The current skill gives a 40% damage and movement boost for 8 seconds, with a 35 second recharge (28s when traited, also providing swiftness and regen). It also has 2000 range and applies revealed.
I don't really see a problem with this skill in PvE, it gives Soulbeast a huge damage boost that is needed for it to compete with other roles damage-wise.
In PvP and WvW however, I feel like it is too high of a damage buff. I can sit on top of a hill somewhere, see someone running about below: merge with pet, "Sic 'Em!" and Longbow 2 and that guy is dead. The whole thing is unblockable. I've been able to down squishier classes with just "Sic 'Em!" and one longbow auto, doing over 15k dmg. Because of the movement speed, it's also pretty hard to outrun.
Suggestion: Reduce the damage and movement buff in PvP and WvW to 20% or 30%. I think the duration/recharge is fine, however the range also seems a bit too high and should be scaled down to 1500 or 1200.
How do you guys feel about this skill at the moment? Do you find the revealed mechanic useful?
I don't think it's the biggest problem with Ranger, but I don't think it's particularly fun to play as, or against. I was surprised to see boonbeast nerfs in the patch and having this staying untouched.