EremiteAngel.9765" said:Golems and assault rollers already exist.Both can deal siege damage.One has lots of mobilityBoth have decent Defensive boost as well as decent damage. So warclaw is nothing new to WvW really.It is probably gated behind a high WvW rank seeing that they are giving us a double wxp week. So they won't be easily available.Also we all know mounts die when you sneeze on them. As a necro, I look forward to using it to close the gap on all you kiting buggers with love. https://www.mmogames.com/gamenews/guild-wars-2-wvw-mount-warclaw-announced/?fbclid=IwAR11j0rg19p7zuxd632YAapelh35JdY0mPZ7YHfZSccf9IqnzZWzgY1Bl0k3 abilities that needs to be unlocked. So probably only high level WvW players can use them fully.The 3rd one I like. Evade plus speed boost. Keehahaha. Oh and I hope we get to reskin the mounts. Those "kiting buggers" will simply run from you (ridiculously easy since you play necro) , kite you, you will die the same. Gl chasing a mesmer-holo-soulbeast-thief-spellbreaker as necro Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 20, 2019 Share Posted February 20, 2019 People should especially stop overreacting until we know the speed of the thing and whether certain passives are still active while mounted or boons can be applied.From a technical "it-doesnt-affect-wvw-that-much" standpoint if the speed is base 25% and you cant get boons, then vanilla/hot is still very much viable - in fact its faster to run. If you can get boons from things like rev and the mount speed is max 33% then zerging still works fine for all versions of the game. In terms of roaming its a nerf for dedicated roamers and levelling the field vs certain slower classes - which is what people constantly cry about. The only way this can end up a dumpster fire is if the mount speed is way faster than what anyone can normally run and it start to seriously mess up random zerging. Which at least out of combat shouldnt even be possible - top speed is ~400 afaik even for mounts and almost everyone is already running at that in zergs with perma swiftness. Even 66% speed (speed runes) is near zero difference from 33% ooc.In combat I assume you gonna get dismounted as soon as someone damage or cc you.If they add a knockdown to forced dismounts then just plain running near combat areas would always be better for fast classes. Link to comment Share on other sites More sharing options...
Mackowidz.4629 Posted February 20, 2019 Share Posted February 20, 2019 The existing stuff is available to all players though, while mounts will be for PoF owners only, and the game is already unfair enough to people without an expansion Link to comment Share on other sites More sharing options...
Straegen.2938 Posted February 20, 2019 Share Posted February 20, 2019 @"Dawdler.8521" said:People should especially stop overreacting until we know the speed of the thing and whether certain passives are still active while mounted or boons can be applied.I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Long term the issues mounts present in WvW will likely be adjusted. We saw this with gliding, WvW level abilities and several other WvW changes over the years. Short term I am sure there will be some issues but long term I suspect mounts will simply be another "thing" in the game. Link to comment Share on other sites More sharing options...
phs.6089 Posted February 20, 2019 Share Posted February 20, 2019 It won't be gated behind high rank, that would be really stupid.Abilities will be locked on masteries, that is why double wmx weekend.Real question here would be. Is it locked behind PoF?Or tyria is getting basic mount obtainable from WvW? Link to comment Share on other sites More sharing options...
