Upcoming Balance Notes - Page 4 — Guild Wars 2 Forums

Upcoming Balance Notes

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  • derd.6413derd.6413 Member ✭✭✭✭

    @NeroBoron.7285 said:
    From my WvW perspective:
    An indestructable sneak gyro that pulses invisibility can be too strong. maybe give only invisibility on initial deployment and then a smoke field pulsing blind.

    i would have to disagree since you can still sort of see where the stealth-ed players are (in the smoke field)

    I Have No friends, so I Must pug

  • Redponey.8352Redponey.8352 Member ✭✭✭

    I still dont get it why both PvE/PvP/WvW is mixed in this balance patch since every gamemode is completly different in term of gameplay and playstyle.
    I should propose to do like "General" change (change that affects each gamemode) then => subclass with only change in this gamemode "PvE/PvP/WvW" It would more clear.

  • NeroBoron.7285NeroBoron.7285 Member ✭✭✭
    edited February 28, 2019

    @derd.6413 said:

    @NeroBoron.7285 said:
    From my WvW perspective:
    An indestructable sneak gyro that pulses invisibility can be too strong. maybe give only invisibility on initial deployment and then a smoke field pulsing blind.

    i would have to disagree since you can still sort of see where the stealth-ed players are (in the smoke field)

    I know I even suggested such changes here and people still can cast aoe's into that field.
    That's why I said can be too strong, we will see how this will work out ;) The issue is that builds that require targets are completly thrown up. And even with only initial invisbility the steath duration can be increased by additional effort through blasts and leaps.

  • Samug.6512Samug.6512 Member ✭✭✭

    Scrapper rework <3
    What happens with Gyro Toolbelt skills tho? New Heal Gyro + its Toolbelt skill seem to just double up.

    [NUKE]

  • Ok I Did It.2854Ok I Did It.2854 Member ✭✭✭
    edited February 28, 2019

    • Herald of Sorrow: Equipping this trait turns Desert Shroud into Harbinger Shroud, which removes the pulsing effects of Desert Shroud and instead shifts into a single detonation after a 3-second delay. This trait deals damage, corruption, and conditions in one strike while providing barrier to allies within the vicinity.

    I can see why in WvW they would need to change scourge, but 3 seconds in WvW is a lifetime, you cast this and the enemy will have moved on long before that 3 seconds is up, esp with the AOE field that it puts down, (nothing says avoid me like a giant pulsing red circle on the ground) its so easy to avoid this skill, its far better to take shout reaper now over scourge, unless you can somehow ask the enemy to stand still for 3 seconds while the skill goes boom.

  • Klypto.1703Klypto.1703 Member ✭✭✭
    edited February 28, 2019

    I should have known we would get a retaliation patch because of the ncsoft layoffs and its here. I mean deadeye and renegade changes you might as well have just remove them from the game. Based off other posts too its pretty much anything pof if it was reworked or not is going into the garbage. Something must be coming in some form to actually be fun gameplay wise or something because it feels like buying any expansions is just a waste of money now.

  • santso.9201santso.9201 Member ✭✭✭

    I dont think that unending corruption change does The job. Itse just not gona get picked on wvw because of changes to desert shroud( which would become unplayable, i mean 3s delay? Its unusable ) like The problem with scourge when it comes to wvw is how big shade Works, weak support options and The fackt you dont want to drop shade on top of your allies because it doesnt really do anything. Like designwise when your supposed condi/support spec is used as Power dps spec then there is something fundamentalismi wrong with class design...

  • Tsakhi.8124Tsakhi.8124 Member ✭✭✭

    Thanks for the info, I really appreciate it! <3 The only thing that makes me sorta sad is SoI. I think that's already been discussed in length, though, and doesn't need any further commentary from me. XD

    So now we march, march to your homes.

    Our feet not making a sound: You can never hear a ghost when it roams...

    I eat your Cheetos Paws and steal your sodas, 'cause that's how I roll. (sorry, i'll buy you more.)

