The Warclaw is great, but it should not be immune to CC — Guild Wars 2 Forums

The Warclaw is great, but it should not be immune to CC

Cronos.6532Cronos.6532 Member ✭✭✭
edited March 1, 2019 in WvW

I'm going to miss using Scorpion Wire to catch up to fleeing foes (that are out of combat) and other close-range scenarios where someone could mount up if out of combat. Sometimes it's fun to use pulls instead of personal movement, shadowstep, and teleport skills. Please make it so the Warclaw is affected by CC, or give them a small defiance bar that at least delays the effect of the CC by a few seconds.

Solution:
Instead of giving Warclaw permanent CC immunity, ArenaNet could add a mount skill with a 30+ second recharge that would give the Warclaw stability / CC immunity for 5–10 seconds. This would keep it useful in initiating big zerg fights. This skill could be buffed further if people thing the mount dies far too easily, as the Warclaw does not have Bond of Life.

Let me know what you think.

signature

Comments

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    I like the idea of using mounts to start an engagement too.
    Unfortunately from what I saw in the stream, the mount dies in a couple of ranged hits from a single player...
    I doubt mounts will get anywhere near a zerg...

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Them finishing up downed players will be big is my best guess. You could use them in a push to dodge through heavy AoE, though you're at risk of getting dismounted and self stunned for a couple seconds, making it not as braindead. We'll see- Definitely liking it. That pull on gates is awful though. 1 Supply per attack and it only deals 2k damage with a long cast time/cd comparably. Normal attacking should be similar if not higher DPS for some classes like Warrior especially.

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @Blocki.4931 said:
    Them finishing up downed players will be big is my best guess. You could use them in a push to dodge through heavy AoE, though you're at risk of getting dismounted and self stunned for a couple seconds, making it not as braindead. We'll see- Definitely liking it. That pull on gates is awful though. 1 Supply per attack and it only deals 2k damage with a long cast time/cd comparably. Normal attacking should be similar if not higher DPS for some classes like Warrior especially.

    That and only 3 people can do it, so your looking at an extra 6k per pull with three people, which is fine I guess.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    I think the pulling is fine, they have to think about not affecting other siege that hits the gate too. There has to be compromise and usefulness for all of it.

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    @Rockal.5468 said:
    Leap and 3 dodges are too broken, this things need definitely rework

    Mount is useless in a zerg fight because it dies in like a couple of hits from a single player so it will never get near a zerg.
    I could see it slightly useful for roaming engagements for non-range players to gain 3 extra dodges to close in on the foe but the mount's movement speed is so slow it is also a slightly handicap in that regard.
    Also the player needs to dismount quickly upon using up the 3 mount dodges because the mount will die quickly after that and he will get stunned.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @EremiteAngel.9765 said:

    @Rockal.5468 said:
    Leap and 3 dodges are too broken, this things need definitely rework

    Mount is useless in a zerg fight because it dies in like a couple of hits from a single player so it will never get near a zerg.
    I could see it slightly useful for roaming engagements for non-range players to gain 3 extra dodges to close in on the foe but the mount's movement speed is so slow it is also a slightly handicap in that regard.
    Also the player needs to dismount quickly upon using up the 3 mount dodges because the mount will die quickly after that and he will get stunned.

    Hoping that leap will be dope enough to bypass objectives' walls/gates.

    D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • tippolit.3591tippolit.3591 Member ✭✭✭

    It seems to me that the Sniff skill should temporarily reveal stealthed players. After all, stealth is about visibility. It should not inhibit smell, which I assume Sniff is.

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    @Celsith.2753 said:
    It need's to be CC'able. The only thing that makes people popping their glider and flying away in anyway fun is being able to shoot or pull them out of the sky. I'm not terribly happy about them being stealthable either. Hello SMC stealth fountain. Can't wait to get hit by 30 stealthed mount #1's.

    TBH it is going to hurt much less getting bombed from stealth fountain by 30 mounts VS 30 spamming Scourges and Heralds.
    If our Zerg got caught out by a stealth fountain bomb then I would very much prefer the enemy was dumb enough to engage us with mounts.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    The Warclaw needs a breakbar that when broken dismounts a player.
    150 strength would be a good strength so that you are not getting 1 head shot or 1 mantra of distraction dismounted. Ranger's PBS or a better cc would still allow a 1 shot dismount.

    The 3 free dodges at the start of every fight is a little obnoxious for sure.

    Anet buff me :-(
    Make me good at game!