bq pd.2148 Posted February 20, 2019 Share Posted February 20, 2019 @Straegen.2938 said:@Dawdler.8521 said:People should especially stop overreacting until we know the speed of the thing and whether certain passives are still active while mounted or boons can be applied.I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.increased speed can be abused by everyone not just the superior defensive force and usually the larger the group, the less efficient they use their movement tools.for example it also can make smaller groups a much greater annoyance. if your a half decent roamer / havoc group etc. and you start sieging something, then the scouts usually got to call in reinforcements as they wont be killing you and without killing their opponent they wont get rid of em (as roamers tend to place offensive siege better than mindless blobs, at least in EU). so then they call in a much larger force to one object and by the time they are done clearing your siege, your already attacking somewhere else :3. the mounts may reduce the traveltime but they wont reduce the communication time the larger group needs to notice and react to you.i think in the long run it will mainly be: less traveltime, more action. wich i do think is good for the mode. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 20, 2019 Share Posted February 20, 2019 @"Straegen.2938" said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective. Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted February 20, 2019 Share Posted February 20, 2019 @Dawdler.8521 said:@"Straegen.2938" said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective.The problem i still see here is: its more valueble to low mobility classes (necromancer) and a real downside for the high mobility classesIf You want to know the speed difference of Swiftness and mounts Just go to silverwastes. On a chesttrain i barely keep up with my guard (perma Swiftness, sword, gs and ji). Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 20, 2019 Share Posted February 20, 2019 @L A T I O N.8923 said:@Dawdler.8521 said:@"Straegen.2938" said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective.The problem i still see here is: its more valueble to low mobility classes (necromancer) and a real downside for the high mobility classesIf You want to know the speed difference of Swiftness and mounts Just go to silverwastes. On a chesttrain i barely keep up with my guard (perma Swiftness, sword, gs and ji).In silverwaste people take shortcuts with griffons all the time, plus mounts with much greater speed than just plain 50% (raptor leap, dog tp etc). Its not quite comparable to everyone having the same mount without these skills. I cant imagine the warclaw having anywhere near their mobility.In terms of the problem I agree on the first part - slow classes will gain alot in terms of ooc speed. But for the second part I dont think high mobility classes will be affected at all. Unless that "evade" the articles talk about is a 1200 leap on 5s cd or something, a thief with bow and swiftness will most likely be much faster than someone just running after on a pet.My hopes are for the knockdown as mentioned, that pretty much balances out everything and "force" people to dismount prior to fights. But somehow I think its more likely mounts will be as broken as gliding in the netcode and show players riding an invisible mount 10m in the air or something. Link to comment Share on other sites More sharing options...
lodjur.1284 Posted February 20, 2019 Share Posted February 20, 2019 @Mackowidz.4629 said:The existing stuff is available to all players though, while mounts will be for PoF owners only, and the game is already unfair enough to people without an expansionYou should stop thinking of gw2 as f2p and instead think of it as b2p with a f2p demo.... This has been the case since launch tho. @L A T I O N.8923 said:@Dawdler.8521 said:@Straegen.2938 said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective.The problem i still see here is: its more valueble to low mobility classes (necromancer) and a real downside for the high mobility classesIf You want to know the speed difference of Swiftness and mounts Just go to silverwastes. On a chesttrain i barely keep up with my guard (perma Swiftness, sword, gs and ji).You mean that necromancers will actually be able to get places out of combat, how awful everyone knows that's something only ranger/thief/mesmer should be able to do.Also this prolly won't have any mobility skills like PvE mounts (or at least much worse ones). @MUDse.7623 said:@Straegen.2938 said:@Dawdler.8521 said:People should especially stop overreacting until we know the speed of the thing and whether certain passives are still active while mounted or boons can be applied.I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.increased speed can be abused by everyone not just the superior defensive force and usually the larger the group, the less efficient they use their movement tools.for example it also can make smaller groups a much greater annoyance. if your a half decent roamer / havoc group etc. and you start sieging something, then the scouts usually got to call in reinforcements as they wont be killing you and without killing their opponent they wont get rid of em (as roamers tend to place offensive siege better than mindless blobs, at least in EU). so then they call in a much larger force to one object and by the time they are done clearing your siege, your already attacking somewhere else :3. the mounts may reduce the traveltime but they wont reduce the communication time the larger group needs to notice and react to you.i think in the long run it will mainly be: less traveltime, more action. wich i do think is good for the mode.Oh wow this really is strange, I get to agree with something you say. Running is the most boring part of WvW I am positive to anything that reduces the time I spend doing it.