  • Gopaka.7839Gopaka.7839 Member ✭✭✭

    RIP 5 banners in fractals on boss.

  • @Odik.4587 said:
    Boonbeast get -1s on dolyak stance = BOONBEAST IS FIXED NOW !11 all go home! LOL
    I thought that was a joke but its not ? eksdee

    You know that Leader of the Pack was also nerfed right? You know what the trait does?
    Anyways, this might just be enough to get boonbeast in line. We will see.

  • Marxx.5021Marxx.5021 Member ✭✭✭

    For sPvP I think overall this goes in the right direction. I want to give tempest and scrapper a try :-). Important would be more frequent small changes in future. When issues become so obvious it just hurts to wait for months until the next big balance patch.

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @rank eleven monk.9502 said:

    @Odik.4587 said:
    Boonbeast get -1s on dolyak stance = BOONBEAST IS FIXED NOW !11 all go home! LOL
    I thought that was a joke but its not ? eksdee

    You know that Leader of the Pack was also nerfed right? You know what the trait does?
    Anyways, this might just be enough to get boonbeast in line. We will see.

    40s cd on stability-breakstun and immunity to movement impairing conditions (which being removed by very few skills ONCE) and stackable damage reductions that lasts 5-6s ? At this point i'm surprised why its not 3s at best?

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Is this just a sampling of the proposed changes? There are classes that appear not to be touched at all?

    I am a very casual player.
    Very.
    Casual.

  • Thank you very much for posting the notes in advance and especially for the explanation of what you are aiming to achieve. It would be much appreciated if you continued doing this for future patches!

  • JokerM.6021JokerM.6021 Member ✭✭
    edited February 28, 2019

    Chrono is meh...

  • Nimon.7840Nimon.7840 Member ✭✭✭✭
    edited February 28, 2019

    @Ok I Did It.2854 said:

    • Herald of Sorrow: Equipping this trait turns Desert Shroud into Harbinger Shroud, which removes the pulsing effects of Desert Shroud and instead shifts into a single detonation after a 3-second delay. This trait deals damage, corruption, and conditions in one strike while providing barrier to allies within the vicinity.

    I can see why in WvW they would need to change scourge, but 3 seconds in WvW is a lifetime, you cast this and the enemy will have moved on long before that 3 seconds is up, esp with the AOE field that it puts down, (nothing says avoid me like a giant pulsing red circle on the ground) its so easy to avoid this skill, its far better to take shout reaper now over scourge, unless you can somehow ask the enemy to stand still for 3 seconds while the skill goes boom.

    Well, you don't have to take that trait...
    Also, if we can use f5 wait 2seconds,then use f1 right before the bomb goes off, it's still kinda good. But then we would need very clear visuals.

  • Acolyte.6294Acolyte.6294 Member
    edited February 28, 2019

    Hey long time warrior player, 10k+ hours and 95% of that is on warrior, so I'm happy that banners are seeing some work. I'd just like to add my reflections.

    @Irenio CalmonHuang.2048 said:
    Warrior
    Banner skills have long been very passive in nature. Today we're releasing some changes to give them a bit more active gameplay while also reducing their granted attributes to give greater role flexibility in group settings. However, we do think that the warrior gives up a lot in order to use them, so we're increasing the bonus stat gains when warriors equip traits that modify banners. As a larger change, we're also removing the bundle skills from banners and changing the pick-up action to now recharge the banner skill. Previously, the banner skills could be a trap for players, providing weaker skills in a bundle that anyone could interact with. We considered enhancing the banner skills, but we don't want banners to be alternate weapons that take away from a player's normal weapons.

    Overall banners are getting a nerf; you used to get 50% from 170 now you get 100% from 100, so 255 -> 200. So if your mission is to create active banner gameplay, I see a few issues with your approach. Now the nerf is needed, I have no issues with that... But with the changes as a whole, banners are now basically utility traits. Like empower allies, assassin's presence or spotter. I don't see this as the way to encourage warriors to keep taking what makes them 'unique'.

