Flandre.2870 Posted February 24, 2019 Share Posted February 24, 2019 xxxxxxxxxx Link to comment Share on other sites More sharing options...
bq pd.2148 Posted February 24, 2019 Share Posted February 24, 2019 if you do play with lowest character model limit, then its not a bug, its a setting. Link to comment Share on other sites More sharing options...
HUSKAR.2506 Posted February 24, 2019 Share Posted February 24, 2019 what devs lel Link to comment Share on other sites More sharing options...
The Ace.9105 Posted March 2, 2019 Share Posted March 2, 2019 @Flandre.2870 said:when too many clones are around all player models or animations disappear this happens very often during chrono and almost caused me to lose monthly at finals and happened yet again today in the at. the clones make all player models disappear along with anims so u get hit by stuff like prime light beam and you dont even know about it. only solution seems to be to set graphics to high but then im forced to play at 15 fps. any dev that can offer posible solutions? this is WITH effect lod on.That has been the issue for a long time and even the support went silent when I sent a ticket there. Someone also hinted that they had to nerf chrono after clone rework cause the model issue was real and they had to get rid of it without actually having a solution. The advice that's been given for that issue is to set character model limit to high in some forums posts. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted March 2, 2019 Share Posted March 2, 2019 Chronophantasma was a mistake to keep in it's current iteration after the phantasm update. Sure they reduced it's damage by 50% in PvP after several months of Disenchanter Chrono ruining the game but it was always noxious in terms of the sheer level of AI it spams the screen with just by prolonging how long phantasms stick around doing attacks and should have been cut when they decided to make phantasms equivalent to other classes 4-5 skills that also give a bit of ammo for the class mechanic. Link to comment Share on other sites More sharing options...
Flandre.2870 Posted March 30, 2019 Author Share Posted March 30, 2019 xxxxxxxxxx Link to comment Share on other sites More sharing options...
Safandula.8723 Posted March 30, 2019 Share Posted March 30, 2019 Another Mesmer-cry topic. Git gut :D Link to comment Share on other sites More sharing options...
zoopop.5630 Posted March 30, 2019 Share Posted March 30, 2019 @Ben Phongluangtham.1065 Link to comment Share on other sites More sharing options...
phokus.8934 Posted March 30, 2019 Share Posted March 30, 2019 There's this neat little feature in game under Game Menu/Support that has a very visible button that says, "Report a bug."Also, change your graphics settings from potato to less potato as a temporary workaround. Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted March 30, 2019 Share Posted March 30, 2019 @Safandula.8723 said:Another Mesmer-cry topic. Git gut :DDid you even read the post or... ?@OP I dont think this is related to character setting being at lowest,im having the same setting and have never witnessed this yet.You ever tried a repair on client etc ? Link to comment Share on other sites More sharing options...
Safandula.8723 Posted March 30, 2019 Share Posted March 30, 2019 @Caedmon.6798 said:@Safandula.8723 said:Another Mesmer-cry topic. Git gut :DDid you even read the post or... ?@OP I dont think this is related to character setting being at lowest,im having the same setting and have never witnessed this yet.You ever tried a repair on client etc ?Jk. This was basicly the same reply that is often addressed VS the same source. Mesmer design - clones and phantasms spam, which is even worse for chrono, cuz more clones are popping up. Unless Mesmer design won't be changed, it's only coming up to the computer performance and game engine Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted March 30, 2019 Share Posted March 30, 2019 @MUDse.7623 said:if you do play with lowest character model limit, then its not a bug, its a setting.Still think so?Ace- That has been the issue for a long time and even the support went silent when I sent a ticket there. Someone also hinted that they had to nerf chrono after clone rework cause the model issue was real and they had to get rid of it without actually having a solution. The advice that's been given for that issue is to set character model limit to high in some forums posts. Link to comment Share on other sites More sharing options...