@Dawdler.8521 said:@L A T I O N.8923 said:@Dawdler.8521 said:@Straegen.2938 said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective.The problem i still see here is: its more valueble to low mobility classes (necromancer) and a real downside for the high mobility classesIf You want to know the speed difference of Swiftness and mounts Just go to silverwastes. On a chesttrain i barely keep up with my guard (perma Swiftness, sword, gs and ji).In silverwaste people take shortcuts with griffons all the time, plus mounts with much greater speed than just plain 50% (raptor leap, dog tp etc). Its not quite comparable to everyone having the same mount without these skills. I cant imagine the warclaw having anywhere near their mobility.In terms of the problem I agree on the first part - slow classes will gain alot in terms of ooc speed. But for the second part I dont think high mobility classes will be affected at all. Unless that "evade" the articles talk about is a 1200 leap on 5s cd or something, a thief with bow and swiftness will most likely be much faster than someone just running after on a pet.My hopes are for the knockdown as mentioned, that pretty much balances out everything and "force" people to dismount prior to fights. But somehow I think its more likely mounts will be as broken as gliding in the netcode and show players riding an invisible mount 10m in the air or something.I think mounts will be far less broken, they're just a speed boost on the ground, the game wasn't initially made with gliding in mind and also dune rollers work fine which is fairly similar Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted February 20, 2019 Share Posted February 20, 2019 @Dawdler.8521 said:@L A T I O N.8923 said:@Dawdler.8521 said:@"Straegen.2938" said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective.The problem i still see here is: its more valueble to low mobility classes (necromancer) and a real downside for the high mobility classesIf You want to know the speed difference of Swiftness and mounts Just go to silverwastes. On a chesttrain i barely keep up with my guard (perma Swiftness, sword, gs and ji).In silverwaste people take shortcuts with griffons all the time, plus mounts with much greater speed than just plain 50% (raptor leap, dog tp etc). Its not quite comparable to everyone having the same mount without these skills. I cant imagine the warclaw having anywhere near their mobility.I havnt been (tagged) in silverwastes for maybe the passed year, i was merely refering to the raptor speed.In terms of the problem I agree on the first part - slow classes will gain alot in terms of ooc speed. But for the second part I dont think high mobility classes will be affected at all. Unless that "evade" the articles talk about is a 1200 leap on 5s cd or something, a thief with bow and swiftness will most likely be much faster than someone just running after on a pet.I do think that evade Will dismount and counted as 'dismount' skill more like. Like States 'to break through enemy lines' you stand in the middle of them in the end. And the last is a speculation with one of the highest term of mobility( perma Swiftness needs to be traited for thief, or from food) secondly the shortbow still requires 2h weaponslot and professionals energy. In terms of mobility increase for a scourge this is HUGEMy hopes are for the knockdown as mentioned, that pretty much balances out everything and "force" people to dismount prior to fights.What you mean with this? Like, knockdown knocks you off mount? Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted February 20, 2019 Share Posted February 20, 2019 @L A T I O N.8923 said:@Dawdler.8521 said:@"Straegen.2938" said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective.The problem i still see here is: its more valueble to low mobility classes (necromancer) and a real downside for the high mobility classesIf You want to know the speed difference of Swiftness and mounts Just go to silverwastes. On a chesttrain i barely keep up with my guard (perma Swiftness, sword, gs and ji).You mean that necromancers will actually be able to get places out of combat, how awful everyone knows that's something only ranger/thief/mesmer should be able to do.Also this prolly won't have any mobility skills like PvE mounts (or at least much worse ones). First of all they announced a skill to break through the enemy lines'. This might fix the pirateshipmeta, but i see alot of problems with a 1200range leap (inner garri to lords on ne Outer wall, inner air to lords air on pillars South inner), especially if IT doesn't get you dismount.And yeah i see a problem with(for example) necro's to get more mobility. They designed to be steady classes. The only problem i can see for them is getting ganked. I admit that's annoying, ive Done Both and never seen zergs having problems running over gankers when they have the chanceThe mounts 