    What are warriors currently called, in gameplay like fractals and raids, on the lfg? 'BS' i.e banner slaves... BANNER SLAVES! If anything your changes are making the warrior situation worse. Warriors bring a lot to the table but we're mostly in groups atm because we're a buff bot and we do decent CC. Outside of fractals and raids, you hardly see banner play at all... Because banners aren't FUN.

    Now nerf banners, do balancing etc, i have no issue with that. But "We don't want banners to be alternate weapons that take away from a player's normal weapons."
    Why not? Guardians have tombs, eles have conjures, engis have tool kits. And warriors have banners... Simply having the cd reworked so they are encouraged to be picked up, isn't the best solution. I want warriors to run around carrying a banner and feel cool doing it. Just like necros run around with a swarm of miniors and feel cool doing it.

    You don't want banners to be alternative weapons. Ok fine! You and your team have probably put a lot of thought into that. And I want to respect that. But they don't need to work the way an engi kit works... with new skills. Maybe change banners to be like the soul beast transformation. Where banners become a part of the character. And not something outside of them, in the process they add a little extra to how warrior works.

    With the current changes (as I see it) banner slaves will still remain slaves. With little change happening in general PvE, WvW and PvP. However in fractal and raid groups, warriors will still remain, forced to take the 2 utilities, without any change to how the class is played. What I've asked for is perhaps a lot of work, and is not easily done. But i wanted to voice my concern.
    If you truly want to see more active gameplay with banners then more than just a personal buff and cd rework needs to be done. It should be fun. I think Empower Allies should be reworked. As strength banner and the trait do the same function. Why can't banners be carried like a back piece. With empower allies changing to something that enables warriors to carry multiple banners. Then warrior can carry 1-2 banners, and have additional skills that appear on the utility bar that impact how they work.

    My idea in short:
    No new trait: Old system, banners are dropped end of story.
    New trait: Banners can be picked up and 'equiped' or 'put on' like a back piece, the utility slot changes to something usefull, like vulnerability on strength, (The current 2nd banner skill) And when the banner duration ends, the utility returns to 'cast banner X'. Players can then recast, pick up and run around. Feeling COOL and unique, as all warriors should feel.

    On a positive note, The Battle Standard Re-synced: I love that the Elite banner will be able to be used both offensively as well as defensively. I think this is an amazing change. And will see a great impact on gameplay in PvP and WvW.

  • Looking at these patch notes. I am already calling it. Mesmer is still broken and will keep being broken the entirety atleast of 2019.

    The only thing that was trully overperforming by such a large margin people are forced to adjust there entire playstyle around it. Even if youd have tried to gut it. it would still feel normalised. The nerfs where lackluster and dont do anything.

    The dps output is still the same. The defensives are still the same. the extremely negligable nerf to mirage cloak literally doesnt do anything at all since it still performs the same.

    Gj you have again shown us that the 50% mesmer class in pvp will maintain its status quo, because of nerfs that literally dont do anything.

  • whoknocks.4935whoknocks.4935 Member ✭✭✭✭

    About mesmer:
    Scepter wasn't touched, staff wasn't touched, IH wasn't touched, dodge while cced wasn't "fixed".
    Lots of condi mirages switched from axe to scepter long time ago.
    So yeah apart from mirage cloak now long like any other dodge and Illusionary Ambush on longer cooldown, the same clone all skills spam stay the same, you will still see lots of carried noobs around playing condi mirage in pvp and wvw.
    I doubt it will stop being still the top 1vs1 spec in the game together with boonbeast.

    Boonbeast will be the same as before, probably stronger, holo just a bit nerfed for corona burst stab, warrior sees no buffs, thiefs sees no buff, rev sees no buffs, weaver sees no buffs, only tempest support buffs, necro sees no buffs, core guard nerfed, scrapper rework must be seen, so nothing will change in my opinion.

  • @Irenio CalmonHuang.2048 : Thanks for the message, but can we have the translation on french forum for french users who want to speculate too please ?