bq pd.2148 Posted March 30, 2019 Share Posted March 30, 2019 @EnderzShadow.2506 said:@MUDse.7623 said:if you do play with lowest character model limit, then its not a bug, its a setting.orly?i am pretty sure the lowest model limit is 20 characters. now you already have 10 for the players on both sides, not many clones/phantasms are needed to get over 20. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted March 30, 2019 Share Posted March 30, 2019 @MUDse.7623 said:@EnderzShadow.2506 said:@MUDse.7623 said:if you do play with lowest character model limit, then its not a bug, its a setting.orly?i am pretty sure the lowest model limit is 20 characters. now you already have 10 for the players on both sides, not many clones/phantasms are needed to get over 20.While that may be true, how to fix the problem would actually help.9 character models plus 1 chrono pushes modesl up to 20? lol...Chrono, -nerfs incoming.@Flandre.2870 said:when too many clones are around all player models or animations disappear this happens very often during chrono and almost caused me to lose monthly at finals and happened yet again today in the at. the clones make all player models disappear along with anims so u get hit by stuff like prime light beam and you dont even know about it. only solution seems to be to set graphics to high but then im forced to play at 15 fps. any dev that can offer posible solutions? this is WITH effect lod on.It could be related to Effect Lod since that is related to the 'prime light beam' not being seen.In addition your 'character model limit' could effect all the models you don't see. Go into your settings and experiment.I'm almost certain you don't have to turn all your graphics settings to high to fix this. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted March 30, 2019 Share Posted March 30, 2019 @MUDse.7623 said:if you do play with lowest character model limit, then its not a bug, its a setting.surely this wont effect the numbers in spvp though, sure in wvw but not pvp. Link to comment Share on other sites More sharing options...
Solori.6025 Posted March 30, 2019 Share Posted March 30, 2019 So this is a graphical issue in which pets are counting towards the character model limit.So what we need is an update to the engine to increase character models without eating performance. . .Sooooooo....GW3 basically Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted March 30, 2019 Share Posted March 30, 2019 @Fat Disgrace.4275 said:@MUDse.7623 said:if you do play with lowest character model limit, then its not a bug, its a setting.surely this wont effect the numbers in spvp though, sure in wvw but not pvp.Why wouldn't it?Have you seen how many models(clones/phantasms etc) a Chrono can put out?LOD would be an additional setting tinker with.@Solori.6025 said:So this is a graphical issue in which pets are counting towards the character model limit.So what we need is an update to the engine to increase character models without eating performance. . .Sooooooo....GW3 basicallySolori, I don't believe an upgraded engine of a new game is going to help the OPs game performance.'Without eating performance'A few changes can be made, here and there. Turn a few things up, a few things down, walla= things work. Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted March 30, 2019 Share Posted March 30, 2019 curious thing is.... clones shouldn't actually tax the graphic cards since they all share the same textures. The very idea about standard models is that the machine can render many copies as they are all the same. I don't know if some optimization could be applied to improve the situation. Gameplay wise, one way to reduce visual noise would be to use a phantasm queue, so that only one of those is out at any given time, thus limiting visual noise to 3 clones + 1 phantasm per mesmer. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted March 31, 2019 Share Posted March 31, 2019 @EnderzShadow.2506 said:@Fat Disgrace.4275 said:@MUDse.7623 said:if you do play with lowest character model limit, then its not a bug, its a setting.surely this wont effect the numbers in spvp though, sure in wvw but not pvp.Why wouldn't it?Have you seen how many models(clones/phantasms etc) a Chrono can put out?LOD would be an additional setting tinker with.@Solori.6025 said:So this is a graphical issue in which pets are counting towards the character model limit.So what we need is an update to the engine to increase character models without eating performance. . .Sooooooo....GW3 basicallySolori, I don't believe an upgraded engine of a new game is going to help the OPs game performance.'Without eating performance'A few changes can be made, here and there. Turn a few things up, a few things down, walla= things work.well, i thought at least the minimal numbers were at least 30 units and i can not imagine that many units in close proximity in spvp, sure in wvw Link to comment Share on other sites More sharing options...
Quadox.7834 Posted March 31, 2019 Share Posted March 31, 2019 @Skotlex.7580 said:curious thing is.... clones shouldn't actually tax the graphic cards since they all share the same textures. The very idea about standard models is that the machine can render many copies as they are all the same. I don't know if some optimization could be applied to improve the situation. Gameplay wise, one way to reduce visual noise would be to use a phantasm queue, so that only one of those is out at any given time, thus limiting visual noise to 3 clones + 1 phantasm per mesmer. No, that's a bad idea Link to comment Share on other sites More sharing options...
