Mesmers Having More Than 3 Clones — Guild Wars 2 Forums

Mesmers Having More Than 3 Clones

Bort.8647Bort.8647 Member ✭✭✭

Its ridiculous how many clones mesmers can have out at a time. Ive seen over 8 clones and phantasms out at a given time. I thought any new clones past 3 should be destroyed (even those that are about to shatter). Its pretty misleading showing 3 is the maximum number in the UI, when its clearly not. I dont know if this is a bug or just poor coding restrictions on the clone mechanic.

Comments

  • SloRules.3560SloRules.3560 Member ✭✭✭

    And your point?

  • perhaps you are unaware, but phantasms do not count against the three clone limit.

    https://wiki.guildwars2.com/wiki/Phantasm

  • Lucentfir.7430Lucentfir.7430 Member ✭✭✭

    Back then phantasms used to count towards the 3 clone limit/shatter fodder. The change in February last year made them so they don't count towards it, and expire after they use their attack or get interrupted, replacing them with clones after. It was a great change for the PVE side of things but for PvP/Small Scope WvW it added way too much additional screen clutter. So to answer our question, it is not a bug or poor coding, its what they intended with that rework.

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    Op is complaining about stupid amount of clones + phantasms, Mesmer can have, and I agree it stupid. But it's not gonna change so w/e

    make prepardness baseline plz

  • Solori.6025Solori.6025 Member ✭✭✭✭

    @Pyroatheist.9031 said:

    @Safandula.8723 said:
    Op is complaining about stupid amount of clones + phantasms, Mesmer can have, and I agree it stupid. But it's not gonna change so w/e

    Op is complaining about things that were changed over a year ago. OP is out of date. OP is wrong and misguided.

    Op also doesn't know the difference between a phantasm and a clone. . .

    Tingle my stingleberry

  • Colly.4073Colly.4073 Member ✭✭✭

    Here we go again.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    OP is wrong and has no idea what he is talking about but he is right that the number of illusions some Mesmer builds put out after the rework is stupid. This is mainly the fault of Chronohantasma, bad illusion AI, and slow phantasm attacks.

    // Yanim

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @Solori.6025 said:

    @Pyroatheist.9031 said:

    @Safandula.8723 said:
    Op is complaining about stupid amount of clones + phantasms, Mesmer can have, and I agree it stupid. But it's not gonna change so w/e

    Op is complaining about things that were changed over a year ago. OP is out of date. OP is wrong and misguided.

    Op also doesn't know the difference between a phantasm and a clone. . .

    Yep he doesn't, bus as @Quadox.7834 mentioned, while dueling Mesmer u have get thru way to many targets. But that's just something that wont disappear so we have to adapt.
    Mesmers are very newbie unfriendly

    make prepardness baseline plz

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Safandula.8723 said:
    Mesmers are very newbie unfriendly

    The main reason of all nerfs :joy:

  • Skotlex.7580Skotlex.7580 Member ✭✭✭

    Just because someone is new to the experience, does not mean their complaint is invalid. Maybe it's just "old news, nothing new to say here"for most forum veterans, though.

    I was thinking of how to limit illusion visual spam, and well, all I can think of is using a queue. That way only one phantasm is out at any given time, and all others called will show up when it's their turn.

    It's either that, or destroying old phantasms when new ones are created, which would probably not go well with players.

    Or leave it as it is, which will lead to visual clutter issues and threads like these showing up every one and then.

  • Lincolnbeard.1735Lincolnbeard.1735 Member ✭✭✭✭

    This a classic pve destroys pvp - type of balance(at least for some mesmers).
    But tbh mesmers could have more than 3 illusions out even before the rework.

    The degenerate

  • Safandula.8723Safandula.8723 Member ✭✭✭✭

    @Odik.4587 said:

    @Safandula.8723 said:
    Mesmers are very newbie unfriendly

    The main reason of all nerfs :joy:

    Yea that's right xd

    make prepardness baseline plz

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @Skotlex.7580 said:
    Just because someone is new to the experience, does not mean their complaint is invalid. Maybe it's just "old news, nothing new to say here"for most forum veterans, though.

    I was thinking of how to limit illusion visual spam, and well, all I can think of is using a queue. That way only one phantasm is out at any given time, and all others called will show up when it's their turn.

    It's either that, or destroying old phantasms when new ones are created, which would probably not go well with players.

    Or leave it as it is, which will lead to visual clutter issues and threads like these showing up every one and then.

    • Remove/rework Chronophantasma
    • Increase movement speed for phantasms and clones (like with Warden)
    • Make phantasm attacks quicker (Staff Warlock, Focus Warden, Sword Swordsman)

    // Yanim

  • Bort.8647Bort.8647 Member ✭✭✭

    @Lucentfir.7430 said:
    Back then phantasms used to count towards the 3 clone limit/shatter fodder. The change in February last year made them so they don't count towards it, and expire after they use their attack or get interrupted, replacing them with clones after. It was a great change for the PVE side of things but for PvP/Small Scope WvW it added way too much additional screen clutter. So to answer our question, it is not a bug or poor coding, its what they intended with that rework.

    This answers my question. I havent really played mesmer since the update and thought i remembered clones and phantasms behaving differently.

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