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @whoknocks.4935 said:
    Boonbeast will be the same as before, probably stronger, holo just a bit nerfed for corona burst stab, warrior sees no buffs, thiefs sees no buff, rev sees no buffs, weaver sees no buffs, only tempest support buffs, necro sees no buffs, core guard nerfed, scrapper rework must be seen, so nothing will change in my opinion.

    I kinda felt the same way and wondered if this pre-release of information was the complete patch or just a significant portion of it.

    I am a very casual player.
    Very.
    Casual.

  • sounds promising, needs to be seen in action to be judged thou

  • santso.9201santso.9201 Member ✭✭✭

    @Asum.4960 said:

    @mortrialus.3062 said:
    The 0.75s Dodge for Mirage is going to effectively kill the spec in PvE, PvP, and WW

    Not sure how that's going to kill the spec in PvE, but if it does in PvP and WvW, then hallelujah.

    That said, it will probably still be overperforming actually. But will have to see.

    Its still too strong, they should Make IT behave like normal Dodge when cc'd, i mean thats The real problem, not The duration.

  • Banners can now only be picked up by the warrior who summoned them.

    This makes the whole patch worthwhile.

  • If I understand this warrior change with banners: There is no more tactic BS, and from now on its all discipline. Which if true, I'm happy because tactic was so boring and slow to play anyways.

    As someone who plays scrapper in pvp at platinum 1 and 2, you cant imagine how excited I am with this rework. I don't even know what utility I wanna use anymore. Cant wait to try at mess around with all of gyros. We get so many fields that I feel we are lacking blasts now. So maybe shredder will be necessity, but I hate its tool belt skill. On the other hand, the blast gyro might be epic because tool belt is 30 sec stun break and now gyro generates might. I mean, I wanna badly try them all.... Cmon tuesday come faster...

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited February 28, 2019

    @Duncanmix.5238 said:
    If I understand this warrior change with banners: There is no more tactic BS, and from now on its all discipline.

    Considering that the boost from discipline trait is for warrior only, and is also a nerf compared to what we have now (255 to 200), i sincerely doubt it. If anything, dropping empower allies would be even less sensible now. Without it, barriers alone after change might not even be worth taking.

    The whole change is just a straight nerf, without any balancing to it. hard to say yet if it will be enough of a nerf to kill banners or not, but it will definitely come close.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • I wonder if anyone of the balance team ever played the WvW.
    The WvW is still ,after more than 1 year, dominated by insane scourge AOE , firebrand and Revenant.
    And you nerf Silent Scope instead of fixing the thief spike damage.
    Deadeyes are almost disappeared from wvw.
    /facepalm.

  • @Diru.4531 said:

    @Irenio CalmonHuang.2048 said:
    Mesmer
    After watching mesmer builds develop following our last update, we have a few more adjustments for both chronomancers and mirages.
    While we think that Signet of Inspiration's new functionality is working well, it's a little too strong, so we're slightly reducing both the recharge time and the extension of the boon duration.

    Where are you getting this information from? I haven't heard a single piece of positive feedback about the chronomancer changes. It's not fun to play. At all. That fact is infinitely more important than whether you think your particular approach to balancing was successful. The same can be said for a lot of class/builds in WvW too. If your balancing approach drastically reduces the amount of fun the game is to play then your approach was not successful and any supporting data you have is likely skewed by the fact. If you do not know whether your balancing approach will affect players enjoyment of the game, then you should ask yourselves ... why? Do you play the game enough to understand your players? Do your testers? However you are determining what players want needs a desperate overhaul.

    Some recent feedback from a streamer on this very subject:

    https://www.twitch.tv/videos/386811845?t=00h30m52s

    They simply have another opinion how the chrono should work as the community does . They reacted like I predicted they would(posted somewhere) when they realized what is with the new SOI is possible.( I also posted how the community will adapted/react to this) On the other hand you can clearly see in the video what it means to have no boon sharing means and this was more of the better results.