'gives on top;'more fights' and 'more options to run away'@Dawdler.8521 said:@L A T I O N.8923 said:@Dawdler.8521 said:@"Straegen.2938" said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective.The problem i still see here is: its more valueble to low mobility classes (necromancer) and a real downside for the high mobility classesIf You want to know the speed difference of Swiftness and mounts Just go to silverwastes. On a chesttrain i barely keep up with my guard (perma Swiftness, sword, gs and ji).In silverwaste people take shortcuts with griffons all the time, plus mounts with much greater speed than just plain 50% (raptor leap, dog tp etc). Its not quite comparable to everyone having the same mount without these skills. I cant imagine the warclaw having anywhere near their mobility.In terms of the problem I agree on the first part - slow classes will gain alot in terms of ooc speed. But for the second part I dont think high mobility classes will be affected at all. Unless that "evade" the articles talk about is a 1200 leap on 5s cd or something, a thief with bow and swiftness will most likely be much faster than someone just running after on a pet.My hopes are for the knockdown as mentioned, that pretty much balances out everything and "force" people to dismount prior to fights. But somehow I think its more likely mounts will be as broken as gliding in the netcode and show players riding an invisible mount 10m in the air or something.I think mounts will be far less broken, they're just a speed boost on the ground, the game wasn't initially made with gliding in mind and also dune rollers work fine which is fairly similarIT can be balanced out and o have trust it needs timeThere's a million ways to fuck up so i remain neutral but sceptic Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 20, 2019 Share Posted February 20, 2019 @"L A T I O N.8923" said:What you mean with this? Like, knockdown knocks you off mount?I meant that a forced dismount (either by damage from enemies or any kind of cc like knockback, stun, daze, fear etc) would knockdown the player for a couple of secs, encouraging them to actually dismount themselves prior to combat.And as I said the mobility gain is "huge" only out of combat. In combat I can assure you that someone with 66% swiftness runes will still run in circles around a scourge that forgot speed.The thing is this...Do we not want more fights? Because thats going to be the factual result of slow people getting to places faster.Thats why I find all the threads on the forum now... Strange. All it shows is Anet definetly shouldnt listen to any of us because we clearly have no kitten idea what we want. Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted February 20, 2019 Share Posted February 20, 2019 @Dawdler.8521 said:@"L A T I O N.8923" said:What you mean with this? Like, knockdown knocks you off mount?I meant that a forced dismount (either by damage from enemies or any kind of cc like knockback, stun, daze, fear etc) would knockdown the player for a couple of secs, encouraging them to actually dismount themselves prior to combat.And as I said the mobility gain is "huge" only out of combat. In combat I can assure you that someone with 66% swiftness runes will still run in circles around a scourge that forgot speed.I know that this is true, but other people Will be capable of mounting and run towards you. I state the general map mobility, untill IT reaches combatbase.The thing is this...Do we not want more fights? Because thats going to be the factual result of slow people getting to places faster.Thats why I find all the threads on the forum now... Strange. All it shows is Anet definetly shouldnt listen to any of us because we clearly have no kitten idea what we want.Ill be waitingGlad the announcedAnnoyed by the options we got, too many problems and insecuritiesI dont know how IT would be announced betterI dont like change too much Link to comment Share on other sites More sharing options...
lodjur.1284 Posted February 20, 2019 Share Posted February 20, 2019 @L A T I O N.8923 said:@Dawdler.8521 said:@L A T I O N.8923 said:@Dawdler.8521 said:@"Straegen.2938" said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective.The problem i still see here is: its more valueble to low mobility classes (necromancer) and a real downside for the high mobility classesIf You want to know the speed difference of Swiftness and mounts Just go to silverwastes. On a chesttrain i barely keep up with my guard (perma Swiftness, sword, gs and ji).In silverwaste people take shortcuts with griffons all the time, plus mounts with much greater speed than just plain 50% (raptor leap, dog tp etc). Its not quite comparable to everyone having the same mount without these skills. I cant imagine the warclaw having anywhere near their mobility.I havnt been (tagged) in silverwastes for maybe the passed year, i was merely refering to the raptor speed.In terms of the problem I agree on the first part - slow classes will gain alot in terms of ooc speed. But for the second part I dont think high mobility classes will be affected at all. Unless that "evade" the articles talk about is a 1200 leap on 5s cd or something, a thief with bow and swiftness will most likely be much faster than someone just running after on a pet.I do think that evade Will dismount and counted as 'dismount' skill more like. Like States 'to break through enemy lines' you