  • Silver.2076Silver.2076 Member ✭✭✭

    absolutely - it should be against cc imun! to stop someone with only one skill without him being able to defend himself is awful! Now you can dodge damage and escape or dismount and go into battle.

    gankers - please understand, you are the crab of a WvW! This out of the blue game-robbing and awesome annoying behaviour what you do - only disturbs, it harasses, it upsets people - it has 0 game value!

    do you want 1v1 - go to the pvp where your opponent plays a build designed for this and you are equal!

    This is also my biggest hope that this kitten will finally stop because of the mount.

  • Mogrey.3891Mogrey.3891 Member ✭✭

    let's be honest here the ones crying about cc are gonna be able to one shot mount anyway.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Silver.2076 said:
    This is also my biggest hope that this kitten will finally stop because of the mount.

    The kitten cant be stopped, thats the subject of this thread.

  • Mogrey.3891Mogrey.3891 Member ✭✭

    @tippolit.3591 said:
    It seems to me that the Sniff skill should temporarily reveal stealthed players. After all, stealth is about visibility. It should not inhibit smell, which I assume Sniff is.

    i agree with that. it would be nice to have one more option to reveal stealth.

  • IMO the kd from when the mount die should be unbreakable in WvW, this way it would have some risk. If the player jump on his mount to run and the mount dies, they get kd in the same place for 3 seconds without a way to break out of it.
    Mounts have like a really low hp and defense, so it is very easy to kill it.

    Joko lies, Balthazar don't.

  • Warkind.6745Warkind.6745 Member ✭✭✭

    @sarkysek.1085 said:

    @Rockal.5468 said:
    Leap and 3 dodges are too broken, this things need definitely rework

    Meanwhile Mirage and Thief have billion teleports and evades. Definitelly doesn't need a rework, eh? ;)

    https://en-forum.guildwars2.com/discussion/69910/upcoming-balance-notes/p1

    I guess it -definitelly- does.

    All is vain.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭
    edited March 2, 2019

    @Silver.2076 said:
    absolutely - it should be against cc imun! to stop someone with only one skill without him being able to defend himself is awful! Now you can dodge damage and escape or dismount and go into battle.

    gankers - please understand, you are the crab of a WvW! This out of the blue game-robbing and awesome annoying behaviour what you do - only disturbs, it harasses, it upsets people - it has 0 game value!

    do you want 1v1 - go to the pvp where your opponent plays a build designed for this and you are equal!

    This is also my biggest hope that this kitten will finally stop because of the mount.

    If anything, I'll do it more because I'm pretty sure mounted players that are unaware of my presence will end up being easier targets. That, and traps will be hilarious. If you want to fight fairly at all times, might I suggest going to PvP.

    Critical Kit, Deadeye.

  • schloumou.3982schloumou.3982 Member ✭✭✭
    edited March 3, 2019

    @Jugglemonkey.8741 said:

    @Silver.2076 said:
    absolutely - it should be against cc imun! to stop someone with only one skill without him being able to defend himself is awful! Now you can dodge damage and escape or dismount and go into battle.

    gankers - please understand, you are the crab of a WvW! This out of the blue game-robbing and awesome annoying behaviour what you do - only disturbs, it harasses, it upsets people - it has 0 game value!

    do you want 1v1 - go to the pvp where your opponent plays a build designed for this and you are equal!

    This is also my biggest hope that this kitten will finally stop because of the mount.

    If anything, I'll do it more because I'm pretty sure mounted players that are unaware of my presence will end up being easier targets. That, and traps will be hilarious. If you want to fight fairly at all times, might I suggest going to PvP.

    People that constantly complain about roaming are not interested in PvP. They'd flood the PvP section with threads every time they get +1ed on a node or something. It bothers them to be confronted with their skill. If you find someone off position you can immediately tell if he's decent. There are skilled zerg players that can deal with pressure pretty good or you just wont find them off posi at all.

  • Straegen.2938Straegen.2938 Member ✭✭✭

    Agreed. Hard CC should knock a player off the mount. I am guessing this did not make it since it doesn't work this way in PvE and the code may be more difficult than it looks on the surface.

  • Dark.1605Dark.1605 Member ✭✭

    I think giving mounts Bar like raid bosses or fractals or someone carrying banner will be decent but perma immune is gonna change the game logics and make defence part alot stronger compared to aggressive part of the game

  • Kolisch.4691Kolisch.4691 Member ✭✭

    So my Zerg of 50 will just have a group of warclaws to stomp downs on the small group we thrash. This is better than no down state week!