    They make content harder and harder as a result fractals became super annoying instead of fun to be more clear it doesn't feel challenging and rewarding when doing them its just this annoying. This is not just the balance its everything less boons, the new fractal , the new instabilities. In raids I don't but alone that the dps of the build is going down and down with each patch is depressing because a lot of them wants to be better in what they are doing and playing often a game for themselves to see if they can be #1 on ArcDps and naturally they see their dps going down not up with this.

    Wvw while I can't follow the guys in the video with all but the diversity problem is real and they made it worse

  • Oh you are right... I hope they make trait works for everyone... I don't want to play tactic....

  • Unfortunate changes to Guardian,

    Guardian - Power DH just won't be able to keep up anymore with these changes, considering the health pool of guardian is so low; the critical chance was the only trait keeping power based builds relevant. They nerfed it without giving it something else - and buffed the competition - maybe some more health somewhere would be nice but it would also help the condi and supports builds too... Also why not just nerf it where the problem was - PvP - 33% crit instead of 50% would be better for everyone as people who enjoy this would still have a chance if they are skilled.

    I'm not sure if they just want people to play other things but I enjoy the Power Crit builds, and I find the supportive roles boring, I know I'm not alone in saying I just won't ever play a supportive condi build, I've tried them, and I dislike them. So, nerfing Power out of existence leaves me to just not play guardian. They just hate anything Power based it seems which should be the opposite considering that condi is the stronger option. I'm not saying there was no problem it might have been over-scaled but cutting the skill in half is a little much. I'm sure guardians will be stuck with this nerf for a year so i'll come back then I suppose.

    The buff to the bow is nice, but it should just be 1500 range on all skills. If that's too much then make it all 1400 or 1350. Removing the Crit makes bow even WORSE then it already is so the buff really doesn't help bow since they are nerfing the builds that could use bow.
    Just an idea: Dual Pistols on guardian would be nice for the next elite spec. It would be based on light like guardian is and I could go into detail but that's not what we are here for.

    Mesmer - The Mesmer nerfs needed to be more, although I'm not sure about the chrono nerfs as mirage seemed to be the most problematic. And no, Condi mirage isn't dead, you just have to vaguely try now, not just spamming keys.

    Ranger - I don't care

    Engi - Interesting and I will definitely try it out

    Warrior - I can't tell if it's a nerf or a buff, only time will tell but in my opinion people aren't playing banners because they are boring and hard to use in the dodge based combat system. The channel ability is OK I suppose for Winds of Disenchantment, but that could backfire in WvW when **everything ** stops you. Giving some love the the Rifle would be a refreshing thing to see.
    ALSO I had an idea for the next elite spec for Warrior or Guardian being a Spear. it could act as a pole arm like a Roman or Trojan era weapon, it would also allow for water weapons to be used on land which would be neat!

    Rev- why? but ok.
    Also, give rev Greatsword please next spec. or at least a dagger - - - I mean the ART on THIS SCREEN up on the top left has the Rev USING a dagger, maybe it's foreshadowing :open_mouth:

    Ele - Nice, might want to look at base ele builds for buffing.
    I also found that weaver, if they go anything slightly tanky, is impossible to kill: increasing the cooldown time on water abilities would allow them to be slippery still but allow for slightly more counter-play.

    Thief - Reasonable

    Necromancer - The PvE changes are nice but honestly no one cares. Scourge has long needed the nerf and I think it is VERY reasonable. Reaper (power) is apparently balanced in PvP and WvW but it really needs some buffs with it's lackluster set.

    Lastly as a general idea, I think you need to update the sounds of older weapons; mainly firing weapons like rifles and pistols.

  • Thank you kindly for communicating and providing us with information.
    Personally I like all the reworks, I believe that moving from passive to more active gameplay is good as it complements the beauty of this combat system. Overall changes, especially for competitive modes, i think could be more drastic, i know it's risky but it's exactly what it needs, a shake-up every 3-4 month. The idea of making "winds of disenchantment" channeled - genius, it became the highlight of the patch for me (i do not main warrior myself). Well, as for the balance itself - will see, it's hard to tell for me exactly what result we will get but nevertheless, Thank you and keep up the great work and innovations with balance!

  • Gehenna.3625Gehenna.3625 Member ✭✭✭✭

    For Guardian it says:
    • Honorable Staff: This trait now grants 120 concentration, plus an additional 120 concentration while wielding a staff, in addition to reducing staff skill recharge times.

    I do not like changes like this because it forces you to use a specific weapon to get a good benefit from this choice. When I do not use a staff but do want to use Honor this just weakens my options there particularly because the alternative choices for honorable staff are not nearly as good. I really wish that recharge bonuses to weapon skills were handled differently. Just my two cents.

    "In my experience, if you can't say what you mean, you can never mean what you say. The details are everything." ~ Minister Durano

  • So Warrior is still trash tier, neat.

  • GJ for Engi changes. But, what happened with Function Gyro? :V

  • Why would you nerf Warrior banners that way? You basically destroyed the utility of banners in every other aspect of the game that isn't raiding or high-end fractal. One banner is great for open-world stuff and WvW because it provides constant regen and a way to apply AoE swiftness with 67%+ uptime. You've literally destroyed the only 2 aspects that has made banners a utility skill, and basically made it a dead skill unless you're doing raiding.
    Especially the change to Inspiring Battle Standard, I don't get that one.

    It's as if you gave the job to nerf banners to 3 different teams, and they all provided a nerf, and then decided to implement all 3.

  • How does making banners basically not have any active skills and being destroyed when picked up make them less passive and give them more flexibility?

    Also banners give 40% less stats now to other group members.

    In 5 man content, you can basically drop the BS and get a 3rd dps. In good groups, there will be enough CC without a warr, and the chrono can purge boons just as well.

    That's a huge nerf to warriors in fractals, they're not that much needed in raids as is.

  • TheAutumn.1694TheAutumn.1694 Member
    edited February 28, 2019

    Thank you for getting the notes out to us early. I'm extremely disappointed with the lack of change in wvw. Rangers & Holos are still going to be busted. I do appreciate the condi mirage nerfs & the lowered duration on DE rifle dodge, both were extremely cheesy. Looking forward to seeing more scrappers roaming & dueling. DH true shot, shall be interesting. It'll definitely help counter some lb rangers.

    All in all semi-decent patch, but left much to be desired.

    I extremely urge you to look at the broken state of ranger & holo. Rangers are literally every class combined into 1, plus a pet that 8k's you with a CC.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @Strider.5807 said:
    I don't usually comment on the forums, but this time I want to share my thoughts about the changes to power chrono - which I have explained in this video:

    Can you not do the following?
    activate cont.split -> summon phantasms -> signet of ether -> summon phantasm -> end cont.split -> summon phantasms -> signet of ether -> summon phantasms.
    Genuine question; I don't know PvE.

    // Yanim

  • Really looking forward to the scrapper changes. Always preferred it over holosmith, so I'm hoping the gyro changes will bring its power level up a bit.

  • @Strider.5807 said:
    I don't usually comment on the forums, but this time I want to share my thoughts about the changes to power chrono - which I have explained in this video:

    High quality feedback. Love it.

  • Well, the spirit rework looks interesting even though it would be better if it worked like engi gyros. Now all I need is prolonged bear stance in PvE or lower cooldown so I can effectively condi-cleanse on Siren's Reef. I was also kinda hoping for a buff for condi soulbeast in PvE because it seems to be underperforming right now but I guess I'll just migrate to power build :)

  • Anchoku.8142Anchoku.8142 Member ✭✭✭✭
    edited February 28, 2019

    Make Harbinger Shroud also either a whirl finisher or blast finisher when it detonates, please.

    In general, the changes to gyros and banners look good.

    Thank you for improving Necro elite utilities in PvE. The four changes may help them feel more useful.