stand in the middle of them in the end. And the last is a speculation with one of the highest term of mobility( perma Swiftness needs to be traited for thief, or from food) secondly the shortbow still requires 2h weaponslot and professionals energy. In terms of mobility increase for a scourge this is HUGEEvade will prolly be the skill that uses the dodge key, ie the equivalent to raptor leap etc, but prolly on a longer cd and short duration. Thief needs to pick up one of their best traitlines and either rifle or shortbow, on a class that otherwise can't really fully use weapon swap... Oh the sacrificesYes it will be a big boost for scourge outside of zergs (where you already have permanent swiftness). How is that a negative thing? My hopes are for the knockdown as mentioned, that pretty much balances out everything and "force" people to dismount prior to fights.What you mean with this? Like, knockdown knocks you off mount?They mean if your mount dies you get stunnedHopefully the mount is fairly squishy and the 1 skill does low damage Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted February 20, 2019 Share Posted February 20, 2019 @lodjur.1284 said:@L A T I O N.8923 said:@Dawdler.8521 said:@L A T I O N.8923 said:@Dawdler.8521 said:@"Straegen.2938" said:I agree people should stop overreacting since we don't know how this will impact WvW. However there are reasons to be initially concerned. Base mount speed is about 50% faster than a player with speed in PvE. This means the response time for a defensive force may be substantially better which can make taking SMC or the like much more difficult from a superior force. Basically a heavily populated server may have an even bigger advantage with mounts.Except 50% is not faster ooc, that was the point. In PvE most run without any kind of swiftness - they dont need it because of mounts and PvE combat. So mounts "appear" much faster than a PvE player.In WvW, swiftness make most of it moot. Even at 66% speed you literally gain a Charrs tail length advantage over a 100m distance compared to a slowpoke "only" running 33% swiftness. Because you are both running very near or at speed cap.This advantage would only be seen in combat, which doesnt really happen when running to reinforce. At best if a stupid dredge turret hits you (and doesnt do enough to dismount) you'll pass it much faster, or similar situation.Could this mean that WvWers can skip swiftness and 25% etc in favor of more dps or bunker? Yes it could. But then again when you do get into combat someone with this will run in circles around you. Becoming stronger or weaker is a matter of perspective.The problem i still see here is: its more valueble to low mobility classes (necromancer) and a real downside for the high mobility classesIf You want to know the speed difference of Swiftness and mounts Just go to silverwastes. On a chesttrain i barely keep up with my guard (perma Swiftness, sword, gs and ji).In silverwaste people take shortcuts with griffons all the time, plus mounts with much greater speed than just plain 50% (raptor leap, dog tp etc). Its not quite comparable to everyone having the same mount without these skills. I cant imagine the warclaw having anywhere near their mobility.I havnt been (tagged) in silverwastes for maybe the passed year, i was merely refering to the raptor speed.In terms of the problem I agree on the first part - slow classes will gain alot in terms of ooc speed. But for the second part I dont think high mobility classes will be affected at all. Unless that "evade" the articles talk about is a 1200 leap on 5s cd or something, a thief with bow and swiftness will most likely be much faster than someone just running after on a pet.I do think that evade Will dismount and counted as 'dismount' skill more like. Like States 'to break through enemy lines' you stand in the middle of them in the end. And the last is a speculation with one of the highest term of mobility( perma Swiftness needs to be traited for thief, or from food) secondly the shortbow still requires 2h weaponslot and professionals energy. In terms of mobility increase for a scourge this is HUGEEvade will prolly be the skill that uses the dodge key, ie the equivalent to raptor leap etc, but prolly on a longer cd and short duration.As long as you 'hoover' over the ground and not able to jump over gaps. With a 1200 leap that can jump over gaps i think of 3-4 Towers and 2 keeps to get in easilyThen i havnt thought of places i might get in depending on the dropping angle (like wildcreek from smc)Thief needs to pick up one of their best traitlines and either rifle or shortbow, on a class that otherwise can't really fully use weapon swap... Oh the sacrificesYes it will be a big boost for scourge outside of zergs (where you already have permanent swiftness). How is that a negative thing? My hopes are for the knockdown as mentioned, that pretty much balances out everything and "force" people to dismount prior to fights.What you mean with this? Like, knockdown knocks you off mount?They mean if your mount dies you get stunnedHopefully the mount is fairly squishy and the 1 skill does low damageI dont like the fact there's another offensive cc in game capable of build in an range aoe class. Lets hope 2 dismount skills wont kill An avg geared tanky guardian Link to comment Share on other sites More sharing options...
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