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Shorter lived but stronger boons


Fortus.6175

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Boons in general could be shorter lived but more impactful, like higher base healing or scaling on rej but significantly shorter, or might being fewer stacks (12-15) and shorter lived but the total amount of might be total to the old 25 stack, or maybe more/less depending on what works best. Same for fury maybe 30-35% but also harder to come by. I think resistance and protection are good examples (although some outliers like boonbeasts and FB could use some tweaking then).

Likewise, boon corruption/stealing would need some tweaking, like thieve's sword/dagger #3 and steal, and the pletora of necros corruptions. Boons should be windows of power rather than mindless afterthoughts of spamming skills. It could help curve the powercreep and even give support classes a more distinct roles, with FB being a mostly about boons, druids about flat healing, and eles a middle ground.

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This was pretty much the case in the pre-Concentration stat era. However don't forget some boons scale with powercreep by default - like protection, might, resistance and retaliation, even vigor (more damage that can be avoided by static means).

I highly agree though, boons should be utilized with intent, like:

  • Aegis when you see a big hit coming
  • Protection when you see alot of small hits
  • Fury at the start of the fight (they could shorten duration to max 2 sec and give it 40%-50% chance too)
  • Vigor when you have spent your 2 dodges
  • Regen to counter degenerative damage (should work more like barrier though)
  • Might should also be stacked at the start of engagement, not during (we got fury for that) allowing more counterplay
  • Alacrity should come in short bursts but be more potent (100% increase) to better reward using it at the right times
  • Quickness should also be very short in duration and without many sources to allow you to land key skills or heals only
  • Resistance should negate 50% of condi damage only, way too strong as is
  • Retaliation should become a short duration stacking mechanic that turns into 1-2 vuln on the attacker when a stack is lost by getting hit
  • Stability needs a set amount of stacks (2 for some, 3 for guards) on a short duration in order to get resses off or casting skills and safe stomps, nothing more
  • Vigor should be a 100% increase, with 5 seconds max duration (stealing it will be huge, and it gives exactly 1 dodge back with this duration)
  • Swiftness should in addition benefit you for being on the move, maybe 1 point of endurance regained every second you do under it's effect.

They definitely need some buffs at this point, since profession mechanics surpassed them a long time ago - same with combo fields and finishers.

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