  • Just remove soi already no one will use it anyway

  • incisorr.9502incisorr.9502 Member ✭✭✭
    edited February 28, 2019

    You completely destroyed mirage axe but didn't touch staff at all? This is a joke? STAFF WAS ALREADY THE PROBLEM, LOL. Axe is an active weapon which requires player to be active while staff is a passive weapon as most of your damage comes from illusion auto attacks and from auto attacks bouncing around in general. Staff also makes you tankier and has better CC so it's easier to play with but it had less potential if played correctly but it was already the meta for a reason because it's easy and effective to use. When guns were invented hundreds of years ago in their primal forms they were still worse than bows but bows required a lot of skill and practice to use which is why guns replaced bows slowly, because everyone could learn to use one and be effective with one. Skill should be REWARDED AND PROMOTED in video games but you're literally doing the opposite?

    im completely baffled by this one

    • Imaginary Axes: Reduced the amount of torment stacks applied in PvP and WvW from 3 to 1. This skill can no longer be used on targets behind the mesmer.
    • Ambush Assault: This skill can no longer be used on targets behind the mesmer.
    • Split Surge: This skill can no longer be used on targets behind the mesmer.

    you're making the game clunkier instead of doing the opposite, which is a random suggestion i threw awhile ago in a random thread that the game should be modernized by completely removing stuff like this (from all classes) and making your character turn around to make the game feel more fluid and better but instead you're going in the OPPOSITE DIRECTION? That makes no sense whatsoever.

    on top of that

    Cry of Pain: The number of confusion stacks that this trait allows Cry of Frustration to apply has been decreased from 2 to 1 in all game modes.

    so a 3 illusion combo with axe which requires all your resources and cooldowns and to be in exposed melee range and for your enemy to fail dodging, fail cleansing, fail using resistance, fail by using skills while confused will now have 7 confusion stacks as opposed to 18? That's a 70% nerf , it's not even an adjustment or anything, what sort of a game developer nerfs a value by 70%?
    With this, condition is completely dead in gw2 because mirage was already the only viable condition build spvp class because all others are underpowered because you don't understand the game and now mirage is also dead, oh, except staff i guess which you completely ignored and didn't touch xDxDDDDDDDDDDDdD. You nerfed the build that had risk and reward and promote the build that's actually toxic for the game.

    I don't understand how can you even come up with these changes but it doesn't look like we've been playing the same game. Mirage has consistently been the least represented class in high elo, along with elementalist and the game suffers from some major problems but only one of those problems was addressed (guardian's free crit rate) but you nerfed the only fun class in the game to a point where it won't even be worth playing any more when it already wasn't really worth playing it because it was underperforming on a high level. Looks like instead of modernizing gw2 it's going back to be a last decade game.

    The majority of these changes are completely random and not what the game needs, absolutely destroying mesmer axe and conditions aside you didn't "change " any other class except guardian. Ele didn't get any dmg/animation speed buffs instead it gets tankier (as if anyone wants that for spvp), gyros buffs when nobody likes gyros. I guess that's what happens when your balance team are not actual pvp players and when you listen to too many low rated streamers that can't play.

    mirage actually had more than 1 playable build in spvp which is a GOOD THING but now you completely target-destroyed one of the two builds and leave the already meta one untouched, what am i even looking at ? i can balance this game better in 30 minutes. Why do you even ignore statistics? I'm sure you have statistics on X class play and win rate in X elo

  • I think you should do more changes, that are actually relevant. For **mesmer **f.e.:
    1. Scepter: Reduce the power-dmg-modifier of #3, nerf condi on Scepter Ambush skill like u do with axe, maybe increase the CD of the block on #2
    2. Mirage-Dodge: Apply a general 1sec Exhaustion or 2sec maybe for using an ambush skill
    3. revert the cooldown change for Signet of Inspiration for PvP/WvW since its used for Invul with blurred inscriptions.. so less cooldown is actually better
    4. remove all target-breaking-abilities

    in general i would say u should remove the mirage dodge completly and let them do normal dodges - just create a 5-7sec cd f5-skill (like continuum split on chrono) to activate ambush interval without using a dodge

    i dont know, that are some change comming into my mind now, guess there can be more
    ** [These are my personel thoughts and i do not expect people to follow them] **

  • Love these changes. Want to try out the new gyros. Thanks

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