    Blobbing will be so fun as our blob of 100 that bandwagoned every 8 weeks to fight 25 guys who have nothing at the end of the day. Their skill and coordination will be pointless against our braindead blob as our dinosaurs are immune to cc! How wonderful! Greatest wvw gift ever!

  • RisenHowl.2419RisenHowl.2419 Member ✭✭✭

    @Kolisch.4691 said:
    So my Zerg of 50 will just have a group of warclaws to stomp downs on the small group we thrash. This is better than no down state week!

    Blobbing will be so fun as our blob of 100 that bandwagoned every 8 weeks to fight 25 guys who have nothing at the end of the day. Their skill and coordination will be pointless against our braindead blob as our dinosaurs are immune to cc! How wonderful! Greatest wvw gift ever!

    Uh, it's a cat

  • felincyriac.5981felincyriac.5981 Member ✭✭✭

    Well if the mount is problematic (either via the skills or if it's bugged, think there is a stealth bug atm) then gl getting it fixed, I'm sure anet will get right on the matter.

  • reddie.5861reddie.5861 Member ✭✭✭

    @sarkysek.1085 said:

    @Rockal.5468 said:
    Leap and 3 dodges are too broken, this things need definitely rework

    Meanwhile Mirage and Thief have billion teleports and evades. Definitelly doesn't need a rework, eh? ;)

    if only thief would insta finish after a teleport and run faster then basespeed while having 3 tp's

  • MUDse.7623MUDse.7623 Member ✭✭✭✭

    @reddie.5861 said:

    @sarkysek.1085 said:

    @Rockal.5468 said:
    Leap and 3 dodges are too broken, this things need definitely rework

    Meanwhile Mirage and Thief have billion teleports and evades. Definitelly doesn't need a rework, eh? ;)

    if only thief would insta finish after a teleport and run faster then basespeed while having 3 tp's

    i think you can shadowstep during final blow, use dash/teleports to be faster than base speed and have 3 endurance bars (the cat has 3 dashes, not teleports) on your daredevil.

    read this, become a better player now.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
    edited March 3, 2019

    this isn't going to be much of a problem. in roaming it will counter ganking somewhat. in zergs it will do kitten all since just auto attacking will be better in most cases. it will make for some interesting engages in zerg battles but chances are if youre engaging on a mount then you are being a hindrance to your team.

    The horror...…….the horror...…….the horror...…….

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    I just realized what my true calling will be...

    Just afk and sit around camps, waiting for my team to fight so I can jump in to finish them off and afk again

    Smugly chuckling forever.
    My sentence doesn't make sense? Well, I probably forgot to write half of it before posting.

  • reddie.5861reddie.5861 Member ✭✭✭

    @Stand The Wall.6987 said:
    this isn't going to be much of a problem. in roaming it will counter ganking somewhat. in zergs it will do kitten all since just auto attacking will be better in most cases. it will make for some interesting engages in zerg battles but chances are if youre engaging on a mount then you are being a hindrance to your team.

    1 pew pew ranger 1 insta down finish off waiting on warclaw for pew pew ranger to do his job.
    it only makes ganking easier :D

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭
    edited March 4, 2019

    @schloumou.3982 said:

    @Jugglemonkey.8741 said:

    @Silver.2076 said:
    absolutely - it should be against cc imun! to stop someone with only one skill without him being able to defend himself is awful! Now you can dodge damage and escape or dismount and go into battle.

    gankers - please understand, you are the crab of a WvW! This out of the blue game-robbing and awesome annoying behaviour what you do - only disturbs, it harasses, it upsets people - it has 0 game value!

    do you want 1v1 - go to the pvp where your opponent plays a build designed for this and you are equal!

    This is also my biggest hope that this kitten will finally stop because of the mount.

    If anything, I'll do it more because I'm pretty sure mounted players that are unaware of my presence will end up being easier targets. That, and traps will be hilarious. If you want to fight fairly at all times, might I suggest going to PvP.

    People that constantly complain about roaming are not interested in PvP. They'd flood the PvP section with threads every time they get +1ed on a node or something. It bothers them to be confronted with their skill. If you find someone off position you can immediately tell if he's decent. There are skilled zerg players that can deal with pressure pretty good or you just wont find them off posi at all.

    Yeah, I know, I was mostly responding to the idea that ganking isn't fair tbh. It's an open world combat mode, anything short of actual exploits is fair game.

    @Blocki.4931 said:
    I just realized what my true calling will be...

    Just afk and sit around camps, waiting for my team to fight so I can jump in to finish them off and afk again

    Isn't this what people already do? :P

    Critical Kit, Deadeye.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited March 4, 2019

    new meta, mount port CC bomb ???

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.