Solori.6025 Posted March 31, 2019 Share Posted March 31, 2019 @EnderzShadow.2506 said:@Fat Disgrace.4275 said:@MUDse.7623 said:if you do play with lowest character model limit, then its not a bug, its a setting.surely this wont effect the numbers in spvp though, sure in wvw but not pvp.Why wouldn't it?Have you seen how many models(clones/phantasms etc) a Chrono can put out?LOD would be an additional setting tinker with.@Solori.6025 said:So this is a graphical issue in which pets are counting towards the character model limit.So what we need is an update to the engine to increase character models without eating performance. . .Sooooooo....GW3 basicallySolori, I don't believe an upgraded engine of a new game is going to help the OPs game performance.'Without eating performance'A few changes can be made, here and there. Turn a few things up, a few things down, walla= things work.Yea but that would be expecting Anet to do actual work. Maybe I'm too cynical when it comes to them but. I honestly don't expect them to suddenly fix an issue they have had and known about Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted March 31, 2019 Share Posted March 31, 2019 @Quadox.7834 said:@Skotlex.7580 said:curious thing is.... clones shouldn't actually tax the graphic cards since they all share the same textures. The very idea about standard models is that the machine can render many copies as they are all the same. I don't know if some optimization could be applied to improve the situation. Gameplay wise, one way to reduce visual noise would be to use a phantasm queue, so that only one of those is out at any given time, thus limiting visual noise to 3 clones + 1 phantasm per mesmer. No, that's a bad ideaMaybe you could elaborate on why that's a bad idea, or even better, toss your own counter suggestion to improve the visual noise issue with mesmers.Sometimes ANet does listen to the suggestions given in here, so it wouldn't be moot. Link to comment Share on other sites More sharing options...
EnderzShadow.2506 Posted March 31, 2019 Share Posted March 31, 2019 @Solori.6025 said:@EnderzShadow.2506 said:@Fat Disgrace.4275 said:@MUDse.7623 said:if you do play with lowest character model limit, then its not a bug, its a setting.surely this wont effect the numbers in spvp though, sure in wvw but not pvp.Why wouldn't it?Have you seen how many models(clones/phantasms etc) a Chrono can put out?LOD would be an additional setting tinker with.@Solori.6025 said:So this is a graphical issue in which pets are counting towards the character model limit.So what we need is an update to the engine to increase character models without eating performance. . .Sooooooo....GW3 basicallySolori, I don't believe an upgraded engine of a new game is going to help the OPs game performance.'Without eating performance'A few changes can be made, here and there. Turn a few things up, a few things down, walla= things work.Yea but that would be expecting Anet to do actual work. Maybe I'm too cynical when it comes to them but. I honestly don't expect them to suddenly fix an issue they have had and known aboutlol yeah, clinically cynicalAnet doesn't need to make a new game.The op needs to tweak a few graphical settings. Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted March 31, 2019 Share Posted March 31, 2019 Revert the entire class to 2016 with the exception of Mirage.Problem solved. Link to comment Share on other sites More sharing options...
Quadox.7834 Posted March 31, 2019 Share Posted March 31, 2019 @Skotlex.7580 said:@Quadox.7834 said:@Skotlex.7580 said:curious thing is.... clones shouldn't actually tax the graphic cards since they all share the same textures. The very idea about standard models is that the machine can render many copies as they are all the same. I don't know if some optimization could be applied to improve the situation. Gameplay wise, one way to reduce visual noise would be to use a phantasm queue, so that only one of those is out at any given time, thus limiting visual noise to 3 clones + 1 phantasm per mesmer. No, that's a bad ideaMaybe you could elaborate on why that's a bad idea, or even better, toss your own counter suggestion to improve the visual noise issue with mesmers.Sometimes ANet does listen to the suggestions given in here, so it wouldn't be moot. Remove/rework chronophantasma is the most important Link to comment Share on other sites More